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/cvs/deliantra/server/socket/request.C
Revision: 1.105
Committed: Wed Jun 6 17:22:55 2007 UTC (16 years, 11 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.104: +3 -0 lines
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File Contents

# Content
1 /*
2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (©) 2001,2007 Mark Wedel
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Crossfire TRT is free software; you can redistribute it and/or modify it
9 * under the terms of the GNU General Public License as published by the Free
10 * Software Foundation; either version 2 of the License, or (at your option)
11 * any later version.
12 *
13 * This program is distributed in the hope that it will be useful, but
14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16 * for more details.
17 *
18 * You should have received a copy of the GNU General Public License along
19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */
24
25 /**
26 * \file
27 * Client handling.
28 *
29 * \date 2003-12-02
30 *
31 * This file implements all of the goo on the server side for handling
32 * clients. It's got a bunch of global variables for keeping track of
33 * each of the clients.
34 *
35 * Note: All functions that are used to process data from the client
36 * have the prototype of (char *data, int datalen, int client_num). This
37 * way, we can use one dispatch table.
38 *
39 * esrv_map_new starts updating the map
40 *
41 */
42
43 #include <global.h>
44 #include <sproto.h>
45
46 #include <living.h>
47 #include <commands.h>
48
49 /* This block is basically taken from socket.c - I assume if it works there,
50 * it should work here.
51 */
52 #include <sys/types.h>
53 #include <sys/time.h>
54 #include <sys/socket.h>
55 #include <netinet/in.h>
56 #include <netdb.h>
57
58 #include <unistd.h>
59 #include <sys/time.h>
60
61 #include "sounds.h"
62
63 /**
64 * This table translates the attack numbers as used within the
65 * program to the value we use when sending STATS command to the
66 * client. If a value is -1, then we don't send that to the
67 * client.
68 */
69 short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS,
70 CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC,
71 CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID,
72 CS_STAT_RES_DRAIN, -1 /* weaponmagic */ ,
73 CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON,
74 CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD,
75 CS_STAT_RES_FEAR, -1 /* Cancellation */ ,
76 CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH,
77 -1 /* Chaos */ , -1 /* Counterspell */ ,
78 -1 /* Godpower */ , CS_STAT_RES_HOLYWORD,
79 CS_STAT_RES_BLIND,
80 -1, /* Internal */
81 -1, /* life stealing */
82 -1 /* Disease - not fully done yet */
83 };
84
85 static void
86 socket_map_scroll (client *ns, int dx, int dy)
87 {
88 struct Map newmap;
89 int x, y, mx, my;
90
91 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
92
93 /* If we are using the Map1aCmd, we may in fact send
94 * head information that is outside the viewable map.
95 * So set the mx,my to the max value we want to
96 * look for. Removed code to do so - it caused extra
97 * complexities for the client, and probably doesn't make
98 * that much difference in bandwidth.
99 */
100 mx = ns->mapx;
101 my = ns->mapy;
102
103 /* the x and y here are coordinates for the new map, i.e. if we moved
104 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
105 * if the destination x or y coordinate is outside the viewable
106 * area, we clear the values - otherwise, the old values
107 * are preserved, and the check_head thinks it needs to clear them.
108 */
109 for (x = 0; x < mx; x++)
110 {
111 for (y = 0; y < my; y++)
112 {
113 if (x >= ns->mapx || y >= ns->mapy)
114 /* clear cells outside the viewable area */
115 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
116 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
117 /* clear newly visible tiles within the viewable area */
118 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
119 else
120 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
121 }
122 }
123
124 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
125
126 /* Make sure that the next "map1" command will be sent (even if it is
127 * empty).
128 */
129 ns->sent_scroll = 1;
130 }
131
132 static void
133 clear_map (player *pl)
134 {
135 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
136
137 pl->ns->force_newmap = false;
138
139 if (pl->ns->newmapcmd == 1)
140 pl->ns->send_packet ("newmap");
141
142 pl->ns->floorbox_reset ();
143 }
144
145 /** check for map/region change and send new map data */
146 static void
147 check_map_change (player *pl)
148 {
149 client &socket = *pl->ns;
150 object *ob = pl->observe;
151
152 if (socket.current_map != ob->map || socket.force_newmap)
153 {
154 clear_map (pl);
155 socket.current_map = ob->map;
156
157 if (socket.mapinfocmd)
158 {
159 if (ob->map && ob->map->path[0])
160 {
161 int flags = 0;
162
163 if (ob->map->tile_path[0]) flags |= 1;
164 if (ob->map->tile_path[1]) flags |= 2;
165 if (ob->map->tile_path[2]) flags |= 4;
166 if (ob->map->tile_path[3]) flags |= 8;
167
168 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
169 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
170 ob->map->width, ob->map->height, &ob->map->path);
171 }
172 else
173 socket.send_packet ("mapinfo current");
174 }
175 }
176 else if (socket.current_x != ob->x || socket.current_y != ob->y)
177 {
178 int dx = ob->x - socket.current_x;
179 int dy = ob->y - socket.current_y;
180
181 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
182 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
183 else
184 {
185 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
186 socket.floorbox_reset ();
187 }
188 }
189
190 socket.current_x = ob->x;
191 socket.current_y = ob->y;
192
193 region *reg = ob->region ();
194 if (socket.current_region != reg)
195 {
196 socket.current_region = reg;
197 socket.send_packet_printf ("drawinfo 0 You are now %s.\n(use whereami for more details)", &reg->longname);
198 }
199 }
200
201 /**
202 * RequestInfo is sort of a meta command. There is some specific
203 * request of information, but we call other functions to provide
204 * that information.
