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Revision: 1.22
Committed: Tue Sep 19 10:12:50 2006 UTC (17 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.21: +11 -9 lines
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# Content
1 /*
2 CrossFire, A Multiplayer game for X-windows
3
4 Copyright (C) 2001 Mark Wedel
5 Copyright (C) 1992 Frank Tore Johansen
6
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20
21 The author can be reached via e-mail to <crossfire@schmorp.de>
22 */
23
24 /**
25 * \file
26 * Client handling.
27 *
28 * \date 2003-12-02
29 *
30 * This file implements all of the goo on the server side for handling
31 * clients. It's got a bunch of global variables for keeping track of
32 * each of the clients.
33 *
34 * Note: All functions that are used to process data from the client
35 * have the prototype of (char *data, int datalen, int client_num). This
36 * way, we can use one dispatch table.
37 *
38 * esrv_map_new starts updating the map
39 *
40 * esrv_map_setbelow allows filling in all of the faces for the map.
41 * if a face has not already been sent to the client, it is sent now.
42 *
43 * mapcellchanged, compactlayer, compactstack, perform the map compressing
44 * operations
45 *
46 * esrv_map_doneredraw finishes the map update, and ships across the
47 * map updates.
48 *
49 */
50
51 #include <global.h>
52 #include <sproto.h>
53
54 #include <newclient.h>
55 #include <newserver.h>
56 #include <living.h>
57 #include <commands.h>
58
59 /* This block is basically taken from socket.c - I assume if it works there,
60 * it should work here.
61 */
62 #ifndef WIN32 /* ---win32 exclude unix headers */
63 # include <sys/types.h>
64 # include <sys/time.h>
65 # include <sys/socket.h>
66 # include <netinet/in.h>
67 # include <netdb.h>
68 #endif /* win32 */
69
70 #ifdef HAVE_UNISTD_H
71 # include <unistd.h>
72 #endif
73
74 #ifdef HAVE_SYS_TIME_H
75 # include <sys/time.h>
76 #endif
77
78 #include "sounds.h"
79
80 /**
81 * This table translates the attack numbers as used within the
82 * program to the value we use when sending STATS command to the
83 * client. If a value is -1, then we don't send that to the
84 * client.
85 */
86 short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS,
87 CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC,
88 CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID,
89 CS_STAT_RES_DRAIN, -1 /* weaponmagic */ ,
90 CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON,
91 CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD,
92 CS_STAT_RES_FEAR, -1 /* Cancellation */ ,
93 CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH,
94 -1 /* Chaos */ , -1 /* Counterspell */ ,
95 -1 /* Godpower */ , CS_STAT_RES_HOLYWORD,
96 CS_STAT_RES_BLIND,
97 -1, /* Internal */
98 -1, /* life stealing */
99 -1 /* Disease - not fully done yet */
100 };
101
102 static void
103 socket_map_scroll (NewSocket * ns, int dx, int dy)
104 {
105 struct Map newmap;
106 int x, y, mx, my;
107
108 {
109 char buf[MAXSOCKBUF];
110
111 sprintf (buf, "map_scroll %d %d", dx, dy);
112 Write_String_To_Socket (ns, buf, strlen (buf));
113 }
114
115 /* If we are using the Map1aCmd, we may in fact send
116 * head information that is outside the viewable map.
117 * So set the mx,my to the max value we want to
118 * look for. Removed code to do so - it caused extra
119 * complexities for the client, and probably doesn't make
120 * that much difference in bandwidth.
121 */
122 mx = ns->mapx;
123 my = ns->mapy;
124
125 if (ns->mapmode == Map1aCmd)
126 {
127 mx += MAX_HEAD_OFFSET;
128 my += MAX_HEAD_OFFSET;
129 }
130
131 /* the x and y here are coordinates for the new map, i.e. if we moved
132 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
133 * if the destination x or y coordinate is outside the viewable
134 * area, we clear the values - otherwise, the old values
135 * are preserved, and the check_head thinks it needs to clear them.
136 */
137 for (x = 0; x < mx; x++)
138 {
139 for (y = 0; y < my; y++)
140 {
141 if (x >= ns->mapx || y >= ns->mapy)
142 {
143 /* clear cells outside the viewable area */
144 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
145 }
146 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
147 {
148 /* clear newly visible tiles within the viewable area */
149 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
150 }
151 else
152 {
153 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
154 }
155 }
156 }
157
158 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
159
160 /* Make sure that the next "map1" command will be sent (even if it is
161 * empty).
162 */
163 ns->sent_scroll = 1;
164 }
165
166 static void
167 clear_map (player *pl)
168 {
169 NewSocket & socket = pl->socket;
170
171 memset (&socket.lastmap, 0, sizeof (socket.lastmap));
172
173 if (socket.newmapcmd == 1)
174 Write_String_To_Socket (&socket, "newmap", 6);
175
176 socket.update_look = 1;
177 socket.look_position = 0;
178 }
179
180 /** check for map change and send new map data */
181 static void
182 check_map_change (player *pl)
183 {
184 NewSocket & socket = pl->socket;
185 object *ob = pl->ob;
186 char buf[MAX_BUF]; /* eauugggh */
187
188 if (socket.current_map != ob->map)
189 {
190 socket.current_map = ob->map;
191
192 clear_map (pl);
193
194 if (socket.mapinfocmd)
195 {
196 if (ob->map && ob->map->path[0])
197 {
198 int flags = 0;
199
200 if (ob->map->tile_path[0])
201 flags |= 1;
202 if (ob->map->tile_path[1])
203 flags |= 2;
204 if (ob->map->tile_path[2])
205 flags |= 4;
206 if (ob->map->tile_path[3])
207 flags |= 8;
208
209 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
210 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path);
211 }
212 else
213 snprintf (buf, MAX_BUF, "mapinfo current");
214
215 Write_String_To_Socket (&socket, buf, strlen (buf));
216 }
217 }
218 else if (socket.current_x != ob->x || socket.current_y != ob->y)
219 {
220 int dx = ob->x - socket.current_x;
221 int dy = ob->y - socket.current_y;
222
223 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
224 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
225 else
226 {
227 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
228 socket.update_look = 1;
229 socket.look_position = 0;
230 }
231 }
232
233 socket.current_x = ob->x;
234 socket.current_y = ob->y;
235 }
236
237 void
238 ExtCmd (char *buf, int len, player *pl)
239 {
240 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
241 }
242
243 void
244 MapInfoCmd (char *buf, int len, player *pl)
245 {
246 // <mapinfo tag spatial tile-path
247 // >mapinfo tag spatial flags x y w h hash
248
249 char bigbuf[MAX_BUF], *token;
250
251 token = buf;
252 // copy token
253 if (!(buf = strchr (buf, ' ')))
254 return;
255
256 *buf++ = 0;
257
258 if (!strncmp (buf, "spatial ", 8))
259 {
260 buf += 8;
261
262 // initial map and its origin
263 maptile *map = pl->ob->map;
264 sint16 dx, dy;
265 int mapx = pl->socket.mapx / 2 - pl->ob->x;
266 int mapy = pl->socket.mapy / 2 - pl->ob->y;
267 int max_distance = 8; // limit maximum path length to something generous
268
269 while (*buf && map && max_distance)
270 {
271 int dir = *buf++;
272
273 switch (dir)
274 {
275 case '1':
276 dx = 0;
277 dy = -1;
278 map = get_map_from_coord (map, &dx, &dy);
279 map && (mapy -= map->height);
280 break;
281 case '2':
282 mapx += map->width;
283 dx = map->width;
284 dy = 0;
285 map = get_map_from_coord (map, &dx, &dy);
286 break;
287 case '3':
288 mapy += map->height;
289 dx = 0;
290 dy = map->height;
291 map = get_map_from_coord (map, &dx, &dy);
292 break;
293 case '4':
294 dx = -1;
295 dy = 0;
296 map = get_map_from_coord (map, &dx, &dy);
297 map && (mapx -= map->width);
298 break;
299 }
300
301 --max_distance;
302 }
303
304 if (!max_distance)
305 snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
306 else if (map && map->path[0])
307 {
308 int flags = 0;
309
310 if (map->tile_path[0])
311 flags |= 1;
312 if (map->tile_path[1])
313 flags |= 2;
314 if (map->tile_path[2])
315 flags |= 4;
316 if (map->tile_path[3])
317 flags |= 8;
318
319 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, map->path);
320 }
321 else
322 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
323 }
324 else
325 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
326
327 Write_String_To_Socket (&pl->socket, bigbuf, strlen (bigbuf));
328 }
329
330 /** This is the Setup cmd - easy first implementation */
331 void
332 SetUp (char *buf, int len, NewSocket * ns)
333 {
334 int s, slen;
335 char *cmd, *param, cmdback[HUGE_BUF];
336
337 /* run through the cmds of setup
338 * syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
339 *
340 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
341 * The client then must sort this out
342 */
343
344 LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
345 strcpy (cmdback, "setup");
346 for (s = 0; s < len;)
347 {
348
349 cmd = &buf[s];
350
351 /* find the next space, and put a null there */
352 for (; buf[s] && buf[s] != ' '; s++);
353 buf[s++] = 0;
354 while (buf[s] == ' ')
355 s++;
356
357 if (s >= len)
358 break;
359
360 param = &buf[s];
361
362 for (; buf[s] && buf[s] != ' '; s++);
363 buf[s++] = 0;
364 while (buf[s] == ' ')
365 s++;
366
367 slen = strlen (cmdback);
368 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
369 safe_strcat (cmdback, cmd, &slen, HUGE_BUF);
370 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
371
372 if (!strcmp (cmd, "sound"))
373 {
374 ns->sound = atoi (param);
375 safe_strcat (cmdback, param, &slen, HUGE_BUF);
376 }
377 else if (!strcmp (cmd, "exp64"))
378 {
379 ns->exp64 = atoi (param);
380 safe_strcat (cmdback, param, &slen, HUGE_BUF);
381 }
382 else if (!strcmp (cmd, "spellmon"))
383 {
384 ns->monitor_spells = atoi (param);
385 safe_strcat (cmdback, param, &slen, HUGE_BUF);
386 }
387 else if (!strcmp (cmd, "darkness"))
388 {
389 ns->darkness = atoi (param);
390 safe_strcat (cmdback, param, &slen, HUGE_BUF);
391 }
392 else if (!strcmp (cmd, "map1cmd"))
393 {
394 if (atoi (param))
395 ns->mapmode = Map1Cmd;
396 /* if beyond this size, need to use map1cmd no matter what */
397 if (ns->mapx > 11 || ns->mapy > 11)
398 ns->mapmode = Map1Cmd;
399 safe_strcat (cmdback, ns->mapmode == Map1Cmd ? "1" : "0", &slen, HUGE_BUF);
400 }
401 else if (!strcmp (cmd, "map1acmd"))
402 {
403 if (atoi (param))
404 ns->mapmode = Map1aCmd;
405 /* if beyond this size, need to use map1acmd no matter what */
406 if (ns->mapx > 11 || ns->mapy > 11)
407 ns->mapmode = Map1aCmd;
408 safe_strcat (cmdback, ns->mapmode == Map1aCmd ? "1" : "0", &slen, HUGE_BUF);
409 }
410 else if (!strcmp (cmd, "newmapcmd"))
411 {
412 ns->newmapcmd = atoi (param);
413 safe_strcat (cmdback, param, &slen, HUGE_BUF);
414 // } else if (!strcmp(cmd,"plugincmd")) {
415 // ns->plugincmd = atoi(param);
416 // safe_strcat(cmdback, param, &slen, HUGE_BUF);
417 }
418 else if (!strcmp (cmd, "mapinfocmd"))
419 {
420 ns->mapinfocmd = atoi (param);
421 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
422 }
423 else if (!strcmp (cmd, "extcmd"))
424 {
425 ns->extcmd = atoi (param);
426 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
427 }
428 else if (!strcmp (cmd, "extmap"))
429 {
430 ns->extmap = atoi (param);
431 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
432 }
433 else if (!strcmp (cmd, "facecache"))
434 {
435 ns->facecache = atoi (param);
436 safe_strcat (cmdback, param, &slen, HUGE_BUF);
437 }
438 else if (!strcmp (cmd, "faceset"))
439 {
440 char tmpbuf[20];
441 int q = atoi (param);
442
443 if (is_valid_faceset (q))
444 ns->faceset = q;
445 sprintf (tmpbuf, "%d", ns->faceset);
446 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
447 /* if the client is using faceset, it knows about image2 command */
448 ns->image2 = 1;
449 }
450 else if (!strcmp (cmd, "itemcmd"))
451 {
452 /* Version of the item protocol command to use. Currently,
453 * only supported versions are 1 and 2. Using a numeric
454 * value will make it very easy to extend this in the future.
