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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.54 by root, Mon Dec 25 14:54:44 2006 UTC vs.
Revision 1.88 by root, Tue Apr 24 00:42:03 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2001 Mark Wedel 5 * Copyright (C) 2001 Mark Wedel
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The author can be reached via e-mail to <crossfire@schmorp.de> 22 * The author can be reached via e-mail to <crossfire@schmorp.de>
22*/ 23 */
23 24
24/** 25/**
25 * \file 26 * \file
26 * Client handling. 27 * Client handling.
27 * 28 *
35 * have the prototype of (char *data, int datalen, int client_num). This 36 * have the prototype of (char *data, int datalen, int client_num). This
36 * way, we can use one dispatch table. 37 * way, we can use one dispatch table.
37 * 38 *
38 * esrv_map_new starts updating the map 39 * esrv_map_new starts updating the map
39 * 40 *
40 * esrv_map_setbelow allows filling in all of the faces for the map.
41 * if a face has not already been sent to the client, it is sent now.
42 *
43 */ 41 */
44 42
45#include <global.h> 43#include <global.h>
46#include <sproto.h> 44#include <sproto.h>
47 45
100 * that much difference in bandwidth. 98 * that much difference in bandwidth.
101 */ 99 */
102 mx = ns->mapx; 100 mx = ns->mapx;
103 my = ns->mapy; 101 my = ns->mapy;
104 102
105 if (ns->mapmode == Map1aCmd)
106 {
107 mx += MAX_HEAD_OFFSET;
108 my += MAX_HEAD_OFFSET;
109 }
110
111 /* the x and y here are coordinates for the new map, i.e. if we moved 103 /* the x and y here are coordinates for the new map, i.e. if we moved
112 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason, 104 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
113 * if the destination x or y coordinate is outside the viewable 105 * if the destination x or y coordinate is outside the viewable
114 * area, we clear the values - otherwise, the old values 106 * area, we clear the values - otherwise, the old values
115 * are preserved, and the check_head thinks it needs to clear them. 107 * are preserved, and the check_head thinks it needs to clear them.
140static void 132static void
141clear_map (player *pl) 133clear_map (player *pl)
142{ 134{
143 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap)); 135 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
144 136
137 pl->ns->force_newmap = false;
138
145 if (pl->ns->newmapcmd == 1) 139 if (pl->ns->newmapcmd == 1)
146 pl->ns->send_packet ("newmap"); 140 pl->ns->send_packet ("newmap");
147 141
148 pl->ns->floorbox_reset (); 142 pl->ns->floorbox_reset ();
149} 143}
150 144
151/** check for map change and send new map data */ 145/** check for map/region change and send new map data */
152static void 146static void
153check_map_change (player *pl) 147check_map_change (player *pl)
154{ 148{
155 client &socket = *pl->ns; 149 client &socket = *pl->ns;
156 object *ob = pl->ob; 150 object *ob = pl->ob;
157 char buf[MAX_BUF]; /* eauugggh */ 151 char buf[MAX_BUF]; /* eauugggh */
158 152
159 if (socket.current_map != ob->map) 153 if (socket.current_map != ob->map || socket.force_newmap)
160 { 154 {
155 clear_map (pl);
161 socket.current_map = ob->map; 156 socket.current_map = ob->map;
162
163 clear_map (pl);
164 157
165 if (socket.mapinfocmd) 158 if (socket.mapinfocmd)
166 { 159 {
167 if (ob->map && ob->map->path[0]) 160 if (ob->map && ob->map->path[0])
168 { 161 {
176 flags |= 4; 169 flags |= 4;
177 if (ob->map->tile_path[3]) 170 if (ob->map->tile_path[3])
178 flags |= 8; 171 flags |= 8;
179 172
180 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s", 173 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
181 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path); 174 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path);
182 } 175 }
183 else 176 else
184 snprintf (buf, MAX_BUF, "mapinfo current"); 177 snprintf (buf, MAX_BUF, "mapinfo current");
185 178
186 socket.send_packet (buf); 179 socket.send_packet (buf);
200 } 193 }
201 } 194 }
202 195
203 socket.current_x = ob->x; 196 socket.current_x = ob->x;
204 socket.current_y = ob->y; 197 socket.current_y = ob->y;
198
199 region *reg = ob->region ();
200 if (socket.current_region != reg)
201 {
202 socket.current_region = reg;
203 socket.send_packet_printf ("drawinfo 0 You are now %s.\n(use whereami for more details)", &reg->longname);
204 }
205} 205}
206 206
207/** 207/**
208 * RequestInfo is sort of a meta command. There is some specific 208 * RequestInfo is sort of a meta command. There is some specific
209 * request of information, but we call other functions to provide 209 * request of information, but we call other functions to provide
290 { 290 {
291 int dir = *buf++; 291 int dir = *buf++;
292 292
293 switch (dir) 293 switch (dir)
294 { 294 {
295 case '1': 295 case '1':
296 dx = 0; 296 dx = 0;
297 dy = -1; 297 dy = -1;
298 map = get_map_from_coord (map, &dx, &dy); 298 map = map->xy_find (dx, dy);
299 map && (mapy -= map->height); 299 map && (mapy -= map->height);
300 break; 300 break;
301 case '2': 301 case '2':
302 mapx += map->width; 302 mapx += map->width;
303 dx = map->width; 303 dx = map->width;
304 dy = 0; 304 dy = 0;
305 map = get_map_from_coord (map, &dx, &dy); 305 map = map->xy_find (dx, dy);
306 break; 306 break;
307 case '3': 307 case '3':
308 mapy += map->height; 308 mapy += map->height;
309 dx = 0; 309 dx = 0;
310 dy = map->height; 310 dy = map->height;
311 map = get_map_from_coord (map, &dx, &dy); 311 map = map->xy_find (dx, dy);
312 break; 312 break;
313 case '4': 313 case '4':
314 dx = -1; 314 dx = -1;
315 dy = 0; 315 dy = 0;
316 map = get_map_from_coord (map, &dx, &dy); 316 map = map->xy_find (dx, dy);
317 map && (mapx -= map->width); 317 map && (mapx -= map->width);
318 break; 318 break;
319 } 319 }
320 320
321 --max_distance; 321 --max_distance;
322 } 322 }
323 323
334 if (map->tile_path[2]) 334 if (map->tile_path[2])
335 flags |= 4; 335 flags |= 4;
336 if (map->tile_path[3]) 336 if (map->tile_path[3])
337 flags |= 8; 337 flags |= 8;
338 338
339 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, map->path); 339 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
340 } 340 }
341 else 341 else
342 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 342 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
343 } 343 }
344 else 344 else
345 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 345 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
346 346
347 pl->ns->send_packet (bigbuf); 347 pl->ns->send_packet (bigbuf);
348} 348}
349 349
350/** This is the Setup cmd - easy first implementation */ 350/** This is the Setup cmd */
351void 351void
352SetUp (char *buf, int len, client * ns) 352SetUp (char *buf, int len, client * ns)
353{ 353{
354 int s, slen; 354 INVOKE_CLIENT (SETUP, ns, ARG_DATA (buf, len));
355 char *cmd, *param, cmdback[HUGE_BUF];
356
357 /* run through the cmds of setup
358 * syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
359 *
360 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
361 * The client then must sort this out
362 */
363
364 //LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
365
366 strcpy (cmdback, "setup");
367 for (s = 0; s < len; )
368 {
369 cmd = &buf[s];
370
371 /* find the next space, and put a null there */
372 for (; buf[s] && buf[s] != ' '; s++)
373 ;
374
375 buf[s++] = 0;
376
377 while (buf[s] == ' ')
378 s++;
379
380 if (s >= len)
381 break;
382
383 param = &buf[s];
384
