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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.41 by root, Fri Dec 15 19:59:20 2006 UTC vs.
Revision 1.97 by root, Thu May 17 14:14:56 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2001 Mark Wedel 5 * Copyright (C) 2001 Mark Wedel
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The author can be reached via e-mail to <crossfire@schmorp.de> 22 * The author can be reached via e-mail to <crossfire@schmorp.de>
22*/ 23 */
23 24
24/** 25/**
25 * \file 26 * \file
26 * Client handling. 27 * Client handling.
27 * 28 *
35 * have the prototype of (char *data, int datalen, int client_num). This 36 * have the prototype of (char *data, int datalen, int client_num). This
36 * way, we can use one dispatch table. 37 * way, we can use one dispatch table.
37 * 38 *
38 * esrv_map_new starts updating the map 39 * esrv_map_new starts updating the map
39 * 40 *
40 * esrv_map_setbelow allows filling in all of the faces for the map.
41 * if a face has not already been sent to the client, it is sent now.
42 *
43 * mapcellchanged, compactlayer, compactstack, perform the map compressing
44 * operations
45 *
46 */ 41 */
47 42
48#include <global.h> 43#include <global.h>
49#include <sproto.h> 44#include <sproto.h>
50 45
86 -1, /* life stealing */ 81 -1, /* life stealing */
87 -1 /* Disease - not fully done yet */ 82 -1 /* Disease - not fully done yet */
88}; 83};
89 84
90static void 85static void
91socket_map_scroll (client * ns, int dx, int dy) 86socket_map_scroll (client *ns, int dx, int dy)
92{ 87{
93 struct Map newmap; 88 struct Map newmap;
94 int x, y, mx, my; 89 int x, y, mx, my;
95 90
96 {
97 packet sl;
98
99 sl.printf ("map_scroll %d %d", dx, dy); 91 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
100 ns->send_packet (sl);
101 }
102 92
103 /* If we are using the Map1aCmd, we may in fact send 93 /* If we are using the Map1aCmd, we may in fact send
104 * head information that is outside the viewable map. 94 * head information that is outside the viewable map.
105 * So set the mx,my to the max value we want to 95 * So set the mx,my to the max value we want to
106 * look for. Removed code to do so - it caused extra 96 * look for. Removed code to do so - it caused extra
107 * complexities for the client, and probably doesn't make 97 * complexities for the client, and probably doesn't make
108 * that much difference in bandwidth. 98 * that much difference in bandwidth.
109 */ 99 */
110 mx = ns->mapx; 100 mx = ns->mapx;
111 my = ns->mapy; 101 my = ns->mapy;
112
113 if (ns->mapmode == Map1aCmd)
114 {
115 mx += MAX_HEAD_OFFSET;
116 my += MAX_HEAD_OFFSET;
117 }
118 102
119 /* the x and y here are coordinates for the new map, i.e. if we moved 103 /* the x and y here are coordinates for the new map, i.e. if we moved
120 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason, 104 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
121 * if the destination x or y coordinate is outside the viewable 105 * if the destination x or y coordinate is outside the viewable
122 * area, we clear the values - otherwise, the old values 106 * area, we clear the values - otherwise, the old values
146} 130}
147 131
148static void 132static void
149clear_map (player *pl) 133clear_map (player *pl)
150{ 134{
151 client &socket = *pl->socket;
152
153 memset (&socket.lastmap, 0, sizeof (socket.lastmap)); 135 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
154 136
137 pl->ns->force_newmap = false;
138
155 if (socket.newmapcmd == 1) 139 if (pl->ns->newmapcmd == 1)
156 socket.send_packet ("newmap"); 140 pl->ns->send_packet ("newmap");
157 141
158 socket.update_look = 1; 142 pl->ns->floorbox_reset ();
159 socket.look_position = 0;
160} 143}
161 144
162/** check for map change and send new map data */ 145/** check for map/region change and send new map data */
163static void 146static void
164check_map_change (player *pl) 147check_map_change (player *pl)
165{ 148{
166 client &socket = *pl->socket; 149 client &socket = *pl->ns;
167 object *ob = pl->ob; 150 object *ob = pl->ob;
168 char buf[MAX_BUF]; /* eauugggh */ 151 char buf[MAX_BUF]; /* eauugggh */
169 152
170 if (socket.current_map != ob->map) 153 if (socket.current_map != ob->map || socket.force_newmap)
171 { 154 {
155 clear_map (pl);
172 socket.current_map = ob->map; 156 socket.current_map = ob->map;
173
174 clear_map (pl);
175 157
176 if (socket.mapinfocmd) 158 if (socket.mapinfocmd)
177 { 159 {
178 if (ob->map && ob->map->path[0]) 160 if (ob->map && ob->map->path[0])
179 { 161 {
180 int flags = 0; 162 int flags = 0;
181 163
182 if (ob->map->tile_path[0]) 164 if (ob->map->tile_path[0]) flags |= 1;
183 flags |= 1;
184 if (ob->map->tile_path[1]) 165 if (ob->map->tile_path[1]) flags |= 2;
185 flags |= 2;
186 if (ob->map->tile_path[2]) 166 if (ob->map->tile_path[2]) flags |= 4;
187 flags |= 4;
188 if (ob->map->tile_path[3]) 167 if (ob->map->tile_path[3]) flags |= 8;
189 flags |= 8;
190 168
191 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s", 169 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
192 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path); 170 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path);
193 } 171 }
194 else 172 else
195 snprintf (buf, MAX_BUF, "mapinfo current"); 173 snprintf (buf, MAX_BUF, "mapinfo current");
196 174
197 socket.send_packet (buf); 175 socket.send_packet (buf);
205 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8)) 183 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
206 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows 184 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
207 else 185 else
208 { 186 {
209 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y); 187 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
210 socket.update_look = 1; 188 socket.floorbox_reset ();
211 socket.look_position = 0;
212 } 189 }
213 } 190 }
214 191
215 socket.current_x = ob->x; 192 socket.current_x = ob->x;
216 socket.current_y = ob->y; 193 socket.current_y = ob->y;
194
195 region *reg = ob->region ();
196 if (socket.current_region != reg)
197 {
198 socket.current_region = reg;
199 socket.send_packet_printf ("drawinfo 0 You are now %s.\n(use whereami for more details)", &reg->longname);
200 }
217} 201}
218 202
219/** 203/**
220 * RequestInfo is sort of a meta command. There is some specific 204 * RequestInfo is sort of a meta command. There is some specific
221 * request of information, but we call other functions to provide 205 * request of information, but we call other functions to provide
265{ 249{
266 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len)); 250 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
267} 251}
268 252
269void 253void
254ExtiCmd (char *buf, int len, client *ns)
255{
256 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
257}
258
259void
270MapInfoCmd (char *buf, int len, player *pl) 260MapInfoCmd (char *buf, int len, player *pl)
271{ 261{
272 // <mapinfo tag spatial tile-path 262 // <mapinfo tag spatial tile-path
273 // >mapinfo tag spatial flags x y w h hash 263 // >mapinfo tag spatial flags x y w h hash
274 264
286 buf += 8; 276 buf += 8;
287 277
288 // initial map and its origin 278 // initial map and its origin
289 maptile *map = pl->ob->map; 279 maptile *map = pl->ob->map;
290 sint16 dx, dy; 280 sint16 dx, dy;
291 int mapx = pl->socket->mapx / 2 - pl->ob->x; 281 int mapx = pl->ns->mapx / 2 - pl->ob->x;
292 int mapy = pl->socket->mapy / 2 - pl->ob->y; 282 int mapy = pl->ns->mapy / 2 - pl->ob->y;
293 int max_distance = 8; // limit maximum path length to something generous 283 int max_distance = 8; // limit maximum path length to something generous
294 284
295 while (*buf && map && max_distance) 285 while (*buf && map && max_distance)
296 { 286 {
297 int dir = *buf++; 287 int dir = *buf++;
298 288
299 switch (dir) 289 switch (dir)
300 { 290 {
301 case '1': 291 case '1':
302 dx = 0; 292 dx = 0;
303 dy = -1; 293 dy = -1;
304 map = get_map_from_coord (map, &dx, &dy); 294 map = map->xy_find (dx, dy);
305 map && (mapy -= map->height); 295 map && (mapy -= map->height);
306 break; 296 break;
307 case '2': 297 case '2':
308 mapx += map->width; 298 mapx += map->width;
309 dx = map->width; 299 dx = map->width;
310 dy = 0; 300 dy = 0;
311 map = get_map_from_coord (map, &dx, &dy); 301 map = map->xy_find (dx, dy);
312 break; 302 break;
313 case '3': 303 case '3':
314 mapy += map->height; 304 mapy += map->height;
315 dx = 0; 305 dx = 0;
316 dy = map->height; 306 dy = map->height;
317 map = get_map_from_coord (map, &dx, &dy); 307 map = map->xy_find (dx, dy);
318 break; 308 break;
319 case '4': 309 case '4':
320 dx = -1; 310 dx = -1;
321 dy = 0; 311 dy = 0;
322 map = get_map_from_coord (map, &dx, &dy); 312 map = map->xy_find (dx, dy);
323 map && (mapx -= map->width); 313 map && (mapx -= map->width);
324 break; 314 break;
325 } 315 }
326 316
327 --max_distance; 317 --max_distance;
328 } 318 }
329 319
331 snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token); 321 snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
332 else if (map && map->path[0]) 322 else if (map && map->path[0])
333 { 323 {
334 int flags = 0; 324 int flags = 0;
335 325
336 if (map->tile_path[0]) 326 if (map->tile_path[0]) flags |= 1;
337 flags |= 1;
338 if (map->tile_path[1]) 327 if (map->tile_path[1]) flags |= 2;
339 flags |= 2;
340 if (map->tile_path[2]) 328 if (map->tile_path[2]) flags |= 4;
341 flags |= 4;
342 if (map->tile_path[3]) 329 if (map->tile_path[3]) flags |= 8;
343 flags |= 8;
344 330
345 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, map->path); 331 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
346 } 332 }
347 else 333 else
348 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 334 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
349 } 335 }
350 else 336 else
351 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 337 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
352 338
353 pl->socket->send_packet (bigbuf); 339 pl->ns->send_packet (bigbuf);
354} 340}
355 341
356/** This is the Setup cmd - easy first implementation */ 342/** This is the Setup cmd */
357void 343void
358SetUp (char *buf, int len, client * ns) 344SetUp (char *buf, int len, client * ns)
359{ 345{
360 int s, slen; 346 INVOKE_CLIENT (SETUP, ns, ARG_DATA (buf, len));
361 char *cmd, *param, cmdback[HUGE_BUF];
362
363 /* run through the cmds of setup
364 * syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
365 *
366 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
