ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/socket/request.C
(Generate patch)

Comparing deliantra/server/socket/request.C (file contents):
Revision 1.47 by root, Wed Dec 20 01:19:11 2006 UTC vs.
Revision 1.97 by root, Thu May 17 14:14:56 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2001 Mark Wedel 5 * Copyright (C) 2001 Mark Wedel
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The author can be reached via e-mail to <crossfire@schmorp.de> 22 * The author can be reached via e-mail to <crossfire@schmorp.de>
22*/ 23 */
23 24
24/** 25/**
25 * \file 26 * \file
26 * Client handling. 27 * Client handling.
27 * 28 *
35 * have the prototype of (char *data, int datalen, int client_num). This 36 * have the prototype of (char *data, int datalen, int client_num). This
36 * way, we can use one dispatch table. 37 * way, we can use one dispatch table.
37 * 38 *
38 * esrv_map_new starts updating the map 39 * esrv_map_new starts updating the map
39 * 40 *
40 * esrv_map_setbelow allows filling in all of the faces for the map.
41 * if a face has not already been sent to the client, it is sent now.
42 *
43 */ 41 */
44 42
45#include <global.h> 43#include <global.h>
46#include <sproto.h> 44#include <sproto.h>
47 45
100 * that much difference in bandwidth. 98 * that much difference in bandwidth.
101 */ 99 */
102 mx = ns->mapx; 100 mx = ns->mapx;
103 my = ns->mapy; 101 my = ns->mapy;
104 102
105 if (ns->mapmode == Map1aCmd)
106 {
107 mx += MAX_HEAD_OFFSET;
108 my += MAX_HEAD_OFFSET;
109 }
110
111 /* the x and y here are coordinates for the new map, i.e. if we moved 103 /* the x and y here are coordinates for the new map, i.e. if we moved
112 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason, 104 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
113 * if the destination x or y coordinate is outside the viewable 105 * if the destination x or y coordinate is outside the viewable
114 * area, we clear the values - otherwise, the old values 106 * area, we clear the values - otherwise, the old values
115 * are preserved, and the check_head thinks it needs to clear them. 107 * are preserved, and the check_head thinks it needs to clear them.
138} 130}
139 131
140static void 132static void
141clear_map (player *pl) 133clear_map (player *pl)
142{ 134{
143 memset (&pl->socket->lastmap, 0, sizeof (pl->socket->lastmap)); 135 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
144 136
137 pl->ns->force_newmap = false;
138
145 if (pl->socket->newmapcmd == 1) 139 if (pl->ns->newmapcmd == 1)
146 pl->socket->send_packet ("newmap"); 140 pl->ns->send_packet ("newmap");
147 141
148 pl->socket->floorbox_reset (); 142 pl->ns->floorbox_reset ();
149} 143}
150 144
151/** check for map change and send new map data */ 145/** check for map/region change and send new map data */
152static void 146static void
153check_map_change (player *pl) 147check_map_change (player *pl)
154{ 148{
155 client &socket = *pl->socket; 149 client &socket = *pl->ns;
156 object *ob = pl->ob; 150 object *ob = pl->ob;
157 char buf[MAX_BUF]; /* eauugggh */ 151 char buf[MAX_BUF]; /* eauugggh */
158 152
159 if (socket.current_map != ob->map) 153 if (socket.current_map != ob->map || socket.force_newmap)
160 { 154 {
155 clear_map (pl);
161 socket.current_map = ob->map; 156 socket.current_map = ob->map;
162
163 clear_map (pl);
164 157
165 if (socket.mapinfocmd) 158 if (socket.mapinfocmd)
166 { 159 {
167 if (ob->map && ob->map->path[0]) 160 if (ob->map && ob->map->path[0])
168 { 161 {
169 int flags = 0; 162 int flags = 0;
170 163
171 if (ob->map->tile_path[0]) 164 if (ob->map->tile_path[0]) flags |= 1;
172 flags |= 1;
173 if (ob->map->tile_path[1]) 165 if (ob->map->tile_path[1]) flags |= 2;
174 flags |= 2;
175 if (ob->map->tile_path[2]) 166 if (ob->map->tile_path[2]) flags |= 4;
176 flags |= 4;
177 if (ob->map->tile_path[3]) 167 if (ob->map->tile_path[3]) flags |= 8;
178 flags |= 8;
179 168
180 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s", 169 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
181 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path); 170 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path);
182 } 171 }
183 else 172 else
184 snprintf (buf, MAX_BUF, "mapinfo current"); 173 snprintf (buf, MAX_BUF, "mapinfo current");
185 174
186 socket.send_packet (buf); 175 socket.send_packet (buf);
200 } 189 }
201 } 190 }
202 191
203 socket.current_x = ob->x; 192 socket.current_x = ob->x;
204 socket.current_y = ob->y; 193 socket.current_y = ob->y;
194
195 region *reg = ob->region ();
196 if (socket.current_region != reg)
197 {
198 socket.current_region = reg;
199 socket.send_packet_printf ("drawinfo 0 You are now %s.\n(use whereami for more details)", &reg->longname);
200 }
205} 201}
206 202
207/** 203/**
208 * RequestInfo is sort of a meta command. There is some specific 204 * RequestInfo is sort of a meta command. There is some specific
209 * request of information, but we call other functions to provide 205 * request of information, but we call other functions to provide
280 buf += 8; 276 buf += 8;
281 277
282 // initial map and its origin 278 // initial map and its origin
283 maptile *map = pl->ob->map; 279 maptile *map = pl->ob->map;
284 sint16 dx, dy; 280 sint16 dx, dy;
285 int mapx = pl->socket->mapx / 2 - pl->ob->x; 281 int mapx = pl->ns->mapx / 2 - pl->ob->x;
286 int mapy = pl->socket->mapy / 2 - pl->ob->y; 282 int mapy = pl->ns->mapy / 2 - pl->ob->y;
287 int max_distance = 8; // limit maximum path length to something generous 283 int max_distance = 8; // limit maximum path length to something generous
288 284
289 while (*buf && map && max_distance) 285 while (*buf && map && max_distance)
290 { 286 {
291 int dir = *buf++; 287 int dir = *buf++;
292 288
293 switch (dir) 289 switch (dir)
294 { 290 {
295 case '1': 291 case '1':
296 dx = 0; 292 dx = 0;
297 dy = -1; 293 dy = -1;
298 map = get_map_from_coord (map, &dx, &dy); 294 map = map->xy_find (dx, dy);
299 map && (mapy -= map->height); 295 map && (mapy -= map->height);
300 break; 296 break;
301 case '2': 297 case '2':
302 mapx += map->width; 298 mapx += map->width;
303 dx = map->width; 299 dx = map->width;
304 dy = 0; 300 dy = 0;
305 map = get_map_from_coord (map, &dx, &dy); 301 map = map->xy_find (dx, dy);
306 break; 302 break;
307 case '3': 303 case '3':
308 mapy += map->height; 304 mapy += map->height;
309 dx = 0; 305 dx = 0;
310 dy = map->height; 306 dy = map->height;
311 map = get_map_from_coord (map, &dx, &dy); 307 map = map->xy_find (dx, dy);
312 break; 308 break;
313 case '4': 309 case '4':
314 dx = -1; 310 dx = -1;
315 dy = 0; 311 dy = 0;
316 map = get_map_from_coord (map, &dx, &dy); 312 map = map->xy_find (dx, dy);
317 map && (mapx -= map->width); 313 map && (mapx -= map->width);
318 break; 314 break;
319 } 315 }
320 316
321 --max_distance; 317 --max_distance;
322 } 318 }
323 319
325 snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token); 321 snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
326 else if (map && map->path[0]) 322 else if (map && map->path[0])
327 { 323 {
328 int flags = 0; 324 int flags = 0;
329 325
330 if (map->tile_path[0]) 326 if (map->tile_path[0]) flags |= 1;
331 flags |= 1;
332 if (map->tile_path[1]) 327 if (map->tile_path[1]) flags |= 2;
333 flags |= 2;
334 if (map->tile_path[2]) 328 if (map->tile_path[2]) flags |= 4;
335 flags |= 4;
336 if (map->tile_path[3]) 329 if (map->tile_path[3]) flags |= 8;
337 flags |= 8;
338 330
339 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, map->path); 331 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
340 } 332 }
341 else 333 else
342 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 334 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
343 } 335 }
344 else 336 else
345 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 337 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
346 338
347 pl->socket->send_packet (bigbuf); 339 pl->ns->send_packet (bigbuf);
348} 340}
349 341
350/** This is the Setup cmd - easy first implementation */ 342/** This is the Setup cmd */
351void 343void
352SetUp (char *buf, int len, client * ns) 344SetUp (char *buf, int len, client * ns)
353{ 345{
354 int s, slen; 346 INVOKE_CLIENT (SETUP, ns, ARG_DATA (buf, len));
355 char *cmd, *param, cmdback[HUGE_BUF];
356
357 /* run through the cmds of setup
358 * syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
359 *
360 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
361 * The client then must sort this out
362 */
363
364 //LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
