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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.97 by root, Thu May 17 14:14:56 2007 UTC vs.
Revision 1.116 by root, Tue Jul 24 04:55:35 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2001 Mark Wedel 5 * Copyright (©) 2001,2007 Mark Wedel
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The author can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 22 */
24 23
25/** 24/**
26 * \file 25 * \file
27 * Client handling. 26 * Client handling.
145/** check for map/region change and send new map data */ 144/** check for map/region change and send new map data */
146static void 145static void
147check_map_change (player *pl) 146check_map_change (player *pl)
148{ 147{
149 client &socket = *pl->ns; 148 client &socket = *pl->ns;
150 object *ob = pl->ob; 149 object *ob = pl->observe;
151 char buf[MAX_BUF]; /* eauugggh */
152 150
153 if (socket.current_map != ob->map || socket.force_newmap) 151 if (socket.current_map != ob->map || socket.force_newmap)
154 { 152 {
155 clear_map (pl); 153 clear_map (pl);
156 socket.current_map = ob->map; 154 socket.current_map = ob->map;
164 if (ob->map->tile_path[0]) flags |= 1; 162 if (ob->map->tile_path[0]) flags |= 1;
165 if (ob->map->tile_path[1]) flags |= 2; 163 if (ob->map->tile_path[1]) flags |= 2;
166 if (ob->map->tile_path[2]) flags |= 4; 164 if (ob->map->tile_path[2]) flags |= 4;
167 if (ob->map->tile_path[3]) flags |= 8; 165 if (ob->map->tile_path[3]) flags |= 8;
168 166
169 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s", 167 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
170 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path); 168 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
169 ob->map->width, ob->map->height, &ob->map->path);
171 } 170 }
172 else 171 else
173 snprintf (buf, MAX_BUF, "mapinfo current");
174
175 socket.send_packet (buf); 172 socket.send_packet ("mapinfo current");
176 } 173 }
177 } 174 }
178 else if (socket.current_x != ob->x || socket.current_y != ob->y) 175 else if (socket.current_x != ob->x || socket.current_y != ob->y)
179 { 176 {
180 int dx = ob->x - socket.current_x; 177 int dx = ob->x - socket.current_x;
193 socket.current_y = ob->y; 190 socket.current_y = ob->y;
194 191
195 region *reg = ob->region (); 192 region *reg = ob->region ();
196 if (socket.current_region != reg) 193 if (socket.current_region != reg)
197 { 194 {
195 INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region));
198 socket.current_region = reg; 196 socket.current_region = reg;
199 socket.send_packet_printf ("drawinfo 0 You are now %s.\n(use whereami for more details)", &reg->longname);
200 } 197 }
201} 198}
202 199
203/** 200/**
204 * RequestInfo is sort of a meta command. There is some specific 201 * RequestInfo is sort of a meta command. There is some specific
205 * request of information, but we call other functions to provide 202 * request of information, but we call other functions to provide
206 * that information. 203 * that information.
207 */ 204 */
208void 205void
209RequestInfo (char *buf, int len, client * ns) 206RequestInfo (char *buf, int len, client *ns)
210{ 207{
211 char *params = NULL, *cp; 208 char *params;
212
213 /* No match */
214 char bigbuf[MAX_BUF];
215 int slen;
216
217 /* Set up replyinfo before we modify any of the buffers - this is used
218 * if we don't find a match.
219 */
220 strcpy (bigbuf, "replyinfo ");
221 slen = strlen (bigbuf);
222 safe_strcat (bigbuf, buf, &slen, MAX_BUF);
223 209
224 /* find the first space, make it null, and update the 210 /* find the first space, make it null, and update the
225 * params pointer. 211 * params pointer.
