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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.71 by root, Mon Mar 12 01:13:10 2007 UTC vs.
Revision 1.97 by root, Thu May 17 14:14:56 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) 2001 Mark Wedel 5 * Copyright (C) 2001 Mark Wedel
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
7 * 7 *
132static void 132static void
133clear_map (player *pl) 133clear_map (player *pl)
134{ 134{
135 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap)); 135 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
136 136
137 pl->ns->force_newmap = false;
138
137 if (pl->ns->newmapcmd == 1) 139 if (pl->ns->newmapcmd == 1)
138 pl->ns->send_packet ("newmap"); 140 pl->ns->send_packet ("newmap");
139 141
140 pl->ns->floorbox_reset (); 142 pl->ns->floorbox_reset ();
141} 143}
146{ 148{
147 client &socket = *pl->ns; 149 client &socket = *pl->ns;
148 object *ob = pl->ob; 150 object *ob = pl->ob;
149 char buf[MAX_BUF]; /* eauugggh */ 151 char buf[MAX_BUF]; /* eauugggh */
150 152
151 if (socket.current_map != ob->map) 153 if (socket.current_map != ob->map || socket.force_newmap)
152 { 154 {
155 clear_map (pl);
153 socket.current_map = ob->map; 156 socket.current_map = ob->map;
154
155 clear_map (pl);
156 157
157 if (socket.mapinfocmd) 158 if (socket.mapinfocmd)
158 { 159 {
159 if (ob->map && ob->map->path[0]) 160 if (ob->map && ob->map->path[0])
160 { 161 {
161 int flags = 0; 162 int flags = 0;
162 163
163 if (ob->map->tile_path[0]) 164 if (ob->map->tile_path[0]) flags |= 1;
164 flags |= 1;
165 if (ob->map->tile_path[1]) 165 if (ob->map->tile_path[1]) flags |= 2;
166 flags |= 2;
167 if (ob->map->tile_path[2]) 166 if (ob->map->tile_path[2]) flags |= 4;
168 flags |= 4;
169 if (ob->map->tile_path[3]) 167 if (ob->map->tile_path[3]) flags |= 8;
170 flags |= 8;
171 168
172 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s", 169 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
173 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path); 170 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path);
174 } 171 }
175 else 172 else
324 snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token); 321 snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
325 else if (map && map->path[0]) 322 else if (map && map->path[0])
326 { 323 {
327 int flags = 0; 324 int flags = 0;
328 325
329 if (map->tile_path[0]) 326 if (map->tile_path[0]) flags |= 1;
330 flags |= 1;
331 if (map->tile_path[1]) 327 if (map->tile_path[1]) flags |= 2;
332 flags |= 2;
333 if (map->tile_path[2]) 328 if (map->tile_path[2]) flags |= 4;
334 flags |= 4;
335 if (map->tile_path[3]) 329 if (map->tile_path[3]) flags |= 8;
336 flags |= 8;
337 330
338 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path); 331 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
339 } 332 }
340 else 333 else
341 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 334 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
344 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 337 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
345 338
346 pl->ns->send_packet (bigbuf); 339 pl->ns->send_packet (bigbuf);
347} 340}
348 341
349/** This is the Setup cmd - easy first implementation */ 342/** This is the Setup cmd */
350void 343void
351SetUp (char *buf, int len, client * ns) 344SetUp (char *buf, int len, client * ns)
352{ 345{
353 int s, slen; 346 INVOKE_CLIENT (SETUP, ns, ARG_DATA (buf, len));
354 char *cmd, *param, cmdback[HUGE_BUF];
355
356 /* run through the cmds of setup
357 * syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
358 *
359 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
360 * The client then must sort this out
361 */
362
363 //LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
364
365 strcpy (cmdback, "setup");
366 for (s = 0; s < len; )
367 {
368 cmd = &buf[s];
369
370 /* find the next space, and put a null there */
371 for (; buf[s] && buf[s] != ' '; s++)
372 ;
373
374 buf[s++] = 0;
375
376 while (buf[s] == ' ')
377 s++;
378
379 if (s >= len)
380 break;
381
382 param = &buf[s];
383
384 for (; buf[s] && buf[s] != ' '; s++)
385 ;
386
387 buf[s++] = 0;
388
389 while (buf[s] == ' ')
390 s++;
391
392 slen = strlen (cmdback);
393 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
394 safe_strcat (cmdback, cmd, &slen, HUGE_BUF);
395 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
