--- deliantra/server/socket/sounds.C 2006/12/21 23:37:06 1.10 +++ deliantra/server/socket/sounds.C 2007/05/28 21:22:26 1.13 @@ -1,3 +1,27 @@ +/* + * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. + * + * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team + * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team + * Copyright (©) 1992,2007 Frank Tore Johansen + * + * Crossfire TRT is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the Free + * Software Foundation; either version 2 of the License, or (at your option) + * any later version. + * + * This program is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY + * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License + * for more details. + * + * You should have received a copy of the GNU General Public License along + * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 + * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * The authors can be reached via e-mail to + */ + /* Send bug reports to Raphael Quinet (quinet@montefiore.ulg.ac.be) */ /** @@ -49,30 +73,24 @@ pl->ns->send_packet (sl); } -#define POW2(x) ((x) * (x)) - /** Plays some sound on map at x,y. */ void play_sound_map (maptile *map, int x, int y, short sound_num) { - player *pl; - if (sound_num >= NROF_SOUNDS) { LOG (llevError, "Tried to play an invalid sound num: %d\n", sound_num); return; } - for (pl = first_player; pl; pl = pl->next) + for_all_players (pl) { if (pl->ob->map == map) { - int distance = isqrt (POW2 (pl->ob->x - x) + POW2 (pl->ob->y - y)); + int distance = idistance (pl->ob->x - x, pl->ob->y - y); if (distance <= MAX_SOUND_DISTANCE) - { - play_sound_player_only (pl, sound_num, (sint8) (x - pl->ob->x), (sint8) (y - pl->ob->y)); - } + play_sound_player_only (pl, sound_num, x - pl->ob->x, y - pl->ob->y); } } }