367 * The client then must sort this out
368 */
369
370 //LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
371
372 strcpy (cmdback, "setup");
373 for (s = 0; s < len; )
374 {
375 cmd = &buf[s];
376
377 /* find the next space, and put a null there */
378 for (; buf[s] && buf[s] != ' '; s++)
379 ;
380
381 buf[s++] = 0;
382
383 while (buf[s] == ' ')
384 s++;
385
386 if (s >= len)
387 break;
388
389 param = &buf[s];
390
391 for (; buf[s] && buf[s] != ' '; s++)
392 ;
393
394 buf[s++] = 0;
395
396 while (buf[s] == ' ')
397 s++;
398
399 slen = strlen (cmdback);
400 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
401 safe_strcat (cmdback, cmd, &slen, HUGE_BUF);
402 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
403
404 if (!strcmp (cmd, "sound"))
405 {
406 ns->sound = atoi (param);
407 safe_strcat (cmdback, param, &slen, HUGE_BUF);
408 }
409 else if (!strcmp (cmd, "exp64"))
410 {
411 ns->exp64 = atoi (param);
412 safe_strcat (cmdback, param, &slen, HUGE_BUF);
413 }
414 else if (!strcmp (cmd, "spellmon"))
415 {
416 ns->monitor_spells = atoi (param);
417 safe_strcat (cmdback, param, &slen, HUGE_BUF);
418 }
419 else if (!strcmp (cmd, "darkness"))
420 {
421 ns->darkness = atoi (param);
422 safe_strcat (cmdback, param, &slen, HUGE_BUF);
423 }
424 else if (!strcmp (cmd, "map1cmd"))
425 {
426 if (atoi (param))
427 ns->mapmode = Map1Cmd;
428 /* if beyond this size, need to use map1cmd no matter what */
429 if (ns->mapx > 11 || ns->mapy > 11)
430 ns->mapmode = Map1Cmd;
431 safe_strcat (cmdback, ns->mapmode == Map1Cmd ? "1" : "0", &slen, HUGE_BUF);
432 }
433 else if (!strcmp (cmd, "map1acmd"))
434 {
435 if (atoi (param))
436 ns->mapmode = Map1aCmd;
437 /* if beyond this size, need to use map1acmd no matter what */
438 if (ns->mapx > 11 || ns->mapy > 11)
439 ns->mapmode = Map1aCmd;
440 safe_strcat (cmdback, ns->mapmode == Map1aCmd ? "1" : "0", &slen, HUGE_BUF);
441 }
442 else if (!strcmp (cmd, "newmapcmd"))
443 {
444 ns->newmapcmd = atoi (param);
445 safe_strcat (cmdback, param, &slen, HUGE_BUF);
446// } else if (!strcmp(cmd,"plugincmd")) {
447// ns->plugincmd = atoi(param);
448// safe_strcat(cmdback, param, &slen, HUGE_BUF);
449 }
450 else if (!strcmp (cmd, "mapinfocmd"))
451 {
452 ns->mapinfocmd = atoi (param);
453 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
454 }
455 else if (!strcmp (cmd, "extcmd"))
456 {
457 ns->extcmd = atoi (param);
458 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
459 }
460 else if (!strcmp (cmd, "extmap"))
461 {
462 ns->extmap = atoi (param);
463 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
464 }
465 else if (!strcmp (cmd, "facecache"))
466 {
467 ns->facecache = atoi (param);
468 safe_strcat (cmdback, param, &slen, HUGE_BUF);
469 }
470 else if (!strcmp (cmd, "faceset"))
471 {
472 char tmpbuf[20];
473 int q = atoi (param);
474
475 if (is_valid_faceset (q))
476 ns->faceset = q;
477 sprintf (tmpbuf, "%d", ns->faceset);
478 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
479 /* if the client is using faceset, it knows about image2 command */
480 ns->image2 = 1;
481 }
482 else if (!strcmp (cmd, "itemcmd"))
483 {
484 /* Version of the item protocol command to use. Currently,
485 * only supported versions are 1 and 2. Using a numeric
486 * value will make it very easy to extend this in the future.
487 */
488 char tmpbuf[20];
489 int q = atoi (param);
490
491 if (q < 1 || q > 2)
492 {
493 strcpy (tmpbuf, "FALSE");
494 }
495 else
496 {
497 ns->itemcmd = q;
498 sprintf (tmpbuf, "%d", ns->itemcmd);
499 }
500 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
501 }
502 else if (!strcmp (cmd, "mapsize"))
503 {
504 int x, y = 0;
505 char tmpbuf[MAX_BUF], *cp;
506
507 x = atoi (param);
508 for (cp = param; *cp != 0; cp++)
509 if (*cp == 'x' || *cp == 'X')
510 {
511 y = atoi (cp + 1);
512 break;
513 }
514 if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y)
515 {
516 sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
517 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
518 }
519 else
520 {
521 ns->mapx = x;
522 ns->mapy = y;
523 /* better to send back what we are really using and not the
524 * param as given to us in case it gets parsed differently.
525 */
526 sprintf (tmpbuf, "%dx%d", x, y);
527 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
528 /* If beyond this size and still using orig map command, need to
529 * go to map1cmd.
530 */
531 if ((x > 11 || y > 11) && ns->mapmode == Map0Cmd)
532 ns->mapmode = Map1Cmd;
533 }
534 }
535 else if (!strcmp (cmd, "extendedMapInfos"))
536 {
537 /* Added by tchize
538 * prepare to use the mapextended command
539 */
540 char tmpbuf[20];
541
542 ns->ext_mapinfos = (atoi (param));
543 sprintf (tmpbuf, "%d", ns->ext_mapinfos);
544 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
545 }
546 else if (!strcmp (cmd, "extendedTextInfos"))
547 {
548 /* Added by tchize
549 * prepare to use the extended text commands
550 * Client toggle this to non zero to get exttext
551 */
552 char tmpbuf[20];
553
554 ns->has_readable_type = (atoi (param));
555 sprintf (tmpbuf, "%d", ns->has_readable_type);
556 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
557 }
558 else
559 {
560 /* Didn't get a setup command we understood -
561 * report a failure to the client.
562 */
563 safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
564 }
565 } /* for processing all the setup commands */
566
567 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
568 ns->send_packet (cmdback);
569} 347}
570 348
571/** 349/**
572 * The client has requested to be added to the game. 350 * The client has requested to be added to the game.
573 * This is what takes care of it. We tell the client how things worked out. 351 * This is what takes care of it. We tell the client how things worked out.
574 * I am not sure if this file is the best place for this function. however, 352 * I am not sure if this file is the best place for this function. however,
575 * it either has to be here or init_sockets needs to be exported. 353 * it either has to be here or init_sockets needs to be exported.
576 */ 354 */
577void 355void
578AddMeCmd (char *buf, int len, client * ns) 356AddMeCmd (char *buf, int len, client *ns)
579{ 357{
580 Settings oldsettings; 358 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
581
582 oldsettings = settings;
583 if (ns->status != Ns_Add || add_player (ns))
584 ns->send_packet ("addme_failed");
585 else
586 ns->send_packet ("addme_success");
587
588 settings = oldsettings;
589} 359}
590 360
591/** Reply to ExtendedInfos command */ 361/** Reply to ExtendedInfos command */
592void 362void
593ToggleExtendedInfos (char *buf, int len, client * ns) 363ToggleExtendedInfos (char *buf, int len, client * ns)
703 473
704 ns->send_packet (cmdback); 474 ns->send_packet (cmdback);
705} 475}
706 476
707/** 477/**
708 * A lot like the old AskSmooth (in fact, now called by AskSmooth). 478 * client requested an image. send it rate-limited
709 * Basically, it makes no sense to wait for the client to request a 479 * before flushing.
710 * a piece of data from us that we know the client wants. So
711 * if we know the client wants it, might as well push it to the
712 * client.
713 */
714static void
715SendSmooth (client * ns, uint16 face)
716{
717 uint16 smoothface;
718
719 /* If we can't find a face, return and set it so we won't try to send this
720 * again.
721 */ 480 */
722 if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface))) 481void
723 { 482AskFaceCmd (char *buf, int len, client *ns)
724 483{
725 LOG (llevError, "could not findsmooth for %d. Neither default (%s)\n", face, &smooth_face->name); 484 ns->askface.push_back (atoi (buf));
726 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
727 return;
728 }
729
730 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
731 esrv_send_face (ns, smoothface, 0);
732
733 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
734
735 packet sl;
736
737 sl << "smooth "
738 << uint16 (face)
739 << uint16 (smoothface);
740
741 ns->send_packet (sl);
742} 485}
743 486
744 /** 487/**
745 * Tells client the picture it has to use 488 * Tells client the picture it has to use
746 * to smooth a picture number given as argument. 489 * to smooth a picture number given as argument.
747 */ 490 */
748void 491void
749AskSmooth (char *buf, int len, client * ns) 492AskSmooth (char *buf, int len, client *ns)
750{ 493{
751 uint16 facenbr; 494 ns->send_face (atoi (buf));
752 495 ns->flush_fx ();
753 facenbr = atoi (buf);
754 SendSmooth (ns, facenbr);
755} 496}
756 497
757/** 498/**
758 * This handles the general commands from the client (ie, north, fire, cast, 499 * This handles the general commands from the client (ie, north, fire, cast,
759 * etc.) 500 * etc.)
760 */ 501 */
761void 502void
762PlayerCmd (char *buf, int len, player *pl) 503PlayerCmd (char *buf, int len, player *pl)
763{ 504{
764
765 /* The following should never happen with a proper or honest client.
766 * Therefore, the error message doesn't have to be too clear - if
767 * someone is playing with a hacked/non working client, this gives them
768 * an idea of the problem, but they deserve what they get
769 */
770 if (pl->state != ST_PLAYING)
771 {
772 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf);
773 return;
774 }
775 /* Check if there is a count. In theory, a zero count could also be 505 /* Check if there is a count. In theory, a zero count could also be
776 * sent, so check for that also. 506 * sent, so check for that also.
777 */ 507 */
778 if (atoi (buf) || buf[0] == '0') 508 if (atoi (buf) || buf[0] == '0')
779 { 509 {
780 pl->count = atoi ((char *) buf); 510 pl->count = atoi ((char *) buf);
511
781 buf = strchr (buf, ' '); /* advance beyond the numbers */ 512 buf = strchr (buf, ' '); /* advance beyond the numbers */
782 if (!buf) 513 if (!buf)
783 {
784#ifdef ESRV_DEBUG
785 LOG (llevDebug, "PlayerCmd: Got count but no command.\n");
786#endif
787 return; 514 return;
788 } 515
789 buf++; 516 buf++;
790 } 517 }
791 /* This should not happen anymore. */ 518
792 if (pl->ob->speed_left < -1.0)
793 {
794 LOG (llevError, "Player has negative time - shouldn't do command.\n");
795 }
796 /* In c_new.c */
797 execute_newserver_command (pl->ob, (char *) buf); 519 execute_newserver_command (pl->ob, (char *) buf);
798 /* Perhaps something better should be done with a left over count.
799 * Cleaning up the input should probably be done first - all actions
800 * for the command that issued the count should be done before any other
801 * commands.
