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/cvs/deliantra/server/socket/request.c
Revision: 1.11
Committed: Sun Aug 13 17:16:06 2006 UTC (17 years, 9 months ago) by elmex
Content type: text/plain
Branch: MAIN
CVS Tags: HEAD
Changes since 1.10: +0 -0 lines
State: FILE REMOVED
Log Message:
Made server compile with C++.
Removed cfanim plugin and crossedit.
C++ here we come.

File Contents

# Content
1 /*
2 * static char *rcsid_init_c =
3 * "$Id$";
4 */
5
6 /*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2001 Mark Wedel
10 Copyright (C) 1992 Frank Tore Johansen
11
12 This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or
15 (at your option) any later version.
16
17 This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details.
21
22 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25
26 The author can be reached via e-mail to crossfire-devel@real-time.com
27 */
28
29 /**
30 * \file
31 * Client handling.
32 *
33 * \date 2003-12-02
34 *
35 * This file implements all of the goo on the server side for handling
36 * clients. It's got a bunch of global variables for keeping track of
37 * each of the clients.
38 *
39 * Note: All functions that are used to process data from the client
40 * have the prototype of (char *data, int datalen, int client_num). This
41 * way, we can use one dispatch table.
42 *
43 * esrv_map_new starts updating the map
44 *
45 * esrv_map_setbelow allows filling in all of the faces for the map.
46 * if a face has not already been sent to the client, it is sent now.
47 *
48 * mapcellchanged, compactlayer, compactstack, perform the map compressing
49 * operations
50 *
51 * esrv_map_doneredraw finishes the map update, and ships across the
52 * map updates.
53 *
54 * esrv_map_scroll tells the client to scroll the map, and does similarily
55 * for the locally cached copy.
56 */
57
58 #include <global.h>
59 #include <sproto.h>
60
61 #include <newclient.h>
62 #include <newserver.h>
63 #include <living.h>
64 #include <commands.h>
65
66 /* This block is basically taken from socket.c - I assume if it works there,
67 * it should work here.
68 */
69 #ifndef WIN32 /* ---win32 exclude unix headers */
70 #include <sys/types.h>
71 #include <sys/time.h>
72 #include <sys/socket.h>
73 #include <netinet/in.h>
74 #include <netdb.h>
75 #endif /* win32 */
76
77 #ifdef HAVE_UNISTD_H
78 #include <unistd.h>
79 #endif
80
81 #ifdef HAVE_SYS_TIME_H
82 #include <sys/time.h>
83 #endif
84
85 #include "sounds.h"
86
87 /**
88 * This table translates the attack numbers as used within the
89 * program to the value we use when sending STATS command to the
90 * client. If a value is -1, then we don't send that to the
91 * client.
92 */
93 short atnr_cs_stat[NROFATTACKS] = {CS_STAT_RES_PHYS,
94 CS_STAT_RES_MAG,CS_STAT_RES_FIRE, CS_STAT_RES_ELEC,
95 CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID,
96 CS_STAT_RES_DRAIN, -1 /* weaponmagic */,
97 CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON,
98 CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD,
99 CS_STAT_RES_FEAR, -1 /* Cancellation */,
100 CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH,
101 -1 /* Chaos */, -1 /* Counterspell */,
102 -1 /* Godpower */, CS_STAT_RES_HOLYWORD,
103 CS_STAT_RES_BLIND,
104 -1, /* Internal */
105 -1, /* life stealing */
106 -1 /* Disease - not fully done yet */
107 };
108
109 /** check for map change and send new map data */
110 static void
111 check_map_change (player *pl)
112 {
113 char buf[MAX_BUF]; /* eauugggh */
114
115 object *ob = pl->ob;
116
117 if (!pl->socket.mapinfocmd)
118 return;
119
120 if (pl->socket.current_map != ob->map)
121 {
122 pl->socket.current_map = ob->map;
123
124 if (ob->map && ob->map->path [0])
125 {
126 int flags = 0;
127
128 if (ob->map->tile_path [0]) flags |= 1;
129 if (ob->map->tile_path [1]) flags |= 2;
130 if (ob->map->tile_path [2]) flags |= 4;
131 if (ob->map->tile_path [3]) flags |= 8;
132
133 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
134 flags, pl->socket.mapx / 2 - ob->x, pl->socket.mapy / 2 - ob->y,
135 ob->map->width, ob->map->height, ob->map->path);
136 }
137 else
138 snprintf (buf, MAX_BUF, "mapinfo current");
139
140 Write_String_To_Socket (&pl->socket, buf, strlen (buf));
141 }
142 }
143
144 void ExtCmd (char *buf, int len, player *pl)
145 {
146 execute_global_event (EVENT_EXTCMD, pl, buf, len);
147 }
148
149 void MapInfoCmd (char *buf, int len, player *pl)
150 {
151 // <mapinfo tag spatial tile-path
152 // >mapinfo tag spatial flags x y w h hash
153
154 char bigbuf[MAX_BUF], *cp, *token;
155
156 token = buf;
157 // copy token
158 if (!(buf = strchr (buf, ' ')))
159 return;
160
161 *buf++ = 0;
162
163 if (!strncmp (buf, "spatial ", 8))
164 {
165 buf += 8;
166
167 // initial map and its origin
168 mapstruct *map = pl->ob->map;
169 sint16 dx, dy;
170 int mapx = pl->socket.mapx / 2 - pl->ob->x;
171 int mapy = pl->socket.mapy / 2 - pl->ob->y;
172 int max_distance = 8; // limit maximum path length to something generous
173
174 while (*buf && map && max_distance)
175 {
176 int dir = *buf++;
177
178 switch (dir)
179 {
180 case '1':
181 dx = 0; dy = -1; map = get_map_from_coord (map, &dx, &dy);
182 map && (mapy -= map->height);
183 break;
184 case '2':
185 mapx += map->width;
186 dx = map->width; dy = 0; map = get_map_from_coord (map, &dx, &dy);
187 break;
188 case '3':
189 mapy += map->height;
190 dx = 0; dy = map->height; map = get_map_from_coord (map, &dx, &dy);
191 break;
192 case '4':
193 dx = -1; dy = 0; map = get_map_from_coord (map, &dx, &dy);
194 map && (mapx -= map->width);
195 break;
196 }
197
198 --max_distance;
199 }
200
201 if (!max_distance)
202 snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
203 else if (map && map->path [0])
204 {
205 int flags = 0;
206
207 if (map->tile_path [0]) flags |= 1;
208 if (map->tile_path [1]) flags |= 2;
209 if (map->tile_path [2]) flags |= 4;
210 if (map->tile_path [3]) flags |= 8;
211
212 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s",
213 token, flags, mapx, mapy,
214 map->width, map->height, map->path);
215 }
216 else
217 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
218 }
219 else
220 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
221
222 Write_String_To_Socket (&pl->socket, bigbuf, strlen (bigbuf));
223 }
224
225 /** This is the Setup cmd - easy first implementation */
226 void SetUp(char *buf, int len, NewSocket *ns)
227 {
228 int s, slen;
229 char *cmd, *param, cmdback[HUGE_BUF];
230
231 /* run through the cmds of setup
232 * syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
233 *
234 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
235 * The client then must sort this out
236 */
237
238 LOG(llevInfo,"Get SetupCmd:: %s\n", buf);
239 strcpy(cmdback,"setup");
240 for(s=0;s<len; ) {
241
242 cmd = &buf[s];
243
244 /* find the next space, and put a null there */
245 for(;buf[s] && buf[s] != ' ';s++) ;
246 buf[s++]=0;
247 while (buf[s] == ' ') s++;
248
249 if(s>=len)
250 break;
251
252 param = &buf[s];
253
254 for(;buf[s] && buf[s] != ' ';s++) ;
255 buf[s++]=0;
256 while (buf[s] == ' ') s++;
257
258 slen = strlen(cmdback);
259 safe_strcat(cmdback, " ", &slen, HUGE_BUF);
260 safe_strcat(cmdback, cmd, &slen, HUGE_BUF);
261 safe_strcat(cmdback, " ", &slen, HUGE_BUF);
262
263 if (!strcmp(cmd,"sound")) {
264 ns->sound = atoi(param);
265 safe_strcat(cmdback, param, &slen, HUGE_BUF);
266 }
267 else if (!strcmp(cmd,"exp64")) {
268 ns->exp64 = atoi(param);
269 safe_strcat(cmdback, param, &slen, HUGE_BUF);
270 } else if (!strcmp(cmd, "spellmon")) {
271 ns->monitor_spells = atoi(param);
272 safe_strcat(cmdback, param, &slen, HUGE_BUF);
273 } else if (!strcmp(cmd,"darkness")) {
274 ns->darkness = atoi(param);
275 safe_strcat(cmdback, param, &slen, HUGE_BUF);
276 } else if (!strcmp(cmd,"map1cmd")) {
277 if (atoi(param)) ns->mapmode = Map1Cmd;
278 /* if beyond this size, need to use map1cmd no matter what */
279 if (ns->mapx>11 || ns->mapy>11) ns->mapmode = Map1Cmd;
280 safe_strcat(cmdback, ns->mapmode == Map1Cmd?"1":"0", &slen, HUGE_BUF);
281 } else if (!strcmp(cmd,"map1acmd")) {
282 if (atoi(param)) ns->mapmode = Map1aCmd;
283 /* if beyond this size, need to use map1acmd no matter what */
284 if (ns->mapx>11 || ns->mapy>11) ns->mapmode = Map1aCmd;
285 safe_strcat(cmdback, ns->mapmode == Map1aCmd?"1":"0", &slen, HUGE_BUF);
286 } else if (!strcmp(cmd,"newmapcmd")) {
287 ns->newmapcmd= atoi(param);
288 safe_strcat(cmdback, param, &slen, HUGE_BUF);
289 // } else if (!strcmp(cmd,"plugincmd")) {
290 // ns->plugincmd = atoi(param);
291 // safe_strcat(cmdback, param, &slen, HUGE_BUF);
292 } else if (!strcmp(cmd,"mapinfocmd")) {
293 ns->mapinfocmd = atoi(param);
294 safe_strcat(cmdback, "1", &slen, HUGE_BUF);
295 } else if (!strcmp(cmd,"extcmd")) {
296 ns->extcmd = atoi(param);
297 safe_strcat(cmdback, "1", &slen, HUGE_BUF);
298 } else if (!strcmp(cmd,"facecache")) {
299 ns->facecache = atoi(param);
300 safe_strcat(cmdback, param, &slen, HUGE_BUF);
301 } else if (!strcmp(cmd,"faceset")) {
302 char tmpbuf[20];
303 int q = atoi(param);
304
305 if (is_valid_faceset(q))
306 ns->faceset=q;
307 sprintf(tmpbuf,"%d", ns->faceset);
308 safe_strcat(cmdback, tmpbuf, &slen, HUGE_BUF);
309 /* if the client is using faceset, it knows about image2 command */
310 ns->image2=1;
311 } else if (!strcmp(cmd,"itemcmd")) {
312 /* Version of the item protocol command to use. Currently,
313 * only supported versions are 1 and 2. Using a numeric
314 * value will make it very easy to extend this in the future.