365
366 strcpy (cmdback, "setup");
367 for (s = 0; s < len; )
368 {
369 cmd = &buf[s];
370
371 /* find the next space, and put a null there */
372 for (; buf[s] && buf[s] != ' '; s++)
373 ;
374
375 buf[s++] = 0;
376
377 while (buf[s] == ' ')
378 s++;
379
380 if (s >= len)
381 break;
382
383 param = &buf[s];
384
385 for (; buf[s] && buf[s] != ' '; s++)
386 ;
387
388 buf[s++] = 0;
389
390 while (buf[s] == ' ')
391 s++;
392
393 slen = strlen (cmdback);
394 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
395 safe_strcat (cmdback, cmd, &slen, HUGE_BUF);
396 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
397
398 if (!strcmp (cmd, "sound"))
399 {
400 ns->sound = atoi (param);
401 safe_strcat (cmdback, param, &slen, HUGE_BUF);
402 }
403 else if (!strcmp (cmd, "exp64"))
404 {
405 ns->exp64 = atoi (param);
406 safe_strcat (cmdback, param, &slen, HUGE_BUF);
407 }
408 else if (!strcmp (cmd, "spellmon"))
409 {
410 ns->monitor_spells = atoi (param);
411 safe_strcat (cmdback, param, &slen, HUGE_BUF);
412 }
413 else if (!strcmp (cmd, "darkness"))
414 {
415 ns->darkness = atoi (param);
416 safe_strcat (cmdback, param, &slen, HUGE_BUF);
417 }
418 else if (!strcmp (cmd, "map1cmd"))
419 {
420 if (atoi (param))
421 ns->mapmode = Map1Cmd;
422 /* if beyond this size, need to use map1cmd no matter what */
423 if (ns->mapx > 11 || ns->mapy > 11)
424 ns->mapmode = Map1Cmd;
425 safe_strcat (cmdback, ns->mapmode == Map1Cmd ? "1" : "0", &slen, HUGE_BUF);
426 }
427 else if (!strcmp (cmd, "map1acmd"))
428 {
429 if (atoi (param))
430 ns->mapmode = Map1aCmd;
431 /* if beyond this size, need to use map1acmd no matter what */
432 if (ns->mapx > 11 || ns->mapy > 11)
433 ns->mapmode = Map1aCmd;
434 safe_strcat (cmdback, ns->mapmode == Map1aCmd ? "1" : "0", &slen, HUGE_BUF);
435 }
436 else if (!strcmp (cmd, "newmapcmd"))
437 {
438 ns->newmapcmd = atoi (param);
439 safe_strcat (cmdback, param, &slen, HUGE_BUF);
440// } else if (!strcmp(cmd,"plugincmd")) {
441// ns->plugincmd = atoi(param);
442// safe_strcat(cmdback, param, &slen, HUGE_BUF);
443 }
444 else if (!strcmp (cmd, "mapinfocmd"))
445 {
446 ns->mapinfocmd = atoi (param);
447 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
448 }
449 else if (!strcmp (cmd, "extcmd"))
450 {
451 ns->extcmd = atoi (param);
452 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
453 }
454 else if (!strcmp (cmd, "extmap"))
455 {
456 ns->extmap = atoi (param);
457 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
458 }
459 else if (!strcmp (cmd, "facecache"))
460 {
461 ns->facecache = atoi (param);
462 safe_strcat (cmdback, param, &slen, HUGE_BUF);
463 }
464 else if (!strcmp (cmd, "faceset"))
465 {
466 char tmpbuf[20];
467 int q = atoi (param);
468
469 if (is_valid_faceset (q))
470 ns->faceset = q;
471 sprintf (tmpbuf, "%d", ns->faceset);
472 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
473 /* if the client is using faceset, it knows about image2 command */
474 ns->image2 = 1;
475 }
476 else if (!strcmp (cmd, "itemcmd"))
477 {
478 /* Version of the item protocol command to use. Currently,
479 * only supported versions are 1 and 2. Using a numeric
480 * value will make it very easy to extend this in the future.
481 */
482 char tmpbuf[20];
483 int q = atoi (param);
484
485 if (q < 1 || q > 2)
486 {
487 strcpy (tmpbuf, "FALSE");
488 }
489 else
490 {
491 ns->itemcmd = q;
492 sprintf (tmpbuf, "%d", ns->itemcmd);
493 }
494 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
495 }
496 else if (!strcmp (cmd, "mapsize"))
497 {
498 int x, y = 0;
499 char tmpbuf[MAX_BUF], *cp;
500
501 x = atoi (param);
502 for (cp = param; *cp != 0; cp++)
503 if (*cp == 'x' || *cp == 'X')
504 {
505 y = atoi (cp + 1);
506 break;
507 }
508 if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y)
509 {
510 sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
511 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
512 }
513 else
514 {
515 ns->mapx = x;
516 ns->mapy = y;
517 /* better to send back what we are really using and not the
518 * param as given to us in case it gets parsed differently.
519 */
520 sprintf (tmpbuf, "%dx%d", x, y);
521 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
522 /* If beyond this size and still using orig map command, need to
523 * go to map1cmd.
524 */
525 if ((x > 11 || y > 11) && ns->mapmode == Map0Cmd)
526 ns->mapmode = Map1Cmd;
527 }
528 }
529 else if (!strcmp (cmd, "extendedMapInfos"))
530 {
531 /* Added by tchize
532 * prepare to use the mapextended command
533 */
534 char tmpbuf[20];
535
536 ns->ext_mapinfos = (atoi (param));
537 sprintf (tmpbuf, "%d", ns->ext_mapinfos);
538 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
539 }
540 else if (!strcmp (cmd, "extendedTextInfos"))
541 {
542 /* Added by tchize
543 * prepare to use the extended text commands
544 * Client toggle this to non zero to get exttext
545 */
546 char tmpbuf[20];
547
548 ns->has_readable_type = (atoi (param));
549 sprintf (tmpbuf, "%d", ns->has_readable_type);
550 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
551 }
552 else
553 {
554 /* Didn't get a setup command we understood -
555 * report a failure to the client.
556 */
557 safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
558 }
559 } /* for processing all the setup commands */
560
561 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
562 ns->send_packet (cmdback);
563} 347}
564 348
565/** 349/**
566 * The client has requested to be added to the game. 350 * The client has requested to be added to the game.
567 * This is what takes care of it. We tell the client how things worked out. 351 * This is what takes care of it. We tell the client how things worked out.
568 * I am not sure if this file is the best place for this function. however, 352 * I am not sure if this file is the best place for this function. however,
569 * it either has to be here or init_sockets needs to be exported. 353 * it either has to be here or init_sockets needs to be exported.
570 */ 354 */
571void 355void
572AddMeCmd (char *buf, int len, client * ns) 356AddMeCmd (char *buf, int len, client *ns)
573{ 357{
574 if (ns->status != Ns_Add || add_player (ns)) 358 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
575 ns->send_packet ("addme_failed");
576 else
577 ns->send_packet ("addme_success");
578} 359}
579 360
580/** Reply to ExtendedInfos command */ 361/** Reply to ExtendedInfos command */
581void 362void
582ToggleExtendedInfos (char *buf, int len, client * ns) 363ToggleExtendedInfos (char *buf, int len, client * ns)
692 473
693 ns->send_packet (cmdback); 474 ns->send_packet (cmdback);
694} 475}
695 476
696/** 477/**
697 * A lot like the old AskSmooth (in fact, now called by AskSmooth). 478 * client requested an image. send it rate-limited
698 * Basically, it makes no sense to wait for the client to request a 479 * before flushing.
699 * a piece of data from us that we know the client wants. So
700 * if we know the client wants it, might as well push it to the
701 * client.
702 */
703static void
704SendSmooth (client *ns, uint16 face)
705{
706 uint16 smoothface;
707
708 /* If we can't find a face, return and set it so we won't try to send this
709 * again.
710 */ 480 */
711 if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface))) 481void
712 { 482AskFaceCmd (char *buf, int len, client *ns)
713 483{
714 LOG (llevError, "could not findsmooth for %d. Neither default (%s)\n", face, &smooth_face->name); 484 ns->askface.push_back (atoi (buf));
715 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
716 return;
717 }
718
719 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
720 esrv_send_face (ns, smoothface, 0);
721
722 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
723
724 packet sl ("smooth");
725
726 sl << uint16 (face)
727 << uint16 (smoothface);
728
729 ns->send_packet (sl);
730} 485}
731 486
732 /** 487/**
733 * Tells client the picture it has to use 488 * Tells client the picture it has to use
734 * to smooth a picture number given as argument. 489 * to smooth a picture number given as argument.
735 */ 490 */
736void 491void
737AskSmooth (char *buf, int len, client *ns) 492AskSmooth (char *buf, int len, client *ns)
738{ 493{
739 SendSmooth (ns, atoi (buf)); 494 ns->send_face (atoi (buf));
495 ns->flush_fx ();
740} 496}
741 497
742/** 498/**
743 * This handles the general commands from the client (ie, north, fire, cast, 499 * This handles the general commands from the client (ie, north, fire, cast,
744 * etc.) 500 * etc.)
803 * commands. 559 * commands.