802 */
803 520
804 pl->count = 0;
805
806}
807
808
809/**
810 * This handles the general commands from the client (ie, north, fire, cast,
811 * etc.). It is a lot like PlayerCmd above, but is called with the
812 * 'ncom' method which gives more information back to the client so it
813 * can throttle.
814 */
815void
816NewPlayerCmd (char *buf, int len, player *pl)
817{
818 int time, repeat;
819 char command[MAX_BUF];
820 int pktlen;
821
822 if (len < 7)
823 {
824 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
825 return;
826 }
827
828 pktlen = net_uint16 ((uint8 *)buf);
829 repeat = net_uint32 ((uint8 *)buf + 2);
830
831 /* -1 is special - no repeat, but don't update */
832 if (repeat != -1)
833 pl->count = repeat;
834
835 if ((len - 4) >= MAX_BUF)
836 len = MAX_BUF - 5;
837
838 strncpy ((char *) command, (char *) buf + 6, len - 4);
839 command[len - 4] = 0;
840
841 /* This should not happen anymore. */
842 if (pl->ob->speed_left < -1.0)
843 LOG (llevError, "Player has negative time - shouldn't do command.\n");
844
845 /* In c_new.c */
846 execute_newserver_command (pl->ob, (char *) command);
847 /* Perhaps something better should be done with a left over count. 521 /* Perhaps something better should be done with a left over count.
848 * Cleaning up the input should probably be done first - all actions 522 * Cleaning up the input should probably be done first - all actions
849 * for the command that issued the count should be done before any other 523 * for the command that issued the count should be done before any other
850 * commands. 524 * commands.
851 */ 525 */
852 pl->count = 0; 526 pl->count = 0;
527}
853 528
854 if (FABS (pl->ob->speed) < 0.001) 529
530/**
531 * This handles the general commands from the client (ie, north, fire, cast,
532 * etc.). It is a lot like PlayerCmd above, but is called with the
533 * 'ncom' method which gives more information back to the client so it
534 * can throttle.
535 */
536void
537NewPlayerCmd (char *buf, int len, player *pl)
538{
539 if (len <= 6)
540 {
541 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
542 return;
543 }
544
545 uint16 cmdid = net_uint16 ((uint8 *)buf);
546 sint32 repeat = net_sint32 ((uint8 *)buf + 2);
547
548 /* -1 is special - no repeat, but don't update */
549 if (repeat != -1)
550 pl->count = repeat;
551
552 buf += 6; //len -= 6;
553
554 execute_newserver_command (pl->ob, buf);
555
556 /* Perhaps something better should be done with a left over count.
557 * Cleaning up the input should probably be done first - all actions
558 * for the command that issued the count should be done before any other
559 * commands.
560 */
561 pl->count = 0;
562
563 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
564 int time = fabs (pl->ob->speed) < 0.001
855 time = MAX_TIME * 100; 565 ? time = MAX_TIME * 100
856 else
857 time = (int) (MAX_TIME / FABS (pl->ob->speed)); 566 : time = (int) (MAX_TIME / fabs (pl->ob->speed));
858 567
859 /* Send confirmation of command execution now */ 568 /* Send confirmation of command execution now */
860 569 packet sl ("comc");
861 packet sl;
862 sl << "comc " << uint16 (pktlen) << uint32 (time); 570 sl << uint16 (cmdid) << uint32 (time);
863 pl->socket->send_packet (sl); 571 pl->ns->send_packet (sl);
864} 572}
865
866 573
867/** This is a reply to a previous query. */ 574/** This is a reply to a previous query. */
868void 575void
869ReplyCmd (char *buf, int len, player *pl) 576ReplyCmd (char *buf, int len, client *ns)
870{ 577{
578 if (ns->state == ST_CUSTOM)
579 {
580 INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
581 return;
582 }
583
584 if (!ns->pl)
585 return; //TODO: depends on the exact reply we are after
586 //TODO: but right now, we always have a ns->pl
587
588 player *pl = ns->pl;
589
871 /* This is to synthesize how the data would be stored if it 590 /* This is to synthesize how the data would be stored if it
872 * was normally entered. A bit of a hack, and should be cleaned up 591 * was normally entered. A bit of a hack, and should be cleaned up
873 * once all the X11 code is removed from the server. 592 * once all the X11 code is removed from the server.
874 * 593 *
875 * We pass 13 to many of the functions because this way they 594 * We pass 13 to many of the functions because this way they
876 * think it was the carriage return that was entered, and the 595 * think it was the carriage return that was entered, and the
877 * function then does not try to do additional input. 596 * function then does not try to do additional input.
878 */ 597 */
879 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf); 598 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
880 599
881 /* this avoids any hacking here */ 600 /* this avoids any hacking here */
882 601
883 switch (pl->state) 602 switch (ns->state)
884 { 603 {
885 case ST_PLAYING: 604 case ST_PLAYING:
886 LOG (llevError, "Got reply message with ST_PLAYING input state\n"); 605 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
887 break; 606 break;
888 607
889 case ST_PLAY_AGAIN:
890 /* We can check this for return value (2==quit). Maybe we
891 * should, and do something appropriate?
892 */
893 receive_play_again (pl->ob, buf[0]);
894 break;
895
896 case ST_ROLL_STAT:
897 key_roll_stat (pl->ob, buf[0]);
898 break;
899
900 case ST_CHANGE_CLASS:
901
902 key_change_class (pl->ob, buf[0]);
903 break;
904
905 case ST_CONFIRM_QUIT:
906 key_confirm_quit (pl->ob, buf[0]);
907 break;
908
909 case ST_CONFIGURE:
910 LOG (llevError, "In client input handling, but into configure state\n");
911 pl->state = ST_PLAYING;
912 break;
913
914 case ST_GET_NAME:
915 receive_player_name (pl->ob, 13);
916 break;
917
918 case ST_GET_PASSWORD:
919 case ST_CONFIRM_PASSWORD:
920 receive_player_password (pl->ob, 13);
921 break;
922
923 case ST_GET_PARTY_PASSWORD: /* Get password for party */ 608 case ST_GET_PARTY_PASSWORD: /* Get password for party */
924 receive_party_password (pl->ob, 13); 609 receive_party_password (pl->ob, 13);
925 break; 610 break;
926 611
927 default: 612 default:
928 LOG (llevError, "Unknown input state: %d\n", pl->state); 613 LOG (llevError, "Unknown input state: %d\n", ns->state);
929 } 614 }
930} 615}
931 616
932/** 617/**
933 * Client tells its version. If there is a mismatch, we close the 618 * Client tells its version. If there is a mismatch, we close the
937 * problem. 622 * problem.
938 */ 623 */
939void 624void
940VersionCmd (char *buf, int len, client * ns) 625VersionCmd (char *buf, int len, client * ns)
941{ 626{
942 char *cp;
943 char version_warning[256];
944
945 if (!buf) 627 if (!buf)
946 { 628 {
947 LOG (llevError, "CS: received corrupted version command\n"); 629 LOG (llevError, "CS: received corrupted version command\n");
948 return; 630 return;
949 } 631 }
950 632
951 ns->cs_version = atoi (buf); 633 ns->cs_version = atoi (buf);
952 ns->sc_version = ns->cs_version; 634 ns->sc_version = ns->cs_version;
635
636 LOG (llevDebug, "connection from client <%s>\n", buf);
637
638 //TODO: should log here just for statistics
639
953 if (VERSION_CS != ns->cs_version) 640 //if (VERSION_CS != ns->cs_version)
954 { 641 // unchecked;
955#ifdef ESRV_DEBUG 642
956 LOG (llevDebug, "CS: csversion mismatch (%d,%d)\n", VERSION_CS, ns->cs_version);
957#endif
958 }
959 cp = strchr (buf + 1, ' '); 643 char *cp = strchr (buf + 1, ' ');
960 if (!cp) 644 if (!cp)
961 return; 645 return;
646
962 ns->sc_version = atoi (cp); 647 ns->sc_version = atoi (cp);
648
963 if (VERSION_SC != ns->sc_version) 649 //if (VERSION_SC != ns->sc_version)
964 { 650 // unchecked;
965#ifdef ESRV_DEBUG 651
966 LOG (llevDebug, "CS: scversion mismatch (%d,%d)\n", VERSION_SC, ns->sc_version);
967#endif
968 }
969 cp = strchr (cp + 1, ' '); 652 cp = strchr (cp + 1, ' ');
653
970 if (cp) 654 if (cp)
971 { 655 {
972 LOG (llevDebug, "CS: connection from client of type <%s>, ip %s\n", cp, ns->host);
973
974 assign (ns->version, cp + 1); 656 ns->version = cp + 1;
975 657
976 if (ns->sc_version < 1026) 658 if (ns->sc_version < 1026)
977 { 659 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
978 sprintf (version_warning, "drawinfo %d %s", NDI_RED,
979 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****"); 660 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
980 ns->send_packet (version_warning);
981 }
982
983 } 661 }
984} 662}
985 663
986/** sound related functions. */ 664/** sound related functions. */
987void 665void
989{ 667{
990 ns->sound = atoi (buf); 668 ns->sound = atoi (buf);
991} 669}
992 670
993/** client wants the map resent */ 671/** client wants the map resent */
994
995void 672void
996MapRedrawCmd (char *buf, int len, player *pl) 673MapRedrawCmd (char *buf, int len, player *pl)
997{ 674{
998
999/* This function is currently disabled; just clearing the map state results in 675/* This function is currently disabled; just clearing the map state results in
1000 * display errors. It should clear the cache and send a newmap command. 676 * display errors. It should clear the cache and send a newmap command.
1001 * Unfortunately this solution does not work because some client versions send 677 * Unfortunately this solution does not work because some client versions send
1002 * a mapredraw command after receiving a newmap command. 678 * a mapredraw command after receiving a newmap command.
1003 */ 679 */
1004#if 0
1005 /* Okay, this is MAJOR UGLY. but the only way I know how to
1006 * clear the "cache"
1007 */
1008 memset (&pl->socket->lastmap, 0, sizeof (struct Map));
1009 draw_client_map (pl->ob);
1010#endif
1011} 680}
1012 681
1013/** 682/**
1014 * Moves an object (typically, container to inventory). 683 * Moves an object (typically, container to inventory).
1015 * syntax is: move (to) (tag) (nrof) 684 * syntax is: move (to) (tag) (nrof)
1018MoveCmd (char *buf, int len, player *pl) 687MoveCmd (char *buf, int len, player *pl)
1019{ 688{
1020 int vals[3], i; 689 int vals[3], i;
1021 690
1022 /* A little funky here. We only cycle for 2 records, because 691 /* A little funky here. We only cycle for 2 records, because
1023 * we obviously am not going to find a space after the third 692 * we obviously are not going to find a space after the third
1024 * record. Perhaps we should just replace this with a 693 * record. Perhaps we should just replace this with a
1025 * sscanf? 694 * sscanf?