396
397 if (!strcmp (cmd, "sound"))
398 {
399 ns->sound = atoi (param);
400 safe_strcat (cmdback, param, &slen, HUGE_BUF);
401 }
402 else if (!strcmp (cmd, "exp64"))
403 safe_strcat (cmdback, param, &slen, HUGE_BUF);
404 else if (!strcmp (cmd, "spellmon"))
405 {
406 ns->monitor_spells = atoi (param);
407 safe_strcat (cmdback, param, &slen, HUGE_BUF);
408 }
409 else if (!strcmp (cmd, "darkness"))
410 {
411 ns->darkness = atoi (param);
412 safe_strcat (cmdback, param, &slen, HUGE_BUF);
413 }
414 else if (!strcmp (cmd, "map1cmd"))
415 {
416 if (atoi (param))
417 ns->mapmode = Map1Cmd;
418 /* if beyond this size, need to use map1cmd no matter what */
419 if (ns->mapx > 11 || ns->mapy > 11)
420 ns->mapmode = Map1Cmd;
421 safe_strcat (cmdback, ns->mapmode == Map1Cmd ? "1" : "0", &slen, HUGE_BUF);
422 }
423 else if (!strcmp (cmd, "map1acmd"))
424 {
425 if (atoi (param))
426 ns->mapmode = Map1aCmd;
427 /* if beyond this size, need to use map1acmd no matter what */
428 if (ns->mapx > 11 || ns->mapy > 11)
429 ns->mapmode = Map1aCmd;
430 safe_strcat (cmdback, ns->mapmode == Map1aCmd ? "1" : "0", &slen, HUGE_BUF);
431 }
432 else if (!strcmp (cmd, "newmapcmd"))
433 {
434 ns->newmapcmd = atoi (param);
435 safe_strcat (cmdback, param, &slen, HUGE_BUF);
436 }
437 else if (!strcmp (cmd, "mapinfocmd"))
438 {
439 ns->mapinfocmd = atoi (param);
440 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
441 }
442 else if (!strcmp (cmd, "extcmd"))
443 {
444 ns->extcmd = atoi (param);
445 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
446 }
447 else if (!strcmp (cmd, "extmap"))
448 {
449 ns->extmap = atoi (param);
450 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
451 }
452 else if (!strcmp (cmd, "facecache"))
453 {
454 ns->facecache = atoi (param);
455 safe_strcat (cmdback, param, &slen, HUGE_BUF);
456 }
457 else if (!strcmp (cmd, "faceset"))
458 {
459 char tmpbuf[20];
460 int q = atoi (param);
461
462 if (is_valid_faceset (q))
463 ns->faceset = q;
464 sprintf (tmpbuf, "%d", ns->faceset);
465 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
466 /* if the client is using faceset, it knows about image2 command */
467 ns->image2 = 1;
468 }
469 else if (!strcmp (cmd, "itemcmd"))
470 {
471 /* Version of the item protocol command to use. Currently,
472 * only supported versions are 1 and 2. Using a numeric
473 * value will make it very easy to extend this in the future.
474 */
475 char tmpbuf[20];
476 int q = atoi (param);
477
478 if (q < 1 || q > 2)
479 {
480 strcpy (tmpbuf, "FALSE");
481 }
482 else
483 {
484 ns->itemcmd = q;
485 sprintf (tmpbuf, "%d", ns->itemcmd);
486 }
487 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
488 }
489 else if (!strcmp (cmd, "mapsize"))
490 {
491 int x, y = 0;
492 char tmpbuf[MAX_BUF], *cp;
493
494 x = atoi (param);
495 for (cp = param; *cp != 0; cp++)
496 if (*cp == 'x' || *cp == 'X')
497 {
498 y = atoi (cp + 1);
499 break;
500 }
501
502 if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y)
503 {
504 sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
505 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
506 }
507 else
508 {
509 ns->mapx = x;
510 ns->mapy = y;
511 /* better to send back what we are really using and not the
512 * param as given to us in case it gets parsed differently.
513 */
514 sprintf (tmpbuf, "%dx%d", x, y);
515 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
516 /* If beyond this size and still using orig map command, need to
517 * go to map1cmd.
518 */
519 if ((x > 11 || y > 11) && ns->mapmode == Map0Cmd)
520 ns->mapmode = Map1Cmd;
521 }
522 }
523 else if (!strcmp (cmd, "extendedMapInfos"))
524 {
525 /* Added by tchize
526 * prepare to use the mapextended command
527 */
528 char tmpbuf[20];
529
530 ns->ext_mapinfos = (atoi (param));
531 sprintf (tmpbuf, "%d", ns->ext_mapinfos);
532 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
533 }
534 else if (!strcmp (cmd, "extendedTextInfos"))
535 {
536 /* Added by tchize
537 * prepare to use the extended text commands
538 * Client toggle this to non zero to get exttext
539 */
540 char tmpbuf[20];
541
542 ns->has_readable_type = (atoi (param));
543 sprintf (tmpbuf, "%d", ns->has_readable_type);
544 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
545 }
546 else
547 {
548 /* Didn't get a setup command we understood -
549 * report a failure to the client.
