1 | /* |
1 | /* |
2 | * static char *rcsid_sound_c = |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * "$Id: sounds.C,v 1.2 2006/08/29 08:01:38 root Exp $"; |
3 | * |
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4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
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5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
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6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
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7 | * |
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8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
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9 | * it under the terms of the GNU General Public License as published by |
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10 | * the Free Software Foundation, either version 3 of the License, or |
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11 | * (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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20 | * |
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21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
4 | */ |
22 | */ |
5 | |
23 | |
6 | /* Send bug reports to Raphael Quinet (quinet@montefiore.ulg.ac.be) */ |
24 | /* Send bug reports to Raphael Quinet (quinet@montefiore.ulg.ac.be) */ |
7 | |
25 | |
8 | /** |
26 | /** |
… | |
… | |
14 | |
32 | |
15 | #include <global.h> |
33 | #include <global.h> |
16 | #include <sproto.h> |
34 | #include <sproto.h> |
17 | #include <sounds.h> |
35 | #include <sounds.h> |
18 | |
36 | |
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37 | #include <tr1/unordered_map> |
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38 | |
19 | /** |
39 | /** |
20 | * Maximum distance a player may hear a sound from. |
40 | * Maximum distance a player may hear a sound from. |
21 | * This is only used for new client/server sound. If the sound source |
41 | * This is only used for new client/server sound. If the sound source |
22 | * on the map is farther away than this, we don't sent it to the client. |
42 | * on the map is farther away than this, we don't sent it to the client. |
23 | */ |
43 | */ |
24 | #define MAX_SOUND_DISTANCE 10 |
44 | #define MAX_SOUND_DISTANCE 16 |
25 | |
45 | |
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46 | // the hashtable |
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47 | typedef std::tr1::unordered_map |
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48 | < |
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49 | const char *, |
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50 | faceidx, |
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51 | str_hash, |
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52 | str_equal, |
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53 | slice_allocator< std::pair<const char *const, faceidx> > |
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54 | > HT; |
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55 | |
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56 | static HT ht; |
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57 | |
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58 | faceidx |
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59 | sound_find (const char *str) |
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60 | { |
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61 | auto (i, ht.find (str)); |
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62 | |
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63 | if (i != ht.end ()) |
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64 | return i->second; |
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65 | |
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66 | //TODO: really fall back to face name? |
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67 | char face[128]; |
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68 | snprintf (face, 128, "sound/%s", str); |
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69 | return face_find (face); |
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70 | } |
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71 | |
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72 | void |
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73 | sound_set (const char *str, faceidx face) |
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74 | { |
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75 | auto (i, ht.find (str)); |
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76 | |
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77 | if (i != ht.end ()) |
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78 | i->second = face; |
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79 | else |
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80 | ht.insert (std::make_pair (strdup (str), face)); |
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81 | } |
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82 | |
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83 | //TODO: remove |
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84 | // for gcfclient-compatibility, to vanish at some point |
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85 | faceidx old_sound_index [SOUND_CAST_SPELL_0]; |
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86 | |
26 | /** |
87 | /* |
27 | * Plays a sound for specified player only |
88 | * Plays a sound for specified player only |
28 | */ |
89 | */ |
29 | void play_sound_player_only(player *pl, short soundnum, sint8 x, sint8 y) |
90 | void |
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91 | client::play_sound (faceidx sound, int dx, int dy) |
30 | { |
92 | { |
31 | char soundtype; |
93 | if (!sound) |
32 | SockList sl; |
94 | return; |
33 | |
95 | |
34 | if (!pl->socket.sound) return; |
96 | if (dx < -MAX_SOUND_DISTANCE || dx > MAX_SOUND_DISTANCE) return; |
35 | /* Do some quick conversion to the sound type we want. */ |
97 | if (dy < -MAX_SOUND_DISTANCE || dy > MAX_SOUND_DISTANCE) return; |
36 | if (soundnum>=SOUND_CAST_SPELL_0) { |
98 | |
37 | soundtype=SOUND_SPELL; |
99 | if (fx_want [FT_SOUND]) |
38 | soundnum -=SOUND_CAST_SPELL_0; |
100 | { |
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101 | // cfplus |
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102 | send_face (sound); |
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103 | flush_fx (); |
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104 | |
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105 | uint8 vol = clamp (255 - idistance (dx, dy) * 361 / MAX_SOUND_DISTANCE, 0, 255); |
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106 | |
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107 | // cut off volume here |
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108 | if (vol < 8) |
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109 | return; |
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110 | |
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111 | packet sl ("sc"); |
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112 | |
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113 | uint8 *len = sl.cur; |
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114 | |
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115 | sl << uint8 (0) // group length |
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116 | << uint8 (0) // type == one-time effect |
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117 | << ber32 (sound) |
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118 | << sint8 (dx) |
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119 | << sint8 (dy) |
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120 | << uint8 (vol); // 0 == silent, 255 max |
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121 | |
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122 | *len = sl.cur - len; // patch in group length |
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123 | |
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124 | send_packet (sl); |
39 | } |
125 | } |
40 | else soundtype=SOUND_NORMAL; |
126 | else if (this->sound) |
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127 | { |
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128 | //TODO: remove, or make bearable |
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129 | // gcfclient compatibility |
41 | |
130 | |
42 | sl.buf=(unsigned char*)malloc(MAXSOCKBUF); |
131 | int gcfclient_sound; |
43 | strcpy((char*)sl.buf, "sound "); |
132 | for (gcfclient_sound = SOUND_CAST_SPELL_0; gcfclient_sound--; ) |
44 | sl.len=strlen((char*)sl.buf); |
133 | if (old_sound_index [gcfclient_sound] == sound) |
45 | SockList_AddChar(&sl, x); |
134 | { |
46 | SockList_AddChar(&sl, y); |
135 | packet sl ("sound"); |
47 | SockList_AddShort(&sl, soundnum); |
136 | |
48 | SockList_AddChar(&sl, soundtype); |
137 | sl << uint8 (dx) |
49 | Send_With_Handling(&pl->socket, &sl); |
138 | << uint8 (dy) |
50 | free(sl.buf); |
139 | << uint16 (gcfclient_sound) |
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140 | << uint8 (SOUND_NORMAL); |
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141 | |
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142 | send_packet (sl); |
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143 | |
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144 | break; |
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145 | } |
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146 | } |
51 | } |
147 | } |
52 | |
148 | |
53 | #define POW2(x) ((x) * (x)) |
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54 | |
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55 | /** Plays some sound on map at x,y. */ |
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56 | void play_sound_map(mapstruct *map, int x, int y, short sound_num) |
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57 | { |
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58 | player *pl; |
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59 | |
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60 | if (sound_num >= NROF_SOUNDS) { |
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61 | LOG(llevError,"Tried to play an invalid sound num: %d\n", sound_num); |
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62 | return; |
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63 | } |
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64 | |
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65 | for (pl = first_player; pl; pl = pl->next) { |
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66 | if (pl->ob->map == map) { |
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67 | int distance=isqrt(POW2(pl->ob->x - x) + POW2(pl->ob->y - y)); |
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68 | |
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69 | if (distance<=MAX_SOUND_DISTANCE) { |
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70 | play_sound_player_only(pl, sound_num, ( sint8 )( x-pl->ob->x ), ( sint8 )( y-pl->ob->y )); |
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71 | } |
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72 | } |
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73 | } |
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74 | } |
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