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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.97 by root, Thu May 17 14:14:56 2007 UTC vs.
Revision 1.111 by root, Sun Jul 1 04:08:14 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game 2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2001 Mark Wedel 5 * Copyright (©) 2001,2007 Mark Wedel
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
9 * it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
10 * the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
11 * (at your option) any later version. 11 * any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16 * GNU General Public License for more details. 16 * for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
19 * along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 * 21 *
22 * The author can be reached via e-mail to <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 23 */
24 24
25/** 25/**
26 * \file 26 * \file
27 * Client handling. 27 * Client handling.
145/** check for map/region change and send new map data */ 145/** check for map/region change and send new map data */
146static void 146static void
147check_map_change (player *pl) 147check_map_change (player *pl)
148{ 148{
149 client &socket = *pl->ns; 149 client &socket = *pl->ns;
150 object *ob = pl->ob; 150 object *ob = pl->observe;
151 char buf[MAX_BUF]; /* eauugggh */
152 151
153 if (socket.current_map != ob->map || socket.force_newmap) 152 if (socket.current_map != ob->map || socket.force_newmap)
154 { 153 {
155 clear_map (pl); 154 clear_map (pl);
156 socket.current_map = ob->map; 155 socket.current_map = ob->map;
164 if (ob->map->tile_path[0]) flags |= 1; 163 if (ob->map->tile_path[0]) flags |= 1;
165 if (ob->map->tile_path[1]) flags |= 2; 164 if (ob->map->tile_path[1]) flags |= 2;
166 if (ob->map->tile_path[2]) flags |= 4; 165 if (ob->map->tile_path[2]) flags |= 4;
167 if (ob->map->tile_path[3]) flags |= 8; 166 if (ob->map->tile_path[3]) flags |= 8;
168 167
169 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s", 168 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
170 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path); 169 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
170 ob->map->width, ob->map->height, &ob->map->path);
171 } 171 }
172 else 172 else
173 snprintf (buf, MAX_BUF, "mapinfo current");
174
175 socket.send_packet (buf); 173 socket.send_packet ("mapinfo current");
176 } 174 }
177 } 175 }
178 else if (socket.current_x != ob->x || socket.current_y != ob->y) 176 else if (socket.current_x != ob->x || socket.current_y != ob->y)
179 { 177 {
180 int dx = ob->x - socket.current_x; 178 int dx = ob->x - socket.current_x;
473 471
474 ns->send_packet (cmdback); 472 ns->send_packet (cmdback);
475} 473}
476 474
477/** 475/**
478 * client requested an image. send it rate-limited
479 * before flushing.
480 */
481void
482AskFaceCmd (char *buf, int len, client *ns)
483{
484 ns->askface.push_back (atoi (buf));
485}
486
487/**
488 * Tells client the picture it has to use
489 * to smooth a picture number given as argument.
490 */
491void
492AskSmooth (char *buf, int len, client *ns)
493{
494 ns->send_face (atoi (buf));
495 ns->flush_fx ();
496}
497
498/**
499 * This handles the general commands from the client (ie, north, fire, cast, 476 * This handles the general commands from the client (ie, north, fire, cast,
500 * etc.) 477 * etc.)
501 */ 478 */
502void 479void
503PlayerCmd (char *buf, int len, player *pl) 480PlayerCmd (char *buf, int len, player *pl)
523 * for the command that issued the count should be done before any other 500 * for the command that issued the count should be done before any other
524 * commands. 501 * commands.
525 */ 502 */
526 pl->count = 0; 503 pl->count = 0;
527} 504}
528
529 505
530/** 506/**
531 * This handles the general commands from the client (ie, north, fire, cast, 507 * This handles the general commands from the client (ie, north, fire, cast,
532 * etc.). It is a lot like PlayerCmd above, but is called with the 508 * etc.). It is a lot like PlayerCmd above, but is called with the
533 * 'ncom' method which gives more information back to the client so it 509 * 'ncom' method which gives more information back to the client so it
740 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name; 716 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
741 717
742 if (pl->combat_ob) 718 if (pl->combat_ob)
743 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name; 719 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name;
744 720
721#if 0
722 //TODO: remove this when slot system is working, this is only for debugging
723 if (pl->ob->chosen_skill)
724 buf << " Skill*: " << pl->ob->chosen_skill->name;
725#endif
726
745 //TODO: maybe golem should become the current_weapon, quite simply? 727 //TODO: maybe golem should become the current_weapon, quite simply?