550 */
551 safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
552 }
553 } /* for processing all the setup commands */
554
555 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
556 ns->send_packet (cmdback);
557} 347}
558 348
559/** 349/**
560 * The client has requested to be added to the game. 350 * The client has requested to be added to the game.
561 * This is what takes care of it. We tell the client how things worked out. 351 * This is what takes care of it. We tell the client how things worked out.
562 * I am not sure if this file is the best place for this function. however, 352 * I am not sure if this file is the best place for this function. however,
563 * it either has to be here or init_sockets needs to be exported. 353 * it either has to be here or init_sockets needs to be exported.
564 */ 354 */
565void 355void
566AddMeCmd (char *buf, int len, client * ns) 356AddMeCmd (char *buf, int len, client *ns)
567{ 357{
568 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len)); 358 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
569} 359}
570 360
571/** Reply to ExtendedInfos command */ 361/** Reply to ExtendedInfos command */
683 473
684 ns->send_packet (cmdback); 474 ns->send_packet (cmdback);
685} 475}
686 476
687/** 477/**
688 * A lot like the old AskSmooth (in fact, now called by AskSmooth). 478 * client requested an image. send it rate-limited
689 * Basically, it makes no sense to wait for the client to request a 479 * before flushing.
690 * a piece of data from us that we know the client wants. So
691 * if we know the client wants it, might as well push it to the
692 * client.
693 */
694static void
695SendSmooth (client *ns, uint16 face)
696{
697 uint16 smoothface;
698
699 /* If we can't find a face, return and set it so we won't try to send this
700 * again.
701 */ 480 */
702 if (!FindSmooth (face, &smoothface)) 481void
703 { 482AskFaceCmd (char *buf, int len, client *ns)
704 483{
705 LOG (llevError, "could not findsmooth for %d.\n", face); 484 ns->askface.push_back (atoi (buf));
706 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
707 return;
708 }
709
710 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
711 esrv_send_face (ns, smoothface, 0);
712
713 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
714
715 packet sl ("smooth");
716
717 sl << uint16 (face)
718 << uint16 (smoothface);
719
720 ns->send_packet (sl);
721} 485}
722 486
723/** 487/**
724 * Tells client the picture it has to use 488 * Tells client the picture it has to use
725 * to smooth a picture number given as argument. 489 * to smooth a picture number given as argument.
726 */ 490 */
727void 491void
728AskSmooth (char *buf, int len, client *ns) 492AskSmooth (char *buf, int len, client *ns)
729{ 493{
730 SendSmooth (ns, atoi (buf)); 494 ns->send_face (atoi (buf));
495 ns->flush_fx ();
731} 496}
732 497
733/** 498/**
734 * This handles the general commands from the client (ie, north, fire, cast, 499 * This handles the general commands from the client (ie, north, fire, cast,
735 * etc.) 500 * etc.)
838 { 603 {
839 case ST_PLAYING: 604 case ST_PLAYING:
840 LOG (llevError, "Got reply message with ST_PLAYING input state\n"); 605 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
841 break; 606 break;
842 607
843 case ST_CHANGE_CLASS:
844 key_change_class (pl->ob, buf[0]);
845 break;
846
847 case ST_GET_PARTY_PASSWORD: /* Get password for party */ 608 case ST_GET_PARTY_PASSWORD: /* Get password for party */
848 receive_party_password (pl->ob, 13); 609 receive_party_password (pl->ob, 13);
849 break; 610 break;
850 611
851 default: 612 default:
890 651
891 cp = strchr (cp + 1, ' '); 652 cp = strchr (cp + 1, ' ');
892 653
893 if (cp) 654 if (cp)
894 { 655 {
895 assign (ns->version, cp + 1); 656 ns->version = cp + 1;
896 657
897 if (ns->sc_version < 1026) 658 if (ns->sc_version < 1026)
898 ns->send_packet_printf ("drawinfo %d %s", NDI_RED, 659 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
899 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****"); 660 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
900 } 661 }
960/** 721/**
961 * Asks the client to query the user. This way, the client knows 722 * Asks the client to query the user. This way, the client knows
962 * it needs to send something back (vs just printing out a message) 723 * it needs to send something back (vs just printing out a message)
963 */ 724 */
964void 725void
965send_query (client *ns, uint8 flags, char *text) 726send_query (client *ns, uint8 flags, const char *text)
966{ 727{
967 ns->send_packet_printf ("query %d %s", flags, text ? text : ""); 728 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
729}
730
731/**
732 * Get player's current range attack in obuf.