385 for (; buf[s] && buf[s] != ' '; s++)
386 ;
387
388 buf[s++] = 0;
389
390 while (buf[s] == ' ')
391 s++;
392
393 slen = strlen (cmdback);
394 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
395 safe_strcat (cmdback, cmd, &slen, HUGE_BUF);
396 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
397
398 if (!strcmp (cmd, "sound"))
399 {
400 ns->sound = atoi (param);
401 safe_strcat (cmdback, param, &slen, HUGE_BUF);
402 }
403 else if (!strcmp (cmd, "exp64"))
404 safe_strcat (cmdback, param, &slen, HUGE_BUF);
405 else if (!strcmp (cmd, "spellmon"))
406 {
407 ns->monitor_spells = atoi (param);
408 safe_strcat (cmdback, param, &slen, HUGE_BUF);
409 }
410 else if (!strcmp (cmd, "darkness"))
411 {
412 ns->darkness = atoi (param);
413 safe_strcat (cmdback, param, &slen, HUGE_BUF);
414 }
415 else if (!strcmp (cmd, "map1cmd"))
416 {
417 if (atoi (param))
418 ns->mapmode = Map1Cmd;
419 /* if beyond this size, need to use map1cmd no matter what */
420 if (ns->mapx > 11 || ns->mapy > 11)
421 ns->mapmode = Map1Cmd;
422 safe_strcat (cmdback, ns->mapmode == Map1Cmd ? "1" : "0", &slen, HUGE_BUF);
423 }
424 else if (!strcmp (cmd, "map1acmd"))
425 {
426 if (atoi (param))
427 ns->mapmode = Map1aCmd;
428 /* if beyond this size, need to use map1acmd no matter what */
429 if (ns->mapx > 11 || ns->mapy > 11)
430 ns->mapmode = Map1aCmd;
431 safe_strcat (cmdback, ns->mapmode == Map1aCmd ? "1" : "0", &slen, HUGE_BUF);
432 }
433 else if (!strcmp (cmd, "newmapcmd"))
434 {
435 ns->newmapcmd = atoi (param);
436 safe_strcat (cmdback, param, &slen, HUGE_BUF);
437// } else if (!strcmp(cmd,"plugincmd")) {
438// ns->plugincmd = atoi(param);
439// safe_strcat(cmdback, param, &slen, HUGE_BUF);
440 }
441 else if (!strcmp (cmd, "mapinfocmd"))
442 {
443 ns->mapinfocmd = atoi (param);
444 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
445 }
446 else if (!strcmp (cmd, "extcmd"))
447 {
448 ns->extcmd = atoi (param);
449 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
450 }
451 else if (!strcmp (cmd, "extmap"))
452 {
453 ns->extmap = atoi (param);
454 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
455 }
456 else if (!strcmp (cmd, "facecache"))
457 {
458 ns->facecache = atoi (param);
459 safe_strcat (cmdback, param, &slen, HUGE_BUF);
460 }
461 else if (!strcmp (cmd, "faceset"))
462 {
463 char tmpbuf[20];
464 int q = atoi (param);
465
466 if (is_valid_faceset (q))
467 ns->faceset = q;
468 sprintf (tmpbuf, "%d", ns->faceset);
469 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
470 /* if the client is using faceset, it knows about image2 command */
471 ns->image2 = 1;
472 }
473 else if (!strcmp (cmd, "itemcmd"))
474 {
475 /* Version of the item protocol command to use. Currently,
476 * only supported versions are 1 and 2. Using a numeric
477 * value will make it very easy to extend this in the future.
478 */
479 char tmpbuf[20];
480 int q = atoi (param);
481
482 if (q < 1 || q > 2)
483 {
484 strcpy (tmpbuf, "FALSE");
485 }
486 else
487 {
488 ns->itemcmd = q;
489 sprintf (tmpbuf, "%d", ns->itemcmd);
490 }
491 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
492 }
493 else if (!strcmp (cmd, "mapsize"))
494 {
495 int x, y = 0;
496 char tmpbuf[MAX_BUF], *cp;
497
498 x = atoi (param);
499 for (cp = param; *cp != 0; cp++)
500 if (*cp == 'x' || *cp == 'X')
501 {
502 y = atoi (cp + 1);
503 break;
504 }
505 if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y)
506 {
507 sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
508 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
509 }
510 else
511 {
512 ns->mapx = x;
513 ns->mapy = y;
514 /* better to send back what we are really using and not the
515 * param as given to us in case it gets parsed differently.
516 */
517 sprintf (tmpbuf, "%dx%d", x, y);
518 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
519 /* If beyond this size and still using orig map command, need to
520 * go to map1cmd.
521 */
522 if ((x > 11 || y > 11) && ns->mapmode == Map0Cmd)
523 ns->mapmode = Map1Cmd;
524 }
525 }
526 else if (!strcmp (cmd, "extendedMapInfos"))
527 {
528 /* Added by tchize
529 * prepare to use the mapextended command
530 */
531 char tmpbuf[20];
532
533 ns->ext_mapinfos = (atoi (param));
534 sprintf (tmpbuf, "%d", ns->ext_mapinfos);
535 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
536 }
537 else if (!strcmp (cmd, "extendedTextInfos"))
538 {
539 /* Added by tchize
540 * prepare to use the extended text commands
541 * Client toggle this to non zero to get exttext
542 */
543 char tmpbuf[20];
544
545 ns->has_readable_type = (atoi (param));
546 sprintf (tmpbuf, "%d", ns->has_readable_type);
547 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
548 }
549 else
550 {
551 /* Didn't get a setup command we understood -
552 * report a failure to the client.
553 */
554 safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
555 }
556 } /* for processing all the setup commands */
557
558 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
559 ns->send_packet (cmdback);
560} 355}
561 356
562/** 357/**
563 * The client has requested to be added to the game. 358 * The client has requested to be added to the game.
564 * This is what takes care of it. We tell the client how things worked out. 359 * This is what takes care of it. We tell the client how things worked out.
565 * I am not sure if this file is the best place for this function. however, 360 * I am not sure if this file is the best place for this function. however,
566 * it either has to be here or init_sockets needs to be exported. 361 * it either has to be here or init_sockets needs to be exported.
567 */ 362 */
568void 363void
569AddMeCmd (char *buf, int len, client * ns) 364AddMeCmd (char *buf, int len, client *ns)
570{ 365{
571 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len)); 366 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
572} 367}
573 368
574/** Reply to ExtendedInfos command */ 369/** Reply to ExtendedInfos command */
686 481
687 ns->send_packet (cmdback); 482 ns->send_packet (cmdback);
688} 483}
689 484
690/** 485/**
691 * A lot like the old AskSmooth (in fact, now called by AskSmooth). 486 * client requested an image. send it rate-limited
692 * Basically, it makes no sense to wait for the client to request a 487 * before flushing.
693 * a piece of data from us that we know the client wants. So
694 * if we know the client wants it, might as well push it to the
695 * client.
696 */
697static void
698SendSmooth (client *ns, uint16 face)
699{
700 uint16 smoothface;
701
702 /* If we can't find a face, return and set it so we won't try to send this
703 * again.
704 */ 488 */
705 if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface))) 489void
706 { 490AskFaceCmd (char *buf, int len, client *ns)
707 491{
708 LOG (llevError, "could not findsmooth for %d. Neither default (%s)\n", face, &smooth_face->name); 492 ns->askface.push_back (atoi (buf));
709 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
710 return;
711 }
712
713 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
714 esrv_send_face (ns, smoothface, 0);
715
716 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
717
718 packet sl ("smooth");
719
720 sl << uint16 (face)
721 << uint16 (smoothface);
722
723 ns->send_packet (sl);
724} 493}
725 494
726 /** 495/**
727 * Tells client the picture it has to use 496 * Tells client the picture it has to use
728 * to smooth a picture number given as argument. 497 * to smooth a picture number given as argument.