205 */
206 void
207 RequestInfo (char *buf, int len, client * ns)
208 {
209 char *params = NULL, *cp;
210
211 /* No match */
212 char bigbuf[MAX_BUF];
213 int slen;
214
215 /* Set up replyinfo before we modify any of the buffers - this is used
216 * if we don't find a match.
217 */
218 strcpy (bigbuf, "replyinfo ");
219 slen = strlen (bigbuf);
220 safe_strcat (bigbuf, buf, &slen, MAX_BUF);
221
222 /* find the first space, make it null, and update the
223 * params pointer.
224 */
225 for (cp = buf; *cp != '\0'; cp++)
226 if (*cp == ' ')
227 {
228 *cp = '\0';
229 params = cp + 1;
230 break;
231 }
232
233 if (!strcmp (buf, "image_info"))
234 send_image_info (ns, params);
235 else if (!strcmp (buf, "image_sums"))
236 send_image_sums (ns, params);
237 else if (!strcmp (buf, "skill_info"))
238 send_skill_info (ns, params);
239 else if (!strcmp (buf, "spell_paths"))
240 send_spell_paths (ns, params);
241 else
242 ns->send_packet (bigbuf, len);
243 }
244
245 void
246 ExtCmd (char *buf, int len, player *pl)
247 {
248 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
249 }
250
251 void
252 ExtiCmd (char *buf, int len, client *ns)
253 {
254 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
255 }
256
257 void
258 MapInfoCmd (char *buf, int len, player *pl)
259 {
260 // <mapinfo tag spatial tile-path
261 // >mapinfo tag spatial flags x y w h hash
262
263 char bigbuf[MAX_BUF], *token;
264
265 token = buf;
266 // copy token
267 if (!(buf = strchr (buf, ' ')))
268 return;
269
270 *buf++ = 0;
271
272 if (!strncmp (buf, "spatial ", 8))
273 {
274 buf += 8;
275
276 // initial map and its origin
277 maptile *map = pl->ob->map;
278 sint16 dx, dy;
279 int mapx = pl->ns->mapx / 2 - pl->ob->x;
280 int mapy = pl->ns->mapy / 2 - pl->ob->y;
281 int max_distance = 8; // limit maximum path length to something generous
282
283 while (*buf && map && max_distance)
284 {
285 int dir = *buf++;
286
287 switch (dir)
288 {
289 case '1':
290 dx = 0;
291 dy = -1;
292 map = map->xy_find (dx, dy);
293 map && (mapy -= map->height);
294 break;
295 case '2':
296 mapx += map->width;
297 dx = map->width;
298 dy = 0;
299 map = map->xy_find (dx, dy);
300 break;
301 case '3':
302 mapy += map->height;
303 dx = 0;
304 dy = map->height;
305 map = map->xy_find (dx, dy);
306 break;
307 case '4':
308 dx = -1;
309 dy = 0;
310 map = map->xy_find (dx, dy);
311 map && (mapx -= map->width);
312 break;
313 }
314
315 --max_distance;
316 }
317
318 if (!max_distance)
319 snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
320 else if (map && map->path[0])
321 {
322 int flags = 0;
323
324 if (map->tile_path[0]) flags |= 1;
325 if (map->tile_path[1]) flags |= 2;
326 if (map->tile_path[2]) flags |= 4;
327 if (map->tile_path[3]) flags |= 8;
328
329 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
330 }
331 else
332 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
333 }
334 else
335 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
336
337 pl->ns->send_packet (bigbuf);
338 }
339
340 /** This is the Setup cmd */
341 void
342 SetUp (char *buf, int len, client * ns)
343 {
344 INVOKE_CLIENT (SETUP, ns, ARG_DATA (buf, len));
345 }
346
347 /**
348 * The client has requested to be added to the game.
349 * This is what takes care of it. We tell the client how things worked out.
350 * I am not sure if this file is the best place for this function. however,
351 * it either has to be here or init_sockets needs to be exported.
352 */
353 void
354 AddMeCmd (char *buf, int len, client *ns)
355 {
356 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
357 }
358
359 /** Reply to ExtendedInfos command */
360 void
361 ToggleExtendedInfos (char *buf, int len, client * ns)
362 {
363 char cmdback[MAX_BUF];
364 char command[50];
365 int info, nextinfo;
366
367 cmdback[0] = '\0';
368 nextinfo = 0;
369
370 while (1)
371 {
372 /* 1. Extract an info */
373 info = nextinfo;
374
375 while ((info < len) && (buf[info] == ' '))
376 info++;
377
378 if (info >= len)
379 break;
380
381 nextinfo = info + 1;
382
383 while ((nextinfo < len) && (buf[nextinfo] != ' '))
384 nextinfo++;
385
386 if (nextinfo - info >= 49) /*Erroneous info asked */
387 continue;
388
389 strncpy (command, &(buf[info]), nextinfo - info);
390
391 /* 2. Interpret info */
392 if (!strcmp ("smooth", command))
393 /* Toggle smoothing */
394 ns->EMI_smooth = !ns->EMI_smooth;
395 else
396 /*bad value */;
397
398 /*3. Next info */
399 }
400
401 strcpy (cmdback, "ExtendedInfoSet");
402
403 if (ns->EMI_smooth)
404 {
405 strcat (cmdback, " ");
406 strcat (cmdback, "smoothing");
407 }
408
409 ns->send_packet (cmdback);
410 }
411
412 /*
413 #define MSG_TYPE_BOOK 1
414 #define MSG_TYPE_CARD 2
415 #define MSG_TYPE_PAPER 3
416 #define MSG_TYPE_SIGN 4
417 #define MSG_TYPE_MONUMENT 5
418 #define MSG_TYPE_SCRIPTED_DIALOG 6*/
419
420 /** Reply to ExtendedInfos command */
421 void
422 ToggleExtendedText (char *buf, int len, client * ns)
423 {
424 char cmdback[MAX_BUF];
425 char temp[10];
426 char command[50];
427 int info, nextinfo, i, flag;
428
429 cmdback[0] = '\0';
430
431 nextinfo = 0;