226 */ 212 */
227 for (cp = buf; *cp != '\0'; cp++) 213 for (params = buf; *params; params++)
228 if (*cp == ' ') 214 if (*params == ' ')
229 { 215 {
230 *cp = '\0';
231 params = cp + 1; 216 *params++ = 0;
232 break; 217 break;
233 } 218 }
234 219
235 if (!strcmp (buf, "image_info")) 220 if (!strcmp (buf, "image_info"))
236 send_image_info (ns, params); 221 send_image_info (ns, params);
239 else if (!strcmp (buf, "skill_info")) 224 else if (!strcmp (buf, "skill_info"))
240 send_skill_info (ns, params); 225 send_skill_info (ns, params);
241 else if (!strcmp (buf, "spell_paths")) 226 else if (!strcmp (buf, "spell_paths"))
242 send_spell_paths (ns, params); 227 send_spell_paths (ns, params);
243 else 228 else
244 ns->send_packet (bigbuf, len); 229 {
230 // undo tokenisation above and send replyinfo with the request unchanged
231 if (*params)
232 *--params = ' ';
233
234 ns->send_packet_printf ("replyinfo %s", buf);
235 }
245} 236}
246 237
247void 238void
248ExtCmd (char *buf, int len, player *pl) 239ExtCmd (char *buf, int len, player *pl)
249{ 240{
473 464
474 ns->send_packet (cmdback); 465 ns->send_packet (cmdback);
475} 466}
476 467
477/** 468/**
478 * client requested an image. send it rate-limited
479 * before flushing.
480 */
481void
482AskFaceCmd (char *buf, int len, client *ns)
483{
484 ns->askface.push_back (atoi (buf));
485}
486
487/**
488 * Tells client the picture it has to use
489 * to smooth a picture number given as argument.
490 */
491void
492AskSmooth (char *buf, int len, client *ns)
493{
494 ns->send_face (atoi (buf));
495 ns->flush_fx ();
496}
497
498/**
499 * This handles the general commands from the client (ie, north, fire, cast, 469 * This handles the general commands from the client (ie, north, fire, cast,
500 * etc.) 470 * etc.)
501 */ 471 */
502void 472void
503PlayerCmd (char *buf, int len, player *pl) 473PlayerCmd (char *buf, int len, player *pl)
524 * commands. 494 * commands.
525 */ 495 */
526 pl->count = 0; 496 pl->count = 0;
527} 497}
528 498
529
530/** 499/**
531 * This handles the general commands from the client (ie, north, fire, cast, 500 * This handles the general commands from the client (ie, north, fire, cast,
532 * etc.). It is a lot like PlayerCmd above, but is called with the 501 * etc.). It is a lot like PlayerCmd above, but is called with the
533 * 'ncom' method which gives more information back to the client so it 502 * 'ncom' method which gives more information back to the client so it
534 * can throttle. 503 * can throttle.
536void 505void
537NewPlayerCmd (char *buf, int len, player *pl) 506NewPlayerCmd (char *buf, int len, player *pl)
538{ 507{
539 if (len <= 6) 508 if (len <= 6)
540 { 509 {
541 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf); 510 LOG (llevDebug, "%s: corrupt ncom command <%s>: not long enough (%d) - discarding\n", pl->ns->host, buf, len);
542 return; 511 return;
543 } 512 }
544 513
545 uint16 cmdid = net_uint16 ((uint8 *)buf); 514 uint16 cmdid = net_uint16 ((uint8 *)buf);
546 sint32 repeat = net_sint32 ((uint8 *)buf + 2); 515 sint32 repeat = net_sint32 ((uint8 *)buf + 2);
740 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name; 709 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
741 710
742 if (pl->combat_ob) 711 if (pl->combat_ob)
743 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name; 712 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name;
744 713
714#if 0
715 //TODO: remove this when slot system is working, this is only for debugging
716 if (pl->ob->chosen_skill)
717 buf << " Skill*: " << pl->ob->chosen_skill->name;
718#endif
719
745 //TODO: maybe golem should become the current_weapon, quite simply? 720 //TODO: maybe golem should become the current_weapon, quite simply?