733 */
734static void
735rangetostring (player *pl, char *obuf)
736{
737 dynbuf_text buf;
738
739 if (pl->ranged_ob)
740 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
741
742 if (pl->combat_ob)
743 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name;
744
745 //TODO: maybe golem should become the current_weapon, quite simply?
746 if (pl->golem)
747 buf << " Golem*: " << pl->golem->name;
748
749 buf.linearise (obuf);
750 obuf [buf.size ()] = 0;
968} 751}
969 752
970#define AddIfInt64(Old,New,Type) if (Old != New) {\ 753#define AddIfInt64(Old,New,Type) if (Old != New) {\
971 Old = New; \ 754 Old = New; \
972 sl << uint8 (Type) << uint64 (New); \ 755 sl << uint8 (Type) << uint64 (New); \
1079 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE); 862 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1080 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL); 863 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
1081 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY); 864 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
1082 } 865 }
1083 866
1084 rangetostring (ob, buf); /* we want use the new fire & run system in new client */ 867 rangetostring (pl, buf); /* we want use the new fire & run system in new client */
1085 AddIfString (ns->stats.range, buf, CS_STAT_RANGE); 868 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
1086 set_title (ob, buf); 869 set_title (ob, buf);
1087 AddIfString (ns->stats.title, buf, CS_STAT_TITLE); 870 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
1088 871
1089 /* Only send it away if we have some actual data */ 872 /* Only send it away if we have some actual data */
1106 889
1107 pl->ns->last_weight = weight; 890 pl->ns->last_weight = weight;
1108 pl->ns->send_packet (sl); 891 pl->ns->send_packet (sl);
1109 SET_FLAG (pl->ob, FLAG_CLIENT_SENT); 892 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1110} 893}
1111
1112/**
1113 * Need to send an animation sequence to the client.
1114 * We will send appropriate face commands to the client if we haven't
1115 * sent them the face yet (this can become quite costly in terms of
1116 * how much we are sending - on the other hand, this should only happen
1117 * when the player logs in and picks stuff up.
1118 */
1119void
1120esrv_send_animation (client * ns, short anim_num)
1121{
1122 /* Do some checking on the anim_num we got. Note that the animations
1123 * are added in contigous order, so if the number is in the valid
1124 * range, it must be a valid animation.
1125 */
1126 if (anim_num < 0 || anim_num > num_animations)
1127 {
1128 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1129 return;
1130 }
1131
1132 packet sl ("anim");
1133
1134 sl << uint16 (anim_num)
1135 << uint16 (0); /* flags - not used right now */
1136
1137 /* Build up the list of faces. Also, send any information (ie, the
1138 * the face itself) down to the client.
1139 */
1140 for (int i = 0; i < animations[anim_num].num_animations; i++)
1141 {
1142 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1143 esrv_send_face (ns, animations[anim_num].faces[i], 0);
1144
1145 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1146 }
1147
1148 ns->send_packet (sl);
1149
1150 ns->anims_sent[anim_num] = 1;
1151}
1152
1153 894
1154/****************************************************************************** 895/******************************************************************************
1155 * 896 *
1156 * Start of map related commands. 897 * Start of map related commands.
1157 * 898 *
1159 900
1160/** Clears a map cell */ 901/** Clears a map cell */
1161static void 902static void
1162map_clearcell (struct MapCell *cell, int count) 903map_clearcell (struct MapCell *cell, int count)
1163{ 904{
1164 cell->faces[0] = 0; 905 cell->faces[0] = 0;
1165 cell->faces[1] = 0; 906 cell->faces[1] = 0;
1166 cell->faces[2] = 0; 907 cell->faces[2] = 0;
908 cell->smooth[0] = 0;
909 cell->smooth[1] = 0;
910 cell->smooth[2] = 0;
1167 cell->count = count; 911 cell->count = count;
1168 cell->stat_hp = 0; 912 cell->stat_hp = 0;
1169 cell->flags = 0; 913 cell->flags = 0;
1170 cell->player = 0; 914 cell->player = 0;
1171} 915}
1172 916
1173#define MAX_LAYERS 3 917#define MAX_LAYERS 3
1174 918
1175/** 919/**
1178 * it was. 922 * it was.