804 */ 560 */
805 pl->count = 0; 561 pl->count = 0;
806 562
807 //TODO: schmorp thinks whatever this calculates, it makes no sense at all 563 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
808 int time = FABS (pl->ob->speed) < 0.001 564 int time = fabs (pl->ob->speed) < 0.001
809 ? time = MAX_TIME * 100 565 ? time = MAX_TIME * 100
810 : time = (int) (MAX_TIME / FABS (pl->ob->speed)); 566 : time = (int) (MAX_TIME / fabs (pl->ob->speed));
811 567
812 /* Send confirmation of command execution now */ 568 /* Send confirmation of command execution now */
813 packet sl ("comc"); 569 packet sl ("comc");
814 sl << uint16 (cmdid) << uint32 (time); 570 sl << uint16 (cmdid) << uint32 (time);
815 pl->socket->send_packet (sl); 571 pl->ns->send_packet (sl);
816} 572}
817
818 573
819/** This is a reply to a previous query. */ 574/** This is a reply to a previous query. */
820void 575void
821ReplyCmd (char *buf, int len, player *pl) 576ReplyCmd (char *buf, int len, client *ns)
822{ 577{
578 if (ns->state == ST_CUSTOM)
579 {
580 INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
581 return;
582 }
583
584 if (!ns->pl)
585 return; //TODO: depends on the exact reply we are after
586 //TODO: but right now, we always have a ns->pl
587
588 player *pl = ns->pl;
589
823 /* This is to synthesize how the data would be stored if it 590 /* This is to synthesize how the data would be stored if it
824 * was normally entered. A bit of a hack, and should be cleaned up 591 * was normally entered. A bit of a hack, and should be cleaned up
825 * once all the X11 code is removed from the server. 592 * once all the X11 code is removed from the server.
826 * 593 *
827 * We pass 13 to many of the functions because this way they 594 * We pass 13 to many of the functions because this way they
830 */ 597 */
831 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf); 598 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
832 599
833 /* this avoids any hacking here */ 600 /* this avoids any hacking here */
834 601
835 switch (pl->state) 602 switch (ns->state)
836 { 603 {
837 case ST_PLAYING: 604 case ST_PLAYING:
838 LOG (llevError, "Got reply message with ST_PLAYING input state\n"); 605 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
839 break; 606 break;
840 607
841 case ST_PLAY_AGAIN:
842 /* We can check this for return value (2==quit). Maybe we
843 * should, and do something appropriate?
844 */
845 receive_play_again (pl->ob, buf[0]);
846 break;
847
848 case ST_ROLL_STAT:
849 key_roll_stat (pl->ob, buf[0]);
850 break;
851
852 case ST_CHANGE_CLASS:
853
854 key_change_class (pl->ob, buf[0]);
855 break;
856
857 case ST_CONFIRM_QUIT:
858 key_confirm_quit (pl->ob, buf[0]);
859 break;
860
861 case ST_CONFIGURE:
862 LOG (llevError, "In client input handling, but into configure state\n");
863 pl->state = ST_PLAYING;
864 break;
865
866 case ST_GET_NAME:
867 receive_player_name (pl->ob, 13);
868 break;
869
870 case ST_GET_PASSWORD:
871 case ST_CONFIRM_PASSWORD:
872 receive_player_password (pl->ob, 13);
873 break;
874
875 case ST_GET_PARTY_PASSWORD: /* Get password for party */ 608 case ST_GET_PARTY_PASSWORD: /* Get password for party */
876 receive_party_password (pl->ob, 13); 609 receive_party_password (pl->ob, 13);
877 break; 610 break;
878 611
879 default: 612 default:
880 LOG (llevError, "Unknown input state: %d\n", pl->state); 613 LOG (llevError, "Unknown input state: %d\n", ns->state);
881 } 614 }
882} 615}
883 616
884/** 617/**
885 * Client tells its version. If there is a mismatch, we close the 618 * Client tells its version. If there is a mismatch, we close the
900 ns->cs_version = atoi (buf); 633 ns->cs_version = atoi (buf);
901 ns->sc_version = ns->cs_version; 634 ns->sc_version = ns->cs_version;
902 635
903 LOG (llevDebug, "connection from client <%s>\n", buf); 636 LOG (llevDebug, "connection from client <%s>\n", buf);
904 637
905
906 //TODO: should log here just for statistics 638 //TODO: should log here just for statistics
907 639
908 //if (VERSION_CS != ns->cs_version) 640 //if (VERSION_CS != ns->cs_version)
909 // unchecked; 641 // unchecked;
910 642
919 651
920 cp = strchr (cp + 1, ' '); 652 cp = strchr (cp + 1, ' ');
921 653
922 if (cp) 654 if (cp)
923 { 655 {
924 assign (ns->version, cp + 1); 656 ns->version = cp + 1;
925 657
926 if (ns->sc_version < 1026) 658 if (ns->sc_version < 1026)
927 ns->send_packet_printf ("drawinfo %d %s", NDI_RED, 659 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
928 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****"); 660 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
929 } 661 }
935{ 667{
936 ns->sound = atoi (buf); 668 ns->sound = atoi (buf);
937} 669}
938 670
939/** client wants the map resent */ 671/** client wants the map resent */
940
941void 672void
942MapRedrawCmd (char *buf, int len, player *pl) 673MapRedrawCmd (char *buf, int len, player *pl)
943{ 674{
944/* This function is currently disabled; just clearing the map state results in 675/* This function is currently disabled; just clearing the map state results in
945 * display errors. It should clear the cache and send a newmap command. 676 * display errors. It should clear the cache and send a newmap command.
990/** 721/**
991 * Asks the client to query the user. This way, the client knows 722 * Asks the client to query the user. This way, the client knows
992 * it needs to send something back (vs just printing out a message) 723 * it needs to send something back (vs just printing out a message)
993 */ 724 */
994void 725void
995send_query (client *ns, uint8 flags, char *text) 726send_query (client *ns, uint8 flags, const char *text)
996{ 727{
997 ns->send_packet_printf ("query %d %s", flags, text ? text : ""); 728 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
729}
730
731/**
732 * Get player's current range attack in obuf.
733 */
734static void
735rangetostring (player *pl, char *obuf)
736{
737 dynbuf_text buf;
738
739 if (pl->ranged_ob)
740 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
741
742 if (pl->combat_ob)
743 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name;
744
745 //TODO: maybe golem should become the current_weapon, quite simply?
746 if (pl->golem)
747 buf << " Golem*: " << pl->golem->name;
748
749 buf.linearise (obuf);
750 obuf [buf.size ()] = 0;
998} 751}
999 752
1000#define AddIfInt64(Old,New,Type) if (Old != New) {\ 753#define AddIfInt64(Old,New,Type) if (Old != New) {\
1001 Old = New; \ 754 Old = New; \
1002 sl << uint8 (Type) << uint64 (New); \ 755 sl << uint8 (Type) << uint64 (New); \
1032esrv_update_stats (player *pl) 785esrv_update_stats (player *pl)
1033{ 786{
1034 char buf[MAX_BUF]; 787 char buf[MAX_BUF];
1035 uint16 flags; 788 uint16 flags;
1036 789
790 client *ns = pl->ns;
791 if (!ns)
792 return;
793
794 object *ob = pl->ob;
795 if (!ob)
796 return;
797
1037 packet sl ("stats"); 798 packet sl ("stats");
1038 799
1039 if (pl->ob)
1040 {
1041 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP); 800 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
1042 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP); 801 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
1043 AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP); 802 AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP);
1044 AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP); 803 AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP);
1045 AddIfShort (pl->last_stats.grace, pl->ob->stats.grace, CS_STAT_GRACE); 804 AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE);
1046 AddIfShort (pl->last_stats.maxgrace, pl->ob->stats.maxgrace, CS_STAT_MAXGRACE); 805 AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE);
1047 AddIfShort (pl->last_stats.Str, pl->ob->stats.Str, CS_STAT_STR); 806 AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR);
1048 AddIfShort (pl->last_stats.Int, pl->ob->stats.Int, CS_STAT_INT);
1049 AddIfShort (pl->last_stats.Pow, pl->ob->stats.Pow, CS_STAT_POW);
1050 AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS);
1051 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX); 807 AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX);
1052 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON); 808 AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON);
809 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
810 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
811 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
1053 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA); 812 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
1054 }
1055 813
1056 if (pl->socket->exp64)
1057 for (int s = 0; s < NUM_SKILLS; s++) 814 for (int s = 0; s < NUM_SKILLS; s++)
1058 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp) 815 if (object *skill = pl->last_skill_ob[s])
816 if (skill->stats.exp != ns->last_skill_exp [s])
1059 { 817 {
818 ns->last_skill_exp [s] = skill->stats.exp;
819
1060 /* Always send along the level if exp changes. This is only 820 /* Always send along the level if exp changes. This is only
1061 * 1 extra byte, but keeps processing simpler. 821 * 1 extra byte, but keeps processing simpler.