746 if (pl->golem) 721 if (pl->golem)
747 buf << " Golem*: " << pl->golem->name; 722 buf << " Golem*: " << pl->golem->name;
748 723
724 buf << '\0';
749 buf.linearise (obuf); 725 buf.linearise (obuf);
750 obuf [buf.size ()] = 0;
751} 726}
752 727
753#define AddIfInt64(Old,New,Type) if (Old != New) {\ 728#define AddIfInt64(Old,New,Type) if (Old != New) {\
754 Old = New; \ 729 Old = New; \
755 sl << uint8 (Type) << uint64 (New); \ 730 sl << uint8 (Type) << uint64 (New); \
763#define AddIfShort(Old,New,Type) if (Old != New) {\ 738#define AddIfShort(Old,New,Type) if (Old != New) {\
764 Old = New; \ 739 Old = New; \
765 sl << uint8 (Type) << uint16 (New); \ 740 sl << uint8 (Type) << uint16 (New); \
766 } 741 }
767 742
768#define AddIfFloat(Old,New,Type) if (Old != New) {\ 743#define AddIfFloat(Old,New,Type,mult) if (Old != New) {\
769 Old = New; \ 744 Old = New; \
770 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \ 745 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI*mult); \
771 } 746 }
772 747
773#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\ 748#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
774 free(Old); Old = strdup (New);\ 749 free(Old); Old = strdup (New);\
775 sl << uint8 (Type) << data8 (New); \ 750 sl << uint8 (Type) << data8 (New); \
789 764
790 client *ns = pl->ns; 765 client *ns = pl->ns;
791 if (!ns) 766 if (!ns)
792 return; 767 return;
793 768
794 object *ob = pl->ob; 769 object *ob = pl->observe;
795 if (!ob) 770 if (!ob)
796 return; 771 return;
772
773 player *opl = ob->contr ? static_cast<player *>(ob->contr) : pl;
797 774
798 packet sl ("stats"); 775 packet sl ("stats");
799 776
800 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP); 777 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
801 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP); 778 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
810 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS); 787 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
811 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW); 788 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
812 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA); 789 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
813 790
814 for (int s = 0; s < NUM_SKILLS; s++) 791 for (int s = 0; s < NUM_SKILLS; s++)
815 if (object *skill = pl->last_skill_ob[s]) 792 if (object *skill = opl->last_skill_ob[s])
816 if (skill->stats.exp != ns->last_skill_exp [s]) 793 if (skill->stats.exp != ns->last_skill_exp [s])
817 { 794 {
818 ns->last_skill_exp [s] = skill->stats.exp; 795 ns->last_skill_exp [s] = skill->stats.exp;
819 796
820 /* Always send along the level if exp changes. This is only 797 /* Always send along the level if exp changes. This is only
828 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64); 805 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
829 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL); 806 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
830 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC); 807 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
831 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC); 808 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
832 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM); 809 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
833 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED); 810 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f/TICK);
834 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD); 811 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
835 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); 812 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK);
836 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); 813 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
837 814
838 flags = 0; 815 flags = 0;
839 816
840 if (pl->fire_on) 817 if (opl->fire_on)
841 flags |= SF_FIREON; 818 flags |= SF_FIREON;
842 819
843 if (pl->run_on) 820 if (opl->run_on)
844 flags |= SF_RUNON; 821 flags |= SF_RUNON;
845 822
846 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS); 823 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
847 824
848 if (ns->sc_version < 1025) 825 if (ns->sc_version < 1025)
862 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE); 839 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
863 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL); 840 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
864 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY); 841 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
865 } 842 }
866 843
867 rangetostring (pl, buf); /* we want use the new fire & run system in new client */ 844 rangetostring (opl, buf); /* we want use the new fire & run system in new client */
868 AddIfString (ns->stats.range, buf, CS_STAT_RANGE); 845 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
869 set_title (ob, buf); 846 set_title (ob, buf);
870 AddIfString (ns->stats.title, buf, CS_STAT_TITLE); 847 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
871 848
872 /* Only send it away if we have some actual data */ 849 /* Only send it away if we have some actual data */
954 931
955 if (!ns.faces_sent[face_num]) 932 if (!ns.faces_sent[face_num])
956 if (ob) 933 if (ob)
957 ns.send_faces (ob); 934 ns.send_faces (ob);
958 else 935 else
959 ns.send_face (face_num); 936 ns.send_face (face_num, 10);
960 937
961 sl << uint16 (face_num); 938 sl << uint16 (face_num);
962 return 1; 939 return 1;
963 } 940 }
964 941
1006{ 983{
1007 prefetch_surrounding_maps (op->map, 3); 984 prefetch_surrounding_maps (op->map, 3);
1008} 985}
1009 986
1010/** 987/**
1011 * This function uses the new map1 protocol command to send the map 988 * Draws client map.