315 */
316 char tmpbuf[20];
317 int q = atoi(param);
318 if (q<1 || q>2) {
319 strcpy(tmpbuf,"FALSE");
320 } else {
321 ns->itemcmd = q;
322 sprintf(tmpbuf,"%d", ns->itemcmd);
323 }
324 safe_strcat(cmdback, tmpbuf, &slen, HUGE_BUF);
325 } else if (!strcmp(cmd,"mapsize")) {
326 int x, y=0;
327 char tmpbuf[MAX_BUF], *cp;
328
329 x = atoi(param);
330 for (cp = param; *cp!=0; cp++)
331 if (*cp == 'x' || *cp == 'X') {
332 y = atoi(cp+1);
333 break;
334 }
335 if (x < 9 || y < 9 || x>MAP_CLIENT_X || y > MAP_CLIENT_Y) {
336 sprintf(tmpbuf," %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
337 safe_strcat(cmdback, tmpbuf, &slen, HUGE_BUF);
338 } else {
339 ns->mapx = x;
340 ns->mapy = y;
341 /* better to send back what we are really using and not the
342 * param as given to us in case it gets parsed differently.
343 */
344 sprintf(tmpbuf,"%dx%d", x,y);
345 safe_strcat(cmdback, tmpbuf, &slen, HUGE_BUF);
346 /* If beyond this size and still using orig map command, need to
347 * go to map1cmd.
348 */
349 if ((x>11 || y>11) && ns->mapmode == Map0Cmd) ns->mapmode = Map1Cmd;
350 }
351 } else if (!strcmp(cmd,"extendedMapInfos")) {
352 /* Added by tchize
353 * prepare to use the mapextended command
354 */
355 char tmpbuf[20];
356 ns->ext_mapinfos = (atoi(param));
357 sprintf(tmpbuf,"%d", ns->ext_mapinfos);
358 safe_strcat(cmdback, tmpbuf, &slen, HUGE_BUF);
359 } else if (!strcmp(cmd,"extendedTextInfos")) {
360 /* Added by tchize
361 * prepare to use the extended text commands
362 * Client toggle this to non zero to get exttext
363 */
364 char tmpbuf[20];
365
366 ns->has_readable_type = (atoi(param));
367 sprintf(tmpbuf,"%d", ns->has_readable_type);
368 safe_strcat(cmdback, tmpbuf, &slen, HUGE_BUF);
369 } else {
370 /* Didn't get a setup command we understood -
371 * report a failure to the client.
372 */
373 safe_strcat(cmdback, "FALSE", &slen, HUGE_BUF);
374 }
375 } /* for processing all the setup commands */
376 LOG(llevInfo,"SendBack SetupCmd:: %s\n", cmdback);
377 Write_String_To_Socket(ns, cmdback, strlen(cmdback));
378 }
379
380 /**
381 * The client has requested to be added to the game.
382 * This is what takes care of it. We tell the client how things worked out.
383 * I am not sure if this file is the best place for this function. however,
384 * it either has to be here or init_sockets needs to be exported.
385 */
386 void AddMeCmd(char *buf, int len, NewSocket *ns)
387 {
388 Settings oldsettings;
389 oldsettings=settings;
390 if (ns->status != Ns_Add || add_player(ns)) {
391 Write_String_To_Socket(ns, "addme_failed",12);
392 } else {
393 /* Basically, the add_player copies the socket structure into
394 * the player structure, so this one (which is from init_sockets)
395 * is not needed anymore. The write below should still work, as the
396 * stuff in ns is still relevant.
397 */
398 Write_String_To_Socket(ns, "addme_success",13);
399 socket_info.nconns--;
400 ns->status = Ns_Avail;
401 }
402 settings=oldsettings;
403 }
404
405 /** Reply to ExtendedInfos command */
406 void ToggleExtendedInfos (char *buf, int len, NewSocket *ns){
407 char cmdback[MAX_BUF];
408 char command[50];
409 int info,nextinfo;
410 cmdback[0]='\0';
411 nextinfo=0;
412 while (1){
413 /* 1. Extract an info*/
414 info=nextinfo;
415 while ( (info<len) && (buf[info]==' ') ) info++;
416 if (info>=len)
417 break;
418 nextinfo=info+1;
419 while ( (nextinfo<len) && (buf[nextinfo]!=' ') )
420 nextinfo++;
421 if (nextinfo-info>=49) /*Erroneous info asked*/
422 continue;
423 strncpy (command,&(buf[info]),nextinfo-info);
424 command[nextinfo-info]='\0';
425 /* 2. Interpret info*/
426 if (!strcmp("smooth",command)){
427 /* Toggle smoothing*/
428 ns->EMI_smooth=!ns->EMI_smooth;
429 }else{
430 /*bad value*/
431 }
432 /*3. Next info*/
433 }
434 strcpy (cmdback,"ExtendedInfoSet");
435 if (ns->EMI_smooth){
436 strcat (cmdback," ");
437 strcat (cmdback,"smoothing");
438 }
439 Write_String_To_Socket(ns, cmdback,strlen(cmdback));
440 }
441 /*
442 #define MSG_TYPE_BOOK 1
443 #define MSG_TYPE_CARD 2
444 #define MSG_TYPE_PAPER 3
445 #define MSG_TYPE_SIGN 4
446 #define MSG_TYPE_MONUMENT 5
447 #define MSG_TYPE_SCRIPTED_DIALOG 6*/
448 /** Reply to ExtendedInfos command */
449 void ToggleExtendedText (char *buf, int len, NewSocket *ns){
450 char cmdback[MAX_BUF];
451 char temp[10];
452 char command[50];
453 int info,nextinfo,i,flag;
454 cmdback[0]='\0';
455 nextinfo=0;
456 while (1){
457 /* 1. Extract an info*/
458 info=nextinfo;
459 while ( (info<len) && (buf[info]==' ') ) info++;
460 if (info>=len)
461 break;
462 nextinfo=info+1;
463 while ( (nextinfo<len) && (buf[nextinfo]!=' ') )
464 nextinfo++;
465 if (nextinfo-info>=49) /*Erroneous info asked*/
466 continue;
467 strncpy (command,&(buf[info]),nextinfo-info);
468 command[nextinfo-info]='\0';
469 /* 2. Interpret info*/
470 i = sscanf(command,"%d",&flag);
471 if ( (i==1) && (flag>0) && (flag<=MSG_TYPE_LAST))
472 ns->supported_readables|=(1<<flag);
473 /*3. Next info*/
474 }
475 /* Send resulting state */
476 strcpy (cmdback,"ExtendedTextSet");
477 for (i=0;i<=MSG_TYPE_LAST;i++)
478 if (ns->supported_readables &(1<<i)){
479 strcat (cmdback," ");
480 snprintf(temp,sizeof(temp),"%d",i);
481 strcat (cmdback,temp);
482 }
483 Write_String_To_Socket(ns, cmdback,strlen(cmdback));
484 }
485
486 /**
487 * A lot like the old AskSmooth (in fact, now called by AskSmooth).
488 * Basically, it makes no sense to wait for the client to request a
489 * a piece of data from us that we know the client wants. So
490 * if we know the client wants it, might as well push it to the
491 * client.
492 */
493 static void SendSmooth(NewSocket *ns, uint16 face) {
494 uint16 smoothface;
495 uint8 reply[MAX_BUF];
496 SockList sl;
497
498 /* If we can't find a face, return and set it so we won't try to send this
499 * again.
500 */
501 if ((!FindSmooth (face, &smoothface)) &&
502 (!FindSmooth ( smooth_face->number, &smoothface))) {
503
504 LOG(llevError,"could not findsmooth for %d. Neither default (%s)\n",face,smooth_face->name);
505 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
506 return;
507 }
508
509 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
510 esrv_send_face(ns, smoothface, 0);
511
512 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
513
514 sl.buf=reply;
515 strcpy((char*)sl.buf,"smooth ");
516 sl.len=strlen((char*)sl.buf);
517 SockList_AddShort(&sl, face);
518 SockList_AddShort(&sl, smoothface);
519 Send_With_Handling(ns, &sl);
520 }
521
522 /**
523 * Tells client the picture it has to use
524 * to smooth a picture number given as argument.
525 */
526 void AskSmooth (char *buf, int len, NewSocket *ns){
527 uint16 facenbr;
528
529 facenbr=atoi (buf);
530 SendSmooth(ns, facenbr);
531 }
532
533
534
535
536
537 /**
538 * This handles the general commands from the client (ie, north, fire, cast,
539 * etc.)
540 */
541 void PlayerCmd(char *buf, int len, player *pl)
542 {
543
544 /* The following should never happen with a proper or honest client.
545 * Therefore, the error message doesn't have to be too clear - if
546 * someone is playing with a hacked/non working client, this gives them
547 * an idea of the problem, but they deserve what they get
548 */
549 if (pl->state!=ST_PLAYING) {
550 new_draw_info_format(NDI_UNIQUE, 0,pl->ob,
551 "You can not issue commands - state is not ST_PLAYING (%s)", buf);
552 return;
553 }
554 /* Check if there is a count. In theory, a zero count could also be
555 * sent, so check for that also.
556 */
557 if (atoi(buf) || buf[0]=='0') {
558 pl->count=atoi((char*)buf);
559 buf=strchr(buf,' '); /* advance beyond the numbers */
560 if (!buf) {
561 #ifdef ESRV_DEBUG
562 LOG(llevDebug,"PlayerCmd: Got count but no command.\n");
563 #endif
564 return;
565 }
566 buf++;
567 }
568 /* This should not happen anymore. */
569 if (pl->ob->speed_left<-1.0) {
570 LOG(llevError,"Player has negative time - shouldn't do command.\n");
571 }
572 /* In c_new.c */
573 execute_newserver_command(pl->ob, (char*)buf);
574 /* Perhaps something better should be done with a left over count.
575 * Cleaning up the input should probably be done first - all actions
576 * for the command that issued the count should be done before any other
577 * commands.
578 */
579
580 pl->count=0;
581
582 }
583
584
585 /**
586 * This handles the general commands from the client (ie, north, fire, cast,
587 * etc.). It is a lot like PlayerCmd above, but is called with the
588 * 'ncom' method which gives more information back to the client so it
589 * can throttle.