1179 * sl is the socklist this data is going into. 923 * sl is the socklist this data is going into.
1180 * ns is the socket we are working on - all the info we care 924 * ns is the socket we are working on - all the info we care
1181 * about is in this socket structure, so now need not pass the 925 * about is in this socket structure, so now need not pass the
1182 * entire player object. 926 * entire player object.
1183 * mx and my are map coordinate offsets for map mp
1184 * sx and sy are the offsets into the socket structure that
1185 * holds the old values.
1186 * layer is the layer to update, with 2 being the floor and 0 the 927 * layer is the layer to update, with 2 being the floor and 0 the
1187 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ) 928 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
1188 * take. Interesting to note that before this function, the map1 function 929 * take. Interesting to note that before this function, the map1 function
1189 * numbers the spaces differently - I think this was a leftover from 930 * numbers the spaces differently - I think this was a leftover from
1190 * the map command, where the faces stack up. Sinces that is no longer 931 * the map command, where the faces stack up. Sinces that is no longer
1191 * the case, it seems to make more sense to have these layer values 932 * the case, it seems to make more sense to have these layer values
1192 * actually match. 933 * actually match.
1193 */ 934 */
1194static int 935static int
1195update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) 936update_space (packet &sl, client &ns, mapspace &ms, MapCell &lastcell, int layer)
1196{ 937{
1197 uint16 face_num; 938 object *ob = ms.faces_obj [layer];
1198 int bx, by, i;
1199
1200 object *ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1201 939
1202 /* If there is no object for this space, or if the face for the object 940 /* If there is no object for this space, or if the face for the object
1203 * is the blank face, set the face number to zero. 941 * is the blank face, set the face number to zero.
1204 * else if we have the stored head object for this space, that takes 942 * else if we have the stored head object for this space, that takes
1205 * precedence over the other object for this space. 943 * precedence over the other object for this space.
1206 * otherwise, we do special head processing 944 * otherwise, we do special head processing
1207 */ 945 */
1208 if (!ob || ob->face == blank_face) 946 uint16 face_num = ob && ob->face != blank_face ? ob->face : 0;
1209 face_num = 0;
1210 else
1211 /* In this case, we are already at the lower right or single part object,
1212 * so nothing special
1213 */
1214 face_num = ob->face;
1215 947
1216 /* We've gotten what face we want to use for the object. Now see if 948 /* We've gotten what face we want to use for the object. Now see if
1217 * if it has changed since we last sent it to the client. 949 * if it has changed since we last sent it to the client.
1218 */ 950 */
1219 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num) 951 if (lastcell.faces[layer] != face_num)
1220 { 952 {
1221 ns.lastmap.cells[sx][sy].faces[layer] = face_num; 953 lastcell.faces[layer] = face_num;
954
1222 if (!(ns.faces_sent[face_num] & NS_FACESENT_FACE)) 955 if (!ns.faces_sent[face_num])
956 if (ob)
957 ns.send_faces (ob);
958 else
1223 esrv_send_face (&ns, face_num, 0); 959 ns.send_face (face_num);
1224 960
1225 sl << uint16 (face_num); 961 sl << uint16 (face_num);
1226 return 1;
1227 }
1228
1229 /* Nothing changed */
1230 return 0;
1231}
1232
1233/**
1234 * This function is mainly a copy of update_space,
1235 * except it handles update of the smoothing updates,
1236 * not the face updates.
1237 * Removes the need to replicate the same code for each layer.
1238 * this returns true if this smooth is now in fact different
1239 * than it was.
1240 * sl is the socklist this data is going into.
1241 * ns is the socket we are working on - all the info we care
1242 * about is in this socket structure, so know need to pass the
1243 * entire player object.
1244 * mx and my are map coordinate offsets for map mp
1245 * sx and sy are the offsets into the socket structure that
1246 * holds the old values.
1247 * layer is the layer to update, with 2 being the floor and 0 the
1248 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1249 * take.
1250 */
1251static inline int
1252update_smooth (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1253{
1254 object *ob;
1255 int smoothlevel; /* old face_num; */
1256
1257 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1258
1259 /* If there is no object for this space, or if the face for the object
1260 * is the blank face, set the smoothlevel to zero.
1261 */
1262 if (!ob || ob->face == blank_face)
1263 smoothlevel = 0;
1264 else
1265 {
1266 smoothlevel = ob->smoothlevel;
1267 if (smoothlevel && !(ns.faces_sent[ob->face] & NS_FACESENT_SMOOTH))
1268 SendSmooth (&ns, ob->face);
1269 } /* else not already head object or blank face */
1270
1271 /* We've gotten what face we want to use for the object. Now see if
1272 * if it has changed since we last sent it to the client.