432 while (1)
433 {
434 /* 1. Extract an info */
435 info = nextinfo;
436
437 while ((info < len) && (buf[info] == ' '))
438 info++;
439
440 if (info >= len)
441 break;
442
443 nextinfo = info + 1;
444
445 while ((nextinfo < len) && (buf[nextinfo] != ' '))
446 nextinfo++;
447
448 if (nextinfo - info >= 49) /*Erroneous info asked */
449 continue;
450
451 strncpy (command, &(buf[info]), nextinfo - info);
452 command[nextinfo - info] = '\0';
453 /* 2. Interpret info */
454 i = sscanf (command, "%d", &flag);
455
456 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
457 ns->supported_readables |= (1 << flag);
458 /*3. Next info */
459 }
460
461 /* Send resulting state */
462 strcpy (cmdback, "ExtendedTextSet");
463
464 for (i = 0; i <= MSG_TYPE_LAST; i++)
465 if (ns->supported_readables & (1 << i))
466 {
467 strcat (cmdback, " ");
468 snprintf (temp, sizeof (temp), "%d", i);
469 strcat (cmdback, temp);
470 }
471
472 ns->send_packet (cmdback);
473 }
474
475 /**
476 * client requested an image. send it rate-limited
477 * before flushing.
478 */
479 void
480 AskFaceCmd (char *buf, int len, client *ns)
481 {
482 ns->askface.push_back (atoi (buf));
483 }
484
485 /**
486 * Tells client the picture it has to use
487 * to smooth a picture number given as argument.
488 */
489 void
490 AskSmooth (char *buf, int len, client *ns)
491 {
492 ns->send_face (atoi (buf));
493 ns->flush_fx ();
494 }
495
496 /**
497 * This handles the general commands from the client (ie, north, fire, cast,
498 * etc.)
499 */
500 void
501 PlayerCmd (char *buf, int len, player *pl)
502 {
503 /* Check if there is a count. In theory, a zero count could also be
504 * sent, so check for that also.
505 */
506 if (atoi (buf) || buf[0] == '0')
507 {
508 pl->count = atoi ((char *) buf);
509
510 buf = strchr (buf, ' '); /* advance beyond the numbers */
511 if (!buf)
512 return;
513
514 buf++;
515 }
516
517 execute_newserver_command (pl->ob, (char *) buf);
518
519 /* Perhaps something better should be done with a left over count.
520 * Cleaning up the input should probably be done first - all actions
521 * for the command that issued the count should be done before any other
522 * commands.
523 */
524 pl->count = 0;
525 }
526
527 /**
528 * This handles the general commands from the client (ie, north, fire, cast,
529 * etc.). It is a lot like PlayerCmd above, but is called with the
530 * 'ncom' method which gives more information back to the client so it
531 * can throttle.
532 */
533 void
534 NewPlayerCmd (char *buf, int len, player *pl)
535 {
536 if (len <= 6)
537 {
538 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
539 return;
540 }
541
542 uint16 cmdid = net_uint16 ((uint8 *)buf);
543 sint32 repeat = net_sint32 ((uint8 *)buf + 2);
544
545 /* -1 is special - no repeat, but don't update */
546 if (repeat != -1)
547 pl->count = repeat;
548
549 buf += 6; //len -= 6;
550
551 execute_newserver_command (pl->ob, buf);
552
553 /* Perhaps something better should be done with a left over count.
554 * Cleaning up the input should probably be done first - all actions
555 * for the command that issued the count should be done before any other
556 * commands.
557 */
558 pl->count = 0;
559
560 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
561 int time = fabs (pl->ob->speed) < 0.001
562 ? time = MAX_TIME * 100
563 : time = (int) (MAX_TIME / fabs (pl->ob->speed));
564
565 /* Send confirmation of command execution now */
566 packet sl ("comc");
567 sl << uint16 (cmdid) << uint32 (time);
568 pl->ns->send_packet (sl);
569 }
570
571 /** This is a reply to a previous query. */
572 void
573 ReplyCmd (char *buf, int len, client *ns)
574 {
575 if (ns->state == ST_CUSTOM)
576 {
577 INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
578 return;
579 }
580
581 if (!ns->pl)
582 return; //TODO: depends on the exact reply we are after
583 //TODO: but right now, we always have a ns->pl
584
585 player *pl = ns->pl;
586
587 /* This is to synthesize how the data would be stored if it
588 * was normally entered. A bit of a hack, and should be cleaned up
589 * once all the X11 code is removed from the server.
590 *
591 * We pass 13 to many of the functions because this way they
592 * think it was the carriage return that was entered, and the
593 * function then does not try to do additional input.
594 */
595 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
596
597 /* this avoids any hacking here */
598
599 switch (ns->state)
600 {
601 case ST_PLAYING:
602 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
603 break;
604
605 case ST_GET_PARTY_PASSWORD: /* Get password for party */
606 receive_party_password (pl->ob, 13);
607 break;
608
609 default:
610 LOG (llevError, "Unknown input state: %d\n", ns->state);
611 }
612 }
613
614 /**
615 * Client tells its version. If there is a mismatch, we close the
616 * socket. In real life, all we should care about is the client having
617 * something older than the server. If we assume the client will be
618 * backwards compatible, having it be a later version should not be a
619 * problem.