729 */ 498 */
730void 499void
731AskSmooth (char *buf, int len, client *ns) 500AskSmooth (char *buf, int len, client *ns)
732{ 501{
733 SendSmooth (ns, atoi (buf)); 502 ns->send_face (atoi (buf));
503 ns->flush_fx ();
734} 504}
735 505
736/** 506/**
737 * This handles the general commands from the client (ie, north, fire, cast, 507 * This handles the general commands from the client (ie, north, fire, cast,
738 * etc.) 508 * etc.)
797 * commands. 567 * commands.
798 */ 568 */
799 pl->count = 0; 569 pl->count = 0;
800 570
801 //TODO: schmorp thinks whatever this calculates, it makes no sense at all 571 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
802 int time = FABS (pl->ob->speed) < 0.001 572 int time = fabs (pl->ob->speed) < 0.001
803 ? time = MAX_TIME * 100 573 ? time = MAX_TIME * 100
804 : time = (int) (MAX_TIME / FABS (pl->ob->speed)); 574 : time = (int) (MAX_TIME / fabs (pl->ob->speed));
805 575
806 /* Send confirmation of command execution now */ 576 /* Send confirmation of command execution now */
807 packet sl ("comc"); 577 packet sl ("comc");
808 sl << uint16 (cmdid) << uint32 (time); 578 sl << uint16 (cmdid) << uint32 (time);
809 pl->ns->send_packet (sl); 579 pl->ns->send_packet (sl);
841 { 611 {
842 case ST_PLAYING: 612 case ST_PLAYING:
843 LOG (llevError, "Got reply message with ST_PLAYING input state\n"); 613 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
844 break; 614 break;
845 615
846 case ST_CHANGE_CLASS:
847 key_change_class (pl->ob, buf[0]);
848 break;
849
850 case ST_CONFIRM_QUIT:
851 key_confirm_quit (pl->ob, buf[0]);
852 break;
853
854 case ST_GET_PARTY_PASSWORD: /* Get password for party */ 616 case ST_GET_PARTY_PASSWORD: /* Get password for party */
855 receive_party_password (pl->ob, 13); 617 receive_party_password (pl->ob, 13);
856 break; 618 break;
857 619
858 default: 620 default:
879 ns->cs_version = atoi (buf); 641 ns->cs_version = atoi (buf);
880 ns->sc_version = ns->cs_version; 642 ns->sc_version = ns->cs_version;
881 643
882 LOG (llevDebug, "connection from client <%s>\n", buf); 644 LOG (llevDebug, "connection from client <%s>\n", buf);
883 645
884
885 //TODO: should log here just for statistics 646 //TODO: should log here just for statistics
886 647
887 //if (VERSION_CS != ns->cs_version) 648 //if (VERSION_CS != ns->cs_version)
888 // unchecked; 649 // unchecked;
889 650
914{ 675{
915 ns->sound = atoi (buf); 676 ns->sound = atoi (buf);
916} 677}
917 678
918/** client wants the map resent */ 679/** client wants the map resent */
919
920void 680void
921MapRedrawCmd (char *buf, int len, player *pl) 681MapRedrawCmd (char *buf, int len, player *pl)
922{ 682{
923/* This function is currently disabled; just clearing the map state results in 683/* This function is currently disabled; just clearing the map state results in
924 * display errors. It should clear the cache and send a newmap command. 684 * display errors. It should clear the cache and send a newmap command.
969/** 729/**
970 * Asks the client to query the user. This way, the client knows 730 * Asks the client to query the user. This way, the client knows
971 * it needs to send something back (vs just printing out a message) 731 * it needs to send something back (vs just printing out a message)
972 */ 732 */
973void 733void
974send_query (client *ns, uint8 flags, char *text) 734send_query (client *ns, uint8 flags, const char *text)
975{ 735{
976 ns->send_packet_printf ("query %d %s", flags, text ? text : ""); 736 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
977} 737}
978 738
979#define AddIfInt64(Old,New,Type) if (Old != New) {\ 739#define AddIfInt64(Old,New,Type) if (Old != New) {\
1011esrv_update_stats (player *pl) 771esrv_update_stats (player *pl)
1012{ 772{
1013 char buf[MAX_BUF]; 773 char buf[MAX_BUF];
1014 uint16 flags; 774 uint16 flags;
1015 775
776 client *ns = pl->ns;
1016 if (!pl->ns) 777 if (!ns)
1017 return; 778 return;
1018 779
780 object *ob = pl->ob;
781 if (!ob)
782 return;
783
1019 packet sl ("stats"); 784 packet sl ("stats");
1020 785
1021 if (pl->ob)
1022 {
1023 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP); 786 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
1024 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP); 787 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
1025 AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP); 788 AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP);
1026 AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP); 789 AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP);
1027 AddIfShort (pl->last_stats.grace, pl->ob->stats.grace, CS_STAT_GRACE); 790 AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE);
1028 AddIfShort (pl->last_stats.maxgrace, pl->ob->stats.maxgrace, CS_STAT_MAXGRACE); 791 AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE);
1029 AddIfShort (pl->last_stats.Str, pl->ob->stats.Str, CS_STAT_STR); 792 AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR);
1030 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX); 793 AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX);
1031 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON); 794 AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON);
1032 AddIfShort (pl->last_stats.Int, pl->ob->stats.Int, CS_STAT_INT); 795 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
1033 AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS); 796 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
1034 AddIfShort (pl->last_stats.Pow, pl->ob->stats.Pow, CS_STAT_POW); 797 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
1035 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA); 798 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
1036 }
1037 799
1038 for (int s = 0; s < NUM_SKILLS; s++) 800 for (int s = 0; s < NUM_SKILLS; s++)
1039 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp) 801 if (object *skill = pl->last_skill_ob[s])
802 if (skill->stats.exp != ns->last_skill_exp [s])
1040 { 803 {
804 ns->last_skill_exp [s] = skill->stats.exp;
805
1041 /* Always send along the level if exp changes. This is only 806 /* Always send along the level if exp changes. This is only
1042 * 1 extra byte, but keeps processing simpler. 807 * 1 extra byte, but keeps processing simpler.