746 if (pl->golem) 728 if (pl->golem)
747 buf << " Golem*: " << pl->golem->name; 729 buf << " Golem*: " << pl->golem->name;
748 730
731 buf << '\0';
749 buf.linearise (obuf); 732 buf.linearise (obuf);
750 obuf [buf.size ()] = 0;
751} 733}
752 734
753#define AddIfInt64(Old,New,Type) if (Old != New) {\ 735#define AddIfInt64(Old,New,Type) if (Old != New) {\
754 Old = New; \ 736 Old = New; \
755 sl << uint8 (Type) << uint64 (New); \ 737 sl << uint8 (Type) << uint64 (New); \
763#define AddIfShort(Old,New,Type) if (Old != New) {\ 745#define AddIfShort(Old,New,Type) if (Old != New) {\
764 Old = New; \ 746 Old = New; \
765 sl << uint8 (Type) << uint16 (New); \ 747 sl << uint8 (Type) << uint16 (New); \
766 } 748 }
767 749
768#define AddIfFloat(Old,New,Type) if (Old != New) {\ 750#define AddIfFloat(Old,New,Type,mult) if (Old != New) {\
769 Old = New; \ 751 Old = New; \
770 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \ 752 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI*mult); \
771 } 753 }
772 754
773#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\ 755#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
774 free(Old); Old = strdup (New);\ 756 free(Old); Old = strdup (New);\
775 sl << uint8 (Type) << data8 (New); \ 757 sl << uint8 (Type) << data8 (New); \
789 771
790 client *ns = pl->ns; 772 client *ns = pl->ns;
791 if (!ns) 773 if (!ns)
792 return; 774 return;
793 775
794 object *ob = pl->ob; 776 object *ob = pl->observe;
795 if (!ob) 777 if (!ob)
796 return; 778 return;
779
780 player *opl = ob->contr ? static_cast<player *>(ob->contr) : pl;
797 781
798 packet sl ("stats"); 782 packet sl ("stats");
799 783
800 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP); 784 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
801 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP); 785 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
810 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS); 794 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
811 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW); 795 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
812 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA); 796 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
813 797
814 for (int s = 0; s < NUM_SKILLS; s++) 798 for (int s = 0; s < NUM_SKILLS; s++)
815 if (object *skill = pl->last_skill_ob[s]) 799 if (object *skill = opl->last_skill_ob[s])
816 if (skill->stats.exp != ns->last_skill_exp [s]) 800 if (skill->stats.exp != ns->last_skill_exp [s])
817 { 801 {
818 ns->last_skill_exp [s] = skill->stats.exp; 802 ns->last_skill_exp [s] = skill->stats.exp;
819 803
820 /* Always send along the level if exp changes. This is only 804 /* Always send along the level if exp changes. This is only
828 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64); 812 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
829 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL); 813 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
830 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC); 814 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
831 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC); 815 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
832 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM); 816 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
833 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED); 817 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f/TICK);
834 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD); 818 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
835 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); 819 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK);
836 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); 820 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
837 821
838 flags = 0; 822 flags = 0;
839 823
840 if (pl->fire_on) 824 if (opl->fire_on)
841 flags |= SF_FIREON; 825 flags |= SF_FIREON;
842 826
843 if (pl->run_on) 827 if (opl->run_on)
844 flags |= SF_RUNON; 828 flags |= SF_RUNON;
845 829
846 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS); 830 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
847 831
848 if (ns->sc_version < 1025) 832 if (ns->sc_version < 1025)
862 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE); 846 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
863 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL); 847 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
864 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY); 848 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
865 } 849 }
866 850
867 rangetostring (pl, buf); /* we want use the new fire & run system in new client */ 851 rangetostring (opl, buf); /* we want use the new fire & run system in new client */
868 AddIfString (ns->stats.range, buf, CS_STAT_RANGE); 852 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
869 set_title (ob, buf); 853 set_title (ob, buf);
870 AddIfString (ns->stats.title, buf, CS_STAT_TITLE); 854 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
871 855
872 /* Only send it away if we have some actual data */ 856 /* Only send it away if we have some actual data */
1006{ 990{
1007 prefetch_surrounding_maps (op->map, 3); 991 prefetch_surrounding_maps (op->map, 3);
1008} 992}
1009 993
1010/** 994/**
1011 * This function uses the new map1 protocol command to send the map 995 * Draws client map.