1012 * to the client. It is necessary because the old map command supports
1013 * a maximum map size of 15x15.
1014 * This function is much simpler than the old one. This is because
1015 * the old function optimized to send as few face identifiers as possible,
1016 * at the expense of sending more coordinate location (coordinates were
1017 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1018 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1019 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1020 * and use the other 4 bits for other informatiion. For full documentation
1021 * of what we send, see the doc/Protocol file.
1022 * I will describe internally what we do:
1023 * the ns->lastmap shows how the map last looked when sent to the client.
1024 * in the lastmap structure, there is a cells array, which is set to the
1025 * maximum viewable size (As set in config.h).
1026 * in the cells, there are faces and a count value.
1027 * we use the count value to hold the darkness value. If -1, then this space
1028 * is not viewable.
1029 * we use faces[0] faces[1] faces[2] to hold what the three layers
1030 * look like.
1031 */ 989 */
1032void 990void
1033draw_client_map1 (object *pl) 991draw_client_map (player *pl)
1034{ 992{
993 object *ob = pl->observe;
994 if (!ob->active)
995 return;
996
997 maptile *plmap = ob->map;
998
999 /* If player is just joining the game, he isn't here yet, so the map
1000 * can get swapped out. If so, don't try to send them a map. All will
1001 * be OK once they really log in.
1002 */
1003 if (!plmap || plmap->in_memory != MAP_IN_MEMORY)
1004 return;
1005
1035 int x, y, ax, ay, startlen, max_x, max_y, oldlen; 1006 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1036 sint16 nx, ny;
1037 int estartlen, eoldlen; 1007 int estartlen, eoldlen;
1038 uint8 eentrysize; 1008 uint8 eentrysize;
1039 uint16 ewhatstart, ewhatflag; 1009 uint16 ewhatstart, ewhatflag;
1040 uint8 extendedinfos; 1010 uint8 extendedinfos;
1041 maptile *m;
1042 1011
1043 client &socket = *pl->contr->ns;
1044
1045 if (!pl->active)
1046 return;
1047
1048 check_map_change (pl->contr); 1012 check_map_change (pl);
1049 prefetch_surrounding_maps (pl); 1013 prefetch_surrounding_maps (pl->ob);
1014
1015 /* do LOS after calls to update_position */
1016 if (ob != pl->ob)
1017 clear_los (pl);
1018 else if (pl->do_los)
1019 {
1020 update_los (ob);
1021 pl->do_los = 0;
1022 }
1023
1024 /**
1025 * This function uses the new map1 protocol command to send the map
1026 * to the client. It is necessary because the old map command supports
1027 * a maximum map size of 15x15.
1028 * This function is much simpler than the old one. This is because
1029 * the old function optimized to send as few face identifiers as possible,
1030 * at the expense of sending more coordinate location (coordinates were
1031 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1032 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1033 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1034 * and use the other 4 bits for other informatiion. For full documentation
1035 * of what we send, see the doc/Protocol file.
1036 * I will describe internally what we do:
1037 * the ns->lastmap shows how the map last looked when sent to the client.
1038 * in the lastmap structure, there is a cells array, which is set to the
1039 * maximum viewable size (As set in config.h).
1040 * in the cells, there are faces and a count value.
1041 * we use the count value to hold the darkness value. If -1, then this space
1042 * is not viewable.
1043 * we use faces[0] faces[1] faces[2] to hold what the three layers
1044 * look like.
1045 */
1046
1047 client &socket = *pl->ns;
1050 1048
1051 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a"); 1049 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1052 packet esl; 1050 packet esl;
1053 1051
1054 startlen = sl.length (); 1052 startlen = sl.length ();
1078 ay = 0; 1076 ay = 0;
1079 1077
1080 /* We could do this logic as conditionals in the if statement, 1078 /* We could do this logic as conditionals in the if statement,
1081 * but that started to get a bit messy to look at. 1079 * but that started to get a bit messy to look at.