1043 */ 808 */
1044 sl << uint8 (s + CS_STAT_SKILLINFO) 809 sl << uint8 (s + CS_STAT_SKILLINFO)
1045 << uint8 (pl->last_skill_ob[s]->level) 810 << uint8 (skill->level)
1046 << uint64 (pl->last_skill_ob[s]->stats.exp); 811 << uint64 (skill->stats.exp);
1047
1048 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1049 } 812 }
1050 813
1051 AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64); 814 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
1052 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL); 815 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
1053 AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC); 816 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
1054 AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC); 817 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
1055 AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM); 818 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
1056 AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED); 819 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED);
1057 AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD); 820 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
1058 AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); 821 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1059 AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM); 822 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
823
1060 flags = 0; 824 flags = 0;
1061 825
1062 if (pl->fire_on) 826 if (pl->fire_on)
1063 flags |= SF_FIREON; 827 flags |= SF_FIREON;
1064 828
1065 if (pl->run_on) 829 if (pl->run_on)
1066 flags |= SF_RUNON; 830 flags |= SF_RUNON;
1067 831
1068 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS); 832 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
1069 833
1070 if (pl->ns->sc_version < 1025) 834 if (ns->sc_version < 1025)
1071 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) } 835 { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1072 else 836 else
1073 for (int i = 0; i < NROFATTACKS; i++) 837 for (int i = 0; i < NROFATTACKS; i++)
1074 { 838 {
1075 /* Skip ones we won't send */ 839 /* Skip ones we won't send */
1076 if (atnr_cs_stat[i] == -1) 840 if (atnr_cs_stat[i] == -1)
1077 continue; 841 continue;
1078 842
1079 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]); 843 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
1080 } 844 }
1081 845
1082 if (pl->ns->monitor_spells) 846 if (pl->ns->monitor_spells)
1083 { 847 {
1084 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE); 848 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1085 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL); 849 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
1086 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY); 850 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
1087 } 851 }
1088 852
1089 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */ 853 rangetostring (ob, buf); /* we want use the new fire & run system in new client */
1090 AddIfString (pl->ns->stats.range, buf, CS_STAT_RANGE); 854 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
1091 set_title (pl->ob, buf); 855 set_title (ob, buf);
1092 AddIfString (pl->ns->stats.title, buf, CS_STAT_TITLE); 856 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
1093 857
1094 /* Only send it away if we have some actual data */ 858 /* Only send it away if we have some actual data */
1095 if (sl.length () > 6) 859 if (sl.length () > 6)
1096 pl->ns->send_packet (sl); 860 ns->send_packet (sl);
1097} 861}
1098 862
1099/** 863/**
1100 * Tells the client that here is a player it should start using. 864 * Tells the client that here is a player it should start using.
1101 */ 865 */
1102void 866void
1103esrv_new_player (player *pl, uint32 weight) 867esrv_new_player (player *pl, uint32 weight)
1104{ 868{
1105 pl->last_weight = weight;
1106
1107 packet sl ("player"); 869 packet sl ("player");
1108 870
1109 sl << uint32 (pl->ob->count) 871 sl << uint32 (pl->ob->count)
1110 << uint32 (weight) 872 << uint32 (weight)
1111 << uint32 (pl->ob->face->number) 873 << uint32 (pl->ob->face)
1112 << data8 (pl->ob->name); 874 << data8 (pl->ob->name);
1113 875
876 pl->ns->last_weight = weight;
1114 pl->ns->send_packet (sl); 877 pl->ns->send_packet (sl);
1115 SET_FLAG (pl->ob, FLAG_CLIENT_SENT); 878 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1116} 879}
1117
1118/**
1119 * Need to send an animation sequence to the client.
1120 * We will send appropriate face commands to the client if we haven't
1121 * sent them the face yet (this can become quite costly in terms of
1122 * how much we are sending - on the other hand, this should only happen
1123 * when the player logs in and picks stuff up.
1124 */
1125void
1126esrv_send_animation (client * ns, short anim_num)
1127{
1128 /* Do some checking on the anim_num we got. Note that the animations
1129 * are added in contigous order, so if the number is in the valid
1130 * range, it must be a valid animation.
1131 */
1132 if (anim_num < 0 || anim_num > num_animations)
1133 {
1134 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1135 return;
1136 }
1137
1138 packet sl ("anim");
1139
1140 sl << uint16 (anim_num)
1141 << uint16 (0); /* flags - not used right now */
1142
1143 /* Build up the list of faces. Also, send any information (ie, the
1144 * the face itself) down to the client.
1145 */
1146 for (int i = 0; i < animations[anim_num].num_animations; i++)
1147 {
1148 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1149 esrv_send_face (ns, animations[anim_num].faces[i], 0);
1150
1151 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1152 }
1153
1154 ns->send_packet (sl);
1155
1156 ns->anims_sent[anim_num] = 1;
1157}
1158
1159 880
1160/****************************************************************************** 881/******************************************************************************
1161 * 882 *
1162 * Start of map related commands. 883 * Start of map related commands.
1163 * 884 *
1164 ******************************************************************************/ 885 ******************************************************************************/
1165 886
1166/**
1167 * This adds face_num to a map cell at x,y. If the client doesn't have
1168 * the face yet, we will also send it.
1169 */
1170static void
1171esrv_map_setbelow (client * ns, int x, int y, short face_num, struct Map *newmap)
1172{
1173 if (newmap->cells[x][y].count >= MAP_LAYERS)
1174 {
1175 //TODO: one or the other, can't both have abort and return, verify and act
1176 LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1177 return;
1178 abort ();
1179 }
1180
1181 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1182 newmap->cells[x][y].count++;
1183
1184 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1185 esrv_send_face (ns, face_num, 0);
1186}
1187
1188/** Clears a map cell */ 887/** Clears a map cell */
1189static void 888static void
1190map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count) 889map_clearcell (struct MapCell *cell, int count)
1191{ 890{
1192 cell->faces[0] = face0; 891 cell->faces[0] = 0;
1193 cell->faces[1] = face1; 892 cell->faces[1] = 0;
1194 cell->faces[2] = face2; 893 cell->faces[2] = 0;
894 cell->smooth[0] = 0;
895 cell->smooth[1] = 0;
896 cell->smooth[2] = 0;
1195 cell->count = count; 897 cell->count = count;
1196 cell->stat_hp = 0; 898 cell->stat_hp = 0;
1197 cell->flags = 0; 899 cell->flags = 0;
1198 cell->player = 0; 900 cell->player = 0;
1199} 901}
1200 902
1201#define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y)
1202#define MAX_LAYERS 3 903#define MAX_LAYERS 3
1203
1204/* Using a global really isn't a good approach, but saves the over head of
1205 * allocating and deallocating such a block of data each time run through,
1206 * and saves the space of allocating this in the socket object when we only
1207 * need it for this cycle. If the server is ever threaded, this needs to be
1208 * re-examined.
1209 */
1210static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS];
1211
1212/**
1213 * Returns true if any of the heads for this
1214 * space is set. Returns false if all are blank - this is used
1215 * for empty space checking.
1216 */
1217static inline int
1218have_head (int ax, int ay)
1219{
1220 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] ||
1221 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2])
1222 return 1;
1223
1224 return 0;
1225}
1226
1227/**
1228 * check_head is a bit simplistic version of update_space below.
1229 * basically, it only checks the that the head on space ax,ay at layer
1230 * needs to get sent - if so, it adds the data, sending the head
1231 * if needed, and returning 1. If this no data needs to get
1232 * sent, it returns zero.
1233 */
1234static int
1235check_head (packet &sl, client &ns, int ax, int ay, int layer)
1236{
1237 short face_num;
1238
1239 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1240 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1241 else
1242 face_num = 0;
1243
1244 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1245 {
1246 sl << uint16 (face_num);
1247 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1248 esrv_send_face (&ns, face_num, 0);
1249
1250 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1251 ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1252 return 1;
1253 }
1254
1255 return 0; /* No change */
1256}
1257 904
1258/** 905/**
1259 * Removes the need to replicate the same code for each layer. 906 * Removes the need to replicate the same code for each layer.
1260 * this returns true if this space is now in fact different than 907 * this returns true if this space is now in fact different than
1261 * it was. 908 * it was.
1262 * sl is the socklist this data is going into. 909 * sl is the socklist this data is going into.
1263 * ns is the socket we are working on - all the info we care 910 * ns is the socket we are working on - all the info we care
1264 * about is in this socket structure, so now need not pass the 911 * about is in this socket structure, so now need not pass the
1265 * entire player object. 912 * entire player object.
1266 * mx and my are map coordinate offsets for map mp
1267 * sx and sy are the offsets into the socket structure that
1268 * holds the old values.
