--- deliantra/server/socket/sounds.C 2006/08/13 17:16:06 1.1 +++ deliantra/server/socket/sounds.C 2007/05/28 21:22:26 1.13 @@ -1,6 +1,25 @@ /* - * static char *rcsid_sound_c = - * "$Id: sounds.C,v 1.1 2006/08/13 17:16:06 elmex Exp $"; + * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. + * + * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team + * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team + * Copyright (©) 1992,2007 Frank Tore Johansen + * + * Crossfire TRT is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the Free + * Software Foundation; either version 2 of the License, or (at your option) + * any later version. + * + * This program is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY + * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License + * for more details. + * + * You should have received a copy of the GNU General Public License along + * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 + * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * The authors can be reached via e-mail to */ /* Send bug reports to Raphael Quinet (quinet@montefiore.ulg.ac.be) */ @@ -26,49 +45,52 @@ /** * Plays a sound for specified player only */ -void play_sound_player_only(player *pl, short soundnum, sint8 x, sint8 y) +void +play_sound_player_only (player *pl, short soundnum, sint8 x, sint8 y) { - char soundtype; - SockList sl; + char soundtype; - if (!pl->socket.sound) return; - /* Do some quick conversion to the sound type we want. */ - if (soundnum>=SOUND_CAST_SPELL_0) { - soundtype=SOUND_SPELL; - soundnum -=SOUND_CAST_SPELL_0; + if (!pl->ns->sound) + return; + + /* Do some quick conversion to the sound type we want. */ + if (soundnum >= SOUND_CAST_SPELL_0) + { + soundtype = SOUND_SPELL; + soundnum -= SOUND_CAST_SPELL_0; } - else soundtype=SOUND_NORMAL; + else + soundtype = SOUND_NORMAL; - sl.buf=(unsigned char*)malloc(MAXSOCKBUF); - strcpy((char*)sl.buf, "sound "); - sl.len=strlen((char*)sl.buf); - SockList_AddChar(&sl, x); - SockList_AddChar(&sl, y); - SockList_AddShort(&sl, soundnum); - SockList_AddChar(&sl, soundtype); - Send_With_Handling(&pl->socket, &sl); - free(sl.buf); -} + packet sl; -#define POW2(x) ((x) * (x)) + sl << "sound " + << uint8 (x) + << uint8 (y) + << uint16 (soundnum) + << uint8 (soundtype); + + pl->ns->send_packet (sl); +} /** Plays some sound on map at x,y. */ -void play_sound_map(mapstruct *map, int x, int y, short sound_num) +void +play_sound_map (maptile *map, int x, int y, short sound_num) { - player *pl; - - if (sound_num >= NROF_SOUNDS) { - LOG(llevError,"Tried to play an invalid sound num: %d\n", sound_num); - return; + if (sound_num >= NROF_SOUNDS) + { + LOG (llevError, "Tried to play an invalid sound num: %d\n", sound_num); + return; } - for (pl = first_player; pl; pl = pl->next) { - if (pl->ob->map == map) { - int distance=isqrt(POW2(pl->ob->x - x) + POW2(pl->ob->y - y)); - - if (distance<=MAX_SOUND_DISTANCE) { - play_sound_player_only(pl, sound_num, ( sint8 )( x-pl->ob->x ), ( sint8 )( y-pl->ob->y )); - } - } + for_all_players (pl) + { + if (pl->ob->map == map) + { + int distance = idistance (pl->ob->x - x, pl->ob->y - y); + + if (distance <= MAX_SOUND_DISTANCE) + play_sound_player_only (pl, sound_num, x - pl->ob->x, y - pl->ob->y); + } } }