590 */
591 void NewPlayerCmd(uint8 *buf, int len, player *pl)
592 {
593 int time,repeat;
594 short packet;
595 char command[MAX_BUF];
596 SockList sl;
597
598 if (len < 7) {
599 LOG(llevDebug,"Corrupt ncom command <%s> not long enough - discarding\n", buf);
600 return;
601 }
602
603 packet = GetShort_String(buf);
604 repeat = GetInt_String(buf+2);
605 /* -1 is special - no repeat, but don't update */
606 if (repeat!=-1) {
607 pl->count=repeat;
608 }
609 if ((len-4) >= MAX_BUF) len=MAX_BUF-5;
610
611 strncpy(command, (char*)buf+6, len-4);
612 command[len-4]='\0';
613
614 /* The following should never happen with a proper or honest client.
615 * Therefore, the error message doesn't have to be too clear - if
616 * someone is playing with a hacked/non working client, this gives them
617 * an idea of the problem, but they deserve what they get
618 */
619 if (pl->state!=ST_PLAYING) {
620 new_draw_info_format(NDI_UNIQUE, 0,pl->ob,
621 "You can not issue commands - state is not ST_PLAYING (%s)", buf);
622 return;
623 }
624
625 /* This should not happen anymore. */
626 if (pl->ob->speed_left<-1.0) {
627 LOG(llevError,"Player has negative time - shouldn't do command.\n");
628 }
629 /* In c_new.c */
630 execute_newserver_command(pl->ob, command);
631 /* Perhaps something better should be done with a left over count.
632 * Cleaning up the input should probably be done first - all actions
633 * for the command that issued the count should be done before any other
634 * commands.
635 */
636 pl->count=0;
637
638 /* Send confirmation of command execution now */
639 sl.buf = (uint8*)command;
640 strcpy((char*)sl.buf,"comc ");
641 sl.len=5;
642 SockList_AddShort(&sl,packet);
643 if (FABS(pl->ob->speed) < 0.001) time=MAX_TIME * 100;
644 else
645 time = ( int )( MAX_TIME/ FABS(pl->ob->speed) );
646 SockList_AddInt(&sl,time);
647 Send_With_Handling(&pl->socket, &sl);
648 }
649
650
651 /** This is a reply to a previous query. */
652 void ReplyCmd(char *buf, int len, player *pl)
653 {
654 /* This is to synthesize how the data would be stored if it
655 * was normally entered. A bit of a hack, and should be cleaned up
656 * once all the X11 code is removed from the server.
657 *
658 * We pass 13 to many of the functions because this way they
659 * think it was the carriage return that was entered, and the
660 * function then does not try to do additional input.
661 */
662 snprintf(pl->write_buf, sizeof(pl->write_buf), ":%s", buf);
663
664 /* this avoids any hacking here */
665
666 switch (pl->state) {
667 case ST_PLAYING:
668 LOG(llevError,"Got reply message with ST_PLAYING input state\n");
669 break;
670
671 case ST_PLAY_AGAIN:
672 /* We can check this for return value (2==quit). Maybe we
673 * should, and do something appropriate?
674 */
675 receive_play_again(pl->ob, buf[0]);
676 break;
677
678 case ST_ROLL_STAT:
679 key_roll_stat(pl->ob,buf[0]);
680 break;
681
682 case ST_CHANGE_CLASS:
683
684 key_change_class(pl->ob, buf[0]);
685 break;
686
687 case ST_CONFIRM_QUIT:
688 key_confirm_quit(pl->ob, buf[0]);
689 break;
690
691 case ST_CONFIGURE:
692 LOG(llevError,"In client input handling, but into configure state\n");
693 pl->state = ST_PLAYING;
694 break;
695
696 case ST_GET_NAME:
697 receive_player_name(pl->ob,13);
698 break;
699
700 case ST_GET_PASSWORD:
701 case ST_CONFIRM_PASSWORD:
702 receive_player_password(pl->ob,13);
703 break;
704
705 case ST_GET_PARTY_PASSWORD: /* Get password for party */
706 receive_party_password(pl->ob,13);
707 break;
708
709 default:
710 LOG(llevError,"Unknown input state: %d\n", pl->state);
711 }
712 }
713
714 /**
715 * Client tells its version. If there is a mismatch, we close the
716 * socket. In real life, all we should care about is the client having
717 * something older than the server. If we assume the client will be
718 * backwards compatible, having it be a later version should not be a
719 * problem.
720 */
721 void VersionCmd(char *buf, int len,NewSocket *ns)
722 {
723 char *cp;
724 char version_warning[256];
725
726 if (!buf) {
727 LOG(llevError, "CS: received corrupted version command\n");
728 return;
729 }
730
731 ns->cs_version = atoi(buf);
732 ns->sc_version = ns->cs_version;
733 if (VERSION_CS != ns->cs_version) {
734 #ifdef ESRV_DEBUG
735 LOG(llevDebug, "CS: csversion mismatch (%d,%d)\n", VERSION_CS,ns->cs_version);
736 #endif
737 }
738 cp = strchr(buf+1,' ');
739 if (!cp) return;
740 ns->sc_version = atoi(cp);
741 if (VERSION_SC != ns->sc_version) {
742 #ifdef ESRV_DEBUG
743 LOG(llevDebug, "CS: scversion mismatch (%d,%d)\n",VERSION_SC,ns->sc_version);
744 #endif
745 }
746 cp = strchr(cp+1, ' ');
747 if (cp) {
748 LOG(llevDebug,"CS: connection from client of type <%s>, ip %s\n", cp, ns->host);
749
750 /* This is first implementation - i skip all beta DX clients with it
751 * Add later stuff here for other clients
752 */
753
754 /* these are old dxclients */
755 /* Version 1024 added support for singular + plural name values -
756 * requiing this minimal value reduces complexity of that code, and it
757 * has been around for a long time.
758 */
759 if(!strcmp(" CF DX CLIENT", cp) || ns->sc_version < 1024 )
760 {
761 sprintf(version_warning,"drawinfo %d %s", NDI_RED, "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
762 Write_String_To_Socket(ns, version_warning, strlen(version_warning));
763 }
764
765 }
766 }
767
768 /** sound related functions. */
769
770 void SetSound(char *buf, int len, NewSocket *ns)
771 {
772 ns->sound = atoi(buf);
773 }
774
775 /** client wants the map resent */
776
777 void MapRedrawCmd(char *buf, int len, player *pl)
778 {
779 /* This function is currently disabled; just clearing the map state results in
780 * display errors. It should clear the cache and send a newmap command.
781 * Unfortunately this solution does not work because some client versions send
782 * a mapredraw command after receiving a newmap command.
783 */
784 #if 0
785 /* Okay, this is MAJOR UGLY. but the only way I know how to
786 * clear the "cache"
787 */
788 memset(&pl->socket.lastmap, 0, sizeof(struct Map));
789 draw_client_map(pl->ob);
790 #endif
791 }
792
793 /** Newmap command */
794 void MapNewmapCmd( player *pl)
795 {
796 if( pl->socket.newmapcmd == 1) {
797 memset(&pl->socket.lastmap, 0, sizeof(pl->socket.lastmap));
798 Write_String_To_Socket( &pl->socket, "newmap", 6);
799 }
800 pl->socket.current_map = 0;
801 }
802
803
804
805 /**
806 * Moves an object (typically, container to inventory).
807 * syntax is: move (to) (tag) (nrof)
808 */
809 void MoveCmd(char *buf, int len,player *pl)
810 {
811 int vals[3], i;
812
813 /* A little funky here. We only cycle for 2 records, because
814 * we obviously am not going to find a space after the third
815 * record. Perhaps we should just replace this with a
816 * sscanf?
817 */
818 for (i=0; i<2; i++) {
819 vals[i]=atoi(buf);
820 if (!(buf = strchr(buf, ' '))) {
821 LOG(llevError,"Incomplete move command: %s\n", buf);
822 return;
823 }
824 buf++;
825 }
826 vals[2]=atoi(buf);
827
828 /* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
829 esrv_move_object(pl->ob,vals[0], vals[1], vals[2]);
830 }
831
832
833
834 /******************************************************************************
835 *
836 * Start of commands the server sends to the client.
837 *
838 ******************************************************************************/
839
840 /**
841 * Asks the client to query the user. This way, the client knows
842 * it needs to send something back (vs just printing out a message)
843 */
844 void send_query(NewSocket *ns, uint8 flags, char *text)
845 {
846 char buf[MAX_BUF];
847
848 sprintf(buf,"query %d %s", flags, text?text:"");
849 Write_String_To_Socket(ns, buf, strlen(buf));
850 }
851
852 #define AddIfInt64(Old,New,Type) if (Old != New) {\
853 Old = New; \
854 SockList_AddChar(&sl, Type); \
855 SockList_AddInt64(&sl, New); \
856 }
857
858 #define AddIfInt(Old,New,Type) if (Old != New) {\
859 Old = New; \
860 SockList_AddChar(&sl, Type); \
861 SockList_AddInt(&sl, New); \
862 }
863
864 #define AddIfShort(Old,New,Type) if (Old != New) {\
865 Old = New; \
866 SockList_AddChar(&sl, Type); \
867 SockList_AddShort(&sl, New); \
868 }
869
870 #define AddIfFloat(Old,New,Type) if (Old != New) {\
871 Old = New; \
872 SockList_AddChar(&sl, Type); \
873 SockList_AddInt(&sl,(long)(New*FLOAT_MULTI));\
874 }
875
876 #define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
877 if (Old) free(Old);\
878 Old = strdup_local(New);\
879 SockList_AddChar(&sl, Type); \
880 SockList_AddChar(&sl, ( char )strlen(New)); \
881 strcpy((char*)sl.buf + sl.len, New); \
882 sl.len += strlen(New); \
883 }
884
885 /**
886 * Sends a statistics update. We look at the old values,
887 * and only send what has changed. Stat mapping values are in newclient.h
888 * Since this gets sent a lot, this is actually one of the few binary
889 * commands for now.
890 */
891 void esrv_update_stats(player *pl)
892 {
893 SockList sl;
894 char buf[MAX_BUF];
895 uint16 flags;
896
897 sl.buf=malloc(MAXSOCKBUF);
898 strcpy((char*)sl.buf,"stats ");
899 sl.len=strlen((char*)sl.buf);
900
901 if(pl->ob != NULL)
902 {
903 AddIfShort(pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP);
904 AddIfShort(pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP);
905 AddIfShort(pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP);
906 AddIfShort(pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP);
907 AddIfShort(pl->last_stats.grace, pl->ob->stats.grace, CS_STAT_GRACE);
908 AddIfShort(pl->last_stats.maxgrace, pl->ob->stats.maxgrace, CS_STAT_MAXGRACE);
909 AddIfShort(pl->last_stats.Str, pl->ob->stats.Str, CS_STAT_STR);
910 AddIfShort(pl->last_stats.Int, pl->ob->stats.Int, CS_STAT_INT);
911 AddIfShort(pl->last_stats.Pow, pl->ob->stats.Pow, CS_STAT_POW);
912 AddIfShort(pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS);
913 AddIfShort(pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX);
914 AddIfShort(pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON);
915 AddIfShort(pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA);
916 }
917 if(pl->socket.exp64) {
918 uint8 s;
919 for(s=0;s<NUM_SKILLS;s++) {
920 if (pl->last_skill_ob[s] &&
921 pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp) {
922
923 /* Always send along the level if exp changes. This is only
924 * 1 extra byte, but keeps processing simpler.