1269 * layer is the layer to update, with 2 being the floor and 0 the 913 * layer is the layer to update, with 2 being the floor and 0 the
1270 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ) 914 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
1271 * take. Interesting to note that before this function, the map1 function 915 * take. Interesting to note that before this function, the map1 function
1272 * numbers the spaces differently - I think this was a leftover from 916 * numbers the spaces differently - I think this was a leftover from
1273 * the map command, where the faces stack up. Sinces that is no longer 917 * the map command, where the faces stack up. Sinces that is no longer
1274 * the case, it seems to make more sense to have these layer values 918 * the case, it seems to make more sense to have these layer values
1275 * actually match. 919 * actually match.
1276 */ 920 */
1277static int 921static int
1278update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) 922update_space (packet &sl, client &ns, mapspace &ms, MapCell &lastcell, int layer)
1279{ 923{
1280 object *ob, *head; 924 object *ob = ms.faces_obj [layer];
1281 uint16 face_num;
1282 int bx, by, i;
1283
1284 /* If there is a multipart object stored away, treat that as more important.
1285 * If not, then do the normal processing.
1286 */
1287 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer];
1288
1289 /* Check to see if this head is part of the set of objects
1290 * we would normally send for this space. If so, then
1291 * don't use the head value. We need to do the check
1292 * here and not when setting up the heads[] value for two reasons -
1293 * 1) the heads[] values will get used even if the space is not visible.
1294 * 2) its possible the head is not on the same map as a part, and I'd
1295 * rather not need to do the map translation overhead.
1296 * 3) We need to do some extra checking to make sure that we will
1297 * otherwise send the image as this layer, eg, either it matches
1298 * the head value, or is not multipart.
1299 */
1300 if (head && !head->more)
1301 {
1302 for (i = 0; i < MAP_LAYERS; i++)
1303 {
1304 ob = GET_MAP_FACE_OBJ (mp, mx, my, i);
1305 if (!ob)
1306 continue;
1307
1308 if (ob->head)
1309 ob = ob->head;
1310
1311 if (ob == head)
1312 {
1313 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer] = NULL;
1314 head = NULL;
1315 break;
1316 }
1317 }
1318 }
1319
1320 ob = head;
1321 if (!ob)
1322 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1323 925
1324 /* If there is no object for this space, or if the face for the object 926 /* If there is no object for this space, or if the face for the object
1325 * is the blank face, set the face number to zero. 927 * is the blank face, set the face number to zero.
1326 * else if we have the stored head object for this space, that takes 928 * else if we have the stored head object for this space, that takes
1327 * precedence over the other object for this space. 929 * precedence over the other object for this space.
1328 * otherwise, we do special head processing 930 * otherwise, we do special head processing
1329 */ 931 */
1330 if (!ob || ob->face == blank_face) 932 uint16 face_num = ob && ob->face != blank_face ? ob->face : 0;
1331 face_num = 0;
1332 else if (head)
1333 {
1334 /* if this is a head that had previously been stored */
1335 face_num = ob->face->number;
1336 }
1337 else
1338 {
1339 /* if the faces for the different parts of a multipart object
1340 * are the same, we only want to send the bottom right most
1341 * portion of the object. That info is in the tail_.. values
1342 * of the head. Note that for the head itself, ob->head will
1343 * be null, so we only do this block if we are working on
1344 * a tail piece.
1345 */
1346
1347 /* tail_x and tail_y will only be set in the head object. If
1348 * this is the head object and these are set, we proceed
1349 * with logic to only send bottom right. Similarly, if
1350 * this is one of the more parts but the head has those values
1351 * set, we want to do the processing. There can be cases where
1352 * the head is not visible but one of its parts is, so we just
1353 * can always expect that ob->arch->tail_x will be true for all
1354 * object we may want to display.
1355 */
1356 if ((ob->arch->tail_x || ob->arch->tail_y) || (ob->head && (ob->head->arch->tail_x || ob->head->arch->tail_y)))
1357 {
1358
1359 if (ob->head)
1360 head = ob->head;
1361 else
1362 head = ob;
1363
1364 /* Basically figure out where the offset is from where we are right
1365 * now. the ob->arch->clone.{x,y} values hold the offset that this current
1366 * piece is from the head, and the tail is where the tail is from the
1367 * head. Note that bx and by will equal sx and sy if we are already working
1368 * on the bottom right corner. If ob is the head, the clone values
1369 * will be zero, so the right thing will still happen.
1370 */
1371 bx = sx + head->arch->tail_x - ob->arch->clone.x;
1372 by = sy + head->arch->tail_y - ob->arch->clone.y;
1373
1374 /* I don't think this can ever happen, but better to check for it just
1375 * in case.
1376 */
1377 if (bx < sx || by < sy)
1378 {
1379 LOG (llevError, "update_space: bx (%d) or by (%d) is less than sx (%d) or sy (%d)\n", bx, by, sx, sy);
1380 face_num = 0;
1381 }
1382 /* single part object, multipart object with non merged faces,
1383 * of multipart object already at lower right.
1384 */
1385 else if (bx == sx && by == sy)
1386 {
1387 face_num = ob->face->number;
1388
1389 /* if this face matches one stored away, clear that one away.
1390 * this code relies on the fact that the map1 commands
1391 * goes from 2 down to 0.
1392 */
1393 for (i = 0; i < MAP_LAYERS; i++)
1394 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] &&
1395 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i]->face->number == face_num)
1396 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] = NULL;
1397 }
1398 else
1399 {
1400 /* If this head is stored away, clear it - otherwise,
1401 * there can be cases where a object is on multiple layers -
1402 * we only want to send it once.
1403 */
1404 face_num = head->face->number;
1405 for (i = 0; i < MAP_LAYERS; i++)
1406 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] &&
1407 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i]->face->number == face_num)
1408 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = NULL;
1409
1410 /* First, try to put the new head on the same layer. If that is used up,
1411 * then find another layer.
1412 */
1413 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] == NULL)
1414 {
1415 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] = head;
1416 }
1417 else
1418 for (i = 0; i < MAX_LAYERS; i++)
1419 {
1420 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == NULL ||
1421 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == head)
1422 {
1423 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = head;
1424 }
1425 }
1426 face_num = 0; /* Don't send this object - we'll send the head later */
1427 }
1428 }
1429 else
1430 {
1431 /* In this case, we are already at the lower right or single part object,
1432 * so nothing special
1433 */
1434 face_num = ob->face->number;
1435
1436 /* clear out any head entries that have the same face as this one */
1437 for (bx = 0; bx < layer; bx++)
1438 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] &&
1439 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx]->face->number == face_num)
1440 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] = NULL;
1441 }
1442 } /* else not already head object or blank face */
1443
1444 /* This is a real hack. Basically, if we have nothing to send for this layer,
1445 * but there is a head on the next layer, send that instead.
1446 * Without this, what happens is you can get the case where the player stands
1447 * on the same space as the head. However, if you have overlapping big objects
1448 * of the same type, what happens then is it doesn't think it needs to send
1449 * This tends to make stacking also work/look better.
1450 */
1451 if (!face_num && layer > 0 && heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1])
1452 {
1453 face_num = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1]->face->number;
1454 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1] = NULL;
1455 }
1456
1457 /* Another hack - because of heads and whatnot, this face may match one
1458 * we already sent for a lower layer. In that case, don't send
1459 * this one.
1460 */
1461 if (face_num && layer + 1 < MAP_LAYERS && ns.lastmap.cells[sx][sy].faces[layer + 1] == face_num)
1462 face_num = 0;
1463 933
1464 /* We've gotten what face we want to use for the object. Now see if 934 /* We've gotten what face we want to use for the object. Now see if
1465 * if it has changed since we last sent it to the client. 935 * if it has changed since we last sent it to the client.