1082 */ 1080 */
1083 max_x = pl->x + (socket.mapx + 1) / 2; 1081 max_x = ob->x + (socket.mapx + 1) / 2;
1084 max_y = pl->y + (socket.mapy + 1) / 2; 1082 max_y = ob->y + (socket.mapy + 1) / 2;
1085 1083
1086 maptile *plmap = pl->map;
1087
1088 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++) 1084 for (y = ob->y - socket.mapy / 2; y < max_y; y++, ay++)
1089 { 1085 {
1086 sint16 nx, ny;
1087 maptile *m = 0;
1088
1090 ax = 0; 1089 ax = 0;
1091 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++) 1090 for (x = ob->x - socket.mapx / 2; x < max_x; x++, ax++)
1092 { 1091 {
1092 // check to see if we can simply go one right quickly
1093 ++nx;
1094 if (m && nx >= m->width)
1095 m = 0;
1096
1097 if (!m)
1098 {
1099 nx = x; ny = y; m = plmap;
1100
1101 if (!xy_normalise (m, nx, ny))
1102 m = 0;
1103 }
1104
1093 int emask, mask; 1105 int emask, mask;
1094 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1106 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1095 1107
1096 MapCell &lastcell = socket.lastmap.cells[ax][ay]; 1108 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1097 1109
1098 /* If the coordinates are not valid, or it is too dark to see, 1110 /* If the coordinates are not valid, or it is too dark to see,
1099 * we tell the client as such 1111 * we tell the client as such
1100 */ 1112 */
1101 nx = x;
1102 ny = y;
1103 m = get_map_from_coord (plmap, &nx, &ny);
1104
1105 if (!m) 1113 if (!m)
1106 { 1114 {
1107 /* space is out of map. Update space and clear values 1115 /* space is out of map. Update space and clear values
1108 * if this hasn't already been done. If the space is out 1116 * if this hasn't already been done. If the space is out
1109 * of the map, it shouldn't have a head 1117 * of the map, it shouldn't have a head
1117 continue; 1125 continue;
1118 } 1126 }
1119 1127
1120 m->touch (); 1128 m->touch ();
1121 1129
1122 int d = pl->contr->blocked_los[ax][ay]; 1130 int d = pl->blocked_los[ax][ay];
1123 1131
1124 if (d > 3) 1132 if (d > 3)
1125 { 1133 {
1126 1134
1127 int need_send = 0, count; 1135 int need_send = 0, count;
1190 } 1198 }
1191 1199
1192 lastcell.count = d; 1200 lastcell.count = d;
1193 1201
1194 mapspace &ms = m->at (nx, ny); 1202 mapspace &ms = m->at (nx, ny);
1203 ms.update ();
1195 1204
1196 if (socket.extmap) 1205 if (socket.extmap)
1197 { 1206 {
1198 uint8 stat_hp = 0; 1207 uint8 stat_hp = 0;
1199 uint8 stat_width = 0; 1208 uint8 stat_width = 0;
1209 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR)) 1218 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1210 { 1219 {
1211 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp) 1220 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
1212 { 1221 {
1213 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp; 1222 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1214 stat_width = op->arch->tail_x; 1223 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1215 } 1224 }
1216 } 1225 }
1217 1226
1218 if (op->msg && op->msg[0] == '@') 1227 if (op->msg && op->msg[0] == '@')
1219 flags |= 1; 1228 flags |= 1;
1220 1229
1221 if (op->type == PLAYER && op != pl) 1230 if (op->type == PLAYER && op != ob)
1222 player = op->count; 1231 player = op->count;
1223 } 1232 }
1224 1233
1225 if (lastcell.stat_hp != stat_hp) 1234 if (lastcell.stat_hp != stat_hp)
1226 { 1235 {
1270 1279
1271 /* Middle face */ 1280 /* Middle face */
1272 if (update_space (sl, socket, ms, lastcell, 1)) 1281 if (update_space (sl, socket, ms, lastcell, 1))
1273 mask |= 0x2; 1282 mask |= 0x2;
1274 1283
1275 if (ms.player () == pl 1284 if (ms.player () == ob
1276 && (pl->invisible & (pl->invisible < 50 ? 1 : 7))) 1285 && (ob->invisible & (ob->invisible < 50 ? 1 : 7)))
1277 { 1286 {
1278 // force player to be visible to himself if invisible 1287 // force player to be visible to himself if invisible