1012 * to the client. It is necessary because the old map command supports
1013 * a maximum map size of 15x15.
1014 * This function is much simpler than the old one. This is because
1015 * the old function optimized to send as few face identifiers as possible,
1016 * at the expense of sending more coordinate location (coordinates were
1017 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1018 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1019 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1020 * and use the other 4 bits for other informatiion. For full documentation
1021 * of what we send, see the doc/Protocol file.
1022 * I will describe internally what we do:
1023 * the ns->lastmap shows how the map last looked when sent to the client.
1024 * in the lastmap structure, there is a cells array, which is set to the
1025 * maximum viewable size (As set in config.h).
1026 * in the cells, there are faces and a count value.
1027 * we use the count value to hold the darkness value. If -1, then this space
1028 * is not viewable.
1029 * we use faces[0] faces[1] faces[2] to hold what the three layers
1030 * look like.
1031 */ 996 */
1032void 997void
1033draw_client_map1 (object *pl) 998draw_client_map (player *pl)
1034{ 999{
1000 object *ob = pl->observe;
1001 if (!ob->active)
1002 return;
1003
1004 maptile *plmap = ob->map;
1005
1006 /* If player is just joining the game, he isn't here yet, so the map
1007 * can get swapped out. If so, don't try to send them a map. All will
1008 * be OK once they really log in.
1009 */
1010 if (!plmap || plmap->in_memory != MAP_IN_MEMORY)
1011 return;
1012
1035 int x, y, ax, ay, startlen, max_x, max_y, oldlen; 1013 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1036 sint16 nx, ny;
1037 int estartlen, eoldlen; 1014 int estartlen, eoldlen;
1038 uint8 eentrysize; 1015 uint8 eentrysize;
1039 uint16 ewhatstart, ewhatflag; 1016 uint16 ewhatstart, ewhatflag;
1040 uint8 extendedinfos; 1017 uint8 extendedinfos;
1041 maptile *m;
1042 1018
1043 client &socket = *pl->contr->ns;
1044
1045 if (!pl->active)
1046 return;
1047
1048 check_map_change (pl->contr); 1019 check_map_change (pl);
1049 prefetch_surrounding_maps (pl); 1020 prefetch_surrounding_maps (pl->ob);
1021
1022 /* do LOS after calls to update_position */
1023 if (ob != pl->ob)
1024 clear_los (pl);
1025 else if (pl->do_los)
1026 {
1027 update_los (ob);
1028 pl->do_los = 0;
1029 }
1030
1031 /**
1032 * This function uses the new map1 protocol command to send the map
1033 * to the client. It is necessary because the old map command supports
1034 * a maximum map size of 15x15.
1035 * This function is much simpler than the old one. This is because
1036 * the old function optimized to send as few face identifiers as possible,
1037 * at the expense of sending more coordinate location (coordinates were
1038 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1039 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1040 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1041 * and use the other 4 bits for other informatiion. For full documentation
1042 * of what we send, see the doc/Protocol file.
1043 * I will describe internally what we do:
1044 * the ns->lastmap shows how the map last looked when sent to the client.
1045 * in the lastmap structure, there is a cells array, which is set to the
1046 * maximum viewable size (As set in config.h).
1047 * in the cells, there are faces and a count value.
1048 * we use the count value to hold the darkness value. If -1, then this space
1049 * is not viewable.
1050 * we use faces[0] faces[1] faces[2] to hold what the three layers
1051 * look like.
1052 */
1053
1054 client &socket = *pl->ns;
1050 1055
1051 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a"); 1056 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1052 packet esl; 1057 packet esl;
1053 1058
1054 startlen = sl.length (); 1059 startlen = sl.length ();
1078 ay = 0; 1083 ay = 0;
1079 1084
1080 /* We could do this logic as conditionals in the if statement, 1085 /* We could do this logic as conditionals in the if statement,
1081 * but that started to get a bit messy to look at. 1086 * but that started to get a bit messy to look at.