455 */
456 char tmpbuf[20];
457 int q = atoi (param);
458
459 if (q < 1 || q > 2)
460 {
461 strcpy (tmpbuf, "FALSE");
462 }
463 else
464 {
465 ns->itemcmd = q;
466 sprintf (tmpbuf, "%d", ns->itemcmd);
467 }
468 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
469 }
470 else if (!strcmp (cmd, "mapsize"))
471 {
472 int x, y = 0;
473 char tmpbuf[MAX_BUF], *cp;
474
475 x = atoi (param);
476 for (cp = param; *cp != 0; cp++)
477 if (*cp == 'x' || *cp == 'X')
478 {
479 y = atoi (cp + 1);
480 break;
481 }
482 if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y)
483 {
484 sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
485 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
486 }
487 else
488 {
489 ns->mapx = x;
490 ns->mapy = y;
491 /* better to send back what we are really using and not the
492 * param as given to us in case it gets parsed differently.
493 */
494 sprintf (tmpbuf, "%dx%d", x, y);
495 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
496 /* If beyond this size and still using orig map command, need to
497 * go to map1cmd.
498 */
499 if ((x > 11 || y > 11) && ns->mapmode == Map0Cmd)
500 ns->mapmode = Map1Cmd;
501 }
502 }
503 else if (!strcmp (cmd, "extendedMapInfos"))
504 {
505 /* Added by tchize
506 * prepare to use the mapextended command
507 */
508 char tmpbuf[20];
509
510 ns->ext_mapinfos = (atoi (param));
511 sprintf (tmpbuf, "%d", ns->ext_mapinfos);
512 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
513 }
514 else if (!strcmp (cmd, "extendedTextInfos"))
515 {
516 /* Added by tchize
517 * prepare to use the extended text commands
518 * Client toggle this to non zero to get exttext
519 */
520 char tmpbuf[20];
521
522 ns->has_readable_type = (atoi (param));
523 sprintf (tmpbuf, "%d", ns->has_readable_type);
524 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
525 }
526 else
527 {
528 /* Didn't get a setup command we understood -
529 * report a failure to the client.
530 */
531 safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
532 }
533 } /* for processing all the setup commands */
534 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
535 Write_String_To_Socket (ns, cmdback, strlen (cmdback));
536 }
537
538 /**
539 * The client has requested to be added to the game.
540 * This is what takes care of it. We tell the client how things worked out.
541 * I am not sure if this file is the best place for this function. however,
542 * it either has to be here or init_sockets needs to be exported.
543 */
544 void
545 AddMeCmd (char *buf, int len, NewSocket * ns)
546 {
547 Settings oldsettings;
548
549 oldsettings = settings;
550 if (ns->status != Ns_Add || add_player (ns))
551 {
552 Write_String_To_Socket (ns, "addme_failed", 12);
553 }
554 else
555 {
556 /* Basically, the add_player copies the socket structure into
557 * the player structure, so this one (which is from init_sockets)
558 * is not needed anymore. The write below should still work, as the
559 * stuff in ns is still relevant.
560 */
561 Write_String_To_Socket (ns, "addme_success", 13);
562 socket_info.nconns--;
563 ns->status = Ns_Avail;
564 }
565 settings = oldsettings;
566 }
567
568 /** Reply to ExtendedInfos command */
569 void
570 ToggleExtendedInfos (char *buf, int len, NewSocket * ns)
571 {
572 char cmdback[MAX_BUF];
573 char command[50];
574 int info, nextinfo;
575
576 cmdback[0] = '\0';
577 nextinfo = 0;
578
579 while (1)
580 {
581 /* 1. Extract an info */
582 info = nextinfo;
583
584 while ((info < len) && (buf[info] == ' '))
585 info++;
586
587 if (info >= len)
588 break;
589
590 nextinfo = info + 1;
591
592 while ((nextinfo < len) && (buf[nextinfo] != ' '))
593 nextinfo++;
594
595 if (nextinfo - info >= 49) /*Erroneous info asked */
596 continue;
597
598 strncpy (command, &(buf[info]), nextinfo - info);
599
600 /* 2. Interpret info */
601 if (!strcmp ("smooth", command))
602 /* Toggle smoothing */
603 ns->EMI_smooth = !ns->EMI_smooth;
604 else
605 /*bad value */;
606
607 /*3. Next info */
608 }
609
610 strcpy (cmdback, "ExtendedInfoSet");
611
612 if (ns->EMI_smooth)
613 {
614 strcat (cmdback, " ");
615 strcat (cmdback, "smoothing");
616 }
617
618 Write_String_To_Socket (ns, cmdback, strlen (cmdback));
619 }
620
621 /*
622 #define MSG_TYPE_BOOK 1
623 #define MSG_TYPE_CARD 2
624 #define MSG_TYPE_PAPER 3
625 #define MSG_TYPE_SIGN 4
626 #define MSG_TYPE_MONUMENT 5
627 #define MSG_TYPE_SCRIPTED_DIALOG 6*/
628
629 /** Reply to ExtendedInfos command */
630 void
631 ToggleExtendedText (char *buf, int len, NewSocket * ns)
632 {
633 char cmdback[MAX_BUF];
634 char temp[10];
635 char command[50];
636 int info, nextinfo, i, flag;
637
638 cmdback[0] = '\0';
639
640 nextinfo = 0;
641 while (1)
642 {
643 /* 1. Extract an info */
644 info = nextinfo;
645
646 while ((info < len) && (buf[info] == ' '))
647 info++;
648
649 if (info >= len)
650 break;
651
652 nextinfo = info + 1;
653
654 while ((nextinfo < len) && (buf[nextinfo] != ' '))
655 nextinfo++;
656
657 if (nextinfo - info >= 49) /*Erroneous info asked */
658 continue;
659
660 strncpy (command, &(buf[info]), nextinfo - info);
661 command[nextinfo - info] = '\0';
662 /* 2. Interpret info */
663 i = sscanf (command, "%d", &flag);
664
665 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
666 ns->supported_readables |= (1 << flag);
667 /*3. Next info */
668 }
669
670 /* Send resulting state */
671 strcpy (cmdback, "ExtendedTextSet");
672
673 for (i = 0; i <= MSG_TYPE_LAST; i++)
674 if (ns->supported_readables & (1 << i))
675 {
676 strcat (cmdback, " ");
677 snprintf (temp, sizeof (temp), "%d", i);
678 strcat (cmdback, temp);
679 }
680
681 Write_String_To_Socket (ns, cmdback, strlen (cmdback));
682 }
683
684 /**
685 * A lot like the old AskSmooth (in fact, now called by AskSmooth).
686 * Basically, it makes no sense to wait for the client to request a
687 * a piece of data from us that we know the client wants. So
688 * if we know the client wants it, might as well push it to the
689 * client.
690 */
691 static void
692 SendSmooth (NewSocket * ns, uint16 face)
693 {
694 uint16 smoothface;
695 unsigned char reply[MAX_BUF];
696 SockList sl;
697
698 /* If we can't find a face, return and set it so we won't try to send this
699 * again.
700 */
701 if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface)))
702 {
703
704 LOG (llevError, "could not findsmooth for %d. Neither default (%s)\n", face, &smooth_face->name);
705 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
706 return;
707 }
708
709 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
710 esrv_send_face (ns, smoothface, 0);
711
712 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
713
714 sl.buf = reply;
715 strcpy ((char *) sl.buf, "smooth ");
716 sl.len = strlen ((char *) sl.buf);
717 SockList_AddShort (&sl, face);
718 SockList_AddShort (&sl, smoothface);
719 Send_With_Handling (ns, &sl);
720 }
721
722 /**
723 * Tells client the picture it has to use
724 * to smooth a picture number given as argument.