1026 */ 695 */
1027 for (i = 0; i < 2; i++) 696 for (i = 0; i < 2; i++)
1028 { 697 {
1029 vals[i] = atoi (buf); 698 vals[i] = atoi (buf);
699
1030 if (!(buf = strchr (buf, ' '))) 700 if (!(buf = strchr (buf, ' ')))
1031 { 701 {
1032 LOG (llevError, "Incomplete move command: %s\n", buf); 702 LOG (llevError, "Incomplete move command: %s\n", buf);
1033 return; 703 return;
1034 } 704 }
705
1035 buf++; 706 buf++;
1036 } 707 }
708
1037 vals[2] = atoi (buf); 709 vals[2] = atoi (buf);
1038 710
1039/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/ 711/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
1040 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]); 712 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
1041} 713}
1042
1043
1044 714
1045/****************************************************************************** 715/******************************************************************************
1046 * 716 *
1047 * Start of commands the server sends to the client. 717 * Start of commands the server sends to the client.
1048 * 718 *
1051/** 721/**
1052 * Asks the client to query the user. This way, the client knows 722 * Asks the client to query the user. This way, the client knows
1053 * it needs to send something back (vs just printing out a message) 723 * it needs to send something back (vs just printing out a message)
1054 */ 724 */
1055void 725void
1056send_query (client * ns, uint8 flags, char *text) 726send_query (client *ns, uint8 flags, const char *text)
1057{ 727{
1058 char buf[MAX_BUF];
1059
1060 sprintf (buf, "query %d %s", flags, text ? text : ""); 728 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
1061 ns->send_packet (buf); 729}
730
731/**
732 * Get player's current range attack in obuf.
733 */
734static void
735rangetostring (player *pl, char *obuf)
736{
737 dynbuf_text buf;
738
739 if (pl->ranged_ob)
740 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
741
742 if (pl->combat_ob)
743 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name;
744
745 //TODO: maybe golem should become the current_weapon, quite simply?
746 if (pl->golem)
747 buf << " Golem*: " << pl->golem->name;
748
749 buf.linearise (obuf);
750 obuf [buf.size ()] = 0;
1062} 751}
1063 752
1064#define AddIfInt64(Old,New,Type) if (Old != New) {\ 753#define AddIfInt64(Old,New,Type) if (Old != New) {\
1065 Old = New; \ 754 Old = New; \
1066 sl << uint8 (Type) << uint64 (New); \ 755 sl << uint8 (Type) << uint64 (New); \
1096esrv_update_stats (player *pl) 785esrv_update_stats (player *pl)
1097{ 786{
1098 char buf[MAX_BUF]; 787 char buf[MAX_BUF];
1099 uint16 flags; 788 uint16 flags;
1100 789
1101 packet sl; 790 client *ns = pl->ns;
1102 sl << "stats "; 791 if (!ns)
792 return;
1103 793
1104 if (pl->ob != NULL) 794 object *ob = pl->ob;
1105 { 795 if (!ob)
796 return;
797
798 packet sl ("stats");
799
1106 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP); 800 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
1107 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP); 801 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
1108 AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP); 802 AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP);
1109 AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP); 803 AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP);
1110 AddIfShort (pl->last_stats.grace, pl->ob->stats.grace, CS_STAT_GRACE); 804 AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE);
1111 AddIfShort (pl->last_stats.maxgrace, pl->ob->stats.maxgrace, CS_STAT_MAXGRACE); 805 AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE);
1112 AddIfShort (pl->last_stats.Str, pl->ob->stats.Str, CS_STAT_STR); 806 AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR);
1113 AddIfShort (pl->last_stats.Int, pl->ob->stats.Int, CS_STAT_INT);
1114 AddIfShort (pl->last_stats.Pow, pl->ob->stats.Pow, CS_STAT_POW);
1115 AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS);
1116 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX); 807 AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX);
1117 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON); 808 AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON);
809 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
810 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
811 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
1118 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA); 812 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
1119 }
1120 813
1121 if (pl->socket->exp64)
1122 {
1123 uint8 s;
1124
1125 for (s = 0; s < NUM_SKILLS; s++) 814 for (int s = 0; s < NUM_SKILLS; s++)
815 if (object *skill = pl->last_skill_ob[s])
816 if (skill->stats.exp != ns->last_skill_exp [s])
1126 { 817 {
1127 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp) 818 ns->last_skill_exp [s] = skill->stats.exp;
1128 { 819
1129 /* Always send along the level if exp changes. This is only 820 /* Always send along the level if exp changes. This is only
1130 * 1 extra byte, but keeps processing simpler. 821 * 1 extra byte, but keeps processing simpler.
1131 */ 822 */
1132 sl << uint8 (s + CS_STAT_SKILLINFO) 823 sl << uint8 (s + CS_STAT_SKILLINFO)
1133 << uint8 (pl->last_skill_ob[s]->level) 824 << uint8 (skill->level)
1134 << uint64 (pl->last_skill_ob[s]->stats.exp); 825 << uint64 (skill->stats.exp);
1135
1136 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1137 }
1138 } 826 }
1139 }
1140 827
1141 if (pl->socket->exp64)
1142 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) } 828 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
1143 else
1144 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) }
1145
1146 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL); 829 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
1147 AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC); 830 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
1148 AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC); 831 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
1149 AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM); 832 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
1150 AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED); 833 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED);
1151 AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD); 834 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
1152 AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); 835 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1153 AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM); 836 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
837
1154 flags = 0; 838 flags = 0;
1155 839
1156 if (pl->fire_on) 840 if (pl->fire_on)
1157 flags |= SF_FIREON; 841 flags |= SF_FIREON;
1158 842
1159 if (pl->run_on) 843 if (pl->run_on)
1160 flags |= SF_RUNON; 844 flags |= SF_RUNON;
1161 845
1162 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS); 846 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
1163 847
1164 if (pl->socket->sc_version < 1025) 848 if (ns->sc_version < 1025)
1165 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) } 849 { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1166 else 850 else
1167 {
1168 int i;
1169
1170 for (i = 0; i < NROFATTACKS; i++) 851 for (int i = 0; i < NROFATTACKS; i++)
1171 { 852 {
1172 /* Skip ones we won't send */ 853 /* Skip ones we won't send */
1173 if (atnr_cs_stat[i] == -1) 854 if (atnr_cs_stat[i] == -1)
1174 continue; 855 continue;
1175 856
1176 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]); 857 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
1177 } 858 }
1178 }
1179 859
1180 if (pl->socket->monitor_spells) 860 if (pl->ns->monitor_spells)
1181 { 861 {
1182 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE); 862 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1183 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL); 863 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
1184 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY); 864 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
1185 } 865 }
1186 866
1187 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */ 867 rangetostring (pl, buf); /* we want use the new fire & run system in new client */
1188 AddIfString (pl->socket->stats.range, buf, CS_STAT_RANGE); 868 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
1189 set_title (pl->ob, buf); 869 set_title (ob, buf);
1190 AddIfString (pl->socket->stats.title, buf, CS_STAT_TITLE); 870 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
1191 871
1192 /* Only send it away if we have some actual data */ 872 /* Only send it away if we have some actual data */
1193 if (sl.length () > 6) 873 if (sl.length () > 6)
1194 pl->socket->send_packet (sl); 874 ns->send_packet (sl);
1195} 875}
1196 876
1197/** 877/**
1198 * Tells the client that here is a player it should start using. 878 * Tells the client that here is a player it should start using.
1199 */ 879 */
1200void 880void
1201esrv_new_player (player *pl, uint32 weight) 881esrv_new_player (player *pl, uint32 weight)
1202{ 882{
1203 pl->last_weight = weight; 883 packet sl ("player");
1204
1205 packet sl;
1206 sl << "player ";
1207 884
1208 sl << uint32 (pl->ob->count) 885 sl << uint32 (pl->ob->count)
1209 << uint32 (weight) 886 << uint32 (weight)
1210 << uint32 (pl->ob->face->number) 887 << uint32 (pl->ob->face)
1211 << data8 (pl->ob->name); 888 << data8 (pl->ob->name);
1212 889
890 pl->ns->last_weight = weight;
1213 pl->socket->send_packet (sl); 891 pl->ns->send_packet (sl);
1214 SET_FLAG (pl->ob, FLAG_CLIENT_SENT); 892 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1215} 893}
1216
1217/**
1218 * Need to send an animation sequence to the client.
1219 * We will send appropriate face commands to the client if we haven't
1220 * sent them the face yet (this can become quite costly in terms of
1221 * how much we are sending - on the other hand, this should only happen
1222 * when the player logs in and picks stuff up.
1223 */
1224void
1225esrv_send_animation (client * ns, short anim_num)
1226{
1227 int i;
1228
1229 /* Do some checking on the anim_num we got. Note that the animations
1230 * are added in contigous order, so if the number is in the valid
1231 * range, it must be a valid animation.
1232 */
1233 if (anim_num < 0 || anim_num > num_animations)
1234 {
1235 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1236 return;
1237 }
1238
1239 packet sl;
1240
1241 sl << "anim "
1242 << uint16 (anim_num)
1243 << uint16 (0); /* flags - not used right now */
1244
1245 /* Build up the list of faces. Also, send any information (ie, the
1246 * the face itself) down to the client.
1247 */
1248 for (i = 0; i < animations[anim_num].num_animations; i++)
1249 {
1250 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1251 esrv_send_face (ns, animations[anim_num].faces[i], 0);
1252 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1253 }
1254
1255 ns->send_packet (sl);
1256
1257 ns->anims_sent[anim_num] = 1;
1258}
1259
1260 894
1261/****************************************************************************** 895/******************************************************************************
1262 * 896 *
1263 * Start of map related commands. 897 * Start of map related commands.
1264 * 898 *
1265 ******************************************************************************/ 899 ******************************************************************************/
1266 900
1267/**
1268 * This adds face_num to a map cell at x,y. If the client doesn't have
1269 * the face yet, we will also send it.
1270 */
1271static void
1272esrv_map_setbelow (client * ns, int x, int y, short face_num, struct Map *newmap)
1273{
1274 if (newmap->cells[x][y].count >= MAP_LAYERS)
1275 {
1276 LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1277 return;
1278 abort ();
1279 }
1280
1281 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1282 newmap->cells[x][y].count++;
1283
1284 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1285 esrv_send_face (ns, face_num, 0);
1286}
1287
1288struct LayerCell
1289{
1290 uint16 xy;
1291 short face;
1292};
1293
1294struct MapLayer
1295{
1296 int count;
1297 struct LayerCell lcells[MAP_CLIENT_X * MAP_CLIENT_Y];
1298};
1299
1300/** Checkes if map cells have changed */
1301static int
1302mapcellchanged (client * ns, int i, int j, struct Map *newmap)
1303{
1304 int k;
1305
1306 if (ns->lastmap.cells[i][j].count != newmap->cells[i][j].count)
1307 return 1;
1308 for (k = 0; k < newmap->cells[i][j].count; k++)
1309 {
1310 if (ns->lastmap.cells[i][j].faces[k] != newmap->cells[i][j].faces[k])
1311 {
1312 return 1;
1313 }
1314 }
1315 return 0;
1316}
1317
1318/**
1319 * Basically, what this does is pack the data into layers.