1273 */
1274 if (smoothlevel > 255)
1275 smoothlevel = 255;
1276 else if (smoothlevel < 0)
1277 smoothlevel = 0;
1278
1279 if (ns.lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1280 {
1281 ns.lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1282 sl << uint8 (smoothlevel);
1283 return 1; 962 return 1;
1284 } 963 }
1285 964
1286 /* Nothing changed */ 965 /* Nothing changed */
1287 return 0; 966 return 0;
1351 * look like. 1030 * look like.
1352 */ 1031 */
1353void 1032void
1354draw_client_map1 (object *pl) 1033draw_client_map1 (object *pl)
1355{ 1034{
1356 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen; 1035 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1357 sint16 nx, ny; 1036 sint16 nx, ny;
1358 int estartlen, eoldlen; 1037 int estartlen, eoldlen;
1359 uint16 mask, emask;
1360 uint8 eentrysize; 1038 uint8 eentrysize;
1361 uint16 ewhatstart, ewhatflag; 1039 uint16 ewhatstart, ewhatflag;
1362 uint8 extendedinfos; 1040 uint8 extendedinfos;
1363 maptile *m; 1041 maptile *m;
1364 1042
1391 << uint8 (extendedinfos) 1069 << uint8 (extendedinfos)
1392 << uint8 (eentrysize); 1070 << uint8 (eentrysize);
1393 1071
1394 estartlen = esl.length (); 1072 estartlen = esl.length ();
1395 } 1073 }
1396 else
1397 {
1398 /* suppress compiler warnings */
1399 ewhatstart = 0;
1400 ewhatflag = 0;
1401 estartlen = 0;
1402 }
1403 1074
1404 /* x,y are the real map locations. ax, ay are viewport relative 1075 /* x,y are the real map locations. ax, ay are viewport relative
1405 * locations. 1076 * locations.
1406 */ 1077 */
1407 ay = 0; 1078 ay = 0;
1410 * but that started to get a bit messy to look at. 1081 * but that started to get a bit messy to look at.
1411 */ 1082 */
1412 max_x = pl->x + (socket.mapx + 1) / 2; 1083 max_x = pl->x + (socket.mapx + 1) / 2;
1413 max_y = pl->y + (socket.mapy + 1) / 2; 1084 max_y = pl->y + (socket.mapy + 1) / 2;
1414 1085
1086 maptile *plmap = pl->map;
1087
1415 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++) 1088 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1416 { 1089 {
1417 ax = 0; 1090 ax = 0;
1418 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++) 1091 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1419 { 1092 {
1093 int emask, mask;
1420 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1094 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1421 1095
1422 MapCell &lastcell = socket.lastmap.cells[ax][ay]; 1096 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1423
1424 d = pl->contr->blocked_los[ax][ay];
1425 1097
1426 /* If the coordinates are not valid, or it is too dark to see, 1098 /* If the coordinates are not valid, or it is too dark to see,
1427 * we tell the client as such 1099 * we tell the client as such
1428 */ 1100 */
1429 nx = x; 1101 nx = x;
1430 ny = y; 1102 ny = y;
1431 m = get_map_from_coord (pl->map, &nx, &ny); 1103 m = get_map_from_coord (plmap, &nx, &ny);
1432 1104
1433 if (!m) 1105 if (!m)
1434 { 1106 {
1435 /* space is out of map. Update space and clear values 1107 /* space is out of map. Update space and clear values
1436 * if this hasn't already been done. If the space is out 1108 * if this hasn't already been done. If the space is out
1439 if (lastcell.count != -1) 1111 if (lastcell.count != -1)
1440 { 1112 {
1441 sl << uint16 (mask); 1113 sl << uint16 (mask);
1442 map_clearcell (&lastcell, -1); 1114 map_clearcell (&lastcell, -1);
1443 } 1115 }
1116
1117 continue;
1444 } 1118 }
1119
1120 m->touch ();
1121
1122 int d = pl->contr->blocked_los[ax][ay];
1123
1445 else if (d > 3) 1124 if (d > 3)
1446 { 1125 {
1447 m->touch ();
1448 1126
1449 int need_send = 0, count; 1127 int need_send = 0, count;
1450 1128
1451 /* This block deals with spaces that are not visible for whatever 1129 /* This block deals with spaces that are not visible for whatever
1452 * reason. Still may need to send the head for this space. 1130 * reason. Still may need to send the head for this space.