1466 */ 936 */
1467 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num) 937 if (lastcell.faces[layer] != face_num)
1468 { 938 {
1469 ns.lastmap.cells[sx][sy].faces[layer] = face_num; 939 lastcell.faces[layer] = face_num;
940
1470 if (!(ns.faces_sent[face_num] & NS_FACESENT_FACE)) 941 if (!ns.faces_sent[face_num])
942 if (ob)
943 ns.send_faces (ob);
944 else
1471 esrv_send_face (&ns, face_num, 0); 945 ns.send_face (face_num);
1472 946
1473 sl << uint16 (face_num); 947 sl << uint16 (face_num);
1474 return 1;
1475 }
1476
1477 /* Nothing changed */
1478 return 0;
1479}
1480
1481/**
1482 * This function is mainly a copy of update_space,
1483 * except it handles update of the smoothing updates,
1484 * not the face updates.
1485 * Removes the need to replicate the same code for each layer.
1486 * this returns true if this smooth is now in fact different
1487 * than it was.
1488 * sl is the socklist this data is going into.
1489 * ns is the socket we are working on - all the info we care
1490 * about is in this socket structure, so know need to pass the
1491 * entire player object.
1492 * mx and my are map coordinate offsets for map mp
1493 * sx and sy are the offsets into the socket structure that
1494 * holds the old values.
1495 * layer is the layer to update, with 2 being the floor and 0 the
1496 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1497 * take.
1498 */
1499
1500static inline int
1501update_smooth (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1502{
1503 object *ob;
1504 int smoothlevel; /* old face_num; */
1505
1506 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1507
1508 /* If there is no object for this space, or if the face for the object
1509 * is the blank face, set the smoothlevel to zero.
1510 */
1511 if (!ob || ob->face == blank_face || mp->nosmooth)
1512 smoothlevel = 0;
1513 else
1514 {
1515 smoothlevel = ob->smoothlevel;
1516 if (smoothlevel && !(ns.faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1517 SendSmooth (&ns, ob->face->number);
1518 } /* else not already head object or blank face */
1519
1520 /* We've gotten what face we want to use for the object. Now see if
1521 * if it has changed since we last sent it to the client.
1522 */
1523 if (smoothlevel > 255)
1524 smoothlevel = 255;
1525 else if (smoothlevel < 0)
1526 smoothlevel = 0;
1527
1528 if (ns.lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1529 {
1530 ns.lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1531 sl << uint8 (smoothlevel);
1532 return 1; 948 return 1;
1533 } 949 }
1534 950
1535 /* Nothing changed */ 951 /* Nothing changed */
1536 return 0; 952 return 0;
1551 if (ns->EMI_smooth) 967 if (ns->EMI_smooth)
1552 result += 1; /*One byte for smoothlevel */ 968 result += 1; /*One byte for smoothlevel */
1553 } 969 }
1554 970
1555 return result; 971 return result;
972}
973
974// prefetch (and touch) all maps within a specific distancd
975static void
976prefetch_surrounding_maps (maptile *map, int distance)
977{
978 map->last_access = runtime;
979
980 if (--distance)
981 for (int dir = 4; --dir; )
982 if (const shstr &path = map->tile_path [dir])
983 if (maptile *&neigh = map->tile_map [dir])
984 prefetch_surrounding_maps (neigh, distance);
985 else
986 neigh = maptile::find_async (path, map);
987}
988
989// prefetch a generous area around the player
990static void
991prefetch_surrounding_maps (object *op)
992{
993 prefetch_surrounding_maps (op->map, 3);
1556} 994}
1557 995
1558/** 996/**
1559 * This function uses the new map1 protocol command to send the map 997 * This function uses the new map1 protocol command to send the map
1560 * to the client. It is necessary because the old map command supports 998 * to the client. It is necessary because the old map command supports
1578 * look like. 1016 * look like.
1579 */ 1017 */
1580void 1018void
1581draw_client_map1 (object *pl) 1019draw_client_map1 (object *pl)
1582{ 1020{
1583 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen; 1021 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1584 sint16 nx, ny; 1022 sint16 nx, ny;
1585 int estartlen, eoldlen; 1023 int estartlen, eoldlen;
1586 uint16 mask, emask;
1587 uint8 eentrysize; 1024 uint8 eentrysize;
1588 uint16 ewhatstart, ewhatflag; 1025 uint16 ewhatstart, ewhatflag;
1589 uint8 extendedinfos; 1026 uint8 extendedinfos;
1590 maptile *m; 1027 maptile *m;
1591 1028
1592 client &socket = *pl->contr->ns; 1029 client &socket = *pl->contr->ns;
1593 1030
1031 if (!pl->active)
1032 return;
1033
1594 check_map_change (pl->contr); 1034 check_map_change (pl->contr);
1035 prefetch_surrounding_maps (pl);
1595 1036
1596 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a"); 1037 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1597 packet esl; 1038 packet esl;
1598 1039
1599 startlen = sl.length (); 1040 startlen = sl.length ();
1614 << uint8 (extendedinfos) 1055 << uint8 (extendedinfos)
1615 << uint8 (eentrysize); 1056 << uint8 (eentrysize);
1616 1057
1617 estartlen = esl.length (); 1058 estartlen = esl.length ();
1618 } 1059 }
1619 else
1620 {
1621 /* suppress compiler warnings */
1622 ewhatstart = 0;
1623 ewhatflag = 0;
1624 estartlen = 0;
1625 }
1626
1627 /* Init data to zero */
1628 memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS);
1629 1060
1630 /* x,y are the real map locations. ax, ay are viewport relative 1061 /* x,y are the real map locations. ax, ay are viewport relative
1631 * locations. 1062 * locations.
1632 */ 1063 */
1633 ay = 0; 1064 ay = 0;
1636 * but that started to get a bit messy to look at. 1067 * but that started to get a bit messy to look at.
1637 */ 1068 */
1638 max_x = pl->x + (socket.mapx + 1) / 2; 1069 max_x = pl->x + (socket.mapx + 1) / 2;
1639 max_y = pl->y + (socket.mapy + 1) / 2; 1070 max_y = pl->y + (socket.mapy + 1) / 2;
1640 1071
1641 if (socket.mapmode == Map1aCmd) 1072 maptile *plmap = pl->map;
1642 {
1643 max_x += MAX_HEAD_OFFSET;
1644 max_y += MAX_HEAD_OFFSET;
1645 }
1646 1073
1647 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++) 1074 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1648 { 1075 {
1649 ax = 0; 1076 ax = 0;
1650 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++) 1077 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1651 { 1078 {
1079 int emask, mask;
1652 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1080 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1653 1081
1654 /* If this space is out of the normal viewable area, we only check
1655 * the heads value ax or ay will only be greater than what
1656 * the client wants if using the map1a command - this is because
1657 * if the map1a command is not used, max_x and max_y will be
1658 * set to lower values.
1659 */
1660 if (ax >= socket.mapx || ay >= socket.mapy)
1661 {
1662 int i, got_one;
1663
1664 oldlen = sl.length ();
1665
1666 sl << uint16 (mask);
1667
1668 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1669 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1670 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1671
1672 /* If all we are doing is sending 0 (blank) faces, we don't
1673 * actually need to send that - just the coordinates
1674 * with no faces tells the client to blank out the
1675 * space.