620 */
621 void
622 VersionCmd (char *buf, int len, client * ns)
623 {
624 if (!buf)
625 {
626 LOG (llevError, "CS: received corrupted version command\n");
627 return;
628 }
629
630 ns->cs_version = atoi (buf);
631 ns->sc_version = ns->cs_version;
632
633 LOG (llevDebug, "connection from client <%s>\n", buf);
634
635 //TODO: should log here just for statistics
636
637 //if (VERSION_CS != ns->cs_version)
638 // unchecked;
639
640 char *cp = strchr (buf + 1, ' ');
641 if (!cp)
642 return;
643
644 ns->sc_version = atoi (cp);
645
646 //if (VERSION_SC != ns->sc_version)
647 // unchecked;
648
649 cp = strchr (cp + 1, ' ');
650
651 if (cp)
652 {
653 ns->version = cp + 1;
654
655 if (ns->sc_version < 1026)
656 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
657 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
658 }
659 }
660
661 /** sound related functions. */
662 void
663 SetSound (char *buf, int len, client * ns)
664 {
665 ns->sound = atoi (buf);
666 }
667
668 /** client wants the map resent */
669 void
670 MapRedrawCmd (char *buf, int len, player *pl)
671 {
672 /* This function is currently disabled; just clearing the map state results in
673 * display errors. It should clear the cache and send a newmap command.
674 * Unfortunately this solution does not work because some client versions send
675 * a mapredraw command after receiving a newmap command.
676 */
677 }
678
679 /**
680 * Moves an object (typically, container to inventory).
681 * syntax is: move (to) (tag) (nrof)
682 */
683 void
684 MoveCmd (char *buf, int len, player *pl)
685 {
686 int vals[3], i;
687
688 /* A little funky here. We only cycle for 2 records, because
689 * we obviously are not going to find a space after the third
690 * record. Perhaps we should just replace this with a
691 * sscanf?
692 */
693 for (i = 0; i < 2; i++)
694 {
695 vals[i] = atoi (buf);
696
697 if (!(buf = strchr (buf, ' ')))
698 {
699 LOG (llevError, "Incomplete move command: %s\n", buf);
700 return;
701 }
702
703 buf++;
704 }
705
706 vals[2] = atoi (buf);
707
708 /* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
709 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
710 }
711
712 /******************************************************************************
713 *
714 * Start of commands the server sends to the client.
715 *
716 ******************************************************************************/
717
718 /**
719 * Asks the client to query the user. This way, the client knows
720 * it needs to send something back (vs just printing out a message)
721 */
722 void
723 send_query (client *ns, uint8 flags, const char *text)
724 {
725 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
726 }
727
728 /**
729 * Get player's current range attack in obuf.
730 */
731 static void
732 rangetostring (player *pl, char *obuf)
733 {
734 dynbuf_text buf;
735
736 if (pl->observe->contr)
737 pl = pl->observe->contr;
738
739 if (pl->ranged_ob)
740 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
741
742 if (pl->combat_ob)
743 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name;
744
745 #if 0
746 //TODO: remove this when slot system is working, this is only for debugging
747 if (pl->ob->chosen_skill)
748 buf << " Skill*: " << pl->ob->chosen_skill->name;
749 #endif
750
751 //TODO: maybe golem should become the current_weapon, quite simply?
752 if (pl->golem)
753 buf << " Golem*: " << pl->golem->name;
754
755 buf.linearise (obuf);
756 obuf [buf.size ()] = 0;
757 }
758
759 #define AddIfInt64(Old,New,Type) if (Old != New) {\
760 Old = New; \
761 sl << uint8 (Type) << uint64 (New); \
762 }
763
764 #define AddIfInt(Old,New,Type) if (Old != New) {\
765 Old = New; \
766 sl << uint8 (Type) << uint32 (New); \
767 }
768
769 #define AddIfShort(Old,New,Type) if (Old != New) {\
770 Old = New; \
771 sl << uint8 (Type) << uint16 (New); \
772 }
773
774 #define AddIfFloat(Old,New,Type,mult) if (Old != New) {\
775 Old = New; \
776 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI*mult); \
777 }
778
779 #define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
780 free(Old); Old = strdup (New);\
781 sl << uint8 (Type) << data8 (New); \
782 }
783
784 /**
785 * Sends a statistics update. We look at the old values,
786 * and only send what has changed. Stat mapping values are in newclient.h
787 * Since this gets sent a lot, this is actually one of the few binary
788 * commands for now.
789 */
790 void
791 esrv_update_stats (player *pl)
792 {
793 char buf[MAX_BUF];
794 uint16 flags;
795
796 client *ns = pl->ns;
797 if (!ns)
798 return;
799
800 object *ob = pl->observe;
801 if (!ob)
802 return;
803
804 packet sl ("stats");
805
806 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
807 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
808 AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP);
809 AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP);
810 AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE);
811 AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE);
812 AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR);
813 AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX);
814 AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON);
815 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
816 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
817 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
818 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
819
820 for (int s = 0; s < NUM_SKILLS; s++)
821 if (object *skill = pl->last_skill_ob[s])
822 if (skill->stats.exp != ns->last_skill_exp [s])
823 {
824 ns->last_skill_exp [s] = skill->stats.exp;
825
826 /* Always send along the level if exp changes. This is only
827 * 1 extra byte, but keeps processing simpler.