925 */
926 SockList_AddChar(&sl, ( char )( s + CS_STAT_SKILLINFO ));
927 SockList_AddChar(&sl, ( char )pl->last_skill_ob[s]->level);
928 SockList_AddInt64(&sl, pl->last_skill_ob[s]->stats.exp);
929 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
930 }
931 }
932 }
933 if (pl->socket.exp64) {
934 AddIfInt64(pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64);
935 } else {
936 AddIfInt(pl->last_stats.exp, ( int )pl->ob->stats.exp, CS_STAT_EXP);
937 }
938 AddIfShort(pl->last_level, ( char )pl->ob->level, CS_STAT_LEVEL);
939 AddIfShort(pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC);
940 AddIfShort(pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC);
941 AddIfShort(pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM);
942 AddIfFloat(pl->last_speed, pl->ob->speed, CS_STAT_SPEED);
943 AddIfShort(pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD);
944 AddIfFloat(pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
945 AddIfInt(pl->last_weight_limit, (sint32)weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM);
946 flags=0;
947 if (pl->fire_on) flags |=SF_FIREON;
948 if (pl->run_on) flags |= SF_RUNON;
949
950 AddIfShort(pl->last_flags, flags, CS_STAT_FLAGS);
951 if (pl->socket.sc_version<1025) {
952 AddIfShort(pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR);
953 } else {
954 int i;
955
956 for (i=0; i<NROFATTACKS; i++) {
957 /* Skip ones we won't send */
958 if (atnr_cs_stat[i]==-1) continue;
959 AddIfShort(pl->last_resist[i], pl->ob->resist[i], ( char )atnr_cs_stat[i]);
960 }
961 }
962 if (pl->socket.monitor_spells) {
963 AddIfInt(pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE);
964 AddIfInt(pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL);
965 AddIfInt(pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY);
966 }
967 rangetostring(pl->ob, buf); /* we want use the new fire & run system in new client */
968 AddIfString(pl->socket.stats.range, buf, CS_STAT_RANGE);
969 set_title(pl->ob, buf);
970 AddIfString(pl->socket.stats.title, buf, CS_STAT_TITLE);
971
972 /* Only send it away if we have some actual data */
973 if (sl.len>6) {
974 #ifdef ESRV_DEBUG
975 LOG(llevDebug,"Sending stats command, %d bytes long.\n", sl.len);
976 #endif
977 Send_With_Handling(&pl->socket, &sl);
978 }
979 free(sl.buf);
980 }
981
982
983 /**
984 * Tells the client that here is a player it should start using.
985 */
986 void esrv_new_player(player *pl, uint32 weight)
987 {
988 SockList sl;
989
990 pl->last_weight = weight;
991
992 sl.buf=malloc(MAXSOCKBUF);
993
994 strcpy((char*)sl.buf,"player ");
995 sl.len=strlen((char*)sl.buf);
996 SockList_AddInt(&sl, pl->ob->count);
997 SockList_AddInt(&sl, weight);
998 SockList_AddInt(&sl, pl->ob->face->number);
999
1000 SockList_AddChar(&sl, ( char )strlen(pl->ob->name));
1001 strcpy((char*)sl.buf+sl.len, pl->ob->name);
1002 sl.len += strlen(pl->ob->name);
1003
1004 Send_With_Handling(&pl->socket, &sl);
1005 free(sl.buf);
1006 SET_FLAG(pl->ob, FLAG_CLIENT_SENT);
1007 }
1008
1009
1010 /**
1011 * Need to send an animation sequence to the client.
1012 * We will send appropriate face commands to the client if we haven't
1013 * sent them the face yet (this can become quite costly in terms of
1014 * how much we are sending - on the other hand, this should only happen
1015 * when the player logs in and picks stuff up.
1016 */
1017 void esrv_send_animation(NewSocket *ns, short anim_num)
1018 {
1019 SockList sl;
1020 int i;
1021
1022 /* Do some checking on the anim_num we got. Note that the animations
1023 * are added in contigous order, so if the number is in the valid
1024 * range, it must be a valid animation.
1025 */
1026 if (anim_num < 0 || anim_num > num_animations) {
1027 LOG(llevError,"esrv_send_anim (%d) out of bounds??\n",anim_num);
1028 return;
1029 }
1030
1031 sl.buf = malloc(MAXSOCKBUF);
1032 strcpy((char*)sl.buf, "anim ");
1033 sl.len=5;
1034 SockList_AddShort(&sl, anim_num);
1035 SockList_AddShort(&sl, 0); /* flags - not used right now */
1036 /* Build up the list of faces. Also, send any information (ie, the
1037 * the face itself) down to the client.
1038 */
1039 for (i=0; i<animations[anim_num].num_animations; i++) {
1040 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1041 esrv_send_face(ns,animations[anim_num].faces[i],0);
1042 SockList_AddShort(&sl, animations[anim_num].faces[i]); /* flags - not used right now */
1043 }
1044 Send_With_Handling(ns, &sl);
1045 free(sl.buf);
1046 ns->anims_sent[anim_num] = 1;
1047 }
1048
1049
1050 /******************************************************************************
1051 *
1052 * Start of map related commands.
1053 *
1054 ******************************************************************************/
1055
1056 /**
1057 * This adds face_num to a map cell at x,y. If the client doesn't have
1058 * the face yet, we will also send it.
1059 */
1060 static void esrv_map_setbelow(NewSocket *ns, int x,int y,
1061 short face_num, struct Map *newmap)
1062 {
1063 if(newmap->cells[x][y].count >= MAP_LAYERS) {
1064 LOG(llevError,"Too many faces in map cell %d %d\n",x,y);
1065 return;
1066 abort();
1067 }
1068 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1069 newmap->cells[x][y].count ++;
1070 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1071 esrv_send_face(ns,face_num,0);
1072 }
1073
1074 struct LayerCell {
1075 uint16 xy;
1076 short face;
1077 };
1078
1079 struct MapLayer {
1080 int count;
1081 struct LayerCell lcells[MAP_CLIENT_X * MAP_CLIENT_Y];
1082 };
1083
1084 /** Checkes if map cells have changed */
1085 static int mapcellchanged(NewSocket *ns,int i,int j, struct Map *newmap)
1086 {
1087 int k;
1088
1089 if (ns->lastmap.cells[i][j].count != newmap->cells[i][j].count)
1090 return 1;
1091 for(k=0;k<newmap->cells[i][j].count;k++) {
1092 if (ns->lastmap.cells[i][j].faces[k] !=
1093 newmap->cells[i][j].faces[k]) {
1094 return 1;
1095 }
1096 }
1097 return 0;
1098 }
1099
1100 /**
1101 * Basically, what this does is pack the data into layers.
1102 * cnum is the client number, cur is the the buffer we put all of
1103 * this data into. we return the end of the data. layers is
1104 * how many layers of data we should back.
1105 */
1106 static uint8 *compactlayer(NewSocket *ns, unsigned char *cur, int numlayers,
1107 struct Map *newmap)
1108 {
1109 int x,y,k;
1110 int face;
1111 unsigned char *fcur;
1112 struct MapLayer layers[MAP_LAYERS];
1113
1114 for(k = 0;k<MAP_LAYERS;k++)
1115 layers[k].count = 0;
1116 fcur = cur;
1117 for(x=0;x<ns->mapx;x++) {
1118 for(y=0;y<ns->mapy;y++) {
1119 if (!mapcellchanged(ns,x,y,newmap))
1120 continue;
1121 if (newmap->cells[x][y].count == 0) {
1122 *cur = x*ns->mapy+y; /* mark empty space */
1123 cur++;
1124 continue;
1125 }
1126 for(k=0;k<newmap->cells[x][y].count;k++) {
1127 layers[k].lcells[layers[k].count].xy = x*ns->mapy+y;
1128 layers[k].lcells[layers[k].count].face =
1129 newmap->cells[x][y].faces[k];
1130 layers[k].count++;
1131 }
1132 }
1133 }
1134 /* If no data, return now. */
1135 if (fcur == cur && layers[0].count == 0)
1136 return cur;
1137 *cur = 255; /* mark end of explicitly cleared cells */
1138 cur++;
1139 /* First pack by layers. */
1140 for(k=0;k<numlayers;k++) {
1141 if (layers[k].count == 0)
1142 break; /* once a layer is entirely empty, no layer below it can
1143 have anything in it either */
1144 /* Pack by entries in thie layer */
1145 for(x=0;x<layers[k].count;) {
1146 fcur = cur;
1147 *cur = layers[k].lcells[x].face >> 8;
1148 cur++;
1149 *cur = layers[k].lcells[x].face & 0xFF;
1150 cur++;
1151 face = layers[k].lcells[x].face;
1152 /* Now, we back the redundant data into 1 byte xy pairings */
1153 for(y=x;y<layers[k].count;y++) {
1154 if (layers[k].lcells[y].face == face) {
1155 *cur = ( uint8 )layers[k].lcells[y].xy;
1156 cur++;
1157 layers[k].lcells[y].face = -1;
1158 }
1159 }
1160 *(cur-1) = *(cur-1) | 128; /* mark for end of xy's; 11*11 < 128 */
1161 /* forward over the now redundant data */
1162 while(x < layers[k].count &&
1163 layers[k].lcells[x].face == -1)
1164 x++;
1165 }
1166 *fcur = *fcur | 128; /* mark for end of faces at this layer */
1167 }
1168 return cur;
1169 }
1170
1171 static void esrv_map_doneredraw(NewSocket *ns, struct Map *newmap)
1172 {
1173 static long frames,bytes,tbytes,tframes;
1174 uint8 *cur;
1175 SockList sl;
1176
1177
1178 sl.buf=malloc(MAXSOCKBUF);
1179 strcpy((char*)sl.buf,"map ");
1180 sl.len=strlen((char*)sl.buf);
1181
1182 cur = compactlayer(ns,sl.buf+sl.len,MAP_LAYERS,newmap);
1183 sl.len=cur-sl.buf;
1184
1185 /* LOG(llevDebug, "Sending map command.\n");*/
1186
1187 if (sl.len>( int )strlen("map ") || ns->sent_scroll) {
1188 /* All of this is just accounting stuff */
1189 if (tframes>100) {
1190 tframes = tbytes = 0;
1191 }
1192 tframes++;
1193 frames++;
1194 tbytes += sl.len;
1195 bytes += sl.len;
1196 memcpy(&ns->lastmap,newmap,sizeof(struct Map));
1197 Send_With_Handling(ns, &sl);
1198 ns->sent_scroll = 0;
1199 }
1200 free(sl.buf);
1201 }
1202
1203
1204 /** Clears a map cell */
1205 static void map_clearcell(struct MapCell *cell, int face0, int face1, int face2, int count)
1206 {
1207 cell->count=count;
1208 cell->faces[0] = face0;
1209 cell->faces[1] = face1;
1210 cell->faces[2] = face2;
1211 }
1212
1213 #define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y)
1214 #define MAX_LAYERS 3
1215
1216 /* Using a global really isn't a good approach, but saves the over head of
1217 * allocating and deallocating such a block of data each time run through,
1218 * and saves the space of allocating this in the socket object when we only
1219 * need it for this cycle. If the serve is ever threaded, this needs to be
1220 * re-examined.