1082 */ 1087 */
1083 max_x = pl->x + (socket.mapx + 1) / 2; 1088 max_x = ob->x + (socket.mapx + 1) / 2;
1084 max_y = pl->y + (socket.mapy + 1) / 2; 1089 max_y = ob->y + (socket.mapy + 1) / 2;
1085 1090
1086 maptile *plmap = pl->map;
1087
1088 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++) 1091 for (y = ob->y - socket.mapy / 2; y < max_y; y++, ay++)
1089 { 1092 {
1093 sint16 nx, ny;
1094 maptile *m = 0;
1095
1090 ax = 0; 1096 ax = 0;
1091 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++) 1097 for (x = ob->x - socket.mapx / 2; x < max_x; x++, ax++)
1092 { 1098 {
1099 // check to see if we can simply go one right quickly
1100 ++nx;
1101 if (m && nx >= m->width)
1102 m = 0;
1103
1104 if (!m)
1105 {
1106 nx = x; ny = y; m = plmap;
1107
1108 if (!xy_normalise (m, nx, ny))
1109 m = 0;
1110 }
1111
1093 int emask, mask; 1112 int emask, mask;
1094 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1113 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1095 1114
1096 MapCell &lastcell = socket.lastmap.cells[ax][ay]; 1115 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1097 1116
1098 /* If the coordinates are not valid, or it is too dark to see, 1117 /* If the coordinates are not valid, or it is too dark to see,
1099 * we tell the client as such 1118 * we tell the client as such
1100 */ 1119 */
1101 nx = x;
1102 ny = y;
1103 m = get_map_from_coord (plmap, &nx, &ny);
1104
1105 if (!m) 1120 if (!m)
1106 { 1121 {
1107 /* space is out of map. Update space and clear values 1122 /* space is out of map. Update space and clear values
1108 * if this hasn't already been done. If the space is out 1123 * if this hasn't already been done. If the space is out
1109 * of the map, it shouldn't have a head 1124 * of the map, it shouldn't have a head
1117 continue; 1132 continue;
1118 } 1133 }
1119 1134
1120 m->touch (); 1135 m->touch ();
1121 1136
1122 int d = pl->contr->blocked_los[ax][ay]; 1137 int d = pl->blocked_los[ax][ay];
1123 1138
1124 if (d > 3) 1139 if (d > 3)
1125 { 1140 {
1126 1141
1127 int need_send = 0, count; 1142 int need_send = 0, count;
1190 } 1205 }
1191 1206
1192 lastcell.count = d; 1207 lastcell.count = d;
1193 1208
1194 mapspace &ms = m->at (nx, ny); 1209 mapspace &ms = m->at (nx, ny);
1210 ms.update ();
1195 1211
1196 if (socket.extmap) 1212 if (socket.extmap)
1197 { 1213 {
1198 uint8 stat_hp = 0; 1214 uint8 stat_hp = 0;
1199 uint8 stat_width = 0; 1215 uint8 stat_width = 0;
1209 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR)) 1225 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1210 { 1226 {
1211 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp) 1227 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
1212 { 1228 {
1213 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp; 1229 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1214 stat_width = op->arch->tail_x; 1230 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1215 } 1231 }
1216 } 1232 }
1217 1233
1218 if (op->msg && op->msg[0] == '@') 1234 if (op->msg && op->msg[0] == '@')
1219 flags |= 1; 1235 flags |= 1;
1220 1236
1221 if (op->type == PLAYER && op != pl) 1237 if (op->type == PLAYER && op != ob)
1222 player = op->count; 1238 player = op->count;
1223 } 1239 }
1224 1240
1225 if (lastcell.stat_hp != stat_hp) 1241 if (lastcell.stat_hp != stat_hp)
1226 { 1242 {
1270 1286
1271 /* Middle face */ 1287 /* Middle face */
1272 if (update_space (sl, socket, ms, lastcell, 1)) 1288 if (update_space (sl, socket, ms, lastcell, 1))
1273 mask |= 0x2; 1289 mask |= 0x2;
1274 1290
1275 if (ms.player () == pl 1291 if (ms.player () == ob
1276 && (pl->invisible & (pl->invisible < 50 ? 1 : 7))) 1292 && (ob->invisible & (ob->invisible < 50 ? 1 : 7)))
1277 { 1293 {
1278 // force player to be visible to himself if invisible 1294 // force player to be visible to himself if invisible