725 */
726 void
727 AskSmooth (char *buf, int len, NewSocket * ns)
728 {
729 uint16 facenbr;
730
731 facenbr = atoi (buf);
732 SendSmooth (ns, facenbr);
733 }
734
735
736
737
738
739 /**
740 * This handles the general commands from the client (ie, north, fire, cast,
741 * etc.)
742 */
743 void
744 PlayerCmd (char *buf, int len, player *pl)
745 {
746
747 /* The following should never happen with a proper or honest client.
748 * Therefore, the error message doesn't have to be too clear - if
749 * someone is playing with a hacked/non working client, this gives them
750 * an idea of the problem, but they deserve what they get
751 */
752 if (pl->state != ST_PLAYING)
753 {
754 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf);
755 return;
756 }
757 /* Check if there is a count. In theory, a zero count could also be
758 * sent, so check for that also.
759 */
760 if (atoi (buf) || buf[0] == '0')
761 {
762 pl->count = atoi ((char *) buf);
763 buf = strchr (buf, ' '); /* advance beyond the numbers */
764 if (!buf)
765 {
766 #ifdef ESRV_DEBUG
767 LOG (llevDebug, "PlayerCmd: Got count but no command.\n");
768 #endif
769 return;
770 }
771 buf++;
772 }
773 /* This should not happen anymore. */
774 if (pl->ob->speed_left < -1.0)
775 {
776 LOG (llevError, "Player has negative time - shouldn't do command.\n");
777 }
778 /* In c_new.c */
779 execute_newserver_command (pl->ob, (char *) buf);
780 /* Perhaps something better should be done with a left over count.
781 * Cleaning up the input should probably be done first - all actions
782 * for the command that issued the count should be done before any other
783 * commands.
784 */
785
786 pl->count = 0;
787
788 }
789
790
791 /**
792 * This handles the general commands from the client (ie, north, fire, cast,
793 * etc.). It is a lot like PlayerCmd above, but is called with the
794 * 'ncom' method which gives more information back to the client so it
795 * can throttle.
796 */
797 void
798 NewPlayerCmd (uint8 * buf, int len, player *pl)
799 {
800 int time, repeat;
801 short packet;
802 unsigned char command[MAX_BUF];
803 SockList sl;
804
805 if (len < 7)
806 {
807 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
808 return;
809 }
810
811 packet = GetShort_String (buf);
812 repeat = GetInt_String (buf + 2);
813 /* -1 is special - no repeat, but don't update */
814 if (repeat != -1)
815 {
816 pl->count = repeat;
817 }
818 if ((len - 4) >= MAX_BUF)
819 len = MAX_BUF - 5;
820
821 strncpy ((char *) command, (char *) buf + 6, len - 4);
822 command[len - 4] = '\0';
823
824 /* The following should never happen with a proper or honest client.
825 * Therefore, the error message doesn't have to be too clear - if
826 * someone is playing with a hacked/non working client, this gives them
827 * an idea of the problem, but they deserve what they get
828 */
829 if (pl->state != ST_PLAYING)
830 {
831 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf);
832 return;
833 }
834
835 /* This should not happen anymore. */
836 if (pl->ob->speed_left < -1.0)
837 {
838 LOG (llevError, "Player has negative time - shouldn't do command.\n");
839 }
840 /* In c_new.c */
841 execute_newserver_command (pl->ob, (char *) command);
842 /* Perhaps something better should be done with a left over count.
843 * Cleaning up the input should probably be done first - all actions
844 * for the command that issued the count should be done before any other
845 * commands.
846 */
847 pl->count = 0;
848
849 /* Send confirmation of command execution now */
850 sl.buf = command;
851 strcpy ((char *) sl.buf, "comc ");
852 sl.len = 5;
853 SockList_AddShort (&sl, packet);
854 if (FABS (pl->ob->speed) < 0.001)
855 time = MAX_TIME * 100;
856 else
857 time = (int) (MAX_TIME / FABS (pl->ob->speed));
858 SockList_AddInt (&sl, time);
859 Send_With_Handling (&pl->socket, &sl);
860 }
861
862
863 /** This is a reply to a previous query. */
864 void
865 ReplyCmd (char *buf, int len, player *pl)
866 {
867 /* This is to synthesize how the data would be stored if it
868 * was normally entered. A bit of a hack, and should be cleaned up
869 * once all the X11 code is removed from the server.
870 *
871 * We pass 13 to many of the functions because this way they
872 * think it was the carriage return that was entered, and the
873 * function then does not try to do additional input.
874 */
875 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
876
877 /* this avoids any hacking here */
878
879 switch (pl->state)
880 {
881 case ST_PLAYING:
882 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
883 break;
884
885 case ST_PLAY_AGAIN:
886 /* We can check this for return value (2==quit). Maybe we
887 * should, and do something appropriate?
888 */
889 receive_play_again (pl->ob, buf[0]);
890 break;
891
892 case ST_ROLL_STAT:
893 key_roll_stat (pl->ob, buf[0]);
894 break;
895
896 case ST_CHANGE_CLASS:
897
898 key_change_class (pl->ob, buf[0]);
899 break;
900
901 case ST_CONFIRM_QUIT:
902 key_confirm_quit (pl->ob, buf[0]);
903 break;
904
905 case ST_CONFIGURE:
906 LOG (llevError, "In client input handling, but into configure state\n");
907 pl->state = ST_PLAYING;
908 break;
909
910 case ST_GET_NAME:
911 receive_player_name (pl->ob, 13);
912 break;
913
914 case ST_GET_PASSWORD:
915 case ST_CONFIRM_PASSWORD:
916 receive_player_password (pl->ob, 13);
917 break;
918
919 case ST_GET_PARTY_PASSWORD: /* Get password for party */
920 receive_party_password (pl->ob, 13);
921 break;
922
923 default:
924 LOG (llevError, "Unknown input state: %d\n", pl->state);
925 }
926 }
927
928 /**
929 * Client tells its version. If there is a mismatch, we close the
930 * socket. In real life, all we should care about is the client having
931 * something older than the server. If we assume the client will be
932 * backwards compatible, having it be a later version should not be a
933 * problem.
934 */
935 void
936 VersionCmd (char *buf, int len, NewSocket * ns)
937 {
938 char *cp;
939 char version_warning[256];
940
941 if (!buf)
942 {
943 LOG (llevError, "CS: received corrupted version command\n");
944 return;
945 }
946
947 ns->cs_version = atoi (buf);
948 ns->sc_version = ns->cs_version;
949 if (VERSION_CS != ns->cs_version)
950 {
951 #ifdef ESRV_DEBUG
952 LOG (llevDebug, "CS: csversion mismatch (%d,%d)\n", VERSION_CS, ns->cs_version);
953 #endif
954 }
955 cp = strchr (buf + 1, ' ');
956 if (!cp)
957 return;
958 ns->sc_version = atoi (cp);
959 if (VERSION_SC != ns->sc_version)
960 {
961 #ifdef ESRV_DEBUG
962 LOG (llevDebug, "CS: scversion mismatch (%d,%d)\n", VERSION_SC, ns->sc_version);
963 #endif
964 }
965 cp = strchr (cp + 1, ' ');
966 if (cp)
967 {
968 LOG (llevDebug, "CS: connection from client of type <%s>, ip %s\n", cp, ns->host);
969
970 snprintf (ns->client, sizeof (ns->client), "%s", cp + 1);
971
972 /* This is first implementation - i skip all beta DX clients with it
973 * Add later stuff here for other clients
974 */
975
976 /* these are old dxclients */
977 /* Version 1024 added support for singular + plural name values -
978 * requiing this minimal value reduces complexity of that code, and it
979 * has been around for a long time.
980 */
981 if (!strcmp (" CF DX CLIENT", cp) || ns->sc_version < 1024)
982 {
983 sprintf (version_warning, "drawinfo %d %s", NDI_RED,
984 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
985 Write_String_To_Socket (ns, version_warning, strlen (version_warning));
986 }
987
988 }
989 }
990
991 /** sound related functions. */
992
993 void
994 SetSound (char *buf, int len, NewSocket * ns)
995 {
996 ns->sound = atoi (buf);
997 }
998
999 /** client wants the map resent */
1000
1001 void
1002 MapRedrawCmd (char *buf, int len, player *pl)
1003 {
1004
1005 /* This function is currently disabled; just clearing the map state results in
1006 * display errors. It should clear the cache and send a newmap command.
1007 * Unfortunately this solution does not work because some client versions send
1008 * a mapredraw command after receiving a newmap command.
1009 */
1010 #if 0
1011 /* Okay, this is MAJOR UGLY. but the only way I know how to
1012 * clear the "cache"
1013 */
1014 memset (&pl->socket.lastmap, 0, sizeof (struct Map));
1015 draw_client_map (pl->ob);
1016 #endif
1017 }
1018
1019 /**
1020 * Moves an object (typically, container to inventory).
1021 * syntax is: move (to) (tag) (nrof)
1022 */
1023 void
1024 MoveCmd (char *buf, int len, player *pl)
1025 {
1026 int vals[3], i;
1027
1028 /* A little funky here. We only cycle for 2 records, because
1029 * we obviously am not going to find a space after the third
1030 * record. Perhaps we should just replace this with a
1031 * sscanf?
1032 */
1033 for (i = 0; i < 2; i++)
1034 {
1035 vals[i] = atoi (buf);
1036 if (!(buf = strchr (buf, ' ')))
1037 {
1038 LOG (llevError, "Incomplete move command: %s\n", buf);
1039 return;
1040 }
1041 buf++;
1042 }
1043 vals[2] = atoi (buf);
1044
1045 /* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
1046 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
1047 }
1048
1049
1050
1051 /******************************************************************************
1052 *
1053 * Start of commands the server sends to the client.