1279 if (lastcell.faces[0] != pl->face) 1288 if (lastcell.faces[0] != ob->face)
1280 { 1289 {
1281 lastcell.faces[0] = pl->face; 1290 lastcell.faces[0] = ob->face;
1282 1291
1283 mask |= 0x1; 1292 mask |= 0x1;
1284 sl << uint16 (pl->face); 1293 sl << uint16 (ob->face);
1285 1294
1286 socket.send_faces (pl); 1295 socket.send_faces (ob);
1287 } 1296 }
1288 } 1297 }
1289 /* Top face */ 1298 /* Top face */
1290 else if (update_space (sl, socket, ms, lastcell, 0)) 1299 else if (update_space (sl, socket, ms, lastcell, 0))
1291 mask |= 0x1; 1300 mask |= 0x1;
1292
1293 1301
1294 /* Check to see if we are in fact sending anything for this 1302 /* Check to see if we are in fact sending anything for this
1295 * space by checking the mask. If so, update the mask. 1303 * space by checking the mask. If so, update the mask.
1296 * if not, reset the len to that from before adding the mask 1304 * if not, reset the len to that from before adding the mask
1297 * value, so we don't send those bits. 1305 * value, so we don't send those bits.
1356 socket.send_packet (sl); 1364 socket.send_packet (sl);
1357 socket.sent_scroll = 0; 1365 socket.sent_scroll = 0;
1358 } 1366 }
1359} 1367}
1360 1368
1361/**
1362 * Draws client map.
1363 */
1364void
1365draw_client_map (object *pl)
1366{
1367 int i, j;
1368 sint16 ax, ay; /* ax and ay goes from 0 to max-size of arrays */
1369 int mflags;
1370 struct Map newmap;
1371 maptile *m, *pm;
1372
1373 if (pl->type != PLAYER)
1374 {
1375 LOG (llevError, "draw_client_map called with non player/non eric-server\n");
1376 return;
1377 }
1378
1379 pm = pl->map;
1380
1381 /* If player is just joining the game, he isn't here yet, so the map
1382 * can get swapped out. If so, don't try to send them a map. All will
1383 * be OK once they really log in.
1384 */
1385 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
1386 return;
1387
1388 memset (&newmap, 0, sizeof (struct Map));
1389
1390 for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++)
1391 for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++)
1392 {
1393 ax = i;
1394 ay = j;
1395 m = pm;
1396 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
1397
1398 if (mflags & P_OUT_OF_MAP)
1399 continue;
1400
1401 /* If a map is visible to the player, we don't want to swap it out
1402 * just to reload it. This should really call something like
1403 * swap_map, but this is much more efficient and 'good enough'
1404 */
1405 if (mflags & P_NEW_MAP)
1406 m->timeout = 50;
1407 }
1408
1409 /* do LOS after calls to update_position */
1410 if (pl->contr->do_los)
1411 {
1412 update_los (pl);
1413 pl->contr->do_los = 0;
1414 }
1415
1416 /* Big maps need a different drawing mechanism to work */
1417 draw_client_map1 (pl);
1418}
1419
1420
1421/*****************************************************************************/ 1369/*****************************************************************************/
1422
1423/* GROS: The following one is used to allow a plugin to send a generic cmd to*/ 1370/* GROS: The following one is used to allow a plugin to send a generic cmd to*/
1424
1425/* a player. Of course, the client need to know the command to be able to */ 1371/* a player. Of course, the client need to know the command to be able to */
1426
1427/* manage it ! */ 1372/* manage it ! */
1428
1429/*****************************************************************************/ 1373/*****************************************************************************/
1430void 1374void
1431send_plugin_custom_message (object *pl, char *buf) 1375send_plugin_custom_message (object *pl, char *buf)
1432{ 1376{
1433 pl->contr->ns->send_packet (buf); 1377 pl->contr->ns->send_packet (buf);

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