1062 */ 822 */
1063 sl << uint8 (s + CS_STAT_SKILLINFO) 823 sl << uint8 (s + CS_STAT_SKILLINFO)
1064 << uint8 (pl->last_skill_ob[s]->level) 824 << uint8 (skill->level)
1065 << uint64 (pl->last_skill_ob[s]->stats.exp); 825 << uint64 (skill->stats.exp);
1066
1067 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1068 } 826 }
1069 827
1070 if (pl->socket->exp64)
1071 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) } 828 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
1072 else
1073 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) }
1074
1075 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL); 829 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
1076 AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC); 830 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
1077 AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC); 831 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
1078 AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM); 832 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
1079 AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED); 833 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED);
1080 AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD); 834 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
1081 AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); 835 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1082 AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM); 836 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
837
1083 flags = 0; 838 flags = 0;
1084 839
1085 if (pl->fire_on) 840 if (pl->fire_on)
1086 flags |= SF_FIREON; 841 flags |= SF_FIREON;
1087 842
1088 if (pl->run_on) 843 if (pl->run_on)
1089 flags |= SF_RUNON; 844 flags |= SF_RUNON;
1090 845
1091 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS); 846 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
1092 847
1093 if (pl->socket->sc_version < 1025) 848 if (ns->sc_version < 1025)
1094 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) } 849 { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1095 else 850 else
1096 for (int i = 0; i < NROFATTACKS; i++) 851 for (int i = 0; i < NROFATTACKS; i++)
1097 { 852 {
1098 /* Skip ones we won't send */ 853 /* Skip ones we won't send */
1099 if (atnr_cs_stat[i] == -1) 854 if (atnr_cs_stat[i] == -1)
1100 continue; 855 continue;
1101 856
1102 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]); 857 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
1103 } 858 }
1104 859
1105 if (pl->socket->monitor_spells) 860 if (pl->ns->monitor_spells)
1106 { 861 {
1107 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE); 862 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1108 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL); 863 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
1109 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY); 864 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
1110 } 865 }
1111 866
1112 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */ 867 rangetostring (pl, buf); /* we want use the new fire & run system in new client */
1113 AddIfString (pl->socket->stats.range, buf, CS_STAT_RANGE); 868 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
1114 set_title (pl->ob, buf); 869 set_title (ob, buf);
1115 AddIfString (pl->socket->stats.title, buf, CS_STAT_TITLE); 870 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
1116 871
1117 /* Only send it away if we have some actual data */ 872 /* Only send it away if we have some actual data */
1118 if (sl.length () > 6) 873 if (sl.length () > 6)
1119 pl->socket->send_packet (sl); 874 ns->send_packet (sl);
1120} 875}
1121 876
1122/** 877/**
1123 * Tells the client that here is a player it should start using. 878 * Tells the client that here is a player it should start using.
1124 */ 879 */
1125void 880void
1126esrv_new_player (player *pl, uint32 weight) 881esrv_new_player (player *pl, uint32 weight)
1127{ 882{
1128 pl->last_weight = weight;
1129
1130 packet sl ("player"); 883 packet sl ("player");
1131 884
1132 sl << uint32 (pl->ob->count) 885 sl << uint32 (pl->ob->count)
1133 << uint32 (weight) 886 << uint32 (weight)
1134 << uint32 (pl->ob->face->number) 887 << uint32 (pl->ob->face)
1135 << data8 (pl->ob->name); 888 << data8 (pl->ob->name);
1136 889
890 pl->ns->last_weight = weight;
1137 pl->socket->send_packet (sl); 891 pl->ns->send_packet (sl);
1138 SET_FLAG (pl->ob, FLAG_CLIENT_SENT); 892 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1139} 893}
1140
1141/**
1142 * Need to send an animation sequence to the client.
1143 * We will send appropriate face commands to the client if we haven't
1144 * sent them the face yet (this can become quite costly in terms of
1145 * how much we are sending - on the other hand, this should only happen
1146 * when the player logs in and picks stuff up.
1147 */
1148void
1149esrv_send_animation (client * ns, short anim_num)
1150{
1151 /* Do some checking on the anim_num we got. Note that the animations
1152 * are added in contigous order, so if the number is in the valid
1153 * range, it must be a valid animation.
1154 */
1155 if (anim_num < 0 || anim_num > num_animations)
1156 {
1157 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1158 return;
1159 }
1160
1161 packet sl ("anim");
1162
1163 sl << uint16 (anim_num)
1164 << uint16 (0); /* flags - not used right now */
1165
1166 /* Build up the list of faces. Also, send any information (ie, the
1167 * the face itself) down to the client.
1168 */
1169 for (int i = 0; i < animations[anim_num].num_animations; i++)
1170 {
1171 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1172 esrv_send_face (ns, animations[anim_num].faces[i], 0);
1173
1174 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1175 }
1176
1177 ns->send_packet (sl);
1178
1179 ns->anims_sent[anim_num] = 1;
1180}
1181
1182 894
1183/****************************************************************************** 895/******************************************************************************
1184 * 896 *
1185 * Start of map related commands. 897 * Start of map related commands.
1186 * 898 *
1187 ******************************************************************************/ 899 ******************************************************************************/
1188 900
1189/**
1190 * This adds face_num to a map cell at x,y. If the client doesn't have
1191 * the face yet, we will also send it.
1192 */
1193static void
1194esrv_map_setbelow (client * ns, int x, int y, short face_num, struct Map *newmap)
1195{
1196 if (newmap->cells[x][y].count >= MAP_LAYERS)
1197 {
1198 //TODO: one or the other, can't both have abort and return, verify and act
1199 LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1200 return;
1201 abort ();
1202 }
1203
1204 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1205 newmap->cells[x][y].count++;
1206
1207 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1208 esrv_send_face (ns, face_num, 0);
1209}
1210
1211/** Clears a map cell */ 901/** Clears a map cell */
1212static void 902static void
1213map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count) 903map_clearcell (struct MapCell *cell, int count)
1214{ 904{
1215 cell->faces[0] = face0; 905 cell->faces[0] = 0;
1216 cell->faces[1] = face1; 906 cell->faces[1] = 0;
1217 cell->faces[2] = face2; 907 cell->faces[2] = 0;
908 cell->smooth[0] = 0;
909 cell->smooth[1] = 0;
910 cell->smooth[2] = 0;
1218 cell->count = count; 911 cell->count = count;
1219 cell->stat_hp = 0; 912 cell->stat_hp = 0;
1220 cell->flags = 0; 913 cell->flags = 0;
1221 cell->player = 0; 914 cell->player = 0;
1222} 915}
1223 916
1224#define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y)
1225#define MAX_LAYERS 3 917#define MAX_LAYERS 3
1226
1227/* Using a global really isn't a good approach, but saves the over head of
1228 * allocating and deallocating such a block of data each time run through,
1229 * and saves the space of allocating this in the socket object when we only
1230 * need it for this cycle. If the server is ever threaded, this needs to be
1231 * re-examined.
1232 */
1233static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS];
1234
1235/**
1236 * Returns true if any of the heads for this
1237 * space is set. Returns false if all are blank - this is used
1238 * for empty space checking.
1239 */
1240static inline int
1241have_head (int ax, int ay)
1242{
1243 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] ||
1244 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2])
1245 return 1;
1246
1247 return 0;
1248}
1249
1250/**
1251 * check_head is a bit simplistic version of update_space below.
1252 * basically, it only checks the that the head on space ax,ay at layer
1253 * needs to get sent - if so, it adds the data, sending the head
1254 * if needed, and returning 1. If this no data needs to get
1255 * sent, it returns zero.
1256 */
1257static int
1258check_head (packet &sl, client &ns, int ax, int ay, int layer)
1259{
1260 short face_num;
1261
1262 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1263 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1264 else
1265 face_num = 0;
1266
1267 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1268 {
1269 sl << uint16 (face_num);
1270 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1271 esrv_send_face (&ns, face_num, 0);
1272
1273 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1274 ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1275 return 1;
1276 }
1277
1278 return 0; /* No change */
1279}
1280 918
1281/** 919/**
1282 * Removes the need to replicate the same code for each layer. 920 * Removes the need to replicate the same code for each layer.
1283 * this returns true if this space is now in fact different than 921 * this returns true if this space is now in fact different than
1284 * it was. 922 * it was.
1285 * sl is the socklist this data is going into. 923 * sl is the socklist this data is going into.
1286 * ns is the socket we are working on - all the info we care 924 * ns is the socket we are working on - all the info we care
1287 * about is in this socket structure, so now need not pass the 925 * about is in this socket structure, so now need not pass the
1288 * entire player object. 926 * entire player object.
1289 * mx and my are map coordinate offsets for map mp
1290 * sx and sy are the offsets into the socket structure that
1291 * holds the old values.
1292 * layer is the layer to update, with 2 being the floor and 0 the 927 * layer is the layer to update, with 2 being the floor and 0 the
1293 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ) 928 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
1294 * take. Interesting to note that before this function, the map1 function 929 * take. Interesting to note that before this function, the map1 function
1295 * numbers the spaces differently - I think this was a leftover from 930 * numbers the spaces differently - I think this was a leftover from
1296 * the map command, where the faces stack up. Sinces that is no longer 931 * the map command, where the faces stack up. Sinces that is no longer
1297 * the case, it seems to make more sense to have these layer values 932 * the case, it seems to make more sense to have these layer values
1298 * actually match. 933 * actually match.