1054 *
1055 ******************************************************************************/
1056
1057 /**
1058 * Asks the client to query the user. This way, the client knows
1059 * it needs to send something back (vs just printing out a message)
1060 */
1061 void
1062 send_query (NewSocket * ns, uint8 flags, char *text)
1063 {
1064 char buf[MAX_BUF];
1065
1066 sprintf (buf, "query %d %s", flags, text ? text : "");
1067 Write_String_To_Socket (ns, buf, strlen (buf));
1068 }
1069
1070 #define AddIfInt64(Old,New,Type) if (Old != New) {\
1071 Old = New; \
1072 SockList_AddChar(&sl, Type); \
1073 SockList_AddInt64(&sl, New); \
1074 }
1075
1076 #define AddIfInt(Old,New,Type) if (Old != New) {\
1077 Old = New; \
1078 SockList_AddChar(&sl, Type); \
1079 SockList_AddInt(&sl, New); \
1080 }
1081
1082 #define AddIfShort(Old,New,Type) if (Old != New) {\
1083 Old = New; \
1084 SockList_AddChar(&sl, Type); \
1085 SockList_AddShort(&sl, New); \
1086 }
1087
1088 #define AddIfFloat(Old,New,Type) if (Old != New) {\
1089 Old = New; \
1090 SockList_AddChar(&sl, Type); \
1091 SockList_AddInt(&sl,(long)(New*FLOAT_MULTI));\
1092 }
1093
1094 #define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
1095 if (Old) free(Old);\
1096 Old = strdup_local(New);\
1097 SockList_AddChar(&sl, Type); \
1098 SockList_AddChar(&sl, ( char )strlen(New)); \
1099 strcpy((char*)sl.buf + sl.len, New); \
1100 sl.len += strlen(New); \
1101 }
1102
1103 /**
1104 * Sends a statistics update. We look at the old values,
1105 * and only send what has changed. Stat mapping values are in newclient.h
1106 * Since this gets sent a lot, this is actually one of the few binary
1107 * commands for now.
1108 */
1109 void
1110 esrv_update_stats (player *pl)
1111 {
1112 SockList sl;
1113 char buf[MAX_BUF];
1114 uint16 flags;
1115
1116 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1117 strcpy ((char *) sl.buf, "stats ");
1118 sl.len = strlen ((char *) sl.buf);
1119
1120 if (pl->ob != NULL)
1121 {
1122 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP);
1123 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP);
1124 AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP);
1125 AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP);
1126 AddIfShort (pl->last_stats.grace, pl->ob->stats.grace, CS_STAT_GRACE);
1127 AddIfShort (pl->last_stats.maxgrace, pl->ob->stats.maxgrace, CS_STAT_MAXGRACE);
1128 AddIfShort (pl->last_stats.Str, pl->ob->stats.Str, CS_STAT_STR);
1129 AddIfShort (pl->last_stats.Int, pl->ob->stats.Int, CS_STAT_INT);
1130 AddIfShort (pl->last_stats.Pow, pl->ob->stats.Pow, CS_STAT_POW);
1131 AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS);
1132 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX);
1133 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON);
1134 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA);
1135 }
1136
1137 if (pl->socket.exp64)
1138 {
1139 uint8 s;
1140
1141 for (s = 0; s < NUM_SKILLS; s++)
1142 {
1143 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp)
1144 {
1145
1146 /* Always send along the level if exp changes. This is only
1147 * 1 extra byte, but keeps processing simpler.
1148 */
1149 SockList_AddChar (&sl, (char) (s + CS_STAT_SKILLINFO));
1150 SockList_AddChar (&sl, (char) pl->last_skill_ob[s]->level);
1151 SockList_AddInt64 (&sl, pl->last_skill_ob[s]->stats.exp);
1152 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1153 }
1154 }
1155 }
1156
1157 if (pl->socket.exp64)
1158 AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64);
1159 else
1160 AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP);
1161
1162 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL);
1163 AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC);
1164 AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC);
1165 AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM);
1166 AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED);
1167 AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD);
1168 AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1169 AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM);
1170 flags = 0;
1171
1172 if (pl->fire_on)
1173 flags |= SF_FIREON;
1174
1175 if (pl->run_on)
1176 flags |= SF_RUNON;
1177
1178 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS);
1179
1180 if (pl->socket.sc_version < 1025)
1181 AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR);
1182 else
1183 {
1184 int i;
1185
1186 for (i = 0; i < NROFATTACKS; i++)
1187 {
1188 /* Skip ones we won't send */
1189 if (atnr_cs_stat[i] == -1)
1190 continue;
1191 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]);
1192 }
1193 }
1194
1195 if (pl->socket.monitor_spells)
1196 {
1197 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1198 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL);
1199 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY);
1200 }
1201
1202 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */
1203 AddIfString (pl->socket.stats.range, buf, CS_STAT_RANGE);
1204 set_title (pl->ob, buf);
1205 AddIfString (pl->socket.stats.title, buf, CS_STAT_TITLE);
1206
1207 /* Only send it away if we have some actual data */
1208 if (sl.len > 6)
1209 {
1210 #ifdef ESRV_DEBUG
1211 LOG (llevDebug, "Sending stats command, %d bytes long.\n", sl.len);
1212 #endif
1213 Send_With_Handling (&pl->socket, &sl);
1214 }
1215 free (sl.buf);
1216 }
1217
1218
1219 /**
1220 * Tells the client that here is a player it should start using.
1221 */
1222 void
1223 esrv_new_player (player *pl, uint32 weight)
1224 {
1225 SockList sl;
1226
1227 pl->last_weight = weight;
1228
1229 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1230
1231 strcpy ((char *) sl.buf, "player ");
1232 sl.len = strlen ((char *) sl.buf);
1233 SockList_AddInt (&sl, pl->ob->count);
1234 SockList_AddInt (&sl, weight);
1235 SockList_AddInt (&sl, pl->ob->face->number);
1236
1237 SockList_AddChar (&sl, (char) strlen (pl->ob->name));
1238 strcpy ((char *) sl.buf + sl.len, pl->ob->name);
1239 sl.len += strlen (pl->ob->name);
1240
1241 Send_With_Handling (&pl->socket, &sl);
1242 free (sl.buf);
1243 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1244 }
1245
1246
1247 /**
1248 * Need to send an animation sequence to the client.
1249 * We will send appropriate face commands to the client if we haven't
1250 * sent them the face yet (this can become quite costly in terms of
1251 * how much we are sending - on the other hand, this should only happen
1252 * when the player logs in and picks stuff up.
1253 */
1254 void
1255 esrv_send_animation (NewSocket * ns, short anim_num)
1256 {
1257 SockList sl;
1258 int i;
1259
1260 /* Do some checking on the anim_num we got. Note that the animations
1261 * are added in contigous order, so if the number is in the valid
1262 * range, it must be a valid animation.
1263 */
1264 if (anim_num < 0 || anim_num > num_animations)
1265 {
1266 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1267 return;
1268 }
1269
1270 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1271 strcpy ((char *) sl.buf, "anim ");
1272 sl.len = 5;
1273 SockList_AddShort (&sl, anim_num);
1274 SockList_AddShort (&sl, 0); /* flags - not used right now */
1275 /* Build up the list of faces. Also, send any information (ie, the
1276 * the face itself) down to the client.
1277 */
1278 for (i = 0; i < animations[anim_num].num_animations; i++)
1279 {
1280 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1281 esrv_send_face (ns, animations[anim_num].faces[i], 0);
1282 SockList_AddShort (&sl, animations[anim_num].faces[i]); /* flags - not used right now */
1283 }
1284 Send_With_Handling (ns, &sl);
1285 free (sl.buf);
1286 ns->anims_sent[anim_num] = 1;
1287 }
1288
1289
1290 /******************************************************************************
1291 *
1292 * Start of map related commands.
1293 *
1294 ******************************************************************************/
1295
1296 /**
1297 * This adds face_num to a map cell at x,y. If the client doesn't have
1298 * the face yet, we will also send it.
1299 */
1300 static void
1301 esrv_map_setbelow (NewSocket * ns, int x, int y, short face_num, struct Map *newmap)
1302 {
1303 if (newmap->cells[x][y].count >= MAP_LAYERS)
1304 {
1305 LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1306 return;
1307 abort ();
1308 }
1309 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1310 newmap->cells[x][y].count++;
1311 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1312 esrv_send_face (ns, face_num, 0);
1313 }
1314
1315 struct LayerCell
1316 {
1317 uint16 xy;
1318 short face;
1319 };
1320
1321 struct MapLayer
1322 {
1323 int count;
1324 struct LayerCell lcells[MAP_CLIENT_X * MAP_CLIENT_Y];
1325 };
1326
1327 /** Checkes if map cells have changed */
1328 static int
1329 mapcellchanged (NewSocket * ns, int i, int j, struct Map *newmap)
1330 {
1331 int k;
1332
1333 if (ns->lastmap.cells[i][j].count != newmap->cells[i][j].count)
1334 return 1;
1335 for (k = 0; k < newmap->cells[i][j].count; k++)
1336 {
1337 if (ns->lastmap.cells[i][j].faces[k] != newmap->cells[i][j].faces[k])
1338 {
1339 return 1;
1340 }
1341 }
1342 return 0;
1343 }
1344
1345 /**
1346 * Basically, what this does is pack the data into layers.
1347 * cnum is the client number, cur is the the buffer we put all of
1348 * this data into. we return the end of the data. layers is
1349 * how many layers of data we should back.