1320 * cnum is the client number, cur is the the buffer we put all of
1321 * this data into. we return the end of the data. layers is
1322 * how many layers of data we should back.
1323 */
1324static uint8 *
1325compactlayer (client * ns, unsigned char *cur, int numlayers, struct Map *newmap)
1326{
1327 int x, y, k;
1328 int face;
1329 unsigned char *fcur;
1330 struct MapLayer layers[MAP_LAYERS];
1331
1332 for (k = 0; k < MAP_LAYERS; k++)
1333 layers[k].count = 0;
1334 fcur = cur;
1335 for (x = 0; x < ns->mapx; x++)
1336 {
1337 for (y = 0; y < ns->mapy; y++)
1338 {
1339 if (!mapcellchanged (ns, x, y, newmap))
1340 continue;
1341 if (newmap->cells[x][y].count == 0)
1342 {
1343 *cur = x * ns->mapy + y; /* mark empty space */
1344 cur++;
1345 continue;
1346 }
1347 for (k = 0; k < newmap->cells[x][y].count; k++)
1348 {
1349 layers[k].lcells[layers[k].count].xy = x * ns->mapy + y;
1350 layers[k].lcells[layers[k].count].face = newmap->cells[x][y].faces[k];
1351 layers[k].count++;
1352 }
1353 }
1354 }
1355 /* If no data, return now. */
1356 if (fcur == cur && layers[0].count == 0)
1357 return cur;
1358 *cur = 255; /* mark end of explicitly cleared cells */
1359 cur++;
1360 /* First pack by layers. */
1361 for (k = 0; k < numlayers; k++)
1362 {
1363 if (layers[k].count == 0)
1364 break; /* once a layer is entirely empty, no layer below it can
1365 have anything in it either */
1366 /* Pack by entries in thie layer */
1367 for (x = 0; x < layers[k].count;)
1368 {
1369 fcur = cur;
1370 *cur = layers[k].lcells[x].face >> 8;
1371 cur++;
1372 *cur = layers[k].lcells[x].face & 0xFF;
1373 cur++;
1374 face = layers[k].lcells[x].face;
1375 /* Now, we back the redundant data into 1 byte xy pairings */
1376 for (y = x; y < layers[k].count; y++)
1377 {
1378 if (layers[k].lcells[y].face == face)
1379 {
1380 *cur = (uint8) layers[k].lcells[y].xy;
1381 cur++;
1382 layers[k].lcells[y].face = -1;
1383 }
1384 }
1385 *(cur - 1) = *(cur - 1) | 128; /* mark for end of xy's; 11*11 < 128 */
1386 /* forward over the now redundant data */
1387 while (x < layers[k].count && layers[k].lcells[x].face == -1)
1388 x++;
1389 }
1390 *fcur = *fcur | 128; /* mark for end of faces at this layer */
1391 }
1392 return cur;
1393}
1394
1395/** Clears a map cell */ 901/** Clears a map cell */
1396static void 902static void
1397map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count) 903map_clearcell (struct MapCell *cell, int count)
1398{ 904{
1399 cell->faces[0] = face0; 905 cell->faces[0] = 0;
1400 cell->faces[1] = face1; 906 cell->faces[1] = 0;
1401 cell->faces[2] = face2; 907 cell->faces[2] = 0;
908 cell->smooth[0] = 0;
909 cell->smooth[1] = 0;
910 cell->smooth[2] = 0;
1402 cell->count = count; 911 cell->count = count;
1403 cell->stat_hp = 0; 912 cell->stat_hp = 0;
1404 cell->flags = 0; 913 cell->flags = 0;
1405 cell->player = 0; 914 cell->player = 0;
1406} 915}
1407 916
1408#define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y)
1409#define MAX_LAYERS 3 917#define MAX_LAYERS 3
1410
1411/* Using a global really isn't a good approach, but saves the over head of
1412 * allocating and deallocating such a block of data each time run through,
1413 * and saves the space of allocating this in the socket object when we only
1414 * need it for this cycle. If the serve is ever threaded, this needs to be
1415 * re-examined.
1416 */
1417
1418static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS];
1419
1420/**
1421 * Returns true if any of the heads for this
1422 * space is set. Returns false if all are blank - this is used
1423 * for empty space checking.
1424 */
1425static inline int
1426have_head (int ax, int ay)
1427{
1428
1429 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] ||
1430 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2])
1431 return 1;
1432 return 0;
1433}
1434
1435/**
1436 * check_head is a bit simplistic version of update_space below.
1437 * basically, it only checks the that the head on space ax,ay at layer
1438 * needs to get sent - if so, it adds the data, sending the head
1439 * if needed, and returning 1. If this no data needs to get
1440 * sent, it returns zero.
1441 */
1442static int
1443check_head (packet &sl, client &ns, int ax, int ay, int layer)
1444{
1445 short face_num;
1446
1447 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1448 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1449 else
1450 face_num = 0;
1451
1452 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1453 {
1454 sl << uint16 (face_num);
1455 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1456 esrv_send_face (&ns, face_num, 0);
1457
1458 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1459 ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1460 return 1;
1461 }
1462
1463 return 0; /* No change */
1464}
1465 918
1466/** 919/**
1467 * Removes the need to replicate the same code for each layer. 920 * Removes the need to replicate the same code for each layer.
1468 * this returns true if this space is now in fact different than 921 * this returns true if this space is now in fact different than
1469 * it was. 922 * it was.
1470 * sl is the socklist this data is going into. 923 * sl is the socklist this data is going into.
1471 * ns is the socket we are working on - all the info we care 924 * ns is the socket we are working on - all the info we care
1472 * about is in this socket structure, so now need not pass the 925 * about is in this socket structure, so now need not pass the
1473 * entire player object. 926 * entire player object.
1474 * mx and my are map coordinate offsets for map mp
1475 * sx and sy are the offsets into the socket structure that
1476 * holds the old values.
1477 * layer is the layer to update, with 2 being the floor and 0 the 927 * layer is the layer to update, with 2 being the floor and 0 the
1478 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ) 928 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
1479 * take. Interesting to note that before this function, the map1 function 929 * take. Interesting to note that before this function, the map1 function
1480 * numbers the spaces differently - I think this was a leftover from 930 * numbers the spaces differently - I think this was a leftover from
1481 * the map command, where the faces stack up. Sinces that is no longer 931 * the map command, where the faces stack up. Sinces that is no longer
1482 * the case, it seems to make more sense to have these layer values 932 * the case, it seems to make more sense to have these layer values
1483 * actually match. 933 * actually match.
1484 */ 934 */
1485
1486static int 935static int
1487update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) 936update_space (packet &sl, client &ns, mapspace &ms, MapCell &lastcell, int layer)
1488{ 937{
1489 object *ob, *head; 938 object *ob = ms.faces_obj [layer];
1490 uint16 face_num;
1491 int bx, by, i;
1492
1493 /* If there is a multipart object stored away, treat that as more important.
1494 * If not, then do the normal processing.
1495 */
1496 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer];
1497
1498 /* Check to see if this head is part of the set of objects
1499 * we would normally send for this space. If so, then
1500 * don't use the head value. We need to do the check
1501 * here and not when setting up the heads[] value for two reasons -
1502 * 1) the heads[] values will get used even if the space is not visible.
1503 * 2) its possible the head is not on the same map as a part, and I'd
1504 * rather not need to do the map translation overhead.
1505 * 3) We need to do some extra checking to make sure that we will
1506 * otherwise send the image as this layer, eg, either it matches
1507 * the head value, or is not multipart.
1508 */
1509 if (head && !head->more)
1510 {
1511 for (i = 0; i < MAP_LAYERS; i++)
1512 {
1513 ob = GET_MAP_FACE_OBJ (mp, mx, my, i);
1514 if (!ob)
1515 continue;
1516
1517 if (ob->head)
1518 ob = ob->head;
1519
1520 if (ob == head)
1521 {
1522 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer] = NULL;
1523 head = NULL;
1524 break;
1525 }
1526 }
1527 }
1528
1529 ob = head;
1530 if (!ob)
1531 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1532 939
1533 /* If there is no object for this space, or if the face for the object 940 /* If there is no object for this space, or if the face for the object
1534 * is the blank face, set the face number to zero. 941 * is the blank face, set the face number to zero.
1535 * else if we have the stored head object for this space, that takes 942 * else if we have the stored head object for this space, that takes
1536 * precedence over the other object for this space. 943 * precedence over the other object for this space.
1537 * otherwise, we do special head processing 944 * otherwise, we do special head processing
1538 */ 945 */
1539 if (!ob || ob->face == blank_face) 946 uint16 face_num = ob && ob->face != blank_face ? ob->face : 0;
1540 face_num = 0;
1541 else if (head)
1542 {
1543 /* if this is a head that had previously been stored */
1544 face_num = ob->face->number;
1545 }
1546 else
1547 {
1548 /* if the faces for the different parts of a multipart object
1549 * are the same, we only want to send the bottom right most
1550 * portion of the object. That info is in the tail_.. values
1551 * of the head. Note that for the head itself, ob->head will
1552 * be null, so we only do this block if we are working on
1553 * a tail piece.
1554 */
1555
1556 /* tail_x and tail_y will only be set in the head object. If
1557 * this is the head object and these are set, we proceed
1558 * with logic to only send bottom right. Similarly, if
1559 * this is one of the more parts but the head has those values
1560 * set, we want to do the processing. There can be cases where
1561 * the head is not visible but one of its parts is, so we just
1562 * can always expect that ob->arch->tail_x will be true for all
1563 * object we may want to display.
1564 */
1565 if ((ob->arch->tail_x || ob->arch->tail_y) || (ob->head && (ob->head->arch->tail_x || ob->head->arch->tail_y)))
1566 {
1567
1568 if (ob->head)
1569 head = ob->head;
1570 else
1571 head = ob;
1572
1573 /* Basically figure out where the offset is from where we are right
1574 * now. the ob->arch->clone.{x,y} values hold the offset that this current
1575 * piece is from the head, and the tail is where the tail is from the
1576 * head. Note that bx and by will equal sx and sy if we are already working
1577 * on the bottom right corner. If ob is the head, the clone values
1578 * will be zero, so the right thing will still happen.
1579 */
1580 bx = sx + head->arch->tail_x - ob->arch->clone.x;
1581 by = sy + head->arch->tail_y - ob->arch->clone.y;
1582
1583 /* I don't think this can ever happen, but better to check for it just
1584 * in case.
1585 */
1586 if (bx < sx || by < sy)
1587 {
1588 LOG (llevError, "update_space: bx (%d) or by (%d) is less than sx (%d) or sy (%d)\n", bx, by, sx, sy);
1589 face_num = 0;
1590 }
1591 /* single part object, multipart object with non merged faces,
1592 * of multipart object already at lower right.