828 */
829 sl << uint8 (s + CS_STAT_SKILLINFO)
830 << uint8 (skill->level)
831 << uint64 (skill->stats.exp);
832 }
833
834 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
835 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
836 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
837 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
838 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
839 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f/TICK);
840 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
841 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK);
842 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
843
844 flags = 0;
845
846 if (pl->fire_on)
847 flags |= SF_FIREON;
848
849 if (pl->run_on)
850 flags |= SF_RUNON;
851
852 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
853
854 if (ns->sc_version < 1025)
855 { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
856 else
857 for (int i = 0; i < NROFATTACKS; i++)
858 {
859 /* Skip ones we won't send */
860 if (atnr_cs_stat[i] == -1)
861 continue;
862
863 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
864 }
865
866 if (pl->ns->monitor_spells)
867 {
868 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
869 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
870 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
871 }
872
873 rangetostring (pl, buf); /* we want use the new fire & run system in new client */
874 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
875 set_title (ob, buf);
876 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
877
878 /* Only send it away if we have some actual data */
879 if (sl.length () > 6)
880 ns->send_packet (sl);
881 }
882
883 /**
884 * Tells the client that here is a player it should start using.
885 */
886 void
887 esrv_new_player (player *pl, uint32 weight)
888 {
889 packet sl ("player");
890
891 sl << uint32 (pl->ob->count)
892 << uint32 (weight)
893 << uint32 (pl->ob->face)
894 << data8 (pl->ob->name);
895
896 pl->ns->last_weight = weight;
897 pl->ns->send_packet (sl);
898 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
899 }
900
901 /******************************************************************************
902 *
903 * Start of map related commands.
904 *
905 ******************************************************************************/
906
907 /** Clears a map cell */
908 static void
909 map_clearcell (struct MapCell *cell, int count)
910 {
911 cell->faces[0] = 0;
912 cell->faces[1] = 0;
913 cell->faces[2] = 0;
914 cell->smooth[0] = 0;
915 cell->smooth[1] = 0;
916 cell->smooth[2] = 0;
917 cell->count = count;
918 cell->stat_hp = 0;
919 cell->flags = 0;
920 cell->player = 0;
921 }
922
923 #define MAX_LAYERS 3
924
925 /**
926 * Removes the need to replicate the same code for each layer.
927 * this returns true if this space is now in fact different than
928 * it was.
929 * sl is the socklist this data is going into.
930 * ns is the socket we are working on - all the info we care
931 * about is in this socket structure, so now need not pass the
932 * entire player object.
933 * layer is the layer to update, with 2 being the floor and 0 the
934 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
935 * take. Interesting to note that before this function, the map1 function
936 * numbers the spaces differently - I think this was a leftover from
937 * the map command, where the faces stack up. Sinces that is no longer
938 * the case, it seems to make more sense to have these layer values
939 * actually match.
940 */
941 static int
942 update_space (packet &sl, client &ns, mapspace &ms, MapCell &lastcell, int layer)
943 {
944 object *ob = ms.faces_obj [layer];
945
946 /* If there is no object for this space, or if the face for the object
947 * is the blank face, set the face number to zero.
948 * else if we have the stored head object for this space, that takes
949 * precedence over the other object for this space.
950 * otherwise, we do special head processing
951 */
952 uint16 face_num = ob && ob->face != blank_face ? ob->face : 0;
953
954 /* We've gotten what face we want to use for the object. Now see if
955 * if it has changed since we last sent it to the client.
956 */
957 if (lastcell.faces[layer] != face_num)
958 {
959 lastcell.faces[layer] = face_num;
960
961 if (!ns.faces_sent[face_num])
962 if (ob)
963 ns.send_faces (ob);
964 else
965 ns.send_face (face_num);
966
967 sl << uint16 (face_num);
968 return 1;
969 }
970
971 /* Nothing changed */
972 return 0;
973 }
974
975 /**
976 * Returns the size of a data for a map square as returned by
977 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
978 * available.
979 */
980 int
981 getExtendedMapInfoSize (client * ns)
982 {
983 int result = 0;
984
985 if (ns->ext_mapinfos)
986 {
987 if (ns->EMI_smooth)
988 result += 1; /*One byte for smoothlevel */
989 }
990
991 return result;
992 }
993
994 // prefetch (and touch) all maps within a specific distancd
995 static void
996 prefetch_surrounding_maps (maptile *map, int distance)
997 {
998 map->last_access = runtime;
999
1000 if (--distance)
1001 for (int dir = 4; --dir; )
1002 if (const shstr &path = map->tile_path [dir])
1003 if (maptile *&neigh = map->tile_map [dir])
1004 prefetch_surrounding_maps (neigh, distance);
1005 else
1006 neigh = maptile::find_async (path, map);
1007 }
1008
1009 // prefetch a generous area around the player
1010 static void
1011 prefetch_surrounding_maps (object *op)
1012 {
1013 prefetch_surrounding_maps (op->map, 3);
1014 }
1015
1016 /**
1017 * Draws client map.
1018 */
1019 void
1020 draw_client_map (player *pl)
1021 {
1022 object *ob = pl->observe;
1023 if (!ob->active)
1024 return;
1025
1026 maptile *plmap = ob->map;
1027
1028 /* If player is just joining the game, he isn't here yet, so the map
1029 * can get swapped out. If so, don't try to send them a map. All will
1030 * be OK once they really log in.
1031 */
1032 if (!plmap || plmap->in_memory != MAP_IN_MEMORY)
1033 return;
1034
1035 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1036 sint16 nx, ny;
1037 int estartlen, eoldlen;
1038 uint8 eentrysize;
1039 uint16 ewhatstart, ewhatflag;
1040 uint8 extendedinfos;
1041 maptile *m;
1042
1043 check_map_change (pl);
1044 prefetch_surrounding_maps (pl->ob);
1045
1046 /* do LOS after calls to update_position */
1047 if (ob != pl->ob)
1048 clear_los (pl);
1049 else if (pl->do_los)
1050 {
1051 update_los (ob);
1052 pl->do_los = 0;
1053 }
1054
1055 /**
1056 * This function uses the new map1 protocol command to send the map
1057 * to the client. It is necessary because the old map command supports
1058 * a maximum map size of 15x15.
