--- deliantra/server/socket/sounds.C 2007/08/01 00:26:05 1.21 +++ deliantra/server/socket/sounds.C 2012/11/09 16:27:55 1.33 @@ -1,24 +1,23 @@ /* - * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. - * - * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team - * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team - * Copyright (©) 1992,2007 Frank Tore Johansen - * - * Crossfire TRT is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. - * + * This file is part of Deliantra, the Roguelike Realtime MMORPG. + * + * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * + * Deliantra is free software: you can redistribute it and/or modify it under + * the terms of the Affero GNU General Public License as published by the + * Free Software Foundation, either version 3 of the License, or (at your + * option) any later version. + * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see . - * - * The authors can be reached via e-mail to + * + * You should have received a copy of the Affero GNU General Public License + * and the GNU General Public License along with this program. If not, see + * . + * + * The authors can be reached via e-mail to */ /* Send bug reports to Raphael Quinet (quinet@montefiore.ulg.ac.be) */ @@ -36,13 +35,6 @@ #include -/** - * Maximum distance a player may hear a sound from. - * This is only used for new client/server sound. If the sound source - * on the map is farther away than this, we don't sent it to the client. - */ -#define MAX_SOUND_DISTANCE 16 - // the hashtable typedef std::tr1::unordered_map < @@ -60,9 +52,13 @@ { auto (i, ht.find (str)); - return i == ht.end () - ? 0 - : i->second; + if (i != ht.end ()) + return i->second; + + if (strncmp (str, "sound/", sizeof ("sound/") - 1)) + str = format ("sound/%s", str); + + return face_find (str); } void @@ -89,8 +85,11 @@ if (!sound) return; - if (dx < -MAX_SOUND_DISTANCE || dx > MAX_SOUND_DISTANCE) return; - if (dy < -MAX_SOUND_DISTANCE || dy > MAX_SOUND_DISTANCE) return; + uint8 vol = 255 - idistance (dx, dy) * 255 / MAX_SOUND_DISTANCE; + + // cut off volume here + if (vol <= 0) + return; if (fx_want [FT_SOUND]) { @@ -98,24 +97,18 @@ send_face (sound); flush_fx (); - uint8 vol = clamp (255 - idistance (dx, dy) * 361 / MAX_SOUND_DISTANCE, 0, 255); - - // cut off volume here - if (vol < 8) - return; - packet sl ("sc"); uint8 *len = sl.cur; - sl << uint8 (0) // group length + sl << uint8 (0) // group length, decoded as BER in clients << uint8 (0) // type == one-time effect << ber32 (sound) << sint8 (dx) << sint8 (dy) << uint8 (vol); // 0 == silent, 255 max - *len = sl.cur - len; // patch in group length + *len = sl.cur - len - 1; // patch in group length send_packet (sl); }