1221 */
1222
1223 static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS];
1224
1225 /**
1226 * Returns true if any of the heads for this
1227 * space is set. Returns false if all are blank - this is used
1228 * for empty space checking.
1229 */
1230 static inline int have_head(int ax, int ay) {
1231
1232 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] ||
1233 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] ||
1234 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2]) return 1;
1235 return 0;
1236 }
1237
1238 /**
1239 * check_head is a bit simplistic version of update_space below.
1240 * basically, it only checks the that the head on space ax,ay at layer
1241 * needs to get sent - if so, it adds the data, sending the head
1242 * if needed, and returning 1. If this no data needs to get
1243 * sent, it returns zero.
1244 */
1245 static inline int check_head(SockList *sl, NewSocket *ns, int ax, int ay, int layer)
1246 {
1247 short face_num;
1248
1249 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1250 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1251 else
1252 face_num = 0;
1253
1254 if (face_num != ns->lastmap.cells[ax][ay].faces[layer]) {
1255 SockList_AddShort(sl, face_num);
1256 if (face_num && !(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1257 esrv_send_face(ns, face_num, 0);
1258 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1259 ns->lastmap.cells[ax][ay].faces[layer] = face_num;
1260 return 1;
1261 }
1262
1263 return 0; /* No change */
1264 }
1265
1266 /**
1267 * Removes the need to replicate the same code for each layer.
1268 * this returns true if this space is now in fact different than
1269 * it was.
1270 * sl is the socklist this data is going into.
1271 * ns is the socket we are working on - all the info we care
1272 * about is in this socket structure, so now need not pass the
1273 * entire player object.
1274 * mx and my are map coordinate offsets for map mp
1275 * sx and sy are the offsets into the socket structure that
1276 * holds the old values.
1277 * layer is the layer to update, with 2 being the floor and 0 the
1278 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
1279 * take. Interesting to note that before this function, the map1 function
1280 * numbers the spaces differently - I think this was a leftover from
1281 * the map command, where the faces stack up. Sinces that is no longer
1282 * the case, it seems to make more sense to have these layer values
1283 * actually match.
1284 */
1285
1286 static inline int update_space(SockList *sl, NewSocket *ns, mapstruct *mp, int mx, int my, int sx, int sy, int layer)
1287 {
1288 object *ob, *head;
1289 uint16 face_num;
1290 int bx, by,i;
1291
1292 /* If there is a multipart object stored away, treat that as more important.
1293 * If not, then do the normal processing.
1294 */
1295
1296 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer];
1297
1298 /* Check to see if this head is part of the set of objects
1299 * we would normally send for this space. If so, then
1300 * don't use the head value. We need to do the check
1301 * here and not when setting up the heads[] value for two reasons -
1302 * 1) the heads[] values will get used even if the space is not visible.
1303 * 2) its possible the head is not on the same map as a part, and I'd
1304 * rather not need to do the map translation overhead.
1305 * 3) We need to do some extra checking to make sure that we will
1306 * otherwise send the image as this layer, eg, either it matches
1307 * the head value, or is not multipart.
1308 */
1309 if (head && !head->more) {
1310 for (i=0; i<MAP_LAYERS; i++) {
1311 ob = GET_MAP_FACE_OBJ(mp, mx, my, i);
1312 if (!ob) continue;
1313
1314 if (ob->head) ob=ob->head;
1315
1316 if (ob == head) {
1317 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer] = NULL;
1318 head = NULL;
1319 break;
1320 }
1321 }
1322 }
1323
1324 ob = head;
1325 if (!ob) ob = GET_MAP_FACE_OBJ(mp, mx, my, layer);
1326
1327 /* If there is no object for this space, or if the face for the object
1328 * is the blank face, set the face number to zero.
1329 * else if we have the stored head object for this space, that takes
1330 * precedence over the other object for this space.
1331 * otherwise, we do special head processing
1332 */
1333 if (!ob || ob->face == blank_face) face_num=0;
1334 else if (head){
1335 /* if this is a head that had previously been stored */
1336 face_num = ob->face->number;
1337 } else {
1338 /* if the faces for the different parts of a multipart object
1339 * are the same, we only want to send the bottom right most
1340 * portion of the object. That info is in the tail_.. values
1341 * of the head. Note that for the head itself, ob->head will
1342 * be null, so we only do this block if we are working on
1343 * a tail piece.
1344 */
1345
1346 /* tail_x and tail_y will only be set in the head object. If
1347 * this is the head object and these are set, we proceed
1348 * with logic to only send bottom right. Similarly, if
1349 * this is one of the more parts but the head has those values
1350 * set, we want to do the processing. There can be cases where
1351 * the head is not visible but one of its parts is, so we just
1352 * can always expect that ob->arch->tail_x will be true for all
1353 * object we may want to display.
1354 */
1355 if ((ob->arch->tail_x || ob->arch->tail_y) ||
1356 (ob->head && (ob->head->arch->tail_x || ob->head->arch->tail_y))) {
1357
1358 if (ob->head) head = ob->head;
1359 else head = ob;
1360
1361 /* Basically figure out where the offset is from where we are right
1362 * now. the ob->arch->clone.{x,y} values hold the offset that this current
1363 * piece is from the head, and the tail is where the tail is from the
1364 * head. Note that bx and by will equal sx and sy if we are already working
1365 * on the bottom right corner. If ob is the head, the clone values
1366 * will be zero, so the right thing will still happen.
1367 */
1368 bx = sx + head->arch->tail_x - ob->arch->clone.x;
1369 by = sy + head->arch->tail_y - ob->arch->clone.y;
1370
1371 /* I don't think this can ever happen, but better to check for it just
1372 * in case.
1373 */
1374 if (bx < sx || by < sy) {
1375 LOG(llevError,"update_space: bx (%d) or by (%d) is less than sx (%d) or sy (%d)\n",
1376 bx, by, sx, sy);
1377 face_num = 0;
1378 }
1379 /* single part object, multipart object with non merged faces,
1380 * of multipart object already at lower right.
1381 */
1382 else if (bx == sx && by == sy) {
1383 face_num = ob->face->number;
1384
1385 /* if this face matches one stored away, clear that one away.
1386 * this code relies on the fact that the map1 commands
1387 * goes from 2 down to 0.
1388 */
1389 for (i=0; i<MAP_LAYERS; i++)
1390 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] &&
1391 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i]->face->number == face_num)
1392 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] = NULL;
1393 }
1394 else {
1395 /* If this head is stored away, clear it - otherwise,
1396 * there can be cases where a object is on multiple layers -
1397 * we only want to send it once.
1398 */
1399 face_num = head->face->number;
1400 for (i=0; i<MAP_LAYERS; i++)
1401 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] &&
1402 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i]->face->number == face_num)
1403 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = NULL;
1404
1405 /* First, try to put the new head on the same layer. If that is used up,
1406 * then find another layer.
1407 */
1408 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] == NULL) {
1409 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] = head;
1410 } else for (i=0; i<MAX_LAYERS; i++) {
1411 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == NULL ||
1412 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == head) {
1413 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = head;
1414 }
1415 }
1416 face_num = 0; /* Don't send this object - we'll send the head later */
1417 }
1418 } else {
1419 /* In this case, we are already at the lower right or single part object,
1420 * so nothing special
1421 */
1422 face_num = ob->face->number;
1423
1424 /* clear out any head entries that have the same face as this one */
1425 for (bx=0; bx<layer; bx++)
1426 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] &&
1427 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx]->face->number == face_num)
1428 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] = NULL;
1429 }
1430 } /* else not already head object or blank face */
1431
1432 /* This is a real hack. Basically, if we have nothing to send for this layer,
1433 * but there is a head on the next layer, send that instead.
1434 * Without this, what happens is you can get the case where the player stands
1435 * on the same space as the head. However, if you have overlapping big objects
1436 * of the same type, what happens then is it doesn't think it needs to send
1437 * This tends to make stacking also work/look better.
1438 */
1439 if (!face_num && layer > 0 && heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer -1]) {
1440 face_num = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer -1]->face->number;
1441 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer -1] = NULL;
1442 }
1443
1444 /* Another hack - because of heads and whatnot, this face may match one
1445 * we already sent for a lower layer. In that case, don't send
1446 * this one.
1447 */
1448 if (face_num && layer+1<MAP_LAYERS && ns->lastmap.cells[sx][sy].faces[layer+1] == face_num) {
1449 face_num = 0;
1450 }
1451
1452 /* We've gotten what face we want to use for the object. Now see if
1453 * if it has changed since we last sent it to the client.
1454 */
1455 if (ns->lastmap.cells[sx][sy].faces[layer] != face_num) {
1456 ns->lastmap.cells[sx][sy].faces[layer] = face_num;
1457 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1458 esrv_send_face(ns, face_num, 0);
1459 SockList_AddShort(sl, face_num);
1460 return 1;
1461 }
1462 /* Nothing changed */
1463 return 0;
1464 }
1465
1466 /**
1467 * This function is mainly a copy of update_space,
1468 * except it handles update of the smoothing updates,
1469 * not the face updates.
1470 * Removes the need to replicate the same code for each layer.
1471 * this returns true if this smooth is now in fact different
1472 * than it was.
1473 * sl is the socklist this data is going into.
1474 * ns is the socket we are working on - all the info we care
1475 * about is in this socket structure, so know need to pass the
1476 * entire player object.
1477 * mx and my are map coordinate offsets for map mp
1478 * sx and sy are the offsets into the socket structure that
1479 * holds the old values.
1480 * layer is the layer to update, with 2 being the floor and 0 the
1481 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1482 * take.