1350 */
1351 static uint8 *
1352 compactlayer (NewSocket * ns, unsigned char *cur, int numlayers, struct Map *newmap)
1353 {
1354 int x, y, k;
1355 int face;
1356 unsigned char *fcur;
1357 struct MapLayer layers[MAP_LAYERS];
1358
1359 for (k = 0; k < MAP_LAYERS; k++)
1360 layers[k].count = 0;
1361 fcur = cur;
1362 for (x = 0; x < ns->mapx; x++)
1363 {
1364 for (y = 0; y < ns->mapy; y++)
1365 {
1366 if (!mapcellchanged (ns, x, y, newmap))
1367 continue;
1368 if (newmap->cells[x][y].count == 0)
1369 {
1370 *cur = x * ns->mapy + y; /* mark empty space */
1371 cur++;
1372 continue;
1373 }
1374 for (k = 0; k < newmap->cells[x][y].count; k++)
1375 {
1376 layers[k].lcells[layers[k].count].xy = x * ns->mapy + y;
1377 layers[k].lcells[layers[k].count].face = newmap->cells[x][y].faces[k];
1378 layers[k].count++;
1379 }
1380 }
1381 }
1382 /* If no data, return now. */
1383 if (fcur == cur && layers[0].count == 0)
1384 return cur;
1385 *cur = 255; /* mark end of explicitly cleared cells */
1386 cur++;
1387 /* First pack by layers. */
1388 for (k = 0; k < numlayers; k++)
1389 {
1390 if (layers[k].count == 0)
1391 break; /* once a layer is entirely empty, no layer below it can
1392 have anything in it either */
1393 /* Pack by entries in thie layer */
1394 for (x = 0; x < layers[k].count;)
1395 {
1396 fcur = cur;
1397 *cur = layers[k].lcells[x].face >> 8;
1398 cur++;
1399 *cur = layers[k].lcells[x].face & 0xFF;
1400 cur++;
1401 face = layers[k].lcells[x].face;
1402 /* Now, we back the redundant data into 1 byte xy pairings */
1403 for (y = x; y < layers[k].count; y++)
1404 {
1405 if (layers[k].lcells[y].face == face)
1406 {
1407 *cur = (uint8) layers[k].lcells[y].xy;
1408 cur++;
1409 layers[k].lcells[y].face = -1;
1410 }
1411 }
1412 *(cur - 1) = *(cur - 1) | 128; /* mark for end of xy's; 11*11 < 128 */
1413 /* forward over the now redundant data */
1414 while (x < layers[k].count && layers[k].lcells[x].face == -1)
1415 x++;
1416 }
1417 *fcur = *fcur | 128; /* mark for end of faces at this layer */
1418 }
1419 return cur;
1420 }
1421
1422 static void
1423 esrv_map_doneredraw (NewSocket * ns, struct Map *newmap)
1424 {
1425 static long frames, bytes, tbytes, tframes;
1426 char *cur;
1427 SockList sl;
1428
1429
1430 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1431 strcpy ((char *) sl.buf, "map ");
1432 sl.len = strlen ((char *) sl.buf);
1433
1434 cur = (char *) compactlayer (ns, (unsigned char *) sl.buf + sl.len, MAP_LAYERS, newmap);
1435 sl.len = cur - (char *) sl.buf;
1436
1437 /* LOG(llevDebug, "Sending map command.\n");*/
1438
1439 if (sl.len > (int) strlen ("map ") || ns->sent_scroll)
1440 {
1441 /* All of this is just accounting stuff */
1442 if (tframes > 100)
1443 tframes = tbytes = 0;
1444
1445 tframes++;
1446 frames++;
1447 tbytes += sl.len;
1448 bytes += sl.len;
1449 memcpy (&ns->lastmap, newmap, sizeof (struct Map));
1450 Send_With_Handling (ns, &sl);
1451 ns->sent_scroll = 0;
1452 }
1453
1454 free (sl.buf);
1455 }
1456
1457
1458 /** Clears a map cell */
1459 static void
1460 map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count)
1461 {
1462 cell->faces[0] = face0;
1463 cell->faces[1] = face1;
1464 cell->faces[2] = face2;
1465 cell->count = count;
1466 cell->stat_hp = 0;
1467 cell->player = 0;
1468 }
1469
1470 #define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y)
1471 #define MAX_LAYERS 3
1472
1473 /* Using a global really isn't a good approach, but saves the over head of
1474 * allocating and deallocating such a block of data each time run through,
1475 * and saves the space of allocating this in the socket object when we only
1476 * need it for this cycle. If the serve is ever threaded, this needs to be
1477 * re-examined.
1478 */
1479
1480 static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS];
1481
1482 /**
1483 * Returns true if any of the heads for this
1484 * space is set. Returns false if all are blank - this is used
1485 * for empty space checking.
1486 */
1487 static inline int
1488 have_head (int ax, int ay)
1489 {
1490
1491 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] ||
1492 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2])
1493 return 1;
1494 return 0;
1495 }
1496
1497 /**
1498 * check_head is a bit simplistic version of update_space below.
1499 * basically, it only checks the that the head on space ax,ay at layer
1500 * needs to get sent - if so, it adds the data, sending the head
1501 * if needed, and returning 1. If this no data needs to get
1502 * sent, it returns zero.
1503 */
1504 static int
1505 check_head (SockList & sl, NewSocket & ns, int ax, int ay, int layer)
1506 {
1507 short face_num;
1508
1509 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1510 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1511 else
1512 face_num = 0;
1513
1514 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1515 {
1516 SockList_AddShort (&sl, face_num);
1517 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1518 esrv_send_face (&ns, face_num, 0);
1519 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1520 ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1521 return 1;
1522 }
1523
1524 return 0; /* No change */
1525 }
1526
1527 /**
1528 * Removes the need to replicate the same code for each layer.
1529 * this returns true if this space is now in fact different than
1530 * it was.
1531 * sl is the socklist this data is going into.
1532 * ns is the socket we are working on - all the info we care
1533 * about is in this socket structure, so now need not pass the
1534 * entire player object.
1535 * mx and my are map coordinate offsets for map mp
1536 * sx and sy are the offsets into the socket structure that
1537 * holds the old values.
1538 * layer is the layer to update, with 2 being the floor and 0 the
1539 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
1540 * take. Interesting to note that before this function, the map1 function
1541 * numbers the spaces differently - I think this was a leftover from
1542 * the map command, where the faces stack up. Sinces that is no longer
1543 * the case, it seems to make more sense to have these layer values
1544 * actually match.
1545 */
1546
1547 static int
1548 update_space (SockList * sl, NewSocket * ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1549 {
1550 object *ob, *head;
1551 uint16 face_num;
1552 int bx, by, i;
1553
1554 /* If there is a multipart object stored away, treat that as more important.
1555 * If not, then do the normal processing.
1556 */
1557
1558 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer];
1559
1560 /* Check to see if this head is part of the set of objects
1561 * we would normally send for this space. If so, then
1562 * don't use the head value. We need to do the check
1563 * here and not when setting up the heads[] value for two reasons -
1564 * 1) the heads[] values will get used even if the space is not visible.
1565 * 2) its possible the head is not on the same map as a part, and I'd
1566 * rather not need to do the map translation overhead.
1567 * 3) We need to do some extra checking to make sure that we will
1568 * otherwise send the image as this layer, eg, either it matches
1569 * the head value, or is not multipart.
1570 */
1571 if (head && !head->more)
1572 {
1573 for (i = 0; i < MAP_LAYERS; i++)
1574 {
1575 ob = GET_MAP_FACE_OBJ (mp, mx, my, i);
1576 if (!ob)
1577 continue;
1578
1579 if (ob->head)
1580 ob = ob->head;
1581
1582 if (ob == head)
1583 {
1584 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer] = NULL;
1585 head = NULL;
1586 break;
1587 }
1588 }
1589 }
1590
1591 ob = head;
1592 if (!ob)
1593 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1594
1595 /* If there is no object for this space, or if the face for the object
1596 * is the blank face, set the face number to zero.
1597 * else if we have the stored head object for this space, that takes
1598 * precedence over the other object for this space.
1599 * otherwise, we do special head processing
1600 */
1601 if (!ob || ob->face == blank_face)
1602 face_num = 0;
1603 else if (head)
1604 {
1605 /* if this is a head that had previously been stored */
1606 face_num = ob->face->number;
1607 }
1608 else
1609 {
1610 /* if the faces for the different parts of a multipart object
1611 * are the same, we only want to send the bottom right most
1612 * portion of the object. That info is in the tail_.. values
1613 * of the head. Note that for the head itself, ob->head will
1614 * be null, so we only do this block if we are working on
1615 * a tail piece.
1616 */
1617
1618 /* tail_x and tail_y will only be set in the head object. If
1619 * this is the head object and these are set, we proceed
1620 * with logic to only send bottom right. Similarly, if
1621 * this is one of the more parts but the head has those values
1622 * set, we want to do the processing. There can be cases where
1623 * the head is not visible but one of its parts is, so we just
1624 * can always expect that ob->arch->tail_x will be true for all
1625 * object we may want to display.
1626 */
1627 if ((ob->arch->tail_x || ob->arch->tail_y) || (ob->head && (ob->head->arch->tail_x || ob->head->arch->tail_y)))
1628 {
1629
1630 if (ob->head)
1631 head = ob->head;
1632 else
1633 head = ob;
1634
1635 /* Basically figure out where the offset is from where we are right
1636 * now. the ob->arch->clone.{x,y} values hold the offset that this current
1637 * piece is from the head, and the tail is where the tail is from the
1638 * head. Note that bx and by will equal sx and sy if we are already working
1639 * on the bottom right corner. If ob is the head, the clone values
1640 * will be zero, so the right thing will still happen.
1641 */
1642 bx = sx + head->arch->tail_x - ob->arch->clone.x;
1643 by = sy + head->arch->tail_y - ob->arch->clone.y;
1644
1645 /* I don't think this can ever happen, but better to check for it just
1646 * in case.
1647 */
1648 if (bx < sx || by < sy)
1649 {
1650 LOG (llevError, "update_space: bx (%d) or by (%d) is less than sx (%d) or sy (%d)\n", bx, by, sx, sy);
1651 face_num = 0;
1652 }
1653 /* single part object, multipart object with non merged faces,
1654 * of multipart object already at lower right.
1655 */
1656 else if (bx == sx && by == sy)
1657 {
1658 face_num = ob->face->number;
1659
1660 /* if this face matches one stored away, clear that one away.
1661 * this code relies on the fact that the map1 commands
1662 * goes from 2 down to 0.
1663 */
1664 for (i = 0; i < MAP_LAYERS; i++)
1665 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] &&
1666 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i]->face->number == face_num)
1667 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] = NULL;
1668 }
1669 else
1670 {
1671 /* If this head is stored away, clear it - otherwise,
1672 * there can be cases where a object is on multiple layers -
1673 * we only want to send it once.
1674 */
1675 face_num = head->face->number;
1676 for (i = 0; i < MAP_LAYERS; i++)
1677 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] &&
1678 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i]->face->number == face_num)
1679 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = NULL;
1680
1681 /* First, try to put the new head on the same layer. If that is used up,
1682 * then find another layer.