1593 */
1594 else if (bx == sx && by == sy)
1595 {
1596 face_num = ob->face->number;
1597
1598 /* if this face matches one stored away, clear that one away.
1599 * this code relies on the fact that the map1 commands
1600 * goes from 2 down to 0.
1601 */
1602 for (i = 0; i < MAP_LAYERS; i++)
1603 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] &&
1604 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i]->face->number == face_num)
1605 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] = NULL;
1606 }
1607 else
1608 {
1609 /* If this head is stored away, clear it - otherwise,
1610 * there can be cases where a object is on multiple layers -
1611 * we only want to send it once.
1612 */
1613 face_num = head->face->number;
1614 for (i = 0; i < MAP_LAYERS; i++)
1615 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] &&
1616 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i]->face->number == face_num)
1617 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = NULL;
1618
1619 /* First, try to put the new head on the same layer. If that is used up,
1620 * then find another layer.
1621 */
1622 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] == NULL)
1623 {
1624 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] = head;
1625 }
1626 else
1627 for (i = 0; i < MAX_LAYERS; i++)
1628 {
1629 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == NULL ||
1630 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == head)
1631 {
1632 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = head;
1633 }
1634 }
1635 face_num = 0; /* Don't send this object - we'll send the head later */
1636 }
1637 }
1638 else
1639 {
1640 /* In this case, we are already at the lower right or single part object,
1641 * so nothing special
1642 */
1643 face_num = ob->face->number;
1644
1645 /* clear out any head entries that have the same face as this one */
1646 for (bx = 0; bx < layer; bx++)
1647 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] &&
1648 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx]->face->number == face_num)
1649 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] = NULL;
1650 }
1651 } /* else not already head object or blank face */
1652
1653 /* This is a real hack. Basically, if we have nothing to send for this layer,
1654 * but there is a head on the next layer, send that instead.
1655 * Without this, what happens is you can get the case where the player stands
1656 * on the same space as the head. However, if you have overlapping big objects
1657 * of the same type, what happens then is it doesn't think it needs to send
1658 * This tends to make stacking also work/look better.
1659 */
1660 if (!face_num && layer > 0 && heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1])
1661 {
1662 face_num = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1]->face->number;
1663 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1] = NULL;
1664 }
1665
1666 /* Another hack - because of heads and whatnot, this face may match one
1667 * we already sent for a lower layer. In that case, don't send
1668 * this one.
1669 */
1670 if (face_num && layer + 1 < MAP_LAYERS && ns.lastmap.cells[sx][sy].faces[layer + 1] == face_num)
1671 face_num = 0;
1672 947
1673 /* We've gotten what face we want to use for the object. Now see if 948 /* We've gotten what face we want to use for the object. Now see if
1674 * if it has changed since we last sent it to the client. 949 * if it has changed since we last sent it to the client.
1675 */ 950 */
1676 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num) 951 if (lastcell.faces[layer] != face_num)
1677 { 952 {
1678 ns.lastmap.cells[sx][sy].faces[layer] = face_num; 953 lastcell.faces[layer] = face_num;
954
1679 if (!(ns.faces_sent[face_num] & NS_FACESENT_FACE)) 955 if (!ns.faces_sent[face_num])
956 if (ob)
957 ns.send_faces (ob);
958 else
1680 esrv_send_face (&ns, face_num, 0); 959 ns.send_face (face_num);
1681 960
1682 sl << uint16 (face_num); 961 sl << uint16 (face_num);
1683 return 1;
1684 }
1685
1686 /* Nothing changed */
1687 return 0;
1688}
1689
1690/**
1691 * This function is mainly a copy of update_space,
1692 * except it handles update of the smoothing updates,
1693 * not the face updates.
1694 * Removes the need to replicate the same code for each layer.
1695 * this returns true if this smooth is now in fact different
1696 * than it was.
1697 * sl is the socklist this data is going into.
1698 * ns is the socket we are working on - all the info we care
1699 * about is in this socket structure, so know need to pass the
1700 * entire player object.
1701 * mx and my are map coordinate offsets for map mp
1702 * sx and sy are the offsets into the socket structure that
1703 * holds the old values.
1704 * layer is the layer to update, with 2 being the floor and 0 the
1705 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1706 * take.
1707 */
1708
1709static inline int
1710update_smooth (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1711{
1712 object *ob;
1713 int smoothlevel; /* old face_num; */
1714
1715 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1716
1717 /* If there is no object for this space, or if the face for the object
1718 * is the blank face, set the smoothlevel to zero.
1719 */
1720 if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp))
1721 smoothlevel = 0;
1722 else
1723 {
1724 smoothlevel = ob->smoothlevel;
1725 if (smoothlevel && !(ns.faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1726 SendSmooth (&ns, ob->face->number);
1727 } /* else not already head object or blank face */
1728
1729 /* We've gotten what face we want to use for the object. Now see if
1730 * if it has changed since we last sent it to the client.
1731 */
1732 if (smoothlevel > 255)
1733 smoothlevel = 255;
1734 else if (smoothlevel < 0)
1735 smoothlevel = 0;
1736
1737 if (ns.lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1738 {
1739 ns.lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1740 sl << uint8 (smoothlevel);
1741 return 1; 962 return 1;
1742 } 963 }
1743 964
1744 /* Nothing changed */ 965 /* Nothing changed */
1745 return 0; 966 return 0;
1758 if (ns->ext_mapinfos) 979 if (ns->ext_mapinfos)
1759 { 980 {
1760 if (ns->EMI_smooth) 981 if (ns->EMI_smooth)
1761 result += 1; /*One byte for smoothlevel */ 982 result += 1; /*One byte for smoothlevel */
1762 } 983 }
984
1763 return result; 985 return result;
986}
987
988// prefetch (and touch) all maps within a specific distancd
989static void
990prefetch_surrounding_maps (maptile *map, int distance)
991{
992 map->last_access = runtime;
993
994 if (--distance)
995 for (int dir = 4; --dir; )
996 if (const shstr &path = map->tile_path [dir])
997 if (maptile *&neigh = map->tile_map [dir])
998 prefetch_surrounding_maps (neigh, distance);
999 else
1000 neigh = maptile::find_async (path, map);
1001}
1002
1003// prefetch a generous area around the player
1004static void
1005prefetch_surrounding_maps (object *op)
1006{
1007 prefetch_surrounding_maps (op->map, 3);
1764} 1008}
1765 1009
1766/** 1010/**
1767 * This function uses the new map1 protocol command to send the map 1011 * This function uses the new map1 protocol command to send the map
1768 * to the client. It is necessary because the old map command supports 1012 * to the client. It is necessary because the old map command supports
1774 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off 1018 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1775 * maps no sense. Instead, we actually really only use 12 bits for coordinates, 1019 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1776 * and use the other 4 bits for other informatiion. For full documentation 1020 * and use the other 4 bits for other informatiion. For full documentation
1777 * of what we send, see the doc/Protocol file. 1021 * of what we send, see the doc/Protocol file.
1778 * I will describe internally what we do: 1022 * I will describe internally what we do:
1779 * the socket->lastmap shows how the map last looked when sent to the client. 1023 * the ns->lastmap shows how the map last looked when sent to the client.
1780 * in the lastmap structure, there is a cells array, which is set to the 1024 * in the lastmap structure, there is a cells array, which is set to the
1781 * maximum viewable size (As set in config.h). 1025 * maximum viewable size (As set in config.h).
1782 * in the cells, there are faces and a count value. 1026 * in the cells, there are faces and a count value.
1783 * we use the count value to hold the darkness value. If -1, then this space 1027 * we use the count value to hold the darkness value. If -1, then this space
1784 * is not viewable. 1028 * is not viewable.
1786 * look like. 1030 * look like.
1787 */ 1031 */
1788void 1032void
1789draw_client_map1 (object *pl) 1033draw_client_map1 (object *pl)
1790{ 1034{
1791 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen; 1035 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1792 sint16 nx, ny; 1036 sint16 nx, ny;
1793 int estartlen, eoldlen; 1037 int estartlen, eoldlen;
1794 uint16 mask, emask;
1795 uint8 eentrysize; 1038 uint8 eentrysize;
1796 uint16 ewhatstart, ewhatflag; 1039 uint16 ewhatstart, ewhatflag;
1797 uint8 extendedinfos; 1040 uint8 extendedinfos;
1798 maptile *m; 1041 maptile *m;
1799 1042
1800 client &socket = *pl->contr->socket; 1043 client &socket = *pl->contr->ns;
1044
1045 if (!pl->active)
1046 return;
1801 1047
1802 check_map_change (pl->contr); 1048 check_map_change (pl->contr);
1049 prefetch_surrounding_maps (pl);
1803 1050
1804 packet sl; 1051 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1805 packet esl; 1052 packet esl;
1806 1053
1807 sl << (socket.mapmode == Map1Cmd ? "map1 " : "map1a ");
1808 startlen = sl.length (); 1054 startlen = sl.length ();
1809 1055
1810 /*Extendedmapinfo structure initialisation */ 1056 /*Extendedmapinfo structure initialisation */
1811 if (socket.ext_mapinfos) 1057 if (socket.ext_mapinfos)
1812 { 1058 {
1823 << uint8 (extendedinfos) 1069 << uint8 (extendedinfos)
1824 << uint8 (eentrysize); 1070 << uint8 (eentrysize);
1825 1071
1826 estartlen = esl.length (); 1072 estartlen = esl.length ();
1827 } 1073 }
1828 else
1829 {
1830 /* suppress compiler warnings */
1831 ewhatstart = 0;
1832 ewhatflag = 0;
1833 estartlen = 0;
1834 }
1835
1836 /* Init data to zero */
1837 memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS);
1838 1074
1839 /* x,y are the real map locations. ax, ay are viewport relative 1075 /* x,y are the real map locations. ax, ay are viewport relative
1840 * locations. 1076 * locations.
1841 */ 1077 */
1842 ay = 0; 1078 ay = 0;
1845 * but that started to get a bit messy to look at. 1081 * but that started to get a bit messy to look at.
1846 */ 1082 */
1847 max_x = pl->x + (socket.mapx + 1) / 2; 1083 max_x = pl->x + (socket.mapx + 1) / 2;
1848 max_y = pl->y + (socket.mapy + 1) / 2; 1084 max_y = pl->y + (socket.mapy + 1) / 2;
1849 1085
1850 if (socket.mapmode == Map1aCmd) 1086 maptile *plmap = pl->map;
1851 {
1852 max_x += MAX_HEAD_OFFSET;
1853 max_y += MAX_HEAD_OFFSET;
1854 }
1855 1087
1856 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++) 1088 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1857 { 1089 {
1858 ax = 0; 1090 ax = 0;
1859 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++) 1091 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1860 { 1092 {
1861 1093 int emask, mask;
1862 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1094 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1863 1095
1864 /* If this space is out of the normal viewable area, we only check
1865 * the heads value ax or ay will only be greater than what
1866 * the client wants if using the map1a command - this is because
1867 * if the map1a command is not used, max_x and max_y will be
1868 * set to lower values.