1483 */
1484
1485 static inline int update_smooth(SockList *sl, NewSocket *ns, mapstruct *mp, int mx, int my, int sx, int sy, int layer)
1486 {
1487 object *ob;
1488 int smoothlevel; /* old face_num;*/
1489
1490 ob = GET_MAP_FACE_OBJ(mp, mx, my, layer);
1491
1492 /* If there is no object for this space, or if the face for the object
1493 * is the blank face, set the smoothlevel to zero.
1494 */
1495 if (!ob || ob->face == blank_face || MAP_NOSMOOTH(mp)) smoothlevel=0;
1496 else {
1497 smoothlevel = ob->smoothlevel;
1498 if (smoothlevel && !(ns->faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1499 SendSmooth(ns, ob->face->number);
1500 } /* else not already head object or blank face */
1501
1502 /* We've gotten what face we want to use for the object. Now see if
1503 * if it has changed since we last sent it to the client.
1504 */
1505 if (smoothlevel>255)
1506 smoothlevel=255;
1507 else if (smoothlevel<0)
1508 smoothlevel=0;
1509 if (ns->lastmap.cells[sx][sy].smooth[layer] != smoothlevel) {
1510 ns->lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1511 SockList_AddChar(sl, (uint8) (smoothlevel&0xFF));
1512 return 1;
1513 }
1514 /* Nothing changed */
1515 return 0;
1516 }
1517
1518 /**
1519 * Returns the size of a data for a map square as returned by
1520 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
1521 * available.
1522 */
1523 int getExtendedMapInfoSize(NewSocket* ns){
1524 int result=0;
1525 if (ns->ext_mapinfos){
1526 if (ns->EMI_smooth)
1527 result+=1; /*One byte for smoothlevel*/
1528 }
1529 return result;
1530 }
1531 /**
1532 * This function uses the new map1 protocol command to send the map
1533 * to the client. It is necessary because the old map command supports
1534 * a maximum map size of 15x15.
1535 * This function is much simpler than the old one. This is because
1536 * the old function optimized to send as few face identifiers as possible,
1537 * at the expense of sending more coordinate location (coordinates were
1538 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1539 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1540 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1541 * and use the other 4 bits for other informatiion. For full documentation
1542 * of what we send, see the doc/Protocol file.
1543 * I will describe internally what we do:
1544 * the socket->lastmap shows how the map last looked when sent to the client.
1545 * in the lastmap structure, there is a cells array, which is set to the
1546 * maximum viewable size (As set in config.h).
1547 * in the cells, there are faces and a count value.
1548 * we use the count value to hold the darkness value. If -1, then this space
1549 * is not viewable.
1550 * we use faces[0] faces[1] faces[2] to hold what the three layers
1551 * look like.
1552 */
1553 void draw_client_map1(object *pl)
1554 {
1555 int x,y,ax, ay, d, startlen, max_x, max_y, oldlen;
1556 sint16 nx, ny;
1557 int estartlen, eoldlen;
1558 SockList sl;
1559 SockList esl; /*For extended Map info*/
1560 uint16 mask,emask;
1561 uint8 eentrysize;
1562 uint16 ewhatstart,ewhatflag;
1563 uint8 extendedinfos;
1564 mapstruct *m;
1565
1566 sl.buf=malloc(MAXSOCKBUF);
1567 if (pl->contr->socket.mapmode == Map1Cmd)
1568 strcpy((char*)sl.buf,"map1 ");
1569 else
1570 strcpy((char*)sl.buf,"map1a ");
1571 sl.len=strlen((char*)sl.buf);
1572 startlen = sl.len;
1573 /*Extendedmapinfo structure initialisation*/
1574 if (pl->contr->socket.ext_mapinfos){
1575 esl.buf=malloc(MAXSOCKBUF);
1576 strcpy((char*)esl.buf,"mapextended ");
1577 esl.len=strlen((char*)esl.buf);
1578 extendedinfos=EMI_NOREDRAW;
1579 if (pl->contr->socket.EMI_smooth)
1580 extendedinfos|=EMI_SMOOTH;
1581 ewhatstart=esl.len;
1582 ewhatflag=extendedinfos; /*The EMI_NOREDRAW bit
1583 could need to be taken away*/
1584 SockList_AddChar(&esl, extendedinfos);
1585 eentrysize=getExtendedMapInfoSize(&(pl->contr->socket));
1586 SockList_AddChar(&esl, eentrysize);
1587 estartlen = esl.len;
1588 } else {
1589 /* suppress compiler warnings */
1590 ewhatstart = 0;
1591 ewhatflag = 0;
1592 estartlen = 0;
1593 }
1594 /* Init data to zero */
1595 memset(heads, 0, sizeof(object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS);
1596
1597 /* x,y are the real map locations. ax, ay are viewport relative
1598 * locations.
1599 */
1600 ay=0;
1601
1602 /* We could do this logic as conditionals in the if statement,
1603 * but that started to get a bit messy to look at.
1604 */
1605 max_x = pl->x+(pl->contr->socket.mapx+1)/2;
1606 max_y = pl->y+(pl->contr->socket.mapy+1)/2;
1607 if (pl->contr->socket.mapmode == Map1aCmd) {
1608 max_x += MAX_HEAD_OFFSET;
1609 max_y += MAX_HEAD_OFFSET;
1610 }
1611
1612 for(y=pl->y-pl->contr->socket.mapy/2; y<max_y; y++,ay++) {
1613 ax=0;
1614 for(x=pl->x-pl->contr->socket.mapx/2;x<max_x;x++,ax++) {
1615
1616 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1617
1618 /* If this space is out of the normal viewable area, we only check
1619 * the heads value ax or ay will only be greater than what
1620 * the client wants if using the map1a command - this is because
1621 * if the map1a command is not used, max_x and max_y will be
1622 * set to lower values.
1623 */
1624 if (ax >= pl->contr->socket.mapx || ay >= pl->contr->socket.mapy) {
1625 int i, got_one;
1626
1627 oldlen = sl.len;
1628
1629
1630 SockList_AddShort(&sl, mask);
1631
1632 if (check_head(&sl, &pl->contr->socket, ax, ay, 2))
1633 mask |= 0x4;
1634 if (check_head(&sl, &pl->contr->socket, ax, ay, 1))
1635 mask |= 0x2;
1636 if (check_head(&sl, &pl->contr->socket, ax, ay, 0))
1637 mask |= 0x1;
1638
1639 /* If all we are doing is sending 0 (blank) faces, we don't
1640 * actually need to send that - just the coordinates
1641 * with no faces tells the client to blank out the
1642 * space.
1643 */
1644 got_one=0;
1645 for (i=oldlen+2; i<sl.len; i++) {
1646 if (sl.buf[i]) got_one=1;
1647 }
1648
1649 if (got_one && (mask & 0xf)) {
1650 sl.buf[oldlen+1] = mask & 0xff;
1651 } else { /*either all faces blank, either no face at all*/
1652 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates*/
1653 sl.len = oldlen + 2;
1654 else
1655 sl.len = oldlen;
1656 }
1657 /*What concerns extendinfos, nothing to be done for now
1658 * (perhaps effects layer later)
1659 */
1660 continue; /* don't do processing below */
1661 }
1662
1663 d = pl->contr->blocked_los[ax][ay];
1664
1665 /* If the coordinates are not valid, or it is too dark to see,
1666 * we tell the client as such
1667 */
1668 nx=x;
1669 ny=y;
1670 m = get_map_from_coord(pl->map, &nx, &ny);
1671 if (!m) {
1672 /* space is out of map. Update space and clear values
1673 * if this hasn't already been done. If the space is out
1674 * of the map, it shouldn't have a head
1675 */
1676 if (pl->contr->socket.lastmap.cells[ax][ay].count != -1) {
1677 SockList_AddShort(&sl, mask);
1678 map_clearcell(&pl->contr->socket.lastmap.cells[ax][ay],0,0,0,-1);
1679 }
1680 } else if (d>3) {
1681 int need_send=0, count;
1682 /* This block deals with spaces that are not visible for whatever
1683 * reason. Still may need to send the head for this space.
1684 */
1685
1686 oldlen = sl.len;
1687 #if 0
1688 /* First thing we do is blank out this space (clear it)
1689 * if not already done. If the client is using darkness, and
1690 * this space is at the edge, we also include the darkness.
1691 */
1692 if (d==4) {
1693 if (pl->contr->socket.darkness && pl->contr->socket.lastmap.cells[ax][ay].count != d) {
1694 mask |= 8;
1695 SockList_AddShort(&sl, mask);
1696 SockList_AddChar(&sl, 0);
1697 }
1698 count = d;
1699 } else
1700 #endif
1701 {
1702 SockList_AddShort(&sl, mask);
1703 if (pl->contr->socket.lastmap.cells[ax][ay].count != -1) need_send=1;
1704 count = -1;
1705 }
1706
1707 if (pl->contr->socket.mapmode == Map1aCmd && have_head(ax, ay)) {
1708 /* Now check to see if any heads need to be sent */
1709
1710 if (check_head(&sl, &pl->contr->socket, ax, ay, 2))
1711 mask |= 0x4;
1712 if (check_head(&sl, &pl->contr->socket, ax, ay, 1))
1713 mask |= 0x2;
1714 if (check_head(&sl, &pl->contr->socket, ax, ay, 0))
1715 mask |= 0x1;
1716 pl->contr->socket.lastmap.cells[ax][ay].count = count;
1717
1718 } else {
1719 struct MapCell *cell = &pl->contr->socket.lastmap.cells[ax][ay];
1720 /* properly clear a previously sent big face */
1721 if(cell->faces[0] != 0
1722 || cell->faces[1] != 0
1723 || cell->faces[2] != 0)
1724 need_send = 1;
1725 map_clearcell(&pl->contr->socket.lastmap.cells[ax][ay], 0, 0, 0, count);
1726 }
1727
1728 if ((mask & 0xf) || need_send) {
1729 sl.buf[oldlen+1] = mask & 0xff;
1730 } else {
1731 sl.len = oldlen;
1732 }
1733 } else {
1734 /* In this block, the space is visible or there are head objects
1735 * we need to send.
1736 */
1737
1738 /* Rather than try to figure out what everything that we might
1739 * need to send is, then form the packet after that,
1740 * we presume that we will in fact form a packet, and update
1741 * the bits by what we do actually send. If we send nothing,
1742 * we just back out sl.len to the old value, and no harm
1743 * is done.
1744 * I think this is simpler than doing a bunch of checks to see
1745 * what if anything we need to send, setting the bits, then
1746 * doing those checks again to add the real data.