1683 */
1684 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] == NULL)
1685 {
1686 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] = head;
1687 }
1688 else
1689 for (i = 0; i < MAX_LAYERS; i++)
1690 {
1691 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == NULL ||
1692 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == head)
1693 {
1694 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = head;
1695 }
1696 }
1697 face_num = 0; /* Don't send this object - we'll send the head later */
1698 }
1699 }
1700 else
1701 {
1702 /* In this case, we are already at the lower right or single part object,
1703 * so nothing special
1704 */
1705 face_num = ob->face->number;
1706
1707 /* clear out any head entries that have the same face as this one */
1708 for (bx = 0; bx < layer; bx++)
1709 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] &&
1710 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx]->face->number == face_num)
1711 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] = NULL;
1712 }
1713 } /* else not already head object or blank face */
1714
1715 /* This is a real hack. Basically, if we have nothing to send for this layer,
1716 * but there is a head on the next layer, send that instead.
1717 * Without this, what happens is you can get the case where the player stands
1718 * on the same space as the head. However, if you have overlapping big objects
1719 * of the same type, what happens then is it doesn't think it needs to send
1720 * This tends to make stacking also work/look better.
1721 */
1722 if (!face_num && layer > 0 && heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1])
1723 {
1724 face_num = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1]->face->number;
1725 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1] = NULL;
1726 }
1727
1728 /* Another hack - because of heads and whatnot, this face may match one
1729 * we already sent for a lower layer. In that case, don't send
1730 * this one.
1731 */
1732 if (face_num && layer + 1 < MAP_LAYERS && ns->lastmap.cells[sx][sy].faces[layer + 1] == face_num)
1733 {
1734 face_num = 0;
1735 }
1736
1737 /* We've gotten what face we want to use for the object. Now see if
1738 * if it has changed since we last sent it to the client.
1739 */
1740 if (ns->lastmap.cells[sx][sy].faces[layer] != face_num)
1741 {
1742 ns->lastmap.cells[sx][sy].faces[layer] = face_num;
1743 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1744 esrv_send_face (ns, face_num, 0);
1745 SockList_AddShort (sl, face_num);
1746 return 1;
1747 }
1748 /* Nothing changed */
1749 return 0;
1750 }
1751
1752 /**
1753 * This function is mainly a copy of update_space,
1754 * except it handles update of the smoothing updates,
1755 * not the face updates.
1756 * Removes the need to replicate the same code for each layer.
1757 * this returns true if this smooth is now in fact different
1758 * than it was.
1759 * sl is the socklist this data is going into.
1760 * ns is the socket we are working on - all the info we care
1761 * about is in this socket structure, so know need to pass the
1762 * entire player object.
1763 * mx and my are map coordinate offsets for map mp
1764 * sx and sy are the offsets into the socket structure that
1765 * holds the old values.
1766 * layer is the layer to update, with 2 being the floor and 0 the
1767 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1768 * take.
1769 */
1770
1771 static inline int
1772 update_smooth (SockList * sl, NewSocket * ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1773 {
1774 object *ob;
1775 int smoothlevel; /* old face_num; */
1776
1777 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1778
1779 /* If there is no object for this space, or if the face for the object
1780 * is the blank face, set the smoothlevel to zero.
1781 */
1782 if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp))
1783 smoothlevel = 0;
1784 else
1785 {
1786 smoothlevel = ob->smoothlevel;
1787 if (smoothlevel && !(ns->faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1788 SendSmooth (ns, ob->face->number);
1789 } /* else not already head object or blank face */
1790
1791 /* We've gotten what face we want to use for the object. Now see if
1792 * if it has changed since we last sent it to the client.
1793 */
1794 if (smoothlevel > 255)
1795 smoothlevel = 255;
1796 else if (smoothlevel < 0)
1797 smoothlevel = 0;
1798 if (ns->lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1799 {
1800 ns->lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1801 SockList_AddChar (sl, (uint8) (smoothlevel & 0xFF));
1802 return 1;
1803 }
1804 /* Nothing changed */
1805 return 0;
1806 }
1807
1808 /**
1809 * Returns the size of a data for a map square as returned by
1810 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
1811 * available.
1812 */
1813 int
1814 getExtendedMapInfoSize (NewSocket * ns)
1815 {
1816 int result = 0;
1817
1818 if (ns->ext_mapinfos)
1819 {
1820 if (ns->EMI_smooth)
1821 result += 1; /*One byte for smoothlevel */
1822 }
1823 return result;
1824 }
1825
1826 /**
1827 * This function uses the new map1 protocol command to send the map
1828 * to the client. It is necessary because the old map command supports
1829 * a maximum map size of 15x15.
1830 * This function is much simpler than the old one. This is because
1831 * the old function optimized to send as few face identifiers as possible,
1832 * at the expense of sending more coordinate location (coordinates were
1833 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1834 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1835 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1836 * and use the other 4 bits for other informatiion. For full documentation
1837 * of what we send, see the doc/Protocol file.
1838 * I will describe internally what we do:
1839 * the socket->lastmap shows how the map last looked when sent to the client.
1840 * in the lastmap structure, there is a cells array, which is set to the
1841 * maximum viewable size (As set in config.h).
1842 * in the cells, there are faces and a count value.
1843 * we use the count value to hold the darkness value. If -1, then this space
1844 * is not viewable.
1845 * we use faces[0] faces[1] faces[2] to hold what the three layers
1846 * look like.
1847 */
1848 void
1849 draw_client_map1 (object *pl)
1850 {
1851 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen;
1852 sint16 nx, ny;
1853 int estartlen, eoldlen;
1854 SockList sl;
1855 SockList esl; /*For extended Map info */
1856 uint16 mask, emask;
1857 uint8 eentrysize;
1858 uint16 ewhatstart, ewhatflag;
1859 uint8 extendedinfos;
1860 maptile *m;
1861
1862 NewSocket & socket = pl->contr->socket;
1863
1864 check_map_change (pl->contr);
1865
1866 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1867 if (socket.mapmode == Map1Cmd)
1868 strcpy ((char *) sl.buf, "map1 ");
1869 else
1870 strcpy ((char *) sl.buf, "map1a ");
1871 sl.len = strlen ((char *) sl.buf);
1872 startlen = sl.len;
1873 /*Extendedmapinfo structure initialisation */
1874 if (socket.ext_mapinfos)
1875 {
1876 esl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1877 strcpy ((char *) esl.buf, "mapextended ");
1878 esl.len = strlen ((char *) esl.buf);
1879 extendedinfos = EMI_NOREDRAW;
1880 if (socket.EMI_smooth)
1881 extendedinfos |= EMI_SMOOTH;
1882 ewhatstart = esl.len;
1883 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1884 could need to be taken away */
1885 SockList_AddChar (&esl, extendedinfos);
1886 eentrysize = getExtendedMapInfoSize (&socket);
1887 SockList_AddChar (&esl, eentrysize);
1888 estartlen = esl.len;
1889 }
1890 else
1891 {
1892 /* suppress compiler warnings */
1893 ewhatstart = 0;
1894 ewhatflag = 0;
1895 estartlen = 0;
1896 }
1897 /* Init data to zero */
1898 memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS);
1899
1900 /* x,y are the real map locations. ax, ay are viewport relative
1901 * locations.
1902 */
1903 ay = 0;
1904
1905 /* We could do this logic as conditionals in the if statement,
1906 * but that started to get a bit messy to look at.
1907 */
1908 max_x = pl->x + (socket.mapx + 1) / 2;
1909 max_y = pl->y + (socket.mapy + 1) / 2;
1910 if (socket.mapmode == Map1aCmd)
1911 {
1912 max_x += MAX_HEAD_OFFSET;
1913 max_y += MAX_HEAD_OFFSET;
1914 }
1915
1916 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1917 {
1918 ax = 0;
1919 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1920 {
1921
1922 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1923
1924 /* If this space is out of the normal viewable area, we only check
1925 * the heads value ax or ay will only be greater than what
1926 * the client wants if using the map1a command - this is because
1927 * if the map1a command is not used, max_x and max_y will be
1928 * set to lower values.
1929 */
1930 if (ax >= socket.mapx || ay >= socket.mapy)
1931 {
1932 int i, got_one;
1933
1934 oldlen = sl.len;
1935
1936 SockList_AddShort (&sl, mask);
1937
1938 if (check_head (sl, socket, ax, ay, 2))
1939 mask |= 0x4;
1940 if (check_head (sl, socket, ax, ay, 1))
1941 mask |= 0x2;
1942 if (check_head (sl, socket, ax, ay, 0))
1943 mask |= 0x1;
1944
1945 /* If all we are doing is sending 0 (blank) faces, we don't
1946 * actually need to send that - just the coordinates
1947 * with no faces tells the client to blank out the
1948 * space.
1949 */
1950 got_one = 0;
1951 for (i = oldlen + 2; i < sl.len; i++)
1952 {
1953 if (sl.buf[i])
1954 got_one = 1;
1955 }
1956
1957 if (got_one && (mask & 0xf))
1958 {
1959 sl.buf[oldlen + 1] = mask & 0xff;
1960 }
1961 else
1962 { /*either all faces blank, either no face at all */
1963 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1964 sl.len = oldlen + 2;
1965 else
1966 sl.len = oldlen;
1967 }
1968 /*What concerns extendinfos, nothing to be done for now
1969 * (perhaps effects layer later)
1970 */
1971 continue; /* don't do processing below */
1972 }
1973
1974 MapCell & lastcell = socket.lastmap.cells[ax][ay];
1975
1976 d = pl->contr->blocked_los[ax][ay];
1977
1978 /* If the coordinates are not valid, or it is too dark to see,
1979 * we tell the client as such
1980 */
1981 nx = x;
1982 ny = y;
1983 m = get_map_from_coord (pl->map, &nx, &ny);
1984 if (!m)
1985 {
1986 /* space is out of map. Update space and clear values
1987 * if this hasn't already been done. If the space is out
1988 * of the map, it shouldn't have a head
1989 */
1990 if (lastcell.count != -1)
1991 {
1992 SockList_AddShort (&sl, mask);
1993 map_clearcell (&lastcell, 0, 0, 0, -1);
1994 }
1995 }
1996 else if (d > 3)
1997 {
1998 int need_send = 0, count;
1999
2000 /* This block deals with spaces that are not visible for whatever
2001 * reason. Still may need to send the head for this space.