1676 */
1677 got_one = 0;
1678 for (i = oldlen + 2; i < sl.length (); i++)
1679 if (sl[i])
1680 got_one = 1;
1681
1682 if (got_one && (mask & 0xf))
1683 sl[oldlen + 1] = mask & 0xff;
1684 else
1685 { /*either all faces blank, either no face at all */
1686 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1687 sl.reset (oldlen + 2);
1688 else
1689 sl.reset (oldlen);
1690 }
1691
1692 /*What concerns extendinfos, nothing to be done for now
1693 * (perhaps effects layer later)
1694 */
1695 continue; /* don't do processing below */
1696 }
1697
1698 MapCell &lastcell = socket.lastmap.cells[ax][ay]; 1082 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1699
1700 d = pl->contr->blocked_los[ax][ay];
1701 1083
1702 /* If the coordinates are not valid, or it is too dark to see, 1084 /* If the coordinates are not valid, or it is too dark to see,
1703 * we tell the client as such 1085 * we tell the client as such
1704 */ 1086 */
1705 nx = x; 1087 nx = x;
1706 ny = y; 1088 ny = y;
1707 m = get_map_from_coord (pl->map, &nx, &ny); 1089 m = get_map_from_coord (plmap, &nx, &ny);
1708 1090
1709 if (!m) 1091 if (!m)
1710 { 1092 {
1711 /* space is out of map. Update space and clear values 1093 /* space is out of map. Update space and clear values
1712 * if this hasn't already been done. If the space is out 1094 * if this hasn't already been done. If the space is out
1713 * of the map, it shouldn't have a head 1095 * of the map, it shouldn't have a head
1714 */ 1096 */
1715 if (lastcell.count != -1) 1097 if (lastcell.count != -1)
1716 { 1098 {
1717 sl << uint16 (mask); 1099 sl << uint16 (mask);
1718 map_clearcell (&lastcell, 0, 0, 0, -1); 1100 map_clearcell (&lastcell, -1);
1719 } 1101 }
1102
1103 continue;
1720 } 1104 }
1105
1106 m->touch ();
1107
1108 int d = pl->contr->blocked_los[ax][ay];
1109
1721 else if (d > 3) 1110 if (d > 3)
1722 { 1111 {
1112
1723 int need_send = 0, count; 1113 int need_send = 0, count;
1724 1114
1725 /* This block deals with spaces that are not visible for whatever 1115 /* This block deals with spaces that are not visible for whatever
1726 * reason. Still may need to send the head for this space. 1116 * reason. Still may need to send the head for this space.
1727 */ 1117 */
1728 1118
1729 oldlen = sl.length (); 1119 oldlen = sl.length ();
1730 1120
1731 sl << uint16 (mask); 1121 sl << uint16 (mask);
1733 if (lastcell.count != -1) 1123 if (lastcell.count != -1)
1734 need_send = 1; 1124 need_send = 1;
1735 1125
1736 count = -1; 1126 count = -1;
1737 1127
1738 if (socket.mapmode == Map1aCmd && have_head (ax, ay))
1739 {
1740 /* Now check to see if any heads need to be sent */
1741
1742 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1743 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1744 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1745
1746 lastcell.count = count;
1747 }
1748 else
1749 {
1750 /* properly clear a previously sent big face */ 1128 /* properly clear a previously sent big face */
1751 if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0 1129 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
1752 || lastcell.stat_hp || lastcell.flags || lastcell.player) 1130 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1753 need_send = 1; 1131 need_send = 1;
1754 1132
1755 map_clearcell (&lastcell, 0, 0, 0, count); 1133 map_clearcell (&lastcell, count);
1756 }
1757 1134
1758 if ((mask & 0xf) || need_send) 1135 if ((mask & 0xf) || need_send)
1759 sl[oldlen + 1] = mask & 0xff; 1136 sl[oldlen + 1] = mask & 0xff;
1760 else 1137 else
1761 sl.reset (oldlen); 1138 sl.reset (oldlen);
1762 } 1139 }
1763 else 1140 else
1764 { 1141 {
1765 /* In this block, the space is visible or there are head objects 1142 /* In this block, the space is visible.
1766 * we need to send.
1767 */ 1143 */
1768 1144
1769 /* Rather than try to figure out what everything that we might 1145 /* Rather than try to figure out what everything that we might
1770 * need to send is, then form the packet after that, 1146 * need to send is, then form the packet after that,
1771 * we presume that we will in fact form a packet, and update 1147 * we presume that we will in fact form a packet, and update
1774 * is done. 1150 * is done.
1775 * I think this is simpler than doing a bunch of checks to see 1151 * I think this is simpler than doing a bunch of checks to see
1776 * what if anything we need to send, setting the bits, then 1152 * what if anything we need to send, setting the bits, then
1777 * doing those checks again to add the real data. 1153 * doing those checks again to add the real data.
1778 */ 1154 */
1779 oldlen = sl.length (); 1155 oldlen = sl.length ();
1780 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1781 eoldlen = esl.length (); 1156 eoldlen = esl.length ();
1782 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1157
1783 sl << uint16 (mask); 1158 sl << uint16 (mask);
1784
1785 if (socket.ext_mapinfos)
1786 esl << uint16 (emask);
1787 1159
1788 unsigned char dummy; 1160 unsigned char dummy;
1789 unsigned char *last_ext = &dummy; 1161 unsigned char *last_ext = &dummy;
1790 1162
1791 /* Darkness changed */ 1163 /* Darkness changed */
1803 sl << uint8 (255 - 64 * d); 1175 sl << uint8 (255 - 64 * d);
1804 } 1176 }
1805 1177
1806 lastcell.count = d; 1178 lastcell.count = d;
1807 1179
1180 mapspace &ms = m->at (nx, ny);
1181
1808 if (socket.extmap) 1182 if (socket.extmap)
1809 { 1183 {
1810 uint8 stat_hp = 0; 1184 uint8 stat_hp = 0;
1811 uint8 stat_width = 0; 1185 uint8 stat_width = 0;
1812 uint8 flags = 0; 1186 uint8 flags = 0;
1813 UUID player = 0; 1187 tag_t player = 0;
1814 1188
1815 // send hp information, if applicable 1189 // send hp information, if applicable
1816 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0)) 1190 if (object *op = ms.faces_obj [0])
1817 { 1191 {
1818 if (op->head || op->invisible) 1192 if (op->head || op->invisible)
1819 ; // do not show 1193 ; // do not show
1820 else if (op->type == PLAYER 1194 else if (op->type == PLAYER
1821 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR)) 1195 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1859 1233
1860 mask |= 0x8; 1234 mask |= 0x8;
1861 *last_ext |= 0x80; 1235 *last_ext |= 0x80;
1862 last_ext = &sl[sl.length ()]; 1236 last_ext = &sl[sl.length ()];
1863 1237
1864 sl << uint8 (0x47) << uint8 (8) << (uint64)player; 1238 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1865 } 1239 }
1866 1240
1867 if (lastcell.flags != flags) 1241 if (lastcell.flags != flags)
1868 { 1242 {
1869 lastcell.flags = flags; 1243 lastcell.flags = flags;
1875 sl << uint8 (8) << uint8 (flags); 1249 sl << uint8 (8) << uint8 (flags);
1876 } 1250 }
1877 } 1251 }
1878 1252
1879 /* Floor face */ 1253 /* Floor face */
1880 if (update_space (sl, socket, m, nx, ny, ax, ay, 2)) 1254 if (update_space (sl, socket, ms, lastcell, 2))
1881 mask |= 0x4; 1255 mask |= 0x4;
1882 1256
1883 if (socket.EMI_smooth)
1884 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 2))
1885 emask |= 0x4;
1886
1887 /* Middle face */ 1257 /* Middle face */
1888 if (update_space (sl, socket, m, nx, ny, ax, ay, 1)) 1258 if (update_space (sl, socket, ms, lastcell, 1))
1889 mask |= 0x2; 1259 mask |= 0x2;
1890 1260
1891 if (socket.EMI_smooth) 1261 if (ms.player () == pl
1892 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1)) 1262 && (pl->invisible & (pl->invisible < 50 ? 1 : 7)))
1893 emask |= 0x2;
1894
1895 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
1896 { 1263 {
1264 // force player to be visible to himself if invisible
1897 if (lastcell.faces[0] != pl->face->number) 1265 if (lastcell.faces[0] != pl->face)
1898 { 1266 {
1899 lastcell.faces[0] = pl->face->number; 1267 lastcell.faces[0] = pl->face;
1268
1900 mask |= 0x1; 1269 mask |= 0x1;
1901
1902 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE))
1903 esrv_send_face (&socket, pl->face->number, 0);
1904
1905 sl << uint16 (pl->face->number); 1270 sl << uint16 (pl->face);
1271
1272 socket.send_faces (pl);
1906 } 1273 }
1907 } 1274 }
1908 else
1909 {
1910 /* Top face */ 1275 /* Top face */
1911 if (update_space (sl, socket, m, nx, ny, ax, ay, 0)) 1276 else if (update_space (sl, socket, ms, lastcell, 0))
1912 mask |= 0x1; 1277 mask |= 0x1;
1913
1914 if (socket.EMI_smooth)
1915 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 0))
1916 emask |= 0x1;
1917 } 1278
1918 1279
1919 /* Check to see if we are in fact sending anything for this 1280 /* Check to see if we are in fact sending anything for this
1920 * space by checking the mask. If so, update the mask. 1281 * space by checking the mask. If so, update the mask.