1747 */
1748 oldlen = sl.len;
1749 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1750 eoldlen = esl.len;
1751 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1752 SockList_AddShort(&sl, mask);
1753
1754 if (pl->contr->socket.ext_mapinfos)
1755 SockList_AddShort(&esl, emask);
1756
1757 /* Darkness changed */
1758 if (pl->contr->socket.lastmap.cells[ax][ay].count != d && pl->contr->socket.darkness) {
1759 pl->contr->socket.lastmap.cells[ax][ay].count = d;
1760 mask |= 0x8; /* darkness bit */
1761
1762 /* Protocol defines 255 full bright, 0 full dark.
1763 * We currently don't have that many darkness ranges,
1764 * so we current what limited values we do have.
1765 */
1766 if (d==0) SockList_AddChar(&sl, 255);
1767 else if (d==1) SockList_AddChar(&sl, 191);
1768 else if (d==2) SockList_AddChar(&sl, 127);
1769 else if (d==3) SockList_AddChar(&sl, 63);
1770 }
1771 else {
1772 /* need to reset from -1 so that if it does become blocked again,
1773 * the code that deals with that can detect that it needs to tell
1774 * the client that this space is now blocked.
1775 */
1776 pl->contr->socket.lastmap.cells[ax][ay].count = d;
1777 }
1778
1779 /* Floor face */
1780 if (update_space(&sl, &pl->contr->socket, m, nx, ny, ax, ay, 2))
1781 mask |= 0x4;
1782
1783 if (pl->contr->socket.EMI_smooth)
1784 if (update_smooth(&esl, &pl->contr->socket, m, nx, ny, ax, ay, 2)){
1785 emask |= 0x4;
1786 }
1787
1788 /* Middle face */
1789 if (update_space(&sl, &pl->contr->socket, m, nx, ny, ax, ay, 1))
1790 mask |= 0x2;
1791
1792 if (pl->contr->socket.EMI_smooth)
1793 if (update_smooth(&esl, &pl->contr->socket, m, nx, ny, ax, ay, 1)){
1794 emask |= 0x2;
1795 }
1796
1797
1798 if(nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1)) {
1799 if (pl->contr->socket.lastmap.cells[ax][ay].faces[0] != pl->face->number) {
1800 pl->contr->socket.lastmap.cells[ax][ay].faces[0] = pl->face->number;
1801 mask |= 0x1;
1802 if (!(pl->contr->socket.faces_sent[pl->face->number] &NS_FACESENT_FACE))
1803 esrv_send_face(&pl->contr->socket, pl->face->number, 0);
1804 SockList_AddShort(&sl, pl->face->number);
1805 }
1806 }
1807 /* Top face */
1808 else {
1809 if (update_space(&sl, &pl->contr->socket, m, nx, ny, ax, ay, 0))
1810 mask |= 0x1;
1811 if (pl->contr->socket.EMI_smooth)
1812 if (update_smooth(&esl, &pl->contr->socket, m, nx, ny, ax, ay, 0)){
1813 emask |= 0x1;
1814 }
1815 }
1816 /* Check to see if we are in fact sending anything for this
1817 * space by checking the mask. If so, update the mask.
1818 * if not, reset the len to that from before adding the mask
1819 * value, so we don't send those bits.
1820 */
1821 if (mask & 0xf) {
1822 sl.buf[oldlen+1] = mask & 0xff;
1823 } else {
1824 sl.len = oldlen;
1825 }
1826 if (emask & 0xf) {
1827 esl.buf[eoldlen+1] = emask & 0xff;
1828 } else {
1829 esl.len = eoldlen;
1830 }
1831 } /* else this is a viewable space */
1832 } /* for x loop */
1833 } /* for y loop */
1834
1835 /* Verify that we in fact do need to send this */
1836 if (pl->contr->socket.ext_mapinfos){
1837 if (!(sl.len>startlen || pl->contr->socket.sent_scroll)){
1838 /* No map data will follow, so don't say the client
1839 * it doesn't need draw!
1840 */
1841 ewhatflag&=(~EMI_NOREDRAW);
1842 esl.buf[ewhatstart+1] = ewhatflag & 0xff;
1843 }
1844 if (esl.len>estartlen) {
1845 Send_With_Handling(&pl->contr->socket, &esl);
1846 }
1847 free(esl.buf);
1848 }
1849 if (sl.len>startlen || pl->contr->socket.sent_scroll) {
1850 Send_With_Handling(&pl->contr->socket, &sl);
1851 pl->contr->socket.sent_scroll = 0;
1852 }
1853 free(sl.buf);
1854
1855 check_map_change (pl->contr);
1856 }
1857
1858 /**
1859 * Draws client map.
1860 */
1861 void draw_client_map(object *pl)
1862 {
1863 int i,j;
1864 sint16 ax, ay, nx, ny;/* ax and ay goes from 0 to max-size of arrays */
1865 New_Face *face,*floor;
1866 New_Face *floor2;
1867 int d, mflags;
1868 struct Map newmap;
1869 mapstruct *m, *pm;
1870
1871 if (pl->type != PLAYER) {
1872 LOG(llevError,"draw_client_map called with non player/non eric-server\n");
1873 return;
1874 }
1875
1876 if (pl->contr->transport) {
1877 pm = pl->contr->transport->map;
1878 }
1879 else
1880 pm = pl->map;
1881
1882 /* If player is just joining the game, he isn't here yet, so the map
1883 * can get swapped out. If so, don't try to send them a map. All will
1884 * be OK once they really log in.
1885 */
1886 if (pm==NULL || pm->in_memory!=MAP_IN_MEMORY) return;
1887
1888 memset(&newmap, 0, sizeof(struct Map));
1889
1890 for(j = (pl->y - pl->contr->socket.mapy/2) ; j < (pl->y + (pl->contr->socket.mapy+1)/2); j++) {
1891 for(i = (pl->x - pl->contr->socket.mapx/2) ; i < (pl->x + (pl->contr->socket.mapx+1)/2); i++) {
1892 ax=i;
1893 ay=j;
1894 m = pm;
1895 mflags = get_map_flags(m, &m, ax, ay, &ax, &ay);
1896 if (mflags & P_OUT_OF_MAP)
1897 continue;
1898 if (mflags & P_NEED_UPDATE)
1899 update_position(m, ax, ay);
1900 /* If a map is visible to the player, we don't want to swap it out
1901 * just to reload it. This should really call something like
1902 * swap_map, but this is much more efficient and 'good enough'
1903 */
1904 if (mflags & P_NEW_MAP)
1905 m->timeout = 50;
1906 }
1907 }
1908 /* do LOS after calls to update_position */
1909 if(pl->contr->do_los) {
1910 update_los(pl);
1911 pl->contr->do_los = 0;
1912 }
1913
1914 if (pl->contr->socket.mapmode == Map1Cmd || pl->contr->socket.mapmode == Map1aCmd) {
1915 /* Big maps need a different drawing mechanism to work */
1916 draw_client_map1(pl);
1917 return;
1918 }
1919
1920 if(pl->invisible & (pl->invisible < 50 ? 4 : 1)) {
1921 esrv_map_setbelow(&pl->contr->socket,pl->contr->socket.mapx/2,
1922 pl->contr->socket.mapy/2,pl->face->number,&newmap);
1923 }
1924
1925 /* j and i are the y and x coordinates of the real map (which is
1926 * basically some number of spaces around the player)
1927 * ax and ay are values from within the viewport (ie, 0, 0 is upper
1928 * left corner) and are thus disconnected from the map values.
1929 * Subtract 1 from the max values so that we properly handle cases where
1930 * player has specified an even map. Otherwise, we try to send them too
1931 * much, ie, if mapx is 10, we would try to send from -5 to 5, which is actually
1932 * 11 spaces. Now, we would send from -5 to 4, which is properly. If mapx is
1933 * odd, this still works fine.
1934 */
1935 ay=0;
1936 for(j=pl->y-pl->contr->socket.mapy/2; j<=pl->y+(pl->contr->socket.mapy-1)/2;j++, ay++) {
1937 ax=0;
1938 for(i=pl->x-pl->contr->socket.mapx/2;i<=pl->x+(pl->contr->socket.mapx-1)/2;i++, ax++) {
1939
1940 d = pl->contr->blocked_los[ax][ay];
1941 /* note the out_of_map and d>3 checks are both within the same
1942 * negation check.
1943 */
1944 nx = i;
1945 ny = j;
1946 m = get_map_from_coord(pm, &nx, &ny);
1947 if (m && d<4) {
1948 face = GET_MAP_FACE(m, nx, ny,0);
1949 floor2 = GET_MAP_FACE(m, nx, ny,1);
1950 floor = GET_MAP_FACE(m, nx, ny,2);
1951
1952 /* If all is blank, send a blank face. */
1953 if ((!face || face == blank_face) &&
1954 (!floor2 || floor2 == blank_face) &&
1955 (!floor || floor == blank_face)) {
1956 esrv_map_setbelow(&pl->contr->socket,ax,ay,
1957 blank_face->number,&newmap);
1958 } else { /* actually have something interesting */
1959 /* send the darkness mask, if any. */
1960 if (d && pl->contr->socket.darkness)
1961 esrv_map_setbelow(&pl->contr->socket,ax,ay,
1962 dark_faces[d-1]->number,&newmap);
1963
1964 if (face && face != blank_face)
1965 esrv_map_setbelow(&pl->contr->socket,ax,ay,
1966 face->number,&newmap);
1967 if (floor2 && floor2 != blank_face)
1968 esrv_map_setbelow(&pl->contr->socket,ax,ay,
1969 floor2->number,&newmap);
1970 if (floor && floor != blank_face)
1971 esrv_map_setbelow(&pl->contr->socket,ax,ay,
1972 floor->number,&newmap);
1973 }
1974 } /* Is a valid space */
1975 }
1976 }
1977 esrv_map_doneredraw(&pl->contr->socket, &newmap);
1978
1979 check_map_change (pl->contr);
1980 }
1981
1982
1983 void esrv_map_scroll(NewSocket *ns,int dx,int dy)
1984 {
1985 struct Map newmap;
1986 int x,y, mx, my;
1987 char buf[MAXSOCKBUF];
1988
1989 sprintf(buf,"map_scroll %d %d", dx, dy);
1990 Write_String_To_Socket(ns, buf, strlen(buf));
1991
1992 /* If we are using the Map1aCmd, we may in fact send
1993 * head information that is outside the viewable map.
1994 * So set the mx,my to the max value we want to
1995 * look for. Removed code to do so - it caused extra
1996 * complexities for the client, and probably doesn't make
1997 * that much difference in bandwidth.
1998 */
1999 mx = ns->mapx;
2000 my = ns->mapy;
2001
2002 if (ns->mapmode == Map1aCmd) {
2003 mx += MAX_HEAD_OFFSET;
2004 my += MAX_HEAD_OFFSET;
2005 }
2006
2007 /* the x and y here are coordinates for the new map, i.e. if we moved
2008 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
2009 * if the destination x or y coordinate is outside the viewable
2010 * area, we clear the values - otherwise, the old values
2011 * are preserved, and the check_head thinks it needs to clear them.