1059 * This function is much simpler than the old one. This is because
1060 * the old function optimized to send as few face identifiers as possible,
1061 * at the expense of sending more coordinate location (coordinates were
1062 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1063 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1064 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1065 * and use the other 4 bits for other informatiion. For full documentation
1066 * of what we send, see the doc/Protocol file.
1067 * I will describe internally what we do:
1068 * the ns->lastmap shows how the map last looked when sent to the client.
1069 * in the lastmap structure, there is a cells array, which is set to the
1070 * maximum viewable size (As set in config.h).
1071 * in the cells, there are faces and a count value.
1072 * we use the count value to hold the darkness value. If -1, then this space
1073 * is not viewable.
1074 * we use faces[0] faces[1] faces[2] to hold what the three layers
1075 * look like.
1076 */
1077
1078 client &socket = *pl->ns;
1079
1080 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1081 packet esl;
1082
1083 startlen = sl.length ();
1084
1085 /*Extendedmapinfo structure initialisation */
1086 if (socket.ext_mapinfos)
1087 {
1088 extendedinfos = EMI_NOREDRAW;
1089
1090 if (socket.EMI_smooth)
1091 extendedinfos |= EMI_SMOOTH;
1092
1093 ewhatstart = esl.length ();
1094 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1095 could need to be taken away */
1096 eentrysize = getExtendedMapInfoSize (&socket);
1097 esl << "mapextended "
1098 << uint8 (extendedinfos)
1099 << uint8 (eentrysize);
1100
1101 estartlen = esl.length ();
1102 }
1103
1104 /* x,y are the real map locations. ax, ay are viewport relative
1105 * locations.
1106 */
1107 ay = 0;
1108
1109 /* We could do this logic as conditionals in the if statement,
1110 * but that started to get a bit messy to look at.
1111 */
1112 max_x = ob->x + (socket.mapx + 1) / 2;
1113 max_y = ob->y + (socket.mapy + 1) / 2;
1114
1115 for (y = ob->y - socket.mapy / 2; y < max_y; y++, ay++)
1116 {
1117 ax = 0;
1118 for (x = ob->x - socket.mapx / 2; x < max_x; x++, ax++)
1119 {
1120 int emask, mask;
1121 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1122
1123 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1124
1125 /* If the coordinates are not valid, or it is too dark to see,
1126 * we tell the client as such
1127 */
1128 nx = x;
1129 ny = y;
1130 m = get_map_from_coord (plmap, &nx, &ny);
1131
1132 if (!m)
1133 {
1134 /* space is out of map. Update space and clear values
1135 * if this hasn't already been done. If the space is out
1136 * of the map, it shouldn't have a head
1137 */
1138 if (lastcell.count != -1)
1139 {
1140 sl << uint16 (mask);
1141 map_clearcell (&lastcell, -1);
1142 }
1143
1144 continue;
1145 }
1146
1147 m->touch ();
1148
1149 int d = pl->blocked_los[ax][ay];
1150
1151 if (d > 3)
1152 {
1153
1154 int need_send = 0, count;
1155
1156 /* This block deals with spaces that are not visible for whatever
1157 * reason. Still may need to send the head for this space.
1158 */
1159
1160 oldlen = sl.length ();
1161
1162 sl << uint16 (mask);
1163
1164 if (lastcell.count != -1)
1165 need_send = 1;
1166
1167 count = -1;
1168
1169 /* properly clear a previously sent big face */
1170 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
1171 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1172 need_send = 1;
1173
1174 map_clearcell (&lastcell, count);
1175
1176 if ((mask & 0xf) || need_send)
1177 sl[oldlen + 1] = mask & 0xff;
1178 else
1179 sl.reset (oldlen);
1180 }
1181 else
1182 {
1183 /* In this block, the space is visible.
1184 */
1185
1186 /* Rather than try to figure out what everything that we might
1187 * need to send is, then form the packet after that,
1188 * we presume that we will in fact form a packet, and update
1189 * the bits by what we do actually send. If we send nothing,
1190 * we just back out sl.length () to the old value, and no harm
1191 * is done.
1192 * I think this is simpler than doing a bunch of checks to see
1193 * what if anything we need to send, setting the bits, then
1194 * doing those checks again to add the real data.