2002 */
2003
2004 oldlen = sl.len;
2005
2006 SockList_AddShort (&sl, mask);
2007 if (lastcell.count != -1)
2008 need_send = 1;
2009 count = -1;
2010
2011 if (socket.mapmode == Map1aCmd && have_head (ax, ay))
2012 {
2013 /* Now check to see if any heads need to be sent */
2014
2015 if (check_head (sl, socket, ax, ay, 2))
2016 mask |= 0x4;
2017 if (check_head (sl, socket, ax, ay, 1))
2018 mask |= 0x2;
2019 if (check_head (sl, socket, ax, ay, 0))
2020 mask |= 0x1;
2021
2022 lastcell.count = count;
2023
2024 }
2025 else
2026 {
2027 struct MapCell *cell = &lastcell;
2028
2029 /* properly clear a previously sent big face */
2030 if (cell->faces[0] != 0 || cell->faces[1] != 0 || cell->faces[2] != 0)
2031 need_send = 1;
2032 map_clearcell (&lastcell, 0, 0, 0, count);
2033 }
2034
2035 if ((mask & 0xf) || need_send)
2036 {
2037 sl.buf[oldlen + 1] = mask & 0xff;
2038 }
2039 else
2040 {
2041 sl.len = oldlen;
2042 }
2043 }
2044 else
2045 {
2046 /* In this block, the space is visible or there are head objects
2047 * we need to send.
2048 */
2049
2050 /* Rather than try to figure out what everything that we might
2051 * need to send is, then form the packet after that,
2052 * we presume that we will in fact form a packet, and update
2053 * the bits by what we do actually send. If we send nothing,
2054 * we just back out sl.len to the old value, and no harm
2055 * is done.
2056 * I think this is simpler than doing a bunch of checks to see
2057 * what if anything we need to send, setting the bits, then
2058 * doing those checks again to add the real data.
2059 */
2060 oldlen = sl.len;
2061 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
2062 eoldlen = esl.len;
2063 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
2064 SockList_AddShort (&sl, mask);
2065
2066 if (socket.ext_mapinfos)
2067 SockList_AddShort (&esl, emask);
2068
2069 unsigned char dummy;
2070 unsigned char *last_ext = &dummy;
2071
2072 /* Darkness changed */
2073 if (lastcell.count != d && socket.darkness)
2074 {
2075 mask |= 0x8;
2076
2077 if (socket.extmap)
2078 {
2079 *last_ext |= 0x80;
2080 last_ext = sl.buf + sl.len;
2081 SockList_AddChar (&sl, d);
2082 }
2083 else
2084 SockList_AddChar (&sl, 255 - 64 * d);
2085 }
2086
2087 lastcell.count = d;
2088
2089 if (socket.extmap)
2090 {
2091 uint8 stat_hp = 0;
2092 uint8 stat_width = 0;
2093 tag_t player = 0;
2094
2095 // send hp information, if applicable
2096 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0))
2097 {
2098 if (op->head || op->invisible)
2099 ; // do not show
2100 else if (op->type == PLAYER
2101 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
2102 {
2103 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
2104 {
2105 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
2106 stat_width = op->arch->tail_x;
2107 }
2108 }
2109
2110 if (op->type == PLAYER && op != pl)
2111 player = op->count;
2112 }
2113
2114 if (lastcell.stat_hp != stat_hp)
2115 {
2116 lastcell.stat_hp = stat_hp;
2117
2118 mask |= 0x8;
2119 *last_ext |= 0x80;
2120 last_ext = sl.buf + sl.len;
2121 SockList_AddChar (&sl, 5);
2122 SockList_AddChar (&sl, stat_hp);
2123
2124 if (stat_width > 1)
2125 {
2126 *last_ext |= 0x80;
2127 last_ext = sl.buf + sl.len;
2128 SockList_AddChar (&sl, 6);
2129 SockList_AddChar (&sl, stat_width);
2130 }
2131 }
2132
2133 if (lastcell.player != player)
2134 {
2135 lastcell.player = player;
2136
2137 mask |= 0x8;
2138 *last_ext |= 0x80;
2139 last_ext = sl.buf + sl.len;
2140 SockList_AddChar (&sl, 0x47);
2141 SockList_AddChar (&sl, 4);
2142 SockList_AddInt (&sl, player);
2143 }
2144 }
2145
2146 /* Floor face */
2147 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 2))
2148 mask |= 0x4;
2149
2150 if (socket.EMI_smooth)
2151 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 2))
2152 emask |= 0x4;
2153
2154 /* Middle face */
2155 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 1))
2156 mask |= 0x2;
2157
2158 if (socket.EMI_smooth)
2159 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 1))
2160 emask |= 0x2;
2161
2162 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
2163 {
2164 if (lastcell.faces[0] != pl->face->number)
2165 {
2166 lastcell.faces[0] = pl->face->number;
2167 mask |= 0x1;
2168 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE))
2169 esrv_send_face (&socket, pl->face->number, 0);
2170 SockList_AddShort (&sl, pl->face->number);
2171 }
2172 }
2173 /* Top face */
2174 else
2175 {
2176 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 0))
2177 mask |= 0x1;
2178 if (socket.EMI_smooth)
2179 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 0))
2180 {
2181 emask |= 0x1;
2182 }
2183 }
2184 /* Check to see if we are in fact sending anything for this
2185 * space by checking the mask. If so, update the mask.
2186 * if not, reset the len to that from before adding the mask
2187 * value, so we don't send those bits.
2188 */
2189 if (mask & 0xf)
2190 {
2191 sl.buf[oldlen + 1] = mask & 0xff;
2192 }
2193 else
2194 {
2195 sl.len = oldlen;
2196 }
2197 if (emask & 0xf)
2198 {
2199 esl.buf[eoldlen + 1] = emask & 0xff;
2200 }
2201 else
2202 {
2203 esl.len = eoldlen;
2204 }
2205 } /* else this is a viewable space */
2206 } /* for x loop */
2207 } /* for y loop */
2208
2209 /* Verify that we in fact do need to send this */
2210 if (socket.ext_mapinfos)
2211 {
2212 if (!(sl.len > startlen || socket.sent_scroll))
2213 {
2214 /* No map data will follow, so don't say the client
2215 * it doesn't need draw!
2216 */
2217 ewhatflag &= (~EMI_NOREDRAW);
2218 esl.buf[ewhatstart + 1] = ewhatflag & 0xff;
2219 }
2220
2221 if (esl.len > estartlen)
2222 Send_With_Handling (&socket, &esl);
2223
2224 free (esl.buf);
2225 }
2226
2227 if (sl.len > startlen || socket.sent_scroll)
2228 {
2229 Send_With_Handling (&socket, &sl);
2230 socket.sent_scroll = 0;
2231 }
2232
2233 free (sl.buf);
2234 }
2235
2236 /**
2237 * Draws client map.
2238 */
2239 void
2240 draw_client_map (object *pl)
2241 {
2242 int i, j;
2243 sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */
2244 New_Face *face, *floor;
2245 New_Face *floor2;
2246 int d, mflags;
2247 struct Map newmap;
2248 maptile *m, *pm;
2249
2250 if (pl->type != PLAYER)
2251 {
2252 LOG (llevError, "draw_client_map called with non player/non eric-server\n");
2253 return;
2254 }
2255
2256 pm = pl->map;
2257
2258 /* If player is just joining the game, he isn't here yet, so the map
2259 * can get swapped out. If so, don't try to send them a map. All will
2260 * be OK once they really log in.
2261 */
2262 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
2263 return;
2264
2265 memset (&newmap, 0, sizeof (struct Map));
2266
2267 for (j = (pl->y - pl->contr->socket.mapy / 2); j < (pl->y + (pl->contr->socket.mapy + 1) / 2); j++)
2268 {
2269 for (i = (pl->x - pl->contr->socket.mapx / 2); i < (pl->x + (pl->contr->socket.mapx + 1) / 2); i++)
2270 {
2271 ax = i;
2272 ay = j;
2273 m = pm;
2274 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
2275 if (mflags & P_OUT_OF_MAP)
2276 continue;
2277 if (mflags & P_NEED_UPDATE)
2278 update_position (m, ax, ay);
2279 /* If a map is visible to the player, we don't want to swap it out
2280 * just to reload it. This should really call something like
2281 * swap_map, but this is much more efficient and 'good enough'
2282 */
2283 if (mflags & P_NEW_MAP)
2284 m->timeout = 50;
2285 }
2286 }
2287 /* do LOS after calls to update_position */
2288 if (pl->contr->do_los)
2289 {
2290 update_los (pl);
2291 pl->contr->do_los = 0;
2292 }
2293
2294 if (pl->contr->socket.mapmode == Map1Cmd || pl->contr->socket.mapmode == Map1aCmd)
2295 {
2296 /* Big maps need a different drawing mechanism to work */
2297 draw_client_map1 (pl);
2298 return;
2299 }
2300
2301 if (pl->invisible & (pl->invisible < 50 ? 4 : 1))
2302 {
2303 esrv_map_setbelow (&pl->contr->socket, pl->contr->socket.mapx / 2, pl->contr->socket.mapy / 2, pl->face->number, &newmap);
2304 }
2305
2306 /* j and i are the y and x coordinates of the real map (which is
2307 * basically some number of spaces around the player)
2308 * ax and ay are values from within the viewport (ie, 0, 0 is upper
2309 * left corner) and are thus disconnected from the map values.
2310 * Subtract 1 from the max values so that we properly handle cases where
2311 * player has specified an even map. Otherwise, we try to send them too
2312 * much, ie, if mapx is 10, we would try to send from -5 to 5, which is actually
2313 * 11 spaces. Now, we would send from -5 to 4, which is properly. If mapx is
2314 * odd, this still works fine.
2315 */
2316 ay = 0;
2317 for (j = pl->y - pl->contr->socket.mapy / 2; j <= pl->y + (pl->contr->socket.mapy - 1) / 2; j++, ay++)
2318 {
2319 ax = 0;
2320 for (i = pl->x - pl->contr->socket.mapx / 2; i <= pl->x + (pl->contr->socket.mapx - 1) / 2; i++, ax++)
2321 {
2322
2323 d = pl->contr->blocked_los[ax][ay];
2324 /* note the out_of_map and d>3 checks are both within the same
2325 * negation check.
