--- deliantra/server/socket/sounds.C 2007/07/26 21:44:43 1.17 +++ deliantra/server/socket/sounds.C 2007/08/01 01:53:13 1.23 @@ -36,13 +36,6 @@ #include -/** - * Maximum distance a player may hear a sound from. - * This is only used for new client/server sound. If the sound source - * on the map is farther away than this, we don't sent it to the client. - */ -#define MAX_SOUND_DISTANCE 10 - // the hashtable typedef std::tr1::unordered_map < @@ -60,9 +53,13 @@ { auto (i, ht.find (str)); - return i == ht.end () - ? 0 - : i->second; + if (i != ht.end ()) + return i->second; + + //TODO: really fall back to face name? + char face[128]; + snprintf (face, 128, "sound/%s", str); + return face_find (face); } void @@ -89,6 +86,12 @@ if (!sound) return; + uint8 vol = 255 - idistance (dx, dy) * 255 / MAX_SOUND_DISTANCE; + + // cut off volume here + if (vol <= 0) + return; + if (fx_want [FT_SOUND]) { // cfplus @@ -103,7 +106,8 @@ << uint8 (0) // type == one-time effect << ber32 (sound) << sint8 (dx) - << sint8 (dy); + << sint8 (dy) + << uint8 (vol); // 0 == silent, 255 max *len = sl.cur - len; // patch in group length