1869 */
1870 if (ax >= socket.mapx || ay >= socket.mapy)
1871 {
1872 int i, got_one;
1873
1874 oldlen = sl.length ();
1875
1876 sl << uint16 (mask);
1877
1878 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1879 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1880 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1881
1882 /* If all we are doing is sending 0 (blank) faces, we don't
1883 * actually need to send that - just the coordinates
1884 * with no faces tells the client to blank out the
1885 * space.
1886 */
1887 got_one = 0;
1888 for (i = oldlen + 2; i < sl.length (); i++)
1889 if (sl[i])
1890 got_one = 1;
1891
1892 if (got_one && (mask & 0xf))
1893 sl[oldlen + 1] = mask & 0xff;
1894 else
1895 { /*either all faces blank, either no face at all */
1896 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1897 sl.reset (oldlen + 2);
1898 else
1899 sl.reset (oldlen);
1900 }
1901
1902 /*What concerns extendinfos, nothing to be done for now
1903 * (perhaps effects layer later)
1904 */
1905 continue; /* don't do processing below */
1906 }
1907
1908 MapCell &lastcell = socket.lastmap.cells[ax][ay]; 1096 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1909
1910 d = pl->contr->blocked_los[ax][ay];
1911 1097
1912 /* If the coordinates are not valid, or it is too dark to see, 1098 /* If the coordinates are not valid, or it is too dark to see,
1913 * we tell the client as such 1099 * we tell the client as such
1914 */ 1100 */
1915 nx = x; 1101 nx = x;
1916 ny = y; 1102 ny = y;
1917 m = get_map_from_coord (pl->map, &nx, &ny); 1103 m = get_map_from_coord (plmap, &nx, &ny);
1918 1104
1919 if (!m) 1105 if (!m)
1920 { 1106 {
1921 /* space is out of map. Update space and clear values 1107 /* space is out of map. Update space and clear values
1922 * if this hasn't already been done. If the space is out 1108 * if this hasn't already been done. If the space is out
1923 * of the map, it shouldn't have a head 1109 * of the map, it shouldn't have a head
1924 */ 1110 */
1925 if (lastcell.count != -1) 1111 if (lastcell.count != -1)
1926 { 1112 {
1927 sl << uint16 (mask); 1113 sl << uint16 (mask);
1928 map_clearcell (&lastcell, 0, 0, 0, -1); 1114 map_clearcell (&lastcell, -1);
1929 } 1115 }
1116
1117 continue;
1930 } 1118 }
1119
1120 m->touch ();
1121
1122 int d = pl->contr->blocked_los[ax][ay];
1123
1931 else if (d > 3) 1124 if (d > 3)
1932 { 1125 {
1126
1933 int need_send = 0, count; 1127 int need_send = 0, count;
1934 1128
1935 /* This block deals with spaces that are not visible for whatever 1129 /* This block deals with spaces that are not visible for whatever
1936 * reason. Still may need to send the head for this space. 1130 * reason. Still may need to send the head for this space.
1937 */ 1131 */
1938 1132
1939 oldlen = sl.length (); 1133 oldlen = sl.length ();
1940 1134
1941 sl << uint16 (mask); 1135 sl << uint16 (mask);
1943 if (lastcell.count != -1) 1137 if (lastcell.count != -1)
1944 need_send = 1; 1138 need_send = 1;
1945 1139
1946 count = -1; 1140 count = -1;
1947 1141
1948 if (socket.mapmode == Map1aCmd && have_head (ax, ay))
1949 {
1950 /* Now check to see if any heads need to be sent */
1951
1952 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1953 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1954 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1955
1956 lastcell.count = count;
1957 }
1958 else
1959 {
1960 /* properly clear a previously sent big face */ 1142 /* properly clear a previously sent big face */
1961 if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0 1143 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
1962 || lastcell.stat_hp || lastcell.flags || lastcell.player) 1144 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1963 need_send = 1; 1145 need_send = 1;
1964 1146
1965 map_clearcell (&lastcell, 0, 0, 0, count); 1147 map_clearcell (&lastcell, count);
1966 }
1967 1148
1968 if ((mask & 0xf) || need_send) 1149 if ((mask & 0xf) || need_send)
1969 sl[oldlen + 1] = mask & 0xff; 1150 sl[oldlen + 1] = mask & 0xff;
1970 else 1151 else
1971 sl.reset (oldlen); 1152 sl.reset (oldlen);
1972 } 1153 }
1973 else 1154 else
1974 { 1155 {
1975 /* In this block, the space is visible or there are head objects 1156 /* In this block, the space is visible.
1976 * we need to send.
1977 */ 1157 */
1978 1158
1979 /* Rather than try to figure out what everything that we might 1159 /* Rather than try to figure out what everything that we might
1980 * need to send is, then form the packet after that, 1160 * need to send is, then form the packet after that,
1981 * we presume that we will in fact form a packet, and update 1161 * we presume that we will in fact form a packet, and update
1984 * is done. 1164 * is done.
1985 * I think this is simpler than doing a bunch of checks to see 1165 * I think this is simpler than doing a bunch of checks to see
1986 * what if anything we need to send, setting the bits, then 1166 * what if anything we need to send, setting the bits, then
1987 * doing those checks again to add the real data. 1167 * doing those checks again to add the real data.
1988 */ 1168 */
1989 oldlen = sl.length (); 1169 oldlen = sl.length ();
1990 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1991 eoldlen = esl.length (); 1170 eoldlen = esl.length ();
1992 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1171
1993 sl << uint16 (mask); 1172 sl << uint16 (mask);
1994
1995 if (socket.ext_mapinfos)
1996 esl << uint16 (emask);
1997 1173
1998 unsigned char dummy; 1174 unsigned char dummy;
1999 unsigned char *last_ext = &dummy; 1175 unsigned char *last_ext = &dummy;
2000 1176
2001 /* Darkness changed */ 1177 /* Darkness changed */
2013 sl << uint8 (255 - 64 * d); 1189 sl << uint8 (255 - 64 * d);
2014 } 1190 }
2015 1191
2016 lastcell.count = d; 1192 lastcell.count = d;
2017 1193
1194 mapspace &ms = m->at (nx, ny);
1195
2018 if (socket.extmap) 1196 if (socket.extmap)
2019 { 1197 {
2020 uint8 stat_hp = 0; 1198 uint8 stat_hp = 0;
2021 uint8 stat_width = 0; 1199 uint8 stat_width = 0;
2022 uint8 flags = 0; 1200 uint8 flags = 0;
2023 UUID player = 0; 1201 tag_t player = 0;
2024 1202
2025 // send hp information, if applicable 1203 // send hp information, if applicable
2026 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0)) 1204 if (object *op = ms.faces_obj [0])
2027 { 1205 {
2028 if (op->head || op->invisible) 1206 if (op->head || op->invisible)
2029 ; // do not show 1207 ; // do not show
2030 else if (op->type == PLAYER 1208 else if (op->type == PLAYER
2031 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR)) 1209 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
2069 1247
2070 mask |= 0x8; 1248 mask |= 0x8;
2071 *last_ext |= 0x80; 1249 *last_ext |= 0x80;
2072 last_ext = &sl[sl.length ()]; 1250 last_ext = &sl[sl.length ()];
2073 1251
2074 sl << uint8 (0x47) << uint8 (8) << (uint64)player; 1252 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
2075 } 1253 }
2076 1254
2077 if (lastcell.flags != flags) 1255 if (lastcell.flags != flags)
2078 { 1256 {
2079 lastcell.flags = flags; 1257 lastcell.flags = flags;
2085 sl << uint8 (8) << uint8 (flags); 1263 sl << uint8 (8) << uint8 (flags);
2086 } 1264 }
2087 } 1265 }
2088 1266
2089 /* Floor face */ 1267 /* Floor face */
2090 if (update_space (sl, socket, m, nx, ny, ax, ay, 2)) 1268 if (update_space (sl, socket, ms, lastcell, 2))
2091 mask |= 0x4; 1269 mask |= 0x4;
2092 1270
2093 if (socket.EMI_smooth)
2094 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 2))
2095 emask |= 0x4;
2096
2097 /* Middle face */ 1271 /* Middle face */
2098 if (update_space (sl, socket, m, nx, ny, ax, ay, 1)) 1272 if (update_space (sl, socket, ms, lastcell, 1))
2099 mask |= 0x2; 1273 mask |= 0x2;
2100 1274
2101 if (socket.EMI_smooth) 1275 if (ms.player () == pl
2102 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1)) 1276 && (pl->invisible & (pl->invisible < 50 ? 1 : 7)))
2103 emask |= 0x2;
2104
2105 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
2106 { 1277 {
1278 // force player to be visible to himself if invisible
2107 if (lastcell.faces[0] != pl->face->number) 1279 if (lastcell.faces[0] != pl->face)
2108 { 1280 {
2109 lastcell.faces[0] = pl->face->number; 1281 lastcell.faces[0] = pl->face;
1282
2110 mask |= 0x1; 1283 mask |= 0x1;
2111
2112 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE))
2113 esrv_send_face (&socket, pl->face->number, 0);
2114
2115 sl << uint16 (pl->face->number); 1284 sl << uint16 (pl->face);
1285
1286 socket.send_faces (pl);
2116 } 1287 }
2117 } 1288 }
2118 else
2119 {
2120 /* Top face */ 1289 /* Top face */
2121 if (update_space (sl, socket, m, nx, ny, ax, ay, 0)) 1290 else if (update_space (sl, socket, ms, lastcell, 0))
2122 mask |= 0x1; 1291 mask |= 0x1;
2123
2124 if (socket.EMI_smooth)
2125 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 0))
2126 emask |= 0x1;
2127 } 1292
2128 1293
2129 /* Check to see if we are in fact sending anything for this 1294 /* Check to see if we are in fact sending anything for this
2130 * space by checking the mask. If so, update the mask. 1295 * space by checking the mask. If so, update the mask.
2131 * if not, reset the len to that from before adding the mask 1296 * if not, reset the len to that from before adding the mask
2132 * value, so we don't send those bits. 1297 * value, so we don't send those bits.
2134 if (mask & 0xf) 1299 if (mask & 0xf)
2135 sl[oldlen + 1] = mask & 0xff; 1300 sl[oldlen + 1] = mask & 0xff;
2136 else 1301 else
2137 sl.reset (oldlen); 1302 sl.reset (oldlen);
2138 1303
1304 if (socket.ext_mapinfos)
1305 esl << uint16 (emask);
1306
1307 if (socket.EMI_smooth)
1308 {
1309 for (int layer = 2+1; layer--; )
1310 {
1311 object *ob = ms.faces_obj [layer];
1312
1313 // If there is no object for this space, or if the face for the object
1314 // is the blank face, set the smoothlevel to zero.
1315 int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1316
1317 // We've gotten what face we want to use for the object. Now see if
1318 // if it has changed since we last sent it to the client.