1195 */
1196 oldlen = sl.length ();
1197 eoldlen = esl.length ();
1198
1199 sl << uint16 (mask);
1200
1201 unsigned char dummy;
1202 unsigned char *last_ext = &dummy;
1203
1204 /* Darkness changed */
1205 if (lastcell.count != d && socket.darkness)
1206 {
1207 mask |= 0x8;
1208
1209 if (socket.extmap)
1210 {
1211 *last_ext |= 0x80;
1212 last_ext = &sl[sl.length ()];
1213 sl << uint8 (d);
1214 }
1215 else
1216 sl << uint8 (255 - 64 * d);
1217 }
1218
1219 lastcell.count = d;
1220
1221 mapspace &ms = m->at (nx, ny);
1222
1223 if (socket.extmap)
1224 {
1225 uint8 stat_hp = 0;
1226 uint8 stat_width = 0;
1227 uint8 flags = 0;
1228 tag_t player = 0;
1229
1230 // send hp information, if applicable
1231 if (object *op = ms.faces_obj [0])
1232 {
1233 if (op->head || op->invisible)
1234 ; // do not show
1235 else if (op->type == PLAYER
1236 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1237 {
1238 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
1239 {
1240 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1241 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1242 }
1243 }
1244
1245 if (op->msg && op->msg[0] == '@')
1246 flags |= 1;
1247
1248 if (op->type == PLAYER && op != ob)
1249 player = op->count;
1250 }
1251
1252 if (lastcell.stat_hp != stat_hp)
1253 {
1254 lastcell.stat_hp = stat_hp;
1255
1256 mask |= 0x8;
1257 *last_ext |= 0x80;
1258 last_ext = &sl[sl.length ()];
1259
1260 sl << uint8 (5) << uint8 (stat_hp);
1261
1262 if (stat_width > 1)
1263 {
1264 *last_ext |= 0x80;
1265 last_ext = &sl[sl.length ()];
1266
1267 sl << uint8 (6) << uint8 (stat_width);
1268 }
1269 }
1270
1271 if (lastcell.player != player)
1272 {
1273 lastcell.player = player;
1274
1275 mask |= 0x8;
1276 *last_ext |= 0x80;
1277 last_ext = &sl[sl.length ()];
1278
1279 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1280 }
1281
1282 if (lastcell.flags != flags)
1283 {
1284 lastcell.flags = flags;
1285
1286 mask |= 0x8;
1287 *last_ext |= 0x80;
1288 last_ext = &sl[sl.length ()];
1289
1290 sl << uint8 (8) << uint8 (flags);
1291 }
1292 }
1293
1294 /* Floor face */
1295 if (update_space (sl, socket, ms, lastcell, 2))
1296 mask |= 0x4;
1297
1298 /* Middle face */
1299 if (update_space (sl, socket, ms, lastcell, 1))
1300 mask |= 0x2;
1301
1302 if (ms.player () == ob
1303 && (ob->invisible & (ob->invisible < 50 ? 1 : 7)))
1304 {
1305 // force player to be visible to himself if invisible
1306 if (lastcell.faces[0] != ob->face)
1307 {
1308 lastcell.faces[0] = ob->face;
1309
1310 mask |= 0x1;
1311 sl << uint16 (ob->face);
1312
1313 socket.send_faces (ob);
1314 }
1315 }
1316 /* Top face */
1317 else if (update_space (sl, socket, ms, lastcell, 0))
1318 mask |= 0x1;
1319
1320 /* Check to see if we are in fact sending anything for this
1321 * space by checking the mask. If so, update the mask.
1322 * if not, reset the len to that from before adding the mask
1323 * value, so we don't send those bits.
1324 */
1325 if (mask & 0xf)
1326 sl[oldlen + 1] = mask & 0xff;
1327 else
1328 sl.reset (oldlen);
1329
1330 if (socket.ext_mapinfos)
1331 esl << uint16 (emask);
1332
1333 if (socket.EMI_smooth)
1334 {
1335 for (int layer = 2+1; layer--; )
1336 {
1337 object *ob = ms.faces_obj [layer];
1338
1339 // If there is no object for this space, or if the face for the object
1340 // is the blank face, set the smoothlevel to zero.
1341 int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1342
1343 // We've gotten what face we want to use for the object. Now see if
1344 // if it has changed since we last sent it to the client.
1345 if (lastcell.smooth[layer] != smoothlevel)
1346 {
1347 lastcell.smooth[layer] = smoothlevel;
1348 esl << uint8 (smoothlevel);
1349 emask |= 1 << layer;
1350 }
1351 }
1352
1353 if (emask & 0xf)
1354 esl[eoldlen + 1] = emask & 0xff;
1355 else
1356 esl.reset (eoldlen);
1357 }
1358 } /* else this is a viewable space */
1359 } /* for x loop */
1360 } /* for y loop */
1361
1362 socket.flush_fx ();
1363
1364 /* Verify that we in fact do need to send this */
1365 if (socket.ext_mapinfos)
1366 {
1367 if (!(sl.length () > startlen || socket.sent_scroll))
1368 {
1369 /* No map data will follow, so don't say the client
1370 * it doesn't need draw!
1371 */
1372 ewhatflag &= ~EMI_NOREDRAW;
1373 esl[ewhatstart + 1] = ewhatflag & 0xff;
1374 }
1375
1376 if (esl.length () > estartlen)
1377 socket.send_packet (esl);
1378 }
1379
1380 if (sl.length () > startlen || socket.sent_scroll)
1381 {
1382 socket.send_packet (sl);
1383 socket.sent_scroll = 0;
1384 }
1385 }
1386
1387 /*****************************************************************************/
1388 /* GROS: The following one is used to allow a plugin to send a generic cmd to*/
1389 /* a player. Of course, the client need to know the command to be able to */
1390 /* manage it ! */
1391 /*****************************************************************************/
1392 void
1393 send_plugin_custom_message (object *pl, char *buf)
1394 {
1395 pl->contr->ns->send_packet (buf);
1396 }
1397
1398 /**
1399 * This sends the skill number to name mapping. We ignore
1400 * the params - we always send the same info no matter what.
1401 */
1402 void
1403 send_skill_info (client *ns, char *params)
1404 {
1405 packet sl;
1406 sl << "replyinfo skill_info\n";
1407
1408 for (int i = 1; i < NUM_SKILLS; i++)
1409 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
1410
1411 if (sl.length () >= MAXSOCKBUF)
1412 {
1413 LOG (llevError, "Buffer overflow in send_skill_info!\n");
1414 fatal (0);
1415 }
1416
1417 ns->send_packet (sl);
1418 }
1419
1420 /**
1421 * This sends the spell path to name mapping. We ignore
1422 * the params - we always send the same info no matter what.