1299 */ 934 */
1300static int 935static int
1301update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) 936update_space (packet &sl, client &ns, mapspace &ms, MapCell &lastcell, int layer)
1302{ 937{
1303 object *ob, *head; 938 object *ob = ms.faces_obj [layer];
1304 uint16 face_num;
1305 int bx, by, i;
1306
1307 /* If there is a multipart object stored away, treat that as more important.
1308 * If not, then do the normal processing.
1309 */
1310 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer];
1311
1312 /* Check to see if this head is part of the set of objects
1313 * we would normally send for this space. If so, then
1314 * don't use the head value. We need to do the check
1315 * here and not when setting up the heads[] value for two reasons -
1316 * 1) the heads[] values will get used even if the space is not visible.
1317 * 2) its possible the head is not on the same map as a part, and I'd
1318 * rather not need to do the map translation overhead.
1319 * 3) We need to do some extra checking to make sure that we will
1320 * otherwise send the image as this layer, eg, either it matches
1321 * the head value, or is not multipart.
1322 */
1323 if (head && !head->more)
1324 {
1325 for (i = 0; i < MAP_LAYERS; i++)
1326 {
1327 ob = GET_MAP_FACE_OBJ (mp, mx, my, i);
1328 if (!ob)
1329 continue;
1330
1331 if (ob->head)
1332 ob = ob->head;
1333
1334 if (ob == head)
1335 {
1336 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer] = NULL;
1337 head = NULL;
1338 break;
1339 }
1340 }
1341 }
1342
1343 ob = head;
1344 if (!ob)
1345 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1346 939
1347 /* If there is no object for this space, or if the face for the object 940 /* If there is no object for this space, or if the face for the object
1348 * is the blank face, set the face number to zero. 941 * is the blank face, set the face number to zero.
1349 * else if we have the stored head object for this space, that takes 942 * else if we have the stored head object for this space, that takes
1350 * precedence over the other object for this space. 943 * precedence over the other object for this space.
1351 * otherwise, we do special head processing 944 * otherwise, we do special head processing
1352 */ 945 */
1353 if (!ob || ob->face == blank_face) 946 uint16 face_num = ob && ob->face != blank_face ? ob->face : 0;
1354 face_num = 0;
1355 else if (head)
1356 {
1357 /* if this is a head that had previously been stored */
1358 face_num = ob->face->number;
1359 }
1360 else
1361 {
1362 /* if the faces for the different parts of a multipart object
1363 * are the same, we only want to send the bottom right most
1364 * portion of the object. That info is in the tail_.. values
1365 * of the head. Note that for the head itself, ob->head will
1366 * be null, so we only do this block if we are working on
1367 * a tail piece.
1368 */
1369
1370 /* tail_x and tail_y will only be set in the head object. If
1371 * this is the head object and these are set, we proceed
1372 * with logic to only send bottom right. Similarly, if
1373 * this is one of the more parts but the head has those values
1374 * set, we want to do the processing. There can be cases where
1375 * the head is not visible but one of its parts is, so we just
1376 * can always expect that ob->arch->tail_x will be true for all
1377 * object we may want to display.
1378 */
1379 if ((ob->arch->tail_x || ob->arch->tail_y) || (ob->head && (ob->head->arch->tail_x || ob->head->arch->tail_y)))
1380 {
1381
1382 if (ob->head)
1383 head = ob->head;
1384 else
1385 head = ob;
1386
1387 /* Basically figure out where the offset is from where we are right
1388 * now. the ob->arch->clone.{x,y} values hold the offset that this current
1389 * piece is from the head, and the tail is where the tail is from the
1390 * head. Note that bx and by will equal sx and sy if we are already working
1391 * on the bottom right corner. If ob is the head, the clone values
1392 * will be zero, so the right thing will still happen.
1393 */
1394 bx = sx + head->arch->tail_x - ob->arch->clone.x;
1395 by = sy + head->arch->tail_y - ob->arch->clone.y;
1396
1397 /* I don't think this can ever happen, but better to check for it just
1398 * in case.
1399 */
1400 if (bx < sx || by < sy)
1401 {
1402 LOG (llevError, "update_space: bx (%d) or by (%d) is less than sx (%d) or sy (%d)\n", bx, by, sx, sy);
1403 face_num = 0;
1404 }
1405 /* single part object, multipart object with non merged faces,
1406 * of multipart object already at lower right.
1407 */
1408 else if (bx == sx && by == sy)
1409 {
1410 face_num = ob->face->number;
1411
1412 /* if this face matches one stored away, clear that one away.
1413 * this code relies on the fact that the map1 commands
1414 * goes from 2 down to 0.
1415 */
1416 for (i = 0; i < MAP_LAYERS; i++)
1417 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] &&
1418 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i]->face->number == face_num)
1419 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] = NULL;
1420 }
1421 else
1422 {
1423 /* If this head is stored away, clear it - otherwise,
1424 * there can be cases where a object is on multiple layers -
1425 * we only want to send it once.
1426 */
1427 face_num = head->face->number;
1428 for (i = 0; i < MAP_LAYERS; i++)
1429 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] &&
1430 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i]->face->number == face_num)
1431 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = NULL;
1432
1433 /* First, try to put the new head on the same layer. If that is used up,
1434 * then find another layer.
1435 */
1436 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] == NULL)
1437 {
1438 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] = head;
1439 }
1440 else
1441 for (i = 0; i < MAX_LAYERS; i++)
1442 {
1443 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == NULL ||
1444 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == head)
1445 {
1446 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = head;
1447 }
1448 }
1449 face_num = 0; /* Don't send this object - we'll send the head later */
1450 }
1451 }
1452 else
1453 {
1454 /* In this case, we are already at the lower right or single part object,
1455 * so nothing special
1456 */
1457 face_num = ob->face->number;
1458
1459 /* clear out any head entries that have the same face as this one */
1460 for (bx = 0; bx < layer; bx++)
1461 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] &&
1462 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx]->face->number == face_num)
1463 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] = NULL;
1464 }
1465 } /* else not already head object or blank face */
1466
1467 /* This is a real hack. Basically, if we have nothing to send for this layer,
1468 * but there is a head on the next layer, send that instead.
1469 * Without this, what happens is you can get the case where the player stands
1470 * on the same space as the head. However, if you have overlapping big objects
1471 * of the same type, what happens then is it doesn't think it needs to send
1472 * This tends to make stacking also work/look better.
1473 */
1474 if (!face_num && layer > 0 && heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1])
1475 {
1476 face_num = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1]->face->number;
1477 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1] = NULL;
1478 }
1479
1480 /* Another hack - because of heads and whatnot, this face may match one
1481 * we already sent for a lower layer. In that case, don't send
1482 * this one.
1483 */
1484 if (face_num && layer + 1 < MAP_LAYERS && ns.lastmap.cells[sx][sy].faces[layer + 1] == face_num)
1485 face_num = 0;
1486 947
1487 /* We've gotten what face we want to use for the object. Now see if 948 /* We've gotten what face we want to use for the object. Now see if
1488 * if it has changed since we last sent it to the client. 949 * if it has changed since we last sent it to the client.
1489 */ 950 */
1490 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num) 951 if (lastcell.faces[layer] != face_num)
1491 { 952 {
1492 ns.lastmap.cells[sx][sy].faces[layer] = face_num; 953 lastcell.faces[layer] = face_num;
954
1493 if (!(ns.faces_sent[face_num] & NS_FACESENT_FACE)) 955 if (!ns.faces_sent[face_num])
956 if (ob)
957 ns.send_faces (ob);
958 else
1494 esrv_send_face (&ns, face_num, 0); 959 ns.send_face (face_num);
1495 960
1496 sl << uint16 (face_num); 961 sl << uint16 (face_num);
1497 return 1;
1498 }
1499
1500 /* Nothing changed */
1501 return 0;
1502}
1503
1504/**
1505 * This function is mainly a copy of update_space,
1506 * except it handles update of the smoothing updates,
1507 * not the face updates.
1508 * Removes the need to replicate the same code for each layer.
1509 * this returns true if this smooth is now in fact different
1510 * than it was.
1511 * sl is the socklist this data is going into.
1512 * ns is the socket we are working on - all the info we care
1513 * about is in this socket structure, so know need to pass the
1514 * entire player object.
1515 * mx and my are map coordinate offsets for map mp
1516 * sx and sy are the offsets into the socket structure that
1517 * holds the old values.
1518 * layer is the layer to update, with 2 being the floor and 0 the
1519 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1520 * take.
1521 */
1522
1523static inline int
1524update_smooth (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1525{
1526 object *ob;
1527 int smoothlevel; /* old face_num; */
1528
1529 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1530
1531 /* If there is no object for this space, or if the face for the object
1532 * is the blank face, set the smoothlevel to zero.
1533 */
1534 if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp))
1535 smoothlevel = 0;
1536 else
1537 {
1538 smoothlevel = ob->smoothlevel;
1539 if (smoothlevel && !(ns.faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1540 SendSmooth (&ns, ob->face->number);
1541 } /* else not already head object or blank face */
1542
1543 /* We've gotten what face we want to use for the object. Now see if
1544 * if it has changed since we last sent it to the client.
