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1 | /* |
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2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
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3 | * |
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4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
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5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
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6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
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7 | * |
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8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
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9 | * it under the terms of the GNU General Public License as published by |
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10 | * the Free Software Foundation, either version 3 of the License, or |
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11 | * (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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20 | * |
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21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
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22 | */ |
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23 | |
1 | /* Send bug reports to Raphael Quinet (quinet@montefiore.ulg.ac.be) */ |
24 | /* Send bug reports to Raphael Quinet (quinet@montefiore.ulg.ac.be) */ |
2 | |
25 | |
3 | /** |
26 | /** |
4 | * \file |
27 | * \file |
5 | * Sound-related functions. |
28 | * Sound-related functions. |
… | |
… | |
9 | |
32 | |
10 | #include <global.h> |
33 | #include <global.h> |
11 | #include <sproto.h> |
34 | #include <sproto.h> |
12 | #include <sounds.h> |
35 | #include <sounds.h> |
13 | |
36 | |
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37 | #include <tr1/unordered_map> |
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38 | |
14 | /** |
39 | /** |
15 | * Maximum distance a player may hear a sound from. |
40 | * Maximum distance a player may hear a sound from. |
16 | * This is only used for new client/server sound. If the sound source |
41 | * This is only used for new client/server sound. If the sound source |
17 | * on the map is farther away than this, we don't sent it to the client. |
42 | * on the map is farther away than this, we don't sent it to the client. |
18 | */ |
43 | */ |
19 | #define MAX_SOUND_DISTANCE 10 |
44 | #define MAX_SOUND_DISTANCE 10 |
20 | |
45 | |
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46 | // the hashtable |
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47 | typedef std::tr1::unordered_map |
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48 | < |
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49 | const char *, |
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50 | faceidx, |
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51 | str_hash, |
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52 | str_equal, |
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53 | slice_allocator< std::pair<const char *const, faceidx> > |
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54 | > HT; |
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55 | |
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56 | static HT ht; |
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57 | |
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58 | faceidx |
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59 | sound_find (const char *str) |
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60 | { |
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61 | auto (i, ht.find (str)); |
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62 | |
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63 | return i == ht.end () |
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64 | ? 0 |
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65 | : i->second; |
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66 | } |
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67 | |
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68 | void |
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69 | sound_set (const char *str, faceidx face) |
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70 | { |
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71 | auto (i, ht.find (str)); |
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72 | |
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73 | if (i != ht.end ()) |
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74 | i->second = face; |
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75 | else |
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76 | ht.insert (std::make_pair (strdup (str), face)); |
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77 | } |
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78 | |
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79 | //TODO: remove |
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80 | // for gcfclient-compatibility, to vanish at some point |
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81 | faceidx old_sound_index [SOUND_CAST_SPELL_0]; |
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82 | |
21 | /** |
83 | /* |
22 | * Plays a sound for specified player only |
84 | * Plays a sound for specified player only |
23 | */ |
85 | */ |
24 | void |
86 | void |
25 | play_sound_player_only (player *pl, short soundnum, sint8 x, sint8 y) |
87 | client::play_sound (faceidx sound, int dx, int dy) |
26 | { |
88 | { |
27 | char soundtype; |
89 | if (!sound) |
28 | |
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29 | if (!pl->socket.sound) |
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30 | return; |
90 | return; |
31 | |
91 | |
32 | /* Do some quick conversion to the sound type we want. */ |
92 | if (dx < -10 || dx > 10) return; |
33 | if (soundnum >= SOUND_CAST_SPELL_0) |
93 | if (dy < -10 || dy > 10) return; |
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94 | |
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95 | if (fx_want [FT_SOUND]) |
34 | { |
96 | { |
35 | soundtype = SOUND_SPELL; |
97 | // cfplus |
36 | soundnum -= SOUND_CAST_SPELL_0; |
98 | send_face (sound); |
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99 | flush_fx (); |
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100 | |
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101 | uint8 vol = clamp (255 - idistance (dx, dy) * 255 / 10, 0, 255); |
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102 | |
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103 | // cut off volume here |
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104 | if (vol < 16) |
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105 | return; |
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106 | |
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107 | packet sl ("sc"); |
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108 | |
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109 | uint8 *len = sl.cur; |
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110 | |
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111 | sl << uint8 (0) // group length |
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112 | << uint8 (0) // type == one-time effect |
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113 | << ber32 (sound) |
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114 | << sint8 (dx) |
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115 | << sint8 (dy) |
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116 | << uint8 (vol); // 0 == silent, 255 max |
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117 | |
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118 | *len = sl.cur - len; // patch in group length |
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119 | |
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120 | send_packet (sl); |
37 | } |
121 | } |
38 | else |
122 | else if (this->sound) |
39 | soundtype = SOUND_NORMAL; |
123 | { |
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124 | //TODO: remove, or make bearable |
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125 | // gcfclient compatibility |
40 | |
126 | |
41 | SockList sl (MAXSOCKBUF); |
127 | int gcfclient_sound; |
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128 | for (gcfclient_sound = SOUND_CAST_SPELL_0; gcfclient_sound--; ) |
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129 | if (old_sound_index [gcfclient_sound] == sound) |
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130 | { |
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131 | packet sl ("sound"); |
42 | |
132 | |
43 | sl << "sound " |
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44 | << uint8 (x) |
133 | sl << uint8 (dx) |
45 | << uint8 (y) |
134 | << uint8 (dy) |
46 | << uint16 (soundnum) |
135 | << uint16 (gcfclient_sound) |
47 | << uint8 (soundtype); |
136 | << uint8 (SOUND_NORMAL); |
48 | |
137 | |
49 | Send_With_Handling (&pl->socket, &sl); |
138 | send_packet (sl); |
50 | sl.free (); |
139 | |
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140 | break; |
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141 | } |
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142 | } |
51 | } |
143 | } |
52 | |
144 | |
53 | #define POW2(x) ((x) * (x)) |
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54 | |
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55 | /** Plays some sound on map at x,y. */ |
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56 | void |
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57 | play_sound_map (maptile *map, int x, int y, short sound_num) |
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58 | { |
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59 | player *pl; |
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60 | |
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61 | if (sound_num >= NROF_SOUNDS) |
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62 | { |
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63 | LOG (llevError, "Tried to play an invalid sound num: %d\n", sound_num); |
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64 | return; |
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65 | } |
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66 | |
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67 | for (pl = first_player; pl; pl = pl->next) |
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68 | { |
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69 | if (pl->ob->map == map) |
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70 | { |
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71 | int distance = isqrt (POW2 (pl->ob->x - x) + POW2 (pl->ob->y - y)); |
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72 | |
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73 | if (distance <= MAX_SOUND_DISTANCE) |
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74 | { |
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75 | play_sound_player_only (pl, sound_num, (sint8) (x - pl->ob->x), (sint8) (y - pl->ob->y)); |
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76 | } |
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77 | } |
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78 | } |
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79 | } |
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