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root |
1.13 |
/* |
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root |
1.14 |
* This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
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root |
1.13 |
* |
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* Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
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* Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
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* Copyright (©) 1992,2007 Frank Tore Johansen |
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* |
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1.14 |
* Crossfire TRT is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, either version 3 of the License, or |
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* (at your option) any later version. |
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root |
1.13 |
* |
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root |
1.14 |
* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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root |
1.13 |
* |
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root |
1.14 |
* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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root |
1.13 |
* |
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* The authors can be reached via e-mail to <crossfire@schmorp.de> |
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*/ |
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elmex |
1.1 |
/* Send bug reports to Raphael Quinet (quinet@montefiore.ulg.ac.be) */ |
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/** |
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* \file |
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* Sound-related functions. |
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* |
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* \date 2003-12-02 |
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*/ |
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#include <global.h> |
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#include <sproto.h> |
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#include <sounds.h> |
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/** |
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* Maximum distance a player may hear a sound from. |
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* This is only used for new client/server sound. If the sound source |
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* on the map is farther away than this, we don't sent it to the client. |
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*/ |
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#define MAX_SOUND_DISTANCE 10 |
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/** |
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* Plays a sound for specified player only |
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*/ |
47 |
root |
1.3 |
void |
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play_sound_player_only (player *pl, short soundnum, sint8 x, sint8 y) |
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elmex |
1.1 |
{ |
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root |
1.3 |
char soundtype; |
51 |
elmex |
1.1 |
|
52 |
root |
1.10 |
if (!pl->ns->sound) |
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root |
1.3 |
return; |
54 |
root |
1.6 |
|
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root |
1.3 |
/* Do some quick conversion to the sound type we want. */ |
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if (soundnum >= SOUND_CAST_SPELL_0) |
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{ |
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soundtype = SOUND_SPELL; |
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soundnum -= SOUND_CAST_SPELL_0; |
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elmex |
1.1 |
} |
61 |
root |
1.3 |
else |
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soundtype = SOUND_NORMAL; |
63 |
elmex |
1.1 |
|
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root |
1.7 |
packet sl; |
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root |
1.6 |
|
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sl << "sound " |
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<< uint8 (x) |
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<< uint8 (y) |
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<< uint16 (soundnum) |
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<< uint8 (soundtype); |
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root |
1.10 |
pl->ns->send_packet (sl); |
73 |
elmex |
1.1 |
} |
74 |
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/** Plays some sound on map at x,y. */ |
76 |
root |
1.3 |
void |
77 |
root |
1.5 |
play_sound_map (maptile *map, int x, int y, short sound_num) |
78 |
elmex |
1.1 |
{ |
79 |
root |
1.3 |
if (sound_num >= NROF_SOUNDS) |
80 |
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{ |
81 |
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LOG (llevError, "Tried to play an invalid sound num: %d\n", sound_num); |
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return; |
83 |
elmex |
1.1 |
} |
84 |
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85 |
root |
1.11 |
for_all_players (pl) |
86 |
root |
1.3 |
{ |
87 |
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if (pl->ob->map == map) |
88 |
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{ |
89 |
root |
1.12 |
int distance = idistance (pl->ob->x - x, pl->ob->y - y); |
90 |
root |
1.3 |
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if (distance <= MAX_SOUND_DISTANCE) |
92 |
root |
1.12 |
play_sound_player_only (pl, sound_num, x - pl->ob->x, y - pl->ob->y); |
93 |
root |
1.2 |
} |
94 |
elmex |
1.1 |
} |
95 |
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} |