2326 */
2327 nx = i;
2328 ny = j;
2329 m = get_map_from_coord (pm, &nx, &ny);
2330 if (m && d < 4)
2331 {
2332 face = GET_MAP_FACE (m, nx, ny, 0);
2333 floor2 = GET_MAP_FACE (m, nx, ny, 1);
2334 floor = GET_MAP_FACE (m, nx, ny, 2);
2335
2336 /* If all is blank, send a blank face. */
2337 if ((!face || face == blank_face) && (!floor2 || floor2 == blank_face) && (!floor || floor == blank_face))
2338 {
2339 esrv_map_setbelow (&pl->contr->socket, ax, ay, blank_face->number, &newmap);
2340 }
2341 else
2342 { /* actually have something interesting */
2343 /* send the darkness mask, if any. */
2344 if (d && pl->contr->socket.darkness)
2345 esrv_map_setbelow (&pl->contr->socket, ax, ay, dark_faces[d - 1]->number, &newmap);
2346
2347 if (face && face != blank_face)
2348 esrv_map_setbelow (&pl->contr->socket, ax, ay, face->number, &newmap);
2349 if (floor2 && floor2 != blank_face)
2350 esrv_map_setbelow (&pl->contr->socket, ax, ay, floor2->number, &newmap);
2351 if (floor && floor != blank_face)
2352 esrv_map_setbelow (&pl->contr->socket, ax, ay, floor->number, &newmap);
2353 }
2354 } /* Is a valid space */
2355 }
2356 }
2357 esrv_map_doneredraw (&pl->contr->socket, &newmap);
2358
2359 check_map_change (pl->contr);
2360 }
2361
2362
2363 /*****************************************************************************/
2364
2365 /* GROS: The following one is used to allow a plugin to send a generic cmd to*/
2366
2367 /* a player. Of course, the client need to know the command to be able to */
2368
2369 /* manage it ! */
2370
2371 /*****************************************************************************/
2372 void
2373 send_plugin_custom_message (object *pl, char *buf)
2374 {
2375 cs_write_string (&pl->contr->socket, buf, strlen (buf));
2376 }
2377
2378 /**
2379 * This sends the skill number to name mapping. We ignore
2380 * the params - we always send the same info no matter what.
2381 */
2382 void
2383 send_skill_info (NewSocket * ns, char *params)
2384 {
2385 SockList sl;
2386 int i;
2387
2388 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
2389 strcpy ((char *) sl.buf, "replyinfo skill_info\n");
2390 for (i = 1; i < NUM_SKILLS; i++)
2391 {
2392 sprintf ((char *) sl.buf + strlen ((char *) sl.buf), "%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
2393 }
2394 sl.len = strlen ((char *) sl.buf);
2395 if (sl.len >= MAXSOCKBUF)
2396 {
2397 LOG (llevError, "Buffer overflow in send_skill_info!\n");
2398 fatal (0);
2399 }
2400 Send_With_Handling (ns, &sl);
2401 free (sl.buf);
2402 }
2403
2404 /**
2405 * This sends the spell path to name mapping. We ignore
2406 * the params - we always send the same info no matter what.
2407 */
2408 void
2409 send_spell_paths (NewSocket * ns, char *params)
2410 {
2411 SockList sl;
2412 int i;
2413
2414 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
2415 strcpy ((char *) sl.buf, "replyinfo spell_paths\n");
2416 for (i = 0; i < NRSPELLPATHS; i++)
2417 sprintf ((char *) sl.buf + strlen ((char *) sl.buf), "%d:%s\n", 1 << i, spellpathnames[i]);
2418 sl.len = strlen ((char *) sl.buf);
2419 if (sl.len >= MAXSOCKBUF)
2420 {
2421 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
2422 fatal (0);
2423 }
2424 Send_With_Handling (ns, &sl);
2425 free (sl.buf);
2426 }
2427
2428 /**
2429 * This looks for any spells the player may have that have changed their stats.
2430 * it then sends an updspell packet for each spell that has changed in this way
2431 */
2432 void
2433 esrv_update_spells (player *pl)
2434 {
2435 SockList sl;
2436 int flags = 0;
2437 object *spell;
2438
2439 if (!pl->socket.monitor_spells)
2440 return;
2441 for (spell = pl->ob->inv; spell != NULL; spell = spell->below)
2442 {
2443 if (spell->type == SPELL)
2444 {
2445 /* check if we need to update it */
2446 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
2447 {
2448 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2449 flags |= UPD_SP_MANA;
2450 }
2451 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
2452 {
2453 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2454 flags |= UPD_SP_GRACE;
2455 }
2456 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
2457 {
2458 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2459 flags |= UPD_SP_DAMAGE;
2460 }
2461 if (flags != 0)
2462 {
2463 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
2464 strcpy ((char *) sl.buf, "updspell ");
2465 sl.len = strlen ((char *) sl.buf);
2466 SockList_AddChar (&sl, flags);
2467 SockList_AddInt (&sl, spell->count);
2468 if (flags & UPD_SP_MANA)
2469 SockList_AddShort (&sl, spell->last_sp);
2470 if (flags & UPD_SP_GRACE)
2471 SockList_AddShort (&sl, spell->last_grace);
2472 if (flags & UPD_SP_DAMAGE)
2473 SockList_AddShort (&sl, spell->last_eat);
2474 flags = 0;
2475 Send_With_Handling (&pl->socket, &sl);
2476 free (sl.buf);
2477 }
2478 }
2479 }
2480 }
2481
2482 void
2483 esrv_remove_spell (player *pl, object *spell)
2484 {
2485 SockList sl;
2486
2487 if (!pl->socket.monitor_spells)
2488 return;
2489 if (!pl || !spell || spell->env != pl->ob)
2490 {
2491 LOG (llevError, "Invalid call to esrv_remove_spell");
2492 return;
2493 }
2494 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
2495 strcpy ((char *) sl.buf, "delspell ");
2496 sl.len = strlen ((char *) sl.buf);
2497 SockList_AddInt (&sl, spell->count);
2498 Send_With_Handling (&pl->socket, &sl);
2499 free (sl.buf);
2500 }
2501
2502 /* appends the spell *spell to the Socklist we will send the data to. */
2503 static void
2504 append_spell (player *pl, SockList * sl, object *spell)
2505 {
2506 int len, i, skill = 0;
2507
2508 if (!(spell->name))
2509 {
2510 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2511 return;
2512 }
2513 SockList_AddInt (sl, spell->count);
2514 SockList_AddShort (sl, spell->level);
2515 SockList_AddShort (sl, spell->casting_time);
2516 /* store costs and damage in the object struct, to compare to later */
2517 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2518 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2519 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2520 /* send the current values */
2521 SockList_AddShort (sl, spell->last_sp);
2522 SockList_AddShort (sl, spell->last_grace);
2523 SockList_AddShort (sl, spell->last_eat);
2524
2525 /* figure out which skill it uses, if it uses one */
2526 if (spell->skill)
2527 {
2528 for (i = 1; i < NUM_SKILLS; i++)
2529 if (!strcmp (spell->skill, skill_names[i]))
2530 {
2531 skill = i + CS_STAT_SKILLINFO;
2532 break;
2533 }
2534 }
2535 SockList_AddChar (sl, skill);
2536
2537 SockList_AddInt (sl, spell->path_attuned);
2538 SockList_AddInt (sl, (spell->face) ? spell->face->number : 0);
2539
2540 len = strlen (spell->name);
2541 SockList_AddChar (sl, (char) len);
2542 memcpy (sl->buf + sl->len, spell->name, len);
2543 sl->len += len;
2544
2545 if (!spell->msg)
2546 {
2547 SockList_AddShort (sl, 0);
2548 }
2549 else
2550 {
2551 len = strlen (spell->msg);
2552 SockList_AddShort (sl, len);
2553 memcpy (sl->buf + sl->len, spell->msg, len);
2554 sl->len += len;
2555 }
2556 }
2557
2558 /**
2559 * This tells the client to add the spell *ob, if *ob is NULL, then add
2560 * all spells in the player's inventory.
2561 */
2562 void
2563 esrv_add_spells (player *pl, object *spell)
2564 {
2565 SockList sl;
2566
2567 if (!pl)
2568 {
2569 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2570 return;
2571 }
2572 if (!pl->socket.monitor_spells)
2573 return;
2574 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
2575 strcpy ((char *) sl.buf, "addspell ");
2576 sl.len = strlen ((char *) sl.buf);
2577 if (!spell)
2578 {
2579 for (spell = pl->ob->inv; spell != NULL; spell = spell->below)
2580 {
2581 /* were we to simply keep appending data here, we could exceed
2582 * MAXSOCKBUF if the player has enough spells to add, we know that
2583 * append_spells will always append 19 data bytes, plus 4 length
2584 * bytes and 3 strings (because that is the spec) so we need to
2585 * check that the length of those 3 strings, plus the 23 bytes,
2586 * won't take us over the length limit for the socket, if it does,
2587 * we need to send what we already have, and restart packet formation
2588 */
2589 /* Seeing crashes by overflowed buffers. Quick arithemetic seems
2590 * to show add_spell is 26 bytes + 2 strings. However, the overun
2591 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
2592 * like it will fix this
2593 */
2594 if (spell->type != SPELL)
2595 continue;
2596 if (sl.len >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2597 {
2598 Send_With_Handling (&pl->socket, &sl);
2599 strcpy ((char *) sl.buf, "addspell ");
2600 sl.len = strlen ((char *) sl.buf);
2601 }
2602 append_spell (pl, &sl, spell);
2603 }
2604 }
2605 else if (spell->type != SPELL)
2606 {
2607 LOG (llevError, "Asked to send a non-spell object as a spell");
2608 return;
2609 }
2610 else
2611 append_spell (pl, &sl, spell);
2612 if (sl.len >= MAXSOCKBUF)
2613 {
2614 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2615 fatal (0);
2616 }
2617 /* finally, we can send the packet */
2618 Send_With_Handling (&pl->socket, &sl);
2619 free (sl.buf);
2620 }