1279 if (lastcell.faces[0] != pl->face) 1295 if (lastcell.faces[0] != ob->face)
1280 { 1296 {
1281 lastcell.faces[0] = pl->face; 1297 lastcell.faces[0] = ob->face;
1282 1298
1283 mask |= 0x1; 1299 mask |= 0x1;
1284 sl << uint16 (pl->face); 1300 sl << uint16 (ob->face);
1285 1301
1286 socket.send_faces (pl); 1302 socket.send_faces (ob);
1287 } 1303 }
1288 } 1304 }
1289 /* Top face */ 1305 /* Top face */
1290 else if (update_space (sl, socket, ms, lastcell, 0)) 1306 else if (update_space (sl, socket, ms, lastcell, 0))
1291 mask |= 0x1; 1307 mask |= 0x1;
1292
1293 1308
1294 /* Check to see if we are in fact sending anything for this 1309 /* Check to see if we are in fact sending anything for this
1295 * space by checking the mask. If so, update the mask. 1310 * space by checking the mask. If so, update the mask.
1296 * if not, reset the len to that from before adding the mask 1311 * if not, reset the len to that from before adding the mask
1297 * value, so we don't send those bits. 1312 * value, so we don't send those bits.
1356 socket.send_packet (sl); 1371 socket.send_packet (sl);
1357 socket.sent_scroll = 0; 1372 socket.sent_scroll = 0;
1358 } 1373 }
1359} 1374}
1360 1375
1361/**
1362 * Draws client map.
1363 */
1364void
1365draw_client_map (object *pl)
1366{
1367 int i, j;
1368 sint16 ax, ay; /* ax and ay goes from 0 to max-size of arrays */
1369 int mflags;
1370 struct Map newmap;
1371 maptile *m, *pm;
1372
1373 if (pl->type != PLAYER)
1374 {
1375 LOG (llevError, "draw_client_map called with non player/non eric-server\n");
1376 return;
1377 }
1378
1379 pm = pl->map;
1380
1381 /* If player is just joining the game, he isn't here yet, so the map
1382 * can get swapped out. If so, don't try to send them a map. All will
1383 * be OK once they really log in.
1384 */
1385 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
1386 return;
1387
1388 memset (&newmap, 0, sizeof (struct Map));
1389
1390 for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++)
1391 for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++)
1392 {
1393 ax = i;
1394 ay = j;
1395 m = pm;
1396 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
1397
1398 if (mflags & P_OUT_OF_MAP)
1399 continue;
1400
1401 /* If a map is visible to the player, we don't want to swap it out
1402 * just to reload it. This should really call something like
1403 * swap_map, but this is much more efficient and 'good enough'
1404 */
1405 if (mflags & P_NEW_MAP)
1406 m->timeout = 50;
1407 }
1408
1409 /* do LOS after calls to update_position */
1410 if (pl->contr->do_los)
1411 {
1412 update_los (pl);
1413 pl->contr->do_los = 0;
1414 }
1415
1416 /* Big maps need a different drawing mechanism to work */
1417 draw_client_map1 (pl);
1418}
1419
1420
1421/*****************************************************************************/ 1376/*****************************************************************************/
1422
1423/* GROS: The following one is used to allow a plugin to send a generic cmd to*/ 1377/* GROS: The following one is used to allow a plugin to send a generic cmd to*/
1424
1425/* a player. Of course, the client need to know the command to be able to */ 1378/* a player. Of course, the client need to know the command to be able to */
1426
1427/* manage it ! */ 1379/* manage it ! */
1428
1429/*****************************************************************************/ 1380/*****************************************************************************/
1430void 1381void
1431send_plugin_custom_message (object *pl, char *buf) 1382send_plugin_custom_message (object *pl, char *buf)
1432{ 1383{
1433 pl->contr->ns->send_packet (buf); 1384 pl->contr->ns->send_packet (buf);

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