1545 */
1546 if (smoothlevel > 255)
1547 smoothlevel = 255;
1548 else if (smoothlevel < 0)
1549 smoothlevel = 0;
1550
1551 if (ns.lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1552 {
1553 ns.lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1554 sl << uint8 (smoothlevel);
1555 return 1; 962 return 1;
1556 } 963 }
1557 964
1558 /* Nothing changed */ 965 /* Nothing changed */
1559 return 0; 966 return 0;
1574 if (ns->EMI_smooth) 981 if (ns->EMI_smooth)
1575 result += 1; /*One byte for smoothlevel */ 982 result += 1; /*One byte for smoothlevel */
1576 } 983 }
1577 984
1578 return result; 985 return result;
986}
987
988// prefetch (and touch) all maps within a specific distancd
989static void
990prefetch_surrounding_maps (maptile *map, int distance)
991{
992 map->last_access = runtime;
993
994 if (--distance)
995 for (int dir = 4; --dir; )
996 if (const shstr &path = map->tile_path [dir])
997 if (maptile *&neigh = map->tile_map [dir])
998 prefetch_surrounding_maps (neigh, distance);
999 else
1000 neigh = maptile::find_async (path, map);
1001}
1002
1003// prefetch a generous area around the player
1004static void
1005prefetch_surrounding_maps (object *op)
1006{
1007 prefetch_surrounding_maps (op->map, 3);
1579} 1008}
1580 1009
1581/** 1010/**
1582 * This function uses the new map1 protocol command to send the map 1011 * This function uses the new map1 protocol command to send the map
1583 * to the client. It is necessary because the old map command supports 1012 * to the client. It is necessary because the old map command supports
1589 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off 1018 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1590 * maps no sense. Instead, we actually really only use 12 bits for coordinates, 1019 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1591 * and use the other 4 bits for other informatiion. For full documentation 1020 * and use the other 4 bits for other informatiion. For full documentation
1592 * of what we send, see the doc/Protocol file. 1021 * of what we send, see the doc/Protocol file.
1593 * I will describe internally what we do: 1022 * I will describe internally what we do:
1594 * the socket->lastmap shows how the map last looked when sent to the client. 1023 * the ns->lastmap shows how the map last looked when sent to the client.
1595 * in the lastmap structure, there is a cells array, which is set to the 1024 * in the lastmap structure, there is a cells array, which is set to the
1596 * maximum viewable size (As set in config.h). 1025 * maximum viewable size (As set in config.h).
1597 * in the cells, there are faces and a count value. 1026 * in the cells, there are faces and a count value.
1598 * we use the count value to hold the darkness value. If -1, then this space 1027 * we use the count value to hold the darkness value. If -1, then this space
1599 * is not viewable. 1028 * is not viewable.
1601 * look like. 1030 * look like.
1602 */ 1031 */
1603void 1032void
1604draw_client_map1 (object *pl) 1033draw_client_map1 (object *pl)
1605{ 1034{
1606 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen; 1035 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1607 sint16 nx, ny; 1036 sint16 nx, ny;
1608 int estartlen, eoldlen; 1037 int estartlen, eoldlen;
1609 uint16 mask, emask;
1610 uint8 eentrysize; 1038 uint8 eentrysize;
1611 uint16 ewhatstart, ewhatflag; 1039 uint16 ewhatstart, ewhatflag;
1612 uint8 extendedinfos; 1040 uint8 extendedinfos;
1613 maptile *m; 1041 maptile *m;
1614 1042
1615 client &socket = *pl->contr->socket; 1043 client &socket = *pl->contr->ns;
1044
1045 if (!pl->active)
1046 return;
1616 1047
1617 check_map_change (pl->contr); 1048 check_map_change (pl->contr);
1049 prefetch_surrounding_maps (pl);
1618 1050
1619 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a"); 1051 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1620 packet esl; 1052 packet esl;
1621 1053
1622 startlen = sl.length (); 1054 startlen = sl.length ();
1637 << uint8 (extendedinfos) 1069 << uint8 (extendedinfos)
1638 << uint8 (eentrysize); 1070 << uint8 (eentrysize);
1639 1071
1640 estartlen = esl.length (); 1072 estartlen = esl.length ();
1641 } 1073 }
1642 else
1643 {
1644 /* suppress compiler warnings */
1645 ewhatstart = 0;
1646 ewhatflag = 0;
1647 estartlen = 0;
1648 }
1649
1650 /* Init data to zero */
1651 memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS);
1652 1074
1653 /* x,y are the real map locations. ax, ay are viewport relative 1075 /* x,y are the real map locations. ax, ay are viewport relative
1654 * locations. 1076 * locations.
1655 */ 1077 */
1656 ay = 0; 1078 ay = 0;
1659 * but that started to get a bit messy to look at. 1081 * but that started to get a bit messy to look at.
1660 */ 1082 */
1661 max_x = pl->x + (socket.mapx + 1) / 2; 1083 max_x = pl->x + (socket.mapx + 1) / 2;
1662 max_y = pl->y + (socket.mapy + 1) / 2; 1084 max_y = pl->y + (socket.mapy + 1) / 2;
1663 1085
1664 if (socket.mapmode == Map1aCmd) 1086 maptile *plmap = pl->map;
1665 {
1666 max_x += MAX_HEAD_OFFSET;
1667 max_y += MAX_HEAD_OFFSET;
1668 }
1669 1087
1670 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++) 1088 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1671 { 1089 {
1672 ax = 0; 1090 ax = 0;
1673 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++) 1091 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1674 { 1092 {
1675 1093 int emask, mask;
1676 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1094 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1677 1095
1678 /* If this space is out of the normal viewable area, we only check
1679 * the heads value ax or ay will only be greater than what
1680 * the client wants if using the map1a command - this is because
1681 * if the map1a command is not used, max_x and max_y will be
1682 * set to lower values.
1683 */
1684 if (ax >= socket.mapx || ay >= socket.mapy)
1685 {
1686 int i, got_one;
1687
1688 oldlen = sl.length ();
1689
1690 sl << uint16 (mask);
1691
1692 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1693 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1694 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1695
1696 /* If all we are doing is sending 0 (blank) faces, we don't
1697 * actually need to send that - just the coordinates
1698 * with no faces tells the client to blank out the
1699 * space.
1700 */
1701 got_one = 0;
1702 for (i = oldlen + 2; i < sl.length (); i++)
1703 if (sl[i])
1704 got_one = 1;
1705
1706 if (got_one && (mask & 0xf))
1707 sl[oldlen + 1] = mask & 0xff;
1708 else
1709 { /*either all faces blank, either no face at all */
1710 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1711 sl.reset (oldlen + 2);
1712 else
1713 sl.reset (oldlen);
1714 }
1715
1716 /*What concerns extendinfos, nothing to be done for now
1717 * (perhaps effects layer later)
1718 */
1719 continue; /* don't do processing below */
1720 }
1721
1722 MapCell &lastcell = socket.lastmap.cells[ax][ay]; 1096 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1723
1724 d = pl->contr->blocked_los[ax][ay];
1725 1097
1726 /* If the coordinates are not valid, or it is too dark to see, 1098 /* If the coordinates are not valid, or it is too dark to see,
1727 * we tell the client as such 1099 * we tell the client as such
1728 */ 1100 */
1729 nx = x; 1101 nx = x;
1730 ny = y; 1102 ny = y;
1731 m = get_map_from_coord (pl->map, &nx, &ny); 1103 m = get_map_from_coord (plmap, &nx, &ny);
1732 1104
1733 if (!m) 1105 if (!m)
1734 { 1106 {
1735 /* space is out of map. Update space and clear values 1107 /* space is out of map. Update space and clear values
1736 * if this hasn't already been done. If the space is out 1108 * if this hasn't already been done. If the space is out
1737 * of the map, it shouldn't have a head 1109 * of the map, it shouldn't have a head
1738 */ 1110 */
1739 if (lastcell.count != -1) 1111 if (lastcell.count != -1)
1740 { 1112 {
1741 sl << uint16 (mask); 1113 sl << uint16 (mask);
1742 map_clearcell (&lastcell, 0, 0, 0, -1); 1114 map_clearcell (&lastcell, -1);
1743 } 1115 }
1116
1117 continue;
1744 } 1118 }
1119
1120 m->touch ();
1121
1122 int d = pl->contr->blocked_los[ax][ay];
1123
1745 else if (d > 3) 1124 if (d > 3)
1746 { 1125 {
1126
1747 int need_send = 0, count; 1127 int need_send = 0, count;
1748 1128
1749 /* This block deals with spaces that are not visible for whatever 1129 /* This block deals with spaces that are not visible for whatever
1750 * reason. Still may need to send the head for this space. 1130 * reason. Still may need to send the head for this space.
