--- deliantra/server/socket/sounds.C 2006/12/21 23:37:06 1.10 +++ deliantra/server/socket/sounds.C 2007/07/26 21:44:43 1.17 @@ -1,3 +1,26 @@ +/* + * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. + * + * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team + * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team + * Copyright (©) 1992,2007 Frank Tore Johansen + * + * Crossfire TRT is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + * + * The authors can be reached via e-mail to + */ + /* Send bug reports to Raphael Quinet (quinet@montefiore.ulg.ac.be) */ /** @@ -11,6 +34,8 @@ #include #include +#include + /** * Maximum distance a player may hear a sound from. * This is only used for new client/server sound. If the sound source @@ -18,61 +43,92 @@ */ #define MAX_SOUND_DISTANCE 10 -/** - * Plays a sound for specified player only - */ -void -play_sound_player_only (player *pl, short soundnum, sint8 x, sint8 y) -{ - char soundtype; +// the hashtable +typedef std::tr1::unordered_map + < + const char *, + faceidx, + str_hash, + str_equal, + slice_allocator< std::pair > + > HT; - if (!pl->ns->sound) - return; +static HT ht; - /* Do some quick conversion to the sound type we want. */ - if (soundnum >= SOUND_CAST_SPELL_0) - { - soundtype = SOUND_SPELL; - soundnum -= SOUND_CAST_SPELL_0; - } - else - soundtype = SOUND_NORMAL; +faceidx +sound_find (const char *str) +{ + auto (i, ht.find (str)); - packet sl; + return i == ht.end () + ? 0 + : i->second; +} - sl << "sound " - << uint8 (x) - << uint8 (y) - << uint16 (soundnum) - << uint8 (soundtype); +void +sound_set (const char *str, faceidx face) +{ + auto (i, ht.find (str)); - pl->ns->send_packet (sl); + if (i != ht.end ()) + i->second = face; + else + ht.insert (std::make_pair (strdup (str), face)); } -#define POW2(x) ((x) * (x)) +//TODO: remove +// for gcfclient-compatibility, to vanish at some point +faceidx old_sound_index [SOUND_CAST_SPELL_0]; -/** Plays some sound on map at x,y. */ +/* + * Plays a sound for specified player only + */ void -play_sound_map (maptile *map, int x, int y, short sound_num) +client::play_sound (faceidx sound, int dx, int dy) { - player *pl; + if (!sound) + return; - if (sound_num >= NROF_SOUNDS) + if (fx_want [FT_SOUND]) { - LOG (llevError, "Tried to play an invalid sound num: %d\n", sound_num); - return; - } + // cfplus + send_face (sound); + flush_fx (); + + packet sl ("sc"); + + uint8 *len = sl.cur; - for (pl = first_player; pl; pl = pl->next) + sl << uint8 (0) // group length + << uint8 (0) // type == one-time effect + << ber32 (sound) + << sint8 (dx) + << sint8 (dy); + + *len = sl.cur - len; // patch in group length + + send_packet (sl); + } + else if (this->sound) { - if (pl->ob->map == map) - { - int distance = isqrt (POW2 (pl->ob->x - x) + POW2 (pl->ob->y - y)); - - if (distance <= MAX_SOUND_DISTANCE) - { - play_sound_player_only (pl, sound_num, (sint8) (x - pl->ob->x), (sint8) (y - pl->ob->y)); - } - } + //TODO: remove, or make bearable + // gcfclient compatibility + + int gcfclient_sound; + for (gcfclient_sound = SOUND_CAST_SPELL_0; gcfclient_sound--; ) + if (old_sound_index [gcfclient_sound] == sound) + { + packet sl ("sound"); + + sl << uint8 (dx) + << uint8 (dy) + << uint16 (gcfclient_sound) + << uint8 (SOUND_NORMAL); + + send_packet (sl); + + break; + } } } +