--- deliantra/server/socket/sounds.C 2006/12/13 21:27:09 1.6 +++ deliantra/server/socket/sounds.C 2007/08/01 01:07:42 1.22 @@ -1,3 +1,26 @@ +/* + * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. + * + * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team + * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team + * Copyright (©) 1992,2007 Frank Tore Johansen + * + * Crossfire TRT is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + * + * The authors can be reached via e-mail to + */ + /* Send bug reports to Raphael Quinet (quinet@montefiore.ulg.ac.be) */ /** @@ -11,69 +34,115 @@ #include #include +#include + /** * Maximum distance a player may hear a sound from. * This is only used for new client/server sound. If the sound source * on the map is farther away than this, we don't sent it to the client. */ -#define MAX_SOUND_DISTANCE 10 +#define MAX_SOUND_DISTANCE 16 -/** +// the hashtable +typedef std::tr1::unordered_map + < + const char *, + faceidx, + str_hash, + str_equal, + slice_allocator< std::pair > + > HT; + +static HT ht; + +faceidx +sound_find (const char *str) +{ + auto (i, ht.find (str)); + + if (i != ht.end ()) + return i->second; + + //TODO: really fall back to face name? + char face[128]; + snprintf (face, 128, "sound/%s", str); + return face_find (face); +} + +void +sound_set (const char *str, faceidx face) +{ + auto (i, ht.find (str)); + + if (i != ht.end ()) + i->second = face; + else + ht.insert (std::make_pair (strdup (str), face)); +} + +//TODO: remove +// for gcfclient-compatibility, to vanish at some point +faceidx old_sound_index [SOUND_CAST_SPELL_0]; + +/* * Plays a sound for specified player only */ void -play_sound_player_only (player *pl, short soundnum, sint8 x, sint8 y) +client::play_sound (faceidx sound, int dx, int dy) { - char soundtype; - - if (!pl->socket.sound) + if (!sound) return; - /* Do some quick conversion to the sound type we want. */ - if (soundnum >= SOUND_CAST_SPELL_0) + if (dx < -MAX_SOUND_DISTANCE || dx > MAX_SOUND_DISTANCE) return; + if (dy < -MAX_SOUND_DISTANCE || dy > MAX_SOUND_DISTANCE) return; + + if (fx_want [FT_SOUND]) { - soundtype = SOUND_SPELL; - soundnum -= SOUND_CAST_SPELL_0; - } - else - soundtype = SOUND_NORMAL; + // cfplus + send_face (sound); + flush_fx (); - SockList sl (MAXSOCKBUF); + uint8 vol = clamp (255 - idistance (dx, dy) * 361 / MAX_SOUND_DISTANCE, 0, 255); - sl << "sound " - << uint8 (x) - << uint8 (y) - << uint16 (soundnum) - << uint8 (soundtype); + // cut off volume here + if (vol < 8) + return; - Send_With_Handling (&pl->socket, &sl); - sl.free (); -} + packet sl ("sc"); -#define POW2(x) ((x) * (x)) + uint8 *len = sl.cur; -/** Plays some sound on map at x,y. */ -void -play_sound_map (maptile *map, int x, int y, short sound_num) -{ - player *pl; + sl << uint8 (0) // group length + << uint8 (0) // type == one-time effect + << ber32 (sound) + << sint8 (dx) + << sint8 (dy) + << uint8 (vol); // 0 == silent, 255 max - if (sound_num >= NROF_SOUNDS) - { - LOG (llevError, "Tried to play an invalid sound num: %d\n", sound_num); - return; - } + *len = sl.cur - len; // patch in group length - for (pl = first_player; pl; pl = pl->next) + send_packet (sl); + } + else if (this->sound) { - if (pl->ob->map == map) - { - int distance = isqrt (POW2 (pl->ob->x - x) + POW2 (pl->ob->y - y)); - - if (distance <= MAX_SOUND_DISTANCE) - { - play_sound_player_only (pl, sound_num, (sint8) (x - pl->ob->x), (sint8) (y - pl->ob->y)); - } - } + //TODO: remove, or make bearable + // gcfclient compatibility + + int gcfclient_sound; + for (gcfclient_sound = SOUND_CAST_SPELL_0; gcfclient_sound--; ) + if (old_sound_index [gcfclient_sound] == sound) + { + packet sl ("sound"); + + sl << uint8 (dx) + << uint8 (dy) + << uint16 (gcfclient_sound) + << uint8 (SOUND_NORMAL); + + send_packet (sl); + + break; + } } } +