1460 need_send = 1; 1138 need_send = 1;
1461 1139
1462 count = -1; 1140 count = -1;
1463 1141
1464 /* properly clear a previously sent big face */ 1142 /* properly clear a previously sent big face */
1465 if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0 1143 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
1466 || lastcell.stat_hp || lastcell.flags || lastcell.player) 1144 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1467 need_send = 1; 1145 need_send = 1;
1468 1146
1469 map_clearcell (&lastcell, count); 1147 map_clearcell (&lastcell, count);
1470 1148
1473 else 1151 else
1474 sl.reset (oldlen); 1152 sl.reset (oldlen);
1475 } 1153 }
1476 else 1154 else
1477 { 1155 {
1478 m->touch ();
1479
1480 /* In this block, the space is visible. 1156 /* In this block, the space is visible.
1481 */ 1157 */
1482 1158
1483 /* Rather than try to figure out what everything that we might 1159 /* Rather than try to figure out what everything that we might
1484 * need to send is, then form the packet after that, 1160 * need to send is, then form the packet after that,
1488 * is done. 1164 * is done.
1489 * I think this is simpler than doing a bunch of checks to see 1165 * I think this is simpler than doing a bunch of checks to see
1490 * what if anything we need to send, setting the bits, then 1166 * what if anything we need to send, setting the bits, then
1491 * doing those checks again to add the real data. 1167 * doing those checks again to add the real data.
1492 */ 1168 */
1493 oldlen = sl.length (); 1169 oldlen = sl.length ();
1494 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1495 eoldlen = esl.length (); 1170 eoldlen = esl.length ();
1496 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1171
1497 sl << uint16 (mask); 1172 sl << uint16 (mask);
1498
1499 if (socket.ext_mapinfos)
1500 esl << uint16 (emask);
1501 1173
1502 unsigned char dummy; 1174 unsigned char dummy;
1503 unsigned char *last_ext = &dummy; 1175 unsigned char *last_ext = &dummy;
1504 1176
1505 /* Darkness changed */ 1177 /* Darkness changed */
1517 sl << uint8 (255 - 64 * d); 1189 sl << uint8 (255 - 64 * d);
1518 } 1190 }
1519 1191
1520 lastcell.count = d; 1192 lastcell.count = d;
1521 1193
1194 mapspace &ms = m->at (nx, ny);
1195
1522 if (socket.extmap) 1196 if (socket.extmap)
1523 { 1197 {
1524 uint8 stat_hp = 0; 1198 uint8 stat_hp = 0;
1525 uint8 stat_width = 0; 1199 uint8 stat_width = 0;
1526 uint8 flags = 0; 1200 uint8 flags = 0;
1527 UUID player = 0; 1201 tag_t player = 0;
1528 1202
1529 // send hp information, if applicable 1203 // send hp information, if applicable
1530 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0)) 1204 if (object *op = ms.faces_obj [0])
1531 { 1205 {
1532 if (op->head || op->invisible) 1206 if (op->head || op->invisible)
1533 ; // do not show 1207 ; // do not show
1534 else if (op->type == PLAYER 1208 else if (op->type == PLAYER
1535 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR)) 1209 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1573 1247
1574 mask |= 0x8; 1248 mask |= 0x8;
1575 *last_ext |= 0x80; 1249 *last_ext |= 0x80;
1576 last_ext = &sl[sl.length ()]; 1250 last_ext = &sl[sl.length ()];
1577 1251
1578 sl << uint8 (0x47) << uint8 (8) << (uint64)player; 1252 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1579 } 1253 }
1580 1254
1581 if (lastcell.flags != flags) 1255 if (lastcell.flags != flags)
1582 { 1256 {
1583 lastcell.flags = flags; 1257 lastcell.flags = flags;
1589 sl << uint8 (8) << uint8 (flags); 1263 sl << uint8 (8) << uint8 (flags);
1590 } 1264 }
1591 } 1265 }
1592 1266
1593 /* Floor face */ 1267 /* Floor face */
1594 if (update_space (sl, socket, m, nx, ny, ax, ay, 2)) 1268 if (update_space (sl, socket, ms, lastcell, 2))
1595 mask |= 0x4; 1269 mask |= 0x4;
1596 1270
1597 if (socket.EMI_smooth)
1598 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 2))
1599 emask |= 0x4;
1600
1601 /* Middle face */ 1271 /* Middle face */
