1 | /* |
1 | /* |
2 | * static char *rcsid_sound_c = |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * "$Id: sounds.C,v 1.2 2006/08/29 08:01:38 root Exp $"; |
3 | * |
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4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
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5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
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6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
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7 | * |
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8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
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9 | * it under the terms of the GNU General Public License as published by |
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10 | * the Free Software Foundation, either version 3 of the License, or |
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11 | * (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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20 | * |
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21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
4 | */ |
22 | */ |
5 | |
23 | |
6 | /* Send bug reports to Raphael Quinet (quinet@montefiore.ulg.ac.be) */ |
24 | /* Send bug reports to Raphael Quinet (quinet@montefiore.ulg.ac.be) */ |
7 | |
25 | |
8 | /** |
26 | /** |
… | |
… | |
24 | #define MAX_SOUND_DISTANCE 10 |
42 | #define MAX_SOUND_DISTANCE 10 |
25 | |
43 | |
26 | /** |
44 | /** |
27 | * Plays a sound for specified player only |
45 | * Plays a sound for specified player only |
28 | */ |
46 | */ |
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47 | void |
29 | void play_sound_player_only(player *pl, short soundnum, sint8 x, sint8 y) |
48 | play_sound_player_only (player *pl, short soundnum, sint8 x, sint8 y) |
30 | { |
49 | { |
31 | char soundtype; |
50 | char soundtype; |
32 | SockList sl; |
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33 | |
51 | |
34 | if (!pl->socket.sound) return; |
52 | if (!pl->ns->sound) |
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53 | return; |
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54 | |
35 | /* Do some quick conversion to the sound type we want. */ |
55 | /* Do some quick conversion to the sound type we want. */ |
36 | if (soundnum>=SOUND_CAST_SPELL_0) { |
56 | if (soundnum >= SOUND_CAST_SPELL_0) |
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57 | { |
37 | soundtype=SOUND_SPELL; |
58 | soundtype = SOUND_SPELL; |
38 | soundnum -=SOUND_CAST_SPELL_0; |
59 | soundnum -= SOUND_CAST_SPELL_0; |
39 | } |
60 | } |
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61 | else |
40 | else soundtype=SOUND_NORMAL; |
62 | soundtype = SOUND_NORMAL; |
41 | |
63 | |
42 | sl.buf=(unsigned char*)malloc(MAXSOCKBUF); |
64 | packet sl; |
43 | strcpy((char*)sl.buf, "sound "); |
65 | |
44 | sl.len=strlen((char*)sl.buf); |
66 | sl << "sound " |
45 | SockList_AddChar(&sl, x); |
67 | << uint8 (x) |
46 | SockList_AddChar(&sl, y); |
68 | << uint8 (y) |
47 | SockList_AddShort(&sl, soundnum); |
69 | << uint16 (soundnum) |
48 | SockList_AddChar(&sl, soundtype); |
70 | << uint8 (soundtype); |
49 | Send_With_Handling(&pl->socket, &sl); |
71 | |
50 | free(sl.buf); |
72 | pl->ns->send_packet (sl); |
51 | } |
73 | } |
52 | |
74 | |
53 | #define POW2(x) ((x) * (x)) |
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54 | |
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55 | /** Plays some sound on map at x,y. */ |
75 | /** Plays some sound on map at x,y. */ |
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76 | void |
56 | void play_sound_map(mapstruct *map, int x, int y, short sound_num) |
77 | play_sound_map (maptile *map, int x, int y, short sound_num) |
57 | { |
78 | { |
58 | player *pl; |
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59 | |
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60 | if (sound_num >= NROF_SOUNDS) { |
79 | if (sound_num >= NROF_SOUNDS) |
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80 | { |
61 | LOG(llevError,"Tried to play an invalid sound num: %d\n", sound_num); |
81 | LOG (llevError, "Tried to play an invalid sound num: %d\n", sound_num); |
62 | return; |
82 | return; |
63 | } |
83 | } |
64 | |
84 | |
65 | for (pl = first_player; pl; pl = pl->next) { |
85 | for_all_players (pl) |
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86 | { |
66 | if (pl->ob->map == map) { |
87 | if (pl->ob->map == map) |
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88 | { |
67 | int distance=isqrt(POW2(pl->ob->x - x) + POW2(pl->ob->y - y)); |
89 | int distance = idistance (pl->ob->x - x, pl->ob->y - y); |
68 | |
90 | |
69 | if (distance<=MAX_SOUND_DISTANCE) { |
91 | if (distance <= MAX_SOUND_DISTANCE) |
70 | play_sound_player_only(pl, sound_num, ( sint8 )( x-pl->ob->x ), ( sint8 )( y-pl->ob->y )); |
92 | play_sound_player_only (pl, sound_num, x - pl->ob->x, y - pl->ob->y); |
71 | } |
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72 | } |
93 | } |
73 | } |
94 | } |
74 | } |
95 | } |