2012 */
2013 for(x=0; x<mx; x++) {
2014 for(y=0; y<my; y++) {
2015 if(x >= ns->mapx || y >= ns->mapy) {
2016 /* clear cells outside the viewable area */
2017 memset(&newmap.cells[x][y], 0, sizeof(struct MapCell));
2018 }
2019 else if ((x+dx) < 0 || (x+dx) >= ns->mapx || (y+dy) < 0 || (y + dy) >= ns->mapy) {
2020 /* clear newly visible tiles within the viewable area */
2021 memset(&(newmap.cells[x][y]), 0, sizeof(struct MapCell));
2022 }
2023 else {
2024 memcpy(&(newmap.cells[x][y]),
2025 &(ns->lastmap.cells[x+dx][y+dy]),sizeof(struct MapCell));
2026 }
2027 }
2028 }
2029
2030 memcpy(&(ns->lastmap), &newmap,sizeof(struct Map));
2031
2032 /* Make sure that the next "map1" command will be sent (even if it is
2033 * empty).
2034 */
2035 ns->sent_scroll = 1;
2036 }
2037
2038 /*****************************************************************************/
2039 /* GROS: The following one is used to allow a plugin to send a generic cmd to*/
2040 /* a player. Of course, the client need to know the command to be able to */
2041 /* manage it ! */
2042 /*****************************************************************************/
2043 void send_plugin_custom_message(object *pl, char *buf)
2044 {
2045 cs_write_string(&pl->contr->socket,buf,strlen(buf));
2046 }
2047
2048 /**
2049 * This sends the skill number to name mapping. We ignore
2050 * the params - we always send the same info no matter what.
2051 */
2052 void send_skill_info(NewSocket *ns, char *params)
2053 {
2054 SockList sl;
2055 int i;
2056
2057 sl.buf = malloc(MAXSOCKBUF);
2058 strcpy((char*)sl.buf,"replyinfo skill_info\n");
2059 for (i=1; i< NUM_SKILLS; i++) {
2060 sprintf((char*)sl.buf + strlen((char*)sl.buf), "%d:%s\n", i + CS_STAT_SKILLINFO,
2061 skill_names[i]);
2062 }
2063 sl.len = strlen((char*)sl.buf);
2064 if (sl.len >= MAXSOCKBUF) {
2065 LOG(llevError,"Buffer overflow in send_skill_info!\n");
2066 fatal(0);
2067 }
2068 Send_With_Handling(ns, &sl);
2069 free(sl.buf);
2070 }
2071
2072 /**
2073 * This sends the spell path to name mapping. We ignore
2074 * the params - we always send the same info no matter what.
2075 */
2076 void send_spell_paths (NewSocket *ns, char *params) {
2077 SockList sl;
2078 int i;
2079
2080 sl.buf = malloc(MAXSOCKBUF);
2081 strcpy((char*)sl.buf,"replyinfo spell_paths\n");
2082 for(i=0; i<NRSPELLPATHS; i++)
2083 sprintf((char*)sl.buf + strlen((char*)sl.buf), "%d:%s\n", 1<<i, spellpathnames[i]);
2084 sl.len = strlen((char*)sl.buf);
2085 if (sl.len >= MAXSOCKBUF) {
2086 LOG(llevError,"Buffer overflow in send_spell_paths!\n");
2087 fatal(0);
2088 }
2089 Send_With_Handling(ns, &sl);
2090 free(sl.buf);
2091 }
2092
2093 /**
2094 * This looks for any spells the player may have that have changed their stats.
2095 * it then sends an updspell packet for each spell that has changed in this way
2096 */
2097 void esrv_update_spells(player *pl) {
2098 SockList sl;
2099 int flags=0;
2100 object *spell;
2101 if (!pl->socket.monitor_spells) return;
2102 for (spell=pl->ob->inv; spell!=NULL; spell=spell->below) {
2103 if (spell->type == SPELL) {
2104 /* check if we need to update it*/
2105 if (spell->last_sp != SP_level_spellpoint_cost(pl->ob, spell, SPELL_MANA)) {
2106 spell->last_sp = SP_level_spellpoint_cost(pl->ob, spell, SPELL_MANA);
2107 flags |= UPD_SP_MANA;
2108 }
2109 if (spell->last_grace != SP_level_spellpoint_cost(pl->ob, spell, SPELL_GRACE)) {
2110 spell->last_grace = SP_level_spellpoint_cost(pl->ob, spell, SPELL_GRACE);
2111 flags |= UPD_SP_GRACE;
2112 }
2113 if (spell->last_eat != spell->stats.dam+SP_level_dam_adjust(pl->ob, spell)) {
2114 spell->last_eat = spell->stats.dam+SP_level_dam_adjust(pl->ob, spell);
2115 flags |= UPD_SP_DAMAGE;
2116 }
2117 if (flags !=0) {
2118 sl.buf = malloc(MAXSOCKBUF);
2119 strcpy((char*)sl.buf,"updspell ");
2120 sl.len=strlen((char*)sl.buf);
2121 SockList_AddChar(&sl, flags);
2122 SockList_AddInt(&sl, spell->count);
2123 if (flags & UPD_SP_MANA) SockList_AddShort(&sl, spell->last_sp);
2124 if (flags & UPD_SP_GRACE) SockList_AddShort(&sl, spell->last_grace);
2125 if (flags & UPD_SP_DAMAGE) SockList_AddShort(&sl, spell->last_eat);
2126 flags = 0;
2127 Send_With_Handling(&pl->socket, &sl);
2128 free(sl.buf);
2129 }
2130 }
2131 }
2132 }
2133
2134 void esrv_remove_spell(player *pl, object *spell) {
2135 SockList sl;
2136
2137 if (!pl->socket.monitor_spells) return;
2138 if (!pl || !spell || spell->env != pl->ob) {
2139 LOG(llevError, "Invalid call to esrv_remove_spell");
2140 return;
2141 }
2142 sl.buf = malloc(MAXSOCKBUF);
2143 strcpy((char*)sl.buf,"delspell ");
2144 sl.len=strlen((char*)sl.buf);
2145 SockList_AddInt(&sl, spell->count);
2146 Send_With_Handling(&pl->socket, &sl);
2147 free(sl.buf);
2148 }
2149
2150 /* appends the spell *spell to the Socklist we will send the data to. */
2151 static void append_spell (player *pl, SockList *sl, object *spell) {
2152 int len, i, skill=0;
2153
2154 if (!(spell->name)) {
2155 LOG(llevError, "item number %d is a spell with no name.\n", spell->count);
2156 return;
2157 }
2158 SockList_AddInt(sl, spell->count);
2159 SockList_AddShort(sl, spell->level);
2160 SockList_AddShort(sl, spell->casting_time);
2161 /* store costs and damage in the object struct, to compare to later */
2162 spell->last_sp = SP_level_spellpoint_cost(pl->ob, spell, SPELL_MANA);
2163 spell->last_grace = SP_level_spellpoint_cost(pl->ob, spell, SPELL_GRACE);
2164 spell->last_eat = spell->stats.dam+SP_level_dam_adjust(pl->ob, spell);
2165 /* send the current values */
2166 SockList_AddShort(sl, spell->last_sp);
2167 SockList_AddShort(sl, spell->last_grace);
2168 SockList_AddShort(sl, spell->last_eat);
2169
2170 /* figure out which skill it uses, if it uses one */
2171 if (spell->skill) {
2172 for (i=1; i< NUM_SKILLS; i++)
2173 if (!strcmp(spell->skill, skill_names[i])) {
2174 skill = i+CS_STAT_SKILLINFO;
2175 break;
2176 }
2177 }
2178 SockList_AddChar(sl, skill);
2179
2180 SockList_AddInt(sl, spell->path_attuned);
2181 SockList_AddInt(sl, (spell->face)?spell->face->number:0);
2182
2183 len = strlen(spell->name);
2184 SockList_AddChar(sl, (char)len);
2185 memcpy(sl->buf+sl->len, spell->name, len);
2186 sl->len+=len;
2187
2188 if (!spell->msg) {
2189 SockList_AddShort(sl, 0);
2190 }
2191 else {
2192 len = strlen(spell->msg);
2193 SockList_AddShort(sl, len);
2194 memcpy(sl->buf+sl->len, spell->msg, len);
2195 sl->len+=len;
2196 }
2197 }
2198
2199 /**
2200 * This tells the client to add the spell *ob, if *ob is NULL, then add
2201 * all spells in the player's inventory.
2202 */
2203 void esrv_add_spells(player *pl, object *spell) {
2204 SockList sl;
2205 if (!pl) {
2206 LOG(llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2207 return;
2208 }
2209 if (!pl->socket.monitor_spells) return;
2210 sl.buf = malloc(MAXSOCKBUF);
2211 strcpy((char*)sl.buf,"addspell ");
2212 sl.len=strlen((char*)sl.buf);
2213 if (!spell) {
2214 for (spell=pl->ob->inv; spell!=NULL; spell=spell->below) {
2215 /* were we to simply keep appending data here, we could exceed
2216 * MAXSOCKBUF if the player has enough spells to add, we know that
2217 * append_spells will always append 19 data bytes, plus 4 length
2218 * bytes and 3 strings (because that is the spec) so we need to
2219 * check that the length of those 3 strings, plus the 23 bytes,
2220 * won't take us over the length limit for the socket, if it does,
2221 * we need to send what we already have, and restart packet formation
2222 */
2223 /* Seeing crashes by overflowed buffers. Quick arithemetic seems
2224 * to show add_spell is 26 bytes + 2 strings. However, the overun
2225 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
2226 * like it will fix this
2227 */
2228 if (spell->type != SPELL) continue;
2229 if (sl.len >= (MAXSOCKBUF - (26 + strlen(spell->name) +
2230 (spell->msg?strlen(spell->msg):0)))) {
2231 Send_With_Handling(&pl->socket, &sl);
2232 strcpy((char*)sl.buf,"addspell ");
2233 sl.len=strlen((char*)sl.buf);
2234 }
2235 append_spell(pl, &sl, spell);
2236 }
2237 }
2238 else if (spell->type != SPELL) {
2239 LOG(llevError, "Asked to send a non-spell object as a spell");
2240 return;
2241 }
2242 else append_spell(pl, &sl, spell);
2243 if (sl.len >= MAXSOCKBUF) {
2244 LOG(llevError,"Buffer overflow in esrv_add_spells!\n");
2245 fatal(0);
2246 }
2247 /* finally, we can send the packet */
2248 Send_With_Handling(&pl->socket, &sl);
2249 free(sl.buf);
2250 }
2251