--- deliantra/server/socket/sounds.C 2007/08/01 00:26:05 1.21
+++ deliantra/server/socket/sounds.C 2012/11/09 16:27:55 1.33
@@ -1,24 +1,23 @@
/*
- * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
- *
- * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
- * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
- * Copyright (©) 1992,2007 Frank Tore Johansen
- *
- * Crossfire TRT is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
+ * This file is part of Deliantra, the Roguelike Realtime MMORPG.
+ *
+ * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
+ *
+ * Deliantra is free software: you can redistribute it and/or modify it under
+ * the terms of the Affero GNU General Public License as published by the
+ * Free Software Foundation, either version 3 of the License, or (at your
+ * option) any later version.
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- *
- * The authors can be reached via e-mail to
+ *
+ * You should have received a copy of the Affero GNU General Public License
+ * and the GNU General Public License along with this program. If not, see
+ * .
+ *
+ * The authors can be reached via e-mail to
*/
/* Send bug reports to Raphael Quinet (quinet@montefiore.ulg.ac.be) */
@@ -36,13 +35,6 @@
#include
-/**
- * Maximum distance a player may hear a sound from.
- * This is only used for new client/server sound. If the sound source
- * on the map is farther away than this, we don't sent it to the client.
- */
-#define MAX_SOUND_DISTANCE 16
-
// the hashtable
typedef std::tr1::unordered_map
<
@@ -60,9 +52,13 @@
{
auto (i, ht.find (str));
- return i == ht.end ()
- ? 0
- : i->second;
+ if (i != ht.end ())
+ return i->second;
+
+ if (strncmp (str, "sound/", sizeof ("sound/") - 1))
+ str = format ("sound/%s", str);
+
+ return face_find (str);
}
void
@@ -89,8 +85,11 @@
if (!sound)
return;
- if (dx < -MAX_SOUND_DISTANCE || dx > MAX_SOUND_DISTANCE) return;
- if (dy < -MAX_SOUND_DISTANCE || dy > MAX_SOUND_DISTANCE) return;
+ uint8 vol = 255 - idistance (dx, dy) * 255 / MAX_SOUND_DISTANCE;
+
+ // cut off volume here
+ if (vol <= 0)
+ return;
if (fx_want [FT_SOUND])
{
@@ -98,24 +97,18 @@
send_face (sound);
flush_fx ();
- uint8 vol = clamp (255 - idistance (dx, dy) * 361 / MAX_SOUND_DISTANCE, 0, 255);
-
- // cut off volume here
- if (vol < 8)
- return;
-
packet sl ("sc");
uint8 *len = sl.cur;
- sl << uint8 (0) // group length
+ sl << uint8 (0) // group length, decoded as BER in clients
<< uint8 (0) // type == one-time effect
<< ber32 (sound)
<< sint8 (dx)
<< sint8 (dy)
<< uint8 (vol); // 0 == silent, 255 max
- *len = sl.cur - len; // patch in group length
+ *len = sl.cur - len - 1; // patch in group length
send_packet (sl);
}