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/cvs/deliantra/server/socket/sounds.C
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Comparing deliantra/server/socket/sounds.C (file contents):
Revision 1.14 by root, Sun Jul 1 05:00:21 2007 UTC vs.
Revision 1.22 by root, Wed Aug 1 01:07:42 2007 UTC

32 32
33#include <global.h> 33#include <global.h>
34#include <sproto.h> 34#include <sproto.h>
35#include <sounds.h> 35#include <sounds.h>
36 36
37#include <tr1/unordered_map>
38
37/** 39/**
38 * Maximum distance a player may hear a sound from. 40 * Maximum distance a player may hear a sound from.
39 * This is only used for new client/server sound. If the sound source 41 * This is only used for new client/server sound. If the sound source
40 * on the map is farther away than this, we don't sent it to the client. 42 * on the map is farther away than this, we don't sent it to the client.
41 */ 43 */
42#define MAX_SOUND_DISTANCE 10 44#define MAX_SOUND_DISTANCE 16
43 45
46// the hashtable
47typedef std::tr1::unordered_map
48 <
49 const char *,
50 faceidx,
51 str_hash,
52 str_equal,
53 slice_allocator< std::pair<const char *const, faceidx> >
54 > HT;
55
56static HT ht;
57
58faceidx
59sound_find (const char *str)
60{
61 auto (i, ht.find (str));
62
63 if (i != ht.end ())
64 return i->second;
65
66 //TODO: really fall back to face name?
67 char face[128];
68 snprintf (face, 128, "sound/%s", str);
69 return face_find (face);
70}
71
72void
73sound_set (const char *str, faceidx face)
74{
75 auto (i, ht.find (str));
76
77 if (i != ht.end ())
78 i->second = face;
79 else
80 ht.insert (std::make_pair (strdup (str), face));
81}
82
83//TODO: remove
84// for gcfclient-compatibility, to vanish at some point
85faceidx old_sound_index [SOUND_CAST_SPELL_0];
86
44/** 87/*
45 * Plays a sound for specified player only 88 * Plays a sound for specified player only
46 */ 89 */
47void 90void
48play_sound_player_only (player *pl, short soundnum, sint8 x, sint8 y) 91client::play_sound (faceidx sound, int dx, int dy)
49{ 92{
50 char soundtype;
51
52 if (!pl->ns->sound) 93 if (!sound)
53 return; 94 return;
54 95
55 /* Do some quick conversion to the sound type we want. */ 96 if (dx < -MAX_SOUND_DISTANCE || dx > MAX_SOUND_DISTANCE) return;
56 if (soundnum >= SOUND_CAST_SPELL_0) 97 if (dy < -MAX_SOUND_DISTANCE || dy > MAX_SOUND_DISTANCE) return;
98
99 if (fx_want [FT_SOUND])
57 { 100 {
58 soundtype = SOUND_SPELL; 101 // cfplus
59 soundnum -= SOUND_CAST_SPELL_0; 102 send_face (sound);
103 flush_fx ();
104
105 uint8 vol = clamp (255 - idistance (dx, dy) * 361 / MAX_SOUND_DISTANCE, 0, 255);
106
107 // cut off volume here
108 if (vol < 8)
109 return;
110
111 packet sl ("sc");
112
113 uint8 *len = sl.cur;
114
115 sl << uint8 (0) // group length
116 << uint8 (0) // type == one-time effect
117 << ber32 (sound)
118 << sint8 (dx)
119 << sint8 (dy)
120 << uint8 (vol); // 0 == silent, 255 max
121
122 *len = sl.cur - len; // patch in group length
123
124 send_packet (sl);
60 } 125 }
61 else 126 else if (this->sound)
62 soundtype = SOUND_NORMAL; 127 {
128 //TODO: remove, or make bearable
129 // gcfclient compatibility
63 130
64 packet sl; 131 int gcfclient_sound;
132 for (gcfclient_sound = SOUND_CAST_SPELL_0; gcfclient_sound--; )
133 if (old_sound_index [gcfclient_sound] == sound)
134 {
135 packet sl ("sound");
65 136
66 sl << "sound "
67 << uint8 (x) 137 sl << uint8 (dx)
68 << uint8 (y) 138 << uint8 (dy)
69 << uint16 (soundnum) 139 << uint16 (gcfclient_sound)
70 << uint8 (soundtype); 140 << uint8 (SOUND_NORMAL);
71 141
72 pl->ns->send_packet (sl); 142 send_packet (sl);
143
144 break;
145 }
146 }
73} 147}
74 148
75/** Plays some sound on map at x,y. */
76void
77play_sound_map (maptile *map, int x, int y, short sound_num)
78{
79 if (sound_num >= NROF_SOUNDS)
80 {
81 LOG (llevError, "Tried to play an invalid sound num: %d\n", sound_num);
82 return;
83 }
84
85 for_all_players (pl)
86 {
87 if (pl->ob->map == map)
88 {
89 int distance = idistance (pl->ob->x - x, pl->ob->y - y);
90
91 if (distance <= MAX_SOUND_DISTANCE)
92 play_sound_player_only (pl, sound_num, x - pl->ob->x, y - pl->ob->y);
93 }
94 }
95}

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