1319 if (lastcell.smooth[layer] != smoothlevel)
1320 {
1321 lastcell.smooth[layer] = smoothlevel;
1322 esl << uint8 (smoothlevel);
1323 emask |= 1 << layer;
1324 }
1325 }
1326
2139 if (emask & 0xf) 1327 if (emask & 0xf)
2140 esl[eoldlen + 1] = emask & 0xff; 1328 esl[eoldlen + 1] = emask & 0xff;
2141 else 1329 else
2142 esl.reset (eoldlen); 1330 esl.reset (eoldlen);
1331 }
2143 } /* else this is a viewable space */ 1332 } /* else this is a viewable space */
2144 } /* for x loop */ 1333 } /* for x loop */
2145 } /* for y loop */ 1334 } /* for y loop */
1335
1336 socket.flush_fx ();
2146 1337
2147 /* Verify that we in fact do need to send this */ 1338 /* Verify that we in fact do need to send this */
2148 if (socket.ext_mapinfos) 1339 if (socket.ext_mapinfos)
2149 { 1340 {
2150 if (!(sl.length () > startlen || socket.sent_scroll)) 1341 if (!(sl.length () > startlen || socket.sent_scroll))
2151 { 1342 {
2152 /* No map data will follow, so don't say the client 1343 /* No map data will follow, so don't say the client
2153 * it doesn't need draw! 1344 * it doesn't need draw!
2154 */ 1345 */
2155 ewhatflag &= (~EMI_NOREDRAW); 1346 ewhatflag &= ~EMI_NOREDRAW;
2156 esl[ewhatstart + 1] = ewhatflag & 0xff; 1347 esl[ewhatstart + 1] = ewhatflag & 0xff;
2157 } 1348 }
2158 1349
2159 if (esl.length () > estartlen) 1350 if (esl.length () > estartlen)
2160 socket.send_packet (esl); 1351 socket.send_packet (esl);
2172 */ 1363 */
2173void 1364void
2174draw_client_map (object *pl) 1365draw_client_map (object *pl)
2175{ 1366{
2176 int i, j; 1367 int i, j;
2177 sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */ 1368 sint16 ax, ay; /* ax and ay goes from 0 to max-size of arrays */
2178 New_Face *face, *floor;
2179 New_Face *floor2;
2180 int d, mflags; 1369 int mflags;
2181 struct Map newmap; 1370 struct Map newmap;
2182 maptile *m, *pm; 1371 maptile *m, *pm;
2183 1372
2184 if (pl->type != PLAYER) 1373 if (pl->type != PLAYER)
2185 { 1374 {
2196 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY) 1385 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
2197 return; 1386 return;
2198 1387
2199 memset (&newmap, 0, sizeof (struct Map)); 1388 memset (&newmap, 0, sizeof (struct Map));
2200 1389
2201 for (j = (pl->y - pl->contr->socket->mapy / 2); j < (pl->y + (pl->contr->socket->mapy + 1) / 2); j++) 1390 for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++)
2202 {
2203 for (i = (pl->x - pl->contr->socket->mapx / 2); i < (pl->x + (pl->contr->socket->mapx + 1) / 2); i++) 1391 for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++)
2204 { 1392 {
2205 ax = i; 1393 ax = i;
2206 ay = j; 1394 ay = j;
2207 m = pm; 1395 m = pm;
2208 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay); 1396 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
1397
2209 if (mflags & P_OUT_OF_MAP) 1398 if (mflags & P_OUT_OF_MAP)
2210 continue; 1399 continue;
2211 if (mflags & P_NEED_UPDATE) 1400
2212 update_position (m, ax, ay);
2213 /* If a map is visible to the player, we don't want to swap it out 1401 /* If a map is visible to the player, we don't want to swap it out
2214 * just to reload it. This should really call something like 1402 * just to reload it. This should really call something like
2215 * swap_map, but this is much more efficient and 'good enough' 1403 * swap_map, but this is much more efficient and 'good enough'
2216 */ 1404 */
2217 if (mflags & P_NEW_MAP) 1405 if (mflags & P_NEW_MAP)
2218 m->timeout = 50; 1406 m->timeout = 50;
2219 } 1407 }
2220 } 1408
2221 /* do LOS after calls to update_position */ 1409 /* do LOS after calls to update_position */
2222 if (pl->contr->do_los) 1410 if (pl->contr->do_los)
2223 { 1411 {
2224 update_los (pl); 1412 update_los (pl);
2225 pl->contr->do_los = 0; 1413 pl->contr->do_los = 0;
2240 1428
2241/*****************************************************************************/ 1429/*****************************************************************************/
2242void 1430void
2243send_plugin_custom_message (object *pl, char *buf) 1431send_plugin_custom_message (object *pl, char *buf)
2244{ 1432{
2245 pl->contr->socket->send_packet (buf); 1433 pl->contr->ns->send_packet (buf);
2246} 1434}
2247 1435
2248/** 1436/**
2249 * This sends the skill number to name mapping. We ignore 1437 * This sends the skill number to name mapping. We ignore
2250 * the params - we always send the same info no matter what. 1438 * the params - we always send the same info no matter what.
2295 * it then sends an updspell packet for each spell that has changed in this way 1483 * it then sends an updspell packet for each spell that has changed in this way
2296 */ 1484 */
2297void 1485void
2298esrv_update_spells (player *pl) 1486esrv_update_spells (player *pl)
2299{ 1487{
1488 if (!pl->ns)
1489 return;
1490
2300 if (!pl->socket->monitor_spells) 1491 if (!pl->ns->monitor_spells)
2301 return; 1492 return;
2302 1493
2303 for (object *spell = pl->ob->inv; spell; spell = spell->below) 1494 for (object *spell = pl->ob->inv; spell; spell = spell->below)
2304 { 1495 {
2305 if (spell->type == SPELL) 1496 if (spell->type == SPELL)
2335 1526
2336 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp); 1527 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
2337 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace); 1528 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
2338 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat); 1529 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
2339 1530
2340 pl->socket->send_packet (sl); 1531 pl->ns->send_packet (sl);
2341 } 1532 }
2342 } 1533 }
2343 } 1534 }
2344} 1535}
2345 1536
2346void 1537void
2347esrv_remove_spell (player *pl, object *spell) 1538esrv_remove_spell (player *pl, object *spell)
2348{ 1539{
2349 if (!pl->socket->monitor_spells) 1540 if (!pl->ns->monitor_spells)
2350 return; 1541 return;
2351 1542
2352 if (!pl || !spell || spell->env != pl->ob) 1543 if (!pl || !spell || spell->env != pl->ob)
2353 { 1544 {
2354 LOG (llevError, "Invalid call to esrv_remove_spell"); 1545 LOG (llevError, "Invalid call to esrv_remove_spell");
2355 return; 1546 return;
2356 } 1547 }
2357 1548
2358 packet sl; 1549 packet sl ("delspell");
2359 1550
2360 sl << "delspell "
2361 << uint32 (spell->count); 1551 sl << uint32 (spell->count);
2362 1552
2363 pl->socket->send_packet (sl); 1553 pl->ns->send_packet (sl);
2364} 1554}
2365 1555
2366/* appends the spell *spell to the Socklist we will send the data to. */ 1556/* appends the spell *spell to the Socklist we will send the data to. */
2367static void 1557static void
2368append_spell (player *pl, packet &sl, object *spell) 1558append_spell (player *pl, packet &sl, object *spell)
2369{ 1559{
2370 int len, i, skill = 0; 1560 int i, skill = 0;
2371 1561
2372 if (!(spell->name)) 1562 if (!(spell->name))
2373 { 1563 {
2374 LOG (llevError, "item number %d is a spell with no name.\n", spell->count); 1564 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2375 return; 1565 return;
2387 if (!strcmp (spell->skill, skill_names[i])) 1577 if (!strcmp (spell->skill, skill_names[i]))
2388 { 1578 {
2389 skill = i + CS_STAT_SKILLINFO; 1579 skill = i + CS_STAT_SKILLINFO;
2390 break; 1580 break;
2391 } 1581 }
1582 }
1583
1584 // spells better have a face
1585 if (!spell->face)
1586 {
1587 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1588 spell->face = face_find ("burnout.x11", blank_face);
2392 } 1589 }
2393 1590
2394 /* send the current values */ 1591 /* send the current values */
2395 sl << uint32 (spell->count) 1592 sl << uint32 (spell->count)
2396 << uint16 (spell->level) 1593 << uint16 (spell->level)
2398 << uint16 (spell->last_sp) 1595 << uint16 (spell->last_sp)
2399 << uint16 (spell->last_grace) 1596 << uint16 (spell->last_grace)
2400 << uint16 (spell->last_eat) 1597 << uint16 (spell->last_eat)
2401 << uint8 (skill) 1598 << uint8 (skill)
2402 << uint32 (spell->path_attuned) 1599 << uint32 (spell->path_attuned)
2403 << uint32 (spell->face ? spell->face->number : 0) 1600 << uint32 (spell->face)
2404 << data8 (spell->name) 1601 << data8 (spell->name)
2405 << data16 (spell->msg); 1602 << data16 (spell->msg);
2406} 1603}
2407 1604
2408/** 1605/**
2416 { 1613 {
2417 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player"); 1614 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2418 return; 1615 return;
2419 } 1616 }
2420 1617
2421 if (!pl->socket->monitor_spells) 1618 if (!pl->ns->monitor_spells)
2422 return; 1619 return;
2423 1620
2424 packet sl; 1621 packet sl ("addspell");
2425
2426 sl << "addspell ";
2427 1622
2428 if (!spell) 1623 if (!spell)
2429 { 1624 {
2430 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 1625 for (spell = pl->ob->inv; spell; spell = spell->below)
2431 { 1626 {
2432 /* were we to simply keep appending data here, we could exceed 1627 /* were we to simply keep appending data here, we could exceed
2433 * MAXSOCKBUF if the player has enough spells to add, we know that 1628 * MAXSOCKBUF if the player has enough spells to add, we know that
2434 * append_spells will always append 19 data bytes, plus 4 length 1629 * append_spells will always append 19 data bytes, plus 4 length
2435 * bytes and 3 strings (because that is the spec) so we need to 1630 * bytes and 3 strings (because that is the spec) so we need to
2445 if (spell->type != SPELL) 1640 if (spell->type != SPELL)
2446 continue; 1641 continue;
2447 1642
2448 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) 1643 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2449 { 1644 {
2450 pl->socket->send_packet (sl); 1645 pl->ns->send_packet (sl);
2451 1646
2452 sl.reset (); 1647 sl.reset ();
2453 sl << "addspell "; 1648 sl << "addspell ";
2454 } 1649 }
2455 1650
2469 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 1664 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2470 fatal (0); 1665 fatal (0);
2471 } 1666 }
2472 1667
2473 /* finally, we can send the packet */ 1668 /* finally, we can send the packet */
2474 pl->socket->send_packet (sl); 1669 pl->ns->send_packet (sl);
2475} 1670}
2476 1671

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