1602 if (update_space (sl, socket, m, nx, ny, ax, ay, 1)) 1272 if (update_space (sl, socket, ms, lastcell, 1))
1603 mask |= 0x2; 1273 mask |= 0x2;
1604 1274
1605 if (socket.EMI_smooth) 1275 if (ms.player () == pl
1606 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1)) 1276 && (pl->invisible & (pl->invisible < 50 ? 1 : 7)))
1607 emask |= 0x2;
1608
1609 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
1610 { 1277 {
1278 // force player to be visible to himself if invisible
1611 if (lastcell.faces[0] != pl->face) 1279 if (lastcell.faces[0] != pl->face)
1612 { 1280 {
1613 lastcell.faces[0] = pl->face; 1281 lastcell.faces[0] = pl->face;
1282
1614 mask |= 0x1; 1283 mask |= 0x1;
1615
1616 if (!(socket.faces_sent[pl->face] & NS_FACESENT_FACE))
1617 esrv_send_face (&socket, pl->face, 0);
1618
1619 sl << uint16 (pl->face); 1284 sl << uint16 (pl->face);
1285
1286 socket.send_faces (pl);
1620 } 1287 }
1621 } 1288 }
1622 else
1623 {
1624 /* Top face */ 1289 /* Top face */
1625 if (update_space (sl, socket, m, nx, ny, ax, ay, 0)) 1290 else if (update_space (sl, socket, ms, lastcell, 0))
1626 mask |= 0x1; 1291 mask |= 0x1;
1627
1628 if (socket.EMI_smooth)
1629 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 0))
1630 emask |= 0x1;
1631 } 1292
1632 1293
1633 /* Check to see if we are in fact sending anything for this 1294 /* Check to see if we are in fact sending anything for this
1634 * space by checking the mask. If so, update the mask. 1295 * space by checking the mask. If so, update the mask.
1635 * if not, reset the len to that from before adding the mask 1296 * if not, reset the len to that from before adding the mask
1636 * value, so we don't send those bits. 1297 * value, so we don't send those bits.
1638 if (mask & 0xf) 1299 if (mask & 0xf)
1639 sl[oldlen + 1] = mask & 0xff; 1300 sl[oldlen + 1] = mask & 0xff;
1640 else 1301 else
1641 sl.reset (oldlen); 1302 sl.reset (oldlen);
1642 1303
1304 if (socket.ext_mapinfos)
1305 esl << uint16 (emask);
1306
1307 if (socket.EMI_smooth)
1308 {
1309 for (int layer = 2+1; layer--; )
1310 {
1311 object *ob = ms.faces_obj [layer];
1312
1313 // If there is no object for this space, or if the face for the object
1314 // is the blank face, set the smoothlevel to zero.
1315 int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1316
1317 // We've gotten what face we want to use for the object. Now see if
1318 // if it has changed since we last sent it to the client.
1319 if (lastcell.smooth[layer] != smoothlevel)
1320 {
1321 lastcell.smooth[layer] = smoothlevel;
1322 esl << uint8 (smoothlevel);
1323 emask |= 1 << layer;
1324 }
1325 }
1326
1643 if (emask & 0xf) 1327 if (emask & 0xf)
1644 esl[eoldlen + 1] = emask & 0xff; 1328 esl[eoldlen + 1] = emask & 0xff;
1645 else 1329 else
1646 esl.reset (eoldlen); 1330 esl.reset (eoldlen);
1331 }
1647 } /* else this is a viewable space */ 1332 } /* else this is a viewable space */
1648 } /* for x loop */ 1333 } /* for x loop */
1649 } /* for y loop */ 1334 } /* for y loop */
1335
1336 socket.flush_fx ();
1650 1337
1651 /* Verify that we in fact do need to send this */ 1338 /* Verify that we in fact do need to send this */
1652 if (socket.ext_mapinfos) 1339 if (socket.ext_mapinfos)
1653 { 1340 {
1654 if (!(sl.length () > startlen || socket.sent_scroll)) 1341 if (!(sl.length () > startlen || socket.sent_scroll))
1655 { 1342 {
1656 /* No map data will follow, so don't say the client 1343 /* No map data will follow, so don't say the client
1657 * it doesn't need draw! 1344 * it doesn't need draw!
1658 */ 1345 */
1659 ewhatflag &= (~EMI_NOREDRAW); 1346 ewhatflag &= ~EMI_NOREDRAW;
1660 esl[ewhatstart + 1] = ewhatflag & 0xff; 1347 esl[ewhatstart + 1] = ewhatflag & 0xff;
1661 } 1348 }
1662 1349
1663 if (esl.length () > estartlen) 1350 if (esl.length () > estartlen)
1664 socket.send_packet (esl); 1351 socket.send_packet (esl);

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