1751 */ 1131 */
1752 1132
1753 oldlen = sl.length (); 1133 oldlen = sl.length ();
1754 1134
1755 sl << uint16 (mask); 1135 sl << uint16 (mask);
1757 if (lastcell.count != -1) 1137 if (lastcell.count != -1)
1758 need_send = 1; 1138 need_send = 1;
1759 1139
1760 count = -1; 1140 count = -1;
1761 1141
1762 if (socket.mapmode == Map1aCmd && have_head (ax, ay))
1763 {
1764 /* Now check to see if any heads need to be sent */
1765
1766 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1767 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1768 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1769
1770 lastcell.count = count;
1771 }
1772 else
1773 {
1774 /* properly clear a previously sent big face */ 1142 /* properly clear a previously sent big face */
1775 if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0 1143 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
1776 || lastcell.stat_hp || lastcell.flags || lastcell.player) 1144 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1777 need_send = 1; 1145 need_send = 1;
1778 1146
1779 map_clearcell (&lastcell, 0, 0, 0, count); 1147 map_clearcell (&lastcell, count);
1780 }
1781 1148
1782 if ((mask & 0xf) || need_send) 1149 if ((mask & 0xf) || need_send)
1783 sl[oldlen + 1] = mask & 0xff; 1150 sl[oldlen + 1] = mask & 0xff;
1784 else 1151 else
1785 sl.reset (oldlen); 1152 sl.reset (oldlen);
1786 } 1153 }
1787 else 1154 else
1788 { 1155 {
1789 /* In this block, the space is visible or there are head objects 1156 /* In this block, the space is visible.
1790 * we need to send.
1791 */ 1157 */
1792 1158
1793 /* Rather than try to figure out what everything that we might 1159 /* Rather than try to figure out what everything that we might
1794 * need to send is, then form the packet after that, 1160 * need to send is, then form the packet after that,
1795 * we presume that we will in fact form a packet, and update 1161 * we presume that we will in fact form a packet, and update
1798 * is done. 1164 * is done.
1799 * I think this is simpler than doing a bunch of checks to see 1165 * I think this is simpler than doing a bunch of checks to see
1800 * what if anything we need to send, setting the bits, then 1166 * what if anything we need to send, setting the bits, then
1801 * doing those checks again to add the real data. 1167 * doing those checks again to add the real data.
1802 */ 1168 */
1803 oldlen = sl.length (); 1169 oldlen = sl.length ();
1804 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1805 eoldlen = esl.length (); 1170 eoldlen = esl.length ();
1806 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1171
1807 sl << uint16 (mask); 1172 sl << uint16 (mask);
1808
1809 if (socket.ext_mapinfos)
1810 esl << uint16 (emask);
1811 1173
1812 unsigned char dummy; 1174 unsigned char dummy;
1813 unsigned char *last_ext = &dummy; 1175 unsigned char *last_ext = &dummy;
1814 1176
1815 /* Darkness changed */ 1177 /* Darkness changed */
1827 sl << uint8 (255 - 64 * d); 1189 sl << uint8 (255 - 64 * d);
1828 } 1190 }
1829 1191
1830 lastcell.count = d; 1192 lastcell.count = d;
1831 1193
1194 mapspace &ms = m->at (nx, ny);
1195
1832 if (socket.extmap) 1196 if (socket.extmap)
1833 { 1197 {
1834 uint8 stat_hp = 0; 1198 uint8 stat_hp = 0;
1835 uint8 stat_width = 0; 1199 uint8 stat_width = 0;
1836 uint8 flags = 0; 1200 uint8 flags = 0;
1837 UUID player = 0; 1201 tag_t player = 0;
1838 1202
1839 // send hp information, if applicable 1203 // send hp information, if applicable
1840 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0)) 1204 if (object *op = ms.faces_obj [0])
1841 { 1205 {
1842 if (op->head || op->invisible) 1206 if (op->head || op->invisible)
1843 ; // do not show 1207 ; // do not show
1844 else if (op->type == PLAYER 1208 else if (op->type == PLAYER
1845 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR)) 1209 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1883 1247
1884 mask |= 0x8; 1248 mask |= 0x8;
1885 *last_ext |= 0x80; 1249 *last_ext |= 0x80;
1886 last_ext = &sl[sl.length ()]; 1250 last_ext = &sl[sl.length ()];
1887 1251
1888 sl << uint8 (0x47) << uint8 (8) << (uint64)player; 1252 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1889 } 1253 }
1890 1254
1891 if (lastcell.flags != flags) 1255 if (lastcell.flags != flags)
1892 { 1256 {
1893 lastcell.flags = flags; 1257 lastcell.flags = flags;
1899 sl << uint8 (8) << uint8 (flags); 1263 sl << uint8 (8) << uint8 (flags);
1900 } 1264 }
1901 } 1265 }
1902 1266
1903 /* Floor face */ 1267 /* Floor face */
1904 if (update_space (sl, socket, m, nx, ny, ax, ay, 2)) 1268 if (update_space (sl, socket, ms, lastcell, 2))
1905 mask |= 0x4; 1269 mask |= 0x4;
1906 1270
1907 if (socket.EMI_smooth)
1908 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 2))
1909 emask |= 0x4;
1910
1911 /* Middle face */ 1271 /* Middle face */
1912 if (update_space (sl, socket, m, nx, ny, ax, ay, 1)) 1272 if (update_space (sl, socket, ms, lastcell, 1))
1913 mask |= 0x2; 1273 mask |= 0x2;
1914 1274
1915 if (socket.EMI_smooth) 1275 if (ms.player () == pl
1916 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1)) 1276 && (pl->invisible & (pl->invisible < 50 ? 1 : 7)))
1917 emask |= 0x2;
1918
1919 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
1920 { 1277 {
1278 // force player to be visible to himself if invisible
1921 if (lastcell.faces[0] != pl->face->number) 1279 if (lastcell.faces[0] != pl->face)
1922 { 1280 {
1923 lastcell.faces[0] = pl->face->number; 1281 lastcell.faces[0] = pl->face;
1282
1924 mask |= 0x1; 1283 mask |= 0x1;
1925
1926 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE))
1927 esrv_send_face (&socket, pl->face->number, 0);
1928
1929 sl << uint16 (pl->face->number); 1284 sl << uint16 (pl->face);
1285
1286 socket.send_faces (pl);
1930 } 1287 }
1931 } 1288 }
1932 else
1933 {
1934 /* Top face */ 1289 /* Top face */
1935 if (update_space (sl, socket, m, nx, ny, ax, ay, 0)) 1290 else if (update_space (sl, socket, ms, lastcell, 0))
1936 mask |= 0x1; 1291 mask |= 0x1;
1937
1938 if (socket.EMI_smooth)
1939 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 0))
1940 emask |= 0x1;
1941 } 1292
1942 1293
1943 /* Check to see if we are in fact sending anything for this 1294 /* Check to see if we are in fact sending anything for this
1944 * space by checking the mask. If so, update the mask. 1295 * space by checking the mask. If so, update the mask.
1945 * if not, reset the len to that from before adding the mask 1296 * if not, reset the len to that from before adding the mask
1946 * value, so we don't send those bits. 1297 * value, so we don't send those bits.
1948 if (mask & 0xf) 1299 if (mask & 0xf)
1949 sl[oldlen + 1] = mask & 0xff; 1300 sl[oldlen + 1] = mask & 0xff;
1950 else 1301 else
1951 sl.reset (oldlen); 1302 sl.reset (oldlen);
1952 1303
1304 if (socket.ext_mapinfos)
1305 esl << uint16 (emask);
1306
1307 if (socket.EMI_smooth)
1308 {
1309 for (int layer = 2+1; layer--; )
1310 {
1311 object *ob = ms.faces_obj [layer];
1312
1313 // If there is no object for this space, or if the face for the object
1314 // is the blank face, set the smoothlevel to zero.
1315 int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1316
1317 // We've gotten what face we want to use for the object. Now see if
1318 // if it has changed since we last sent it to the client.
1319 if (lastcell.smooth[layer] != smoothlevel)
1320 {
1321 lastcell.smooth[layer] = smoothlevel;
1322 esl << uint8 (smoothlevel);
1323 emask |= 1 << layer;
1324 }
1325 }
1326
1953 if (emask & 0xf) 1327 if (emask & 0xf)
1954 esl[eoldlen + 1] = emask & 0xff; 1328 esl[eoldlen + 1] = emask & 0xff;
1955 else 1329 else
1956 esl.reset (eoldlen); 1330 esl.reset (eoldlen);
1331 }
1957 } /* else this is a viewable space */ 1332 } /* else this is a viewable space */
1958 } /* for x loop */ 1333 } /* for x loop */
1959 } /* for y loop */ 1334 } /* for y loop */
1335
1336 socket.flush_fx ();
1960 1337
1961 /* Verify that we in fact do need to send this */ 1338 /* Verify that we in fact do need to send this */
1962 if (socket.ext_mapinfos) 1339 if (socket.ext_mapinfos)
1963 { 1340 {
1964 if (!(sl.length () > startlen || socket.sent_scroll)) 1341 if (!(sl.length () > startlen || socket.sent_scroll))
1965 { 1342 {
1966 /* No map data will follow, so don't say the client 1343 /* No map data will follow, so don't say the client
1967 * it doesn't need draw! 1344 * it doesn't need draw!