1423 */
1424 void
1425 send_spell_paths (client * ns, char *params)
1426 {
1427 packet sl;
1428
1429 sl << "replyinfo spell_paths\n";
1430
1431 for (int i = 0; i < NRSPELLPATHS; i++)
1432 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
1433
1434 if (sl.length () >= MAXSOCKBUF)
1435 {
1436 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
1437 fatal (0);
1438 }
1439
1440 ns->send_packet (sl);
1441 }
1442
1443 /**
1444 * This looks for any spells the player may have that have changed their stats.
1445 * it then sends an updspell packet for each spell that has changed in this way
1446 */
1447 void
1448 esrv_update_spells (player *pl)
1449 {
1450 if (!pl->ns)
1451 return;
1452
1453 if (!pl->ns->monitor_spells)
1454 return;
1455
1456 for (object *spell = pl->ob->inv; spell; spell = spell->below)
1457 {
1458 if (spell->type == SPELL)
1459 {
1460 int flags = 0;
1461
1462 /* check if we need to update it */
1463 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
1464 {
1465 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1466 flags |= UPD_SP_MANA;
1467 }
1468
1469 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
1470 {
1471 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1472 flags |= UPD_SP_GRACE;
1473 }
1474
1475 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
1476 {
1477 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1478 flags |= UPD_SP_DAMAGE;
1479 }
1480
1481 if (flags)
1482 {
1483 packet sl;
1484
1485 sl << "updspell "
1486 << uint8 (flags)
1487 << uint32 (spell->count);
1488
1489 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
1490 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
1491 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
1492
1493 pl->ns->send_packet (sl);
1494 }
1495 }
1496 }
1497 }
1498
1499 void
1500 esrv_remove_spell (player *pl, object *spell)
1501 {
1502 if (!pl->ns->monitor_spells)
1503 return;
1504
1505 if (!pl || !spell || spell->env != pl->ob)
1506 {
1507 LOG (llevError, "Invalid call to esrv_remove_spell");
1508 return;
1509 }
1510
1511 packet sl ("delspell");
1512
1513 sl << uint32 (spell->count);
1514
1515 pl->ns->send_packet (sl);
1516 }
1517
1518 /* appends the spell *spell to the Socklist we will send the data to. */
1519 static void
1520 append_spell (player *pl, packet &sl, object *spell)
1521 {
1522 int i, skill = 0;
1523
1524 if (!(spell->name))
1525 {
1526 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
1527 return;
1528 }
1529
1530 /* store costs and damage in the object struct, to compare to later */
1531 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1532 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1533 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1534
1535 /* figure out which skill it uses, if it uses one */
1536 if (spell->skill)
1537 {
1538 for (i = 1; i < NUM_SKILLS; i++)
1539 if (!strcmp (spell->skill, skill_names[i]))
1540 {
1541 skill = i + CS_STAT_SKILLINFO;
1542 break;
1543 }
1544 }
1545
1546 // spells better have a face
1547 if (!spell->face)
1548 {
1549 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1550 spell->face = face_find ("burnout.x11", blank_face);
1551 }
1552
1553 /* send the current values */
1554 sl << uint32 (spell->count)
1555 << uint16 (spell->level)
1556 << uint16 (spell->casting_time)
1557 << uint16 (spell->last_sp)
1558 << uint16 (spell->last_grace)
1559 << uint16 (spell->last_eat)
1560 << uint8 (skill)
1561 << uint32 (spell->path_attuned)
1562 << uint32 (spell->face)
1563 << data8 (spell->name)
1564 << data16 (spell->msg);
1565 }
1566
1567 /**
1568 * This tells the client to add the spell *ob, if *ob is NULL, then add
1569 * all spells in the player's inventory.
1570 */
1571 void
1572 esrv_add_spells (player *pl, object *spell)
1573 {
1574 if (!pl)
1575 {
1576 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
1577 return;
1578 }
1579
1580 if (!pl->ns->monitor_spells)
1581 return;
1582
1583 packet sl ("addspell");
1584
1585 if (!spell)
1586 {
1587 for (spell = pl->ob->inv; spell; spell = spell->below)
1588 {
1589 /* were we to simply keep appending data here, we could exceed
1590 * MAXSOCKBUF if the player has enough spells to add, we know that
1591 * append_spells will always append 19 data bytes, plus 4 length
1592 * bytes and 3 strings (because that is the spec) so we need to
1593 * check that the length of those 3 strings, plus the 23 bytes,
1594 * won't take us over the length limit for the socket, if it does,
1595 * we need to send what we already have, and restart packet formation
1596 */
1597 /* Seeing crashes by overflowed buffers. Quick arithemetic seems
1598 * to show add_spell is 26 bytes + 2 strings. However, the overun
1599 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
1600 * like it will fix this
1601 */
1602 if (spell->type != SPELL)
1603 continue;
1604
1605 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
1606 {
1607 pl->ns->send_packet (sl);
1608
1609 sl.reset ();
1610 sl << "addspell ";
1611 }
1612
1613 append_spell (pl, sl, spell);
1614 }
1615 }
1616 else if (spell->type != SPELL)
1617 {
1618 LOG (llevError, "Asked to send a non-spell object as a spell");
1619 return;
1620 }
1621 else
1622 append_spell (pl, sl, spell);
1623
1624 if (sl.length () >= MAXSOCKBUF)
1625 {
1626 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
1627 fatal (0);
1628 }
1629
1630 /* finally, we can send the packet */
1631 pl->ns->send_packet (sl);
1632 }
1633