1921 * if not, reset the len to that from before adding the mask 1282 * if not, reset the len to that from before adding the mask
1922 * value, so we don't send those bits. 1283 * value, so we don't send those bits.
1924 if (mask & 0xf) 1285 if (mask & 0xf)
1925 sl[oldlen + 1] = mask & 0xff; 1286 sl[oldlen + 1] = mask & 0xff;
1926 else 1287 else
1927 sl.reset (oldlen); 1288 sl.reset (oldlen);
1928 1289
1290 if (socket.ext_mapinfos)
1291 esl << uint16 (emask);
1292
1293 if (socket.EMI_smooth)
1294 {
1295 for (int layer = 2+1; layer--; )
1296 {
1297 object *ob = ms.faces_obj [layer];
1298
1299 // If there is no object for this space, or if the face for the object
1300 // is the blank face, set the smoothlevel to zero.
1301 int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1302
1303 // We've gotten what face we want to use for the object. Now see if
1304 // if it has changed since we last sent it to the client.
1305 if (lastcell.smooth[layer] != smoothlevel)
1306 {
1307 lastcell.smooth[layer] = smoothlevel;
1308 esl << uint8 (smoothlevel);
1309 emask |= 1 << layer;
1310 }
1311 }
1312
1929 if (emask & 0xf) 1313 if (emask & 0xf)
1930 esl[eoldlen + 1] = emask & 0xff; 1314 esl[eoldlen + 1] = emask & 0xff;
1931 else 1315 else
1932 esl.reset (eoldlen); 1316 esl.reset (eoldlen);
1317 }
1933 } /* else this is a viewable space */ 1318 } /* else this is a viewable space */
1934 } /* for x loop */ 1319 } /* for x loop */
1935 } /* for y loop */ 1320 } /* for y loop */
1321
1322 socket.flush_fx ();
1936 1323
1937 /* Verify that we in fact do need to send this */ 1324 /* Verify that we in fact do need to send this */
1938 if (socket.ext_mapinfos) 1325 if (socket.ext_mapinfos)
1939 { 1326 {
1940 if (!(sl.length () > startlen || socket.sent_scroll)) 1327 if (!(sl.length () > startlen || socket.sent_scroll))
1941 { 1328 {
1942 /* No map data will follow, so don't say the client 1329 /* No map data will follow, so don't say the client
1943 * it doesn't need draw! 1330 * it doesn't need draw!
1944 */ 1331 */
1945 ewhatflag &= (~EMI_NOREDRAW); 1332 ewhatflag &= ~EMI_NOREDRAW;
1946 esl[ewhatstart + 1] = ewhatflag & 0xff; 1333 esl[ewhatstart + 1] = ewhatflag & 0xff;
1947 } 1334 }
1948 1335
1949 if (esl.length () > estartlen) 1336 if (esl.length () > estartlen)
1950 socket.send_packet (esl); 1337 socket.send_packet (esl);
1962 */ 1349 */
1963void 1350void
1964draw_client_map (object *pl) 1351draw_client_map (object *pl)
1965{ 1352{
1966 int i, j; 1353 int i, j;
1967 sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */ 1354 sint16 ax, ay; /* ax and ay goes from 0 to max-size of arrays */
1968 New_Face *face, *floor;
1969 New_Face *floor2;
1970 int d, mflags; 1355 int mflags;
1971 struct Map newmap; 1356 struct Map newmap;
1972 maptile *m, *pm; 1357 maptile *m, *pm;
1973 1358
1974 if (pl->type != PLAYER) 1359 if (pl->type != PLAYER)
1975 { 1360 {
2156 1541
2157/* appends the spell *spell to the Socklist we will send the data to. */ 1542/* appends the spell *spell to the Socklist we will send the data to. */
2158static void 1543static void
2159append_spell (player *pl, packet &sl, object *spell) 1544append_spell (player *pl, packet &sl, object *spell)
2160{ 1545{
2161 int len, i, skill = 0; 1546 int i, skill = 0;
2162 1547
2163 if (!(spell->name)) 1548 if (!(spell->name))
2164 { 1549 {
2165 LOG (llevError, "item number %d is a spell with no name.\n", spell->count); 1550 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2166 return; 1551 return;
2178 if (!strcmp (spell->skill, skill_names[i])) 1563 if (!strcmp (spell->skill, skill_names[i]))
2179 { 1564 {
2180 skill = i + CS_STAT_SKILLINFO; 1565 skill = i + CS_STAT_SKILLINFO;
2181 break; 1566 break;
2182 } 1567 }
1568 }
1569
1570 // spells better have a face
1571 if (!spell->face)
1572 {
1573 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1574 spell->face = face_find ("burnout.x11", blank_face);
2183 } 1575 }
2184 1576
2185 /* send the current values */ 1577 /* send the current values */
2186 sl << uint32 (spell->count) 1578 sl << uint32 (spell->count)
2187 << uint16 (spell->level) 1579 << uint16 (spell->level)
2189 << uint16 (spell->last_sp) 1581 << uint16 (spell->last_sp)
2190 << uint16 (spell->last_grace) 1582 << uint16 (spell->last_grace)
2191 << uint16 (spell->last_eat) 1583 << uint16 (spell->last_eat)
2192 << uint8 (skill) 1584 << uint8 (skill)
2193 << uint32 (spell->path_attuned) 1585 << uint32 (spell->path_attuned)
2194 << uint32 (spell->face ? spell->face->number : 0) 1586 << uint32 (spell->face)
2195 << data8 (spell->name) 1587 << data8 (spell->name)
2196 << data16 (spell->msg); 1588 << data16 (spell->msg);
2197} 1589}
2198 1590
2199/** 1591/**
2214 1606
2215 packet sl ("addspell"); 1607 packet sl ("addspell");
2216 1608
2217 if (!spell) 1609 if (!spell)
2218 { 1610 {
2219 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 1611 for (spell = pl->ob->inv; spell; spell = spell->below)
2220 { 1612 {
2221 /* were we to simply keep appending data here, we could exceed 1613 /* were we to simply keep appending data here, we could exceed
2222 * MAXSOCKBUF if the player has enough spells to add, we know that 1614 * MAXSOCKBUF if the player has enough spells to add, we know that
2223 * append_spells will always append 19 data bytes, plus 4 length 1615 * append_spells will always append 19 data bytes, plus 4 length
2224 * bytes and 3 strings (because that is the spec) so we need to 1616 * bytes and 3 strings (because that is the spec) so we need to

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