1968 */ 1345 */
1969 ewhatflag &= (~EMI_NOREDRAW); 1346 ewhatflag &= ~EMI_NOREDRAW;
1970 esl[ewhatstart + 1] = ewhatflag & 0xff; 1347 esl[ewhatstart + 1] = ewhatflag & 0xff;
1971 } 1348 }
1972 1349
1973 if (esl.length () > estartlen) 1350 if (esl.length () > estartlen)
1974 socket.send_packet (esl); 1351 socket.send_packet (esl);
1986 */ 1363 */
1987void 1364void
1988draw_client_map (object *pl) 1365draw_client_map (object *pl)
1989{ 1366{
1990 int i, j; 1367 int i, j;
1991 sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */ 1368 sint16 ax, ay; /* ax and ay goes from 0 to max-size of arrays */
1992 New_Face *face, *floor;
1993 New_Face *floor2;
1994 int d, mflags; 1369 int mflags;
1995 struct Map newmap; 1370 struct Map newmap;
1996 maptile *m, *pm; 1371 maptile *m, *pm;
1997 1372
1998 if (pl->type != PLAYER) 1373 if (pl->type != PLAYER)
1999 { 1374 {
2010 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY) 1385 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
2011 return; 1386 return;
2012 1387
2013 memset (&newmap, 0, sizeof (struct Map)); 1388 memset (&newmap, 0, sizeof (struct Map));
2014 1389
2015 for (j = (pl->y - pl->contr->socket->mapy / 2); j < (pl->y + (pl->contr->socket->mapy + 1) / 2); j++) 1390 for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++)
2016 {
2017 for (i = (pl->x - pl->contr->socket->mapx / 2); i < (pl->x + (pl->contr->socket->mapx + 1) / 2); i++) 1391 for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++)
2018 { 1392 {
2019 ax = i; 1393 ax = i;
2020 ay = j; 1394 ay = j;
2021 m = pm; 1395 m = pm;
2022 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay); 1396 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
2023 1397
2024 if (mflags & P_OUT_OF_MAP) 1398 if (mflags & P_OUT_OF_MAP)
2025 continue; 1399 continue;
2026 1400
2027 if (mflags & P_NEED_UPDATE)
2028 update_position (m, ax, ay);
2029
2030 /* If a map is visible to the player, we don't want to swap it out 1401 /* If a map is visible to the player, we don't want to swap it out
2031 * just to reload it. This should really call something like 1402 * just to reload it. This should really call something like
2032 * swap_map, but this is much more efficient and 'good enough' 1403 * swap_map, but this is much more efficient and 'good enough'
2033 */ 1404 */
2034 if (mflags & P_NEW_MAP) 1405 if (mflags & P_NEW_MAP)
2035 m->timeout = 50; 1406 m->timeout = 50;
2036 } 1407 }
2037 } 1408
2038 /* do LOS after calls to update_position */ 1409 /* do LOS after calls to update_position */
2039 if (pl->contr->do_los) 1410 if (pl->contr->do_los)
2040 { 1411 {
2041 update_los (pl); 1412 update_los (pl);
2042 pl->contr->do_los = 0; 1413 pl->contr->do_los = 0;
2057 1428
2058/*****************************************************************************/ 1429/*****************************************************************************/
2059void 1430void
2060send_plugin_custom_message (object *pl, char *buf) 1431send_plugin_custom_message (object *pl, char *buf)
2061{ 1432{
2062 pl->contr->socket->send_packet (buf); 1433 pl->contr->ns->send_packet (buf);
2063} 1434}
2064 1435
2065/** 1436/**
2066 * This sends the skill number to name mapping. We ignore 1437 * This sends the skill number to name mapping. We ignore
2067 * the params - we always send the same info no matter what. 1438 * the params - we always send the same info no matter what.
2112 * it then sends an updspell packet for each spell that has changed in this way 1483 * it then sends an updspell packet for each spell that has changed in this way
2113 */ 1484 */
2114void 1485void
2115esrv_update_spells (player *pl) 1486esrv_update_spells (player *pl)
2116{ 1487{
1488 if (!pl->ns)
1489 return;
1490
2117 if (!pl->socket->monitor_spells) 1491 if (!pl->ns->monitor_spells)
2118 return; 1492 return;
2119 1493
2120 for (object *spell = pl->ob->inv; spell; spell = spell->below) 1494 for (object *spell = pl->ob->inv; spell; spell = spell->below)
2121 { 1495 {
2122 if (spell->type == SPELL) 1496 if (spell->type == SPELL)
2152 1526
2153 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp); 1527 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
2154 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace); 1528 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
2155 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat); 1529 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
2156 1530
2157 pl->socket->send_packet (sl); 1531 pl->ns->send_packet (sl);
2158 } 1532 }
2159 } 1533 }
2160 } 1534 }
2161} 1535}
2162 1536
2163void 1537void
2164esrv_remove_spell (player *pl, object *spell) 1538esrv_remove_spell (player *pl, object *spell)
2165{ 1539{
2166 if (!pl->socket->monitor_spells) 1540 if (!pl->ns->monitor_spells)
2167 return; 1541 return;
2168 1542
2169 if (!pl || !spell || spell->env != pl->ob) 1543 if (!pl || !spell || spell->env != pl->ob)
2170 { 1544 {
2171 LOG (llevError, "Invalid call to esrv_remove_spell"); 1545 LOG (llevError, "Invalid call to esrv_remove_spell");
2174 1548
2175 packet sl ("delspell"); 1549 packet sl ("delspell");
2176 1550
2177 sl << uint32 (spell->count); 1551 sl << uint32 (spell->count);
2178 1552
2179 pl->socket->send_packet (sl); 1553 pl->ns->send_packet (sl);
2180} 1554}
2181 1555
2182/* appends the spell *spell to the Socklist we will send the data to. */ 1556/* appends the spell *spell to the Socklist we will send the data to. */
2183static void 1557static void
2184append_spell (player *pl, packet &sl, object *spell) 1558append_spell (player *pl, packet &sl, object *spell)
2185{ 1559{
2186 int len, i, skill = 0; 1560 int i, skill = 0;
2187 1561
2188 if (!(spell->name)) 1562 if (!(spell->name))
2189 { 1563 {
2190 LOG (llevError, "item number %d is a spell with no name.\n", spell->count); 1564 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2191 return; 1565 return;
2203 if (!strcmp (spell->skill, skill_names[i])) 1577 if (!strcmp (spell->skill, skill_names[i]))
2204 { 1578 {
2205 skill = i + CS_STAT_SKILLINFO; 1579 skill = i + CS_STAT_SKILLINFO;
2206 break; 1580 break;
2207 } 1581 }
1582 }
1583
1584 // spells better have a face
1585 if (!spell->face)
1586 {
1587 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1588 spell->face = face_find ("burnout.x11", blank_face);
2208 } 1589 }
2209 1590
2210 /* send the current values */ 1591 /* send the current values */
2211 sl << uint32 (spell->count) 1592 sl << uint32 (spell->count)
2212 << uint16 (spell->level) 1593 << uint16 (spell->level)
2214 << uint16 (spell->last_sp) 1595 << uint16 (spell->last_sp)
2215 << uint16 (spell->last_grace) 1596 << uint16 (spell->last_grace)
2216 << uint16 (spell->last_eat) 1597 << uint16 (spell->last_eat)
2217 << uint8 (skill) 1598 << uint8 (skill)
2218 << uint32 (spell->path_attuned) 1599 << uint32 (spell->path_attuned)
2219 << uint32 (spell->face ? spell->face->number : 0) 1600 << uint32 (spell->face)
2220 << data8 (spell->name) 1601 << data8 (spell->name)
2221 << data16 (spell->msg); 1602 << data16 (spell->msg);
2222} 1603}
2223 1604
2224/** 1605/**
2232 { 1613 {
2233 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player"); 1614 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2234 return; 1615 return;
2235 } 1616 }
2236 1617
2237 if (!pl->socket->monitor_spells) 1618 if (!pl->ns->monitor_spells)
2238 return; 1619 return;
2239 1620
2240 packet sl ("addspell"); 1621 packet sl ("addspell");
2241 1622
2242 if (!spell) 1623 if (!spell)
2243 { 1624 {
2244 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 1625 for (spell = pl->ob->inv; spell; spell = spell->below)
2245 { 1626 {
2246 /* were we to simply keep appending data here, we could exceed 1627 /* were we to simply keep appending data here, we could exceed
2247 * MAXSOCKBUF if the player has enough spells to add, we know that 1628 * MAXSOCKBUF if the player has enough spells to add, we know that
2248 * append_spells will always append 19 data bytes, plus 4 length 1629 * append_spells will always append 19 data bytes, plus 4 length
2249 * bytes and 3 strings (because that is the spec) so we need to 1630 * bytes and 3 strings (because that is the spec) so we need to
2259 if (spell->type != SPELL) 1640 if (spell->type != SPELL)
2260 continue; 1641 continue;
2261 1642
2262 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) 1643 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2263 { 1644 {
2264 pl->socket->send_packet (sl); 1645 pl->ns->send_packet (sl);
2265 1646
2266 sl.reset (); 1647 sl.reset ();
2267 sl << "addspell "; 1648 sl << "addspell ";
2268 } 1649 }
2269 1650
2283 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 1664 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2284 fatal (0); 1665 fatal (0);
2285 } 1666 }
2286 1667
2287 /* finally, we can send the packet */ 1668 /* finally, we can send the packet */
2288 pl->socket->send_packet (sl); 1669 pl->ns->send_packet (sl);
2289} 1670}
2290 1671

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines