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/cvs/deliantra/server/socket/sounds.C
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Comparing deliantra/server/socket/sounds.C (file contents):
Revision 1.3 by root, Sun Sep 10 13:43:34 2006 UTC vs.
Revision 1.15 by root, Thu Jul 26 00:27:09 2007 UTC

1
2/* 1/*
3 * static char *rcsid_sound_c = 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
4 * "$Id: sounds.C,v 1.3 2006/09/10 13:43:34 root Exp $"; 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
5 */ 22 */
6 23
7/* Send bug reports to Raphael Quinet (quinet@montefiore.ulg.ac.be) */ 24/* Send bug reports to Raphael Quinet (quinet@montefiore.ulg.ac.be) */
8 25
9/** 26/**
15 32
16#include <global.h> 33#include <global.h>
17#include <sproto.h> 34#include <sproto.h>
18#include <sounds.h> 35#include <sounds.h>
19 36
37#include <tr1/unordered_map>
38
20/** 39/**
21 * Maximum distance a player may hear a sound from. 40 * Maximum distance a player may hear a sound from.
22 * This is only used for new client/server sound. If the sound source 41 * This is only used for new client/server sound. If the sound source
23 * on the map is farther away than this, we don't sent it to the client. 42 * on the map is farther away than this, we don't sent it to the client.
24 */ 43 */
25#define MAX_SOUND_DISTANCE 10 44#define MAX_SOUND_DISTANCE 10
26 45
46// the hashtable
47typedef std::tr1::unordered_map
48 <
49 const char *,
50 faceidx,
51 str_hash,
52 str_equal,
53 slice_allocator< std::pair<const char *const, faceidx> >
54 > HT;
55
56static HT ht;
57
58faceidx
59sound_find (const char *str)
60{
61 auto (i, ht.find (str));
62
63 return i == ht.end ()
64 ? 0
65 : i->second;
66}
67
68void
69sound_set (const char *str, faceidx face)
70{
71 auto (i, ht.find (str));
72
73 if (i != ht.end ())
74 i->second = face;
75 else
76 ht.insert (std::make_pair (strdup (str), face));
77}
78
27/** 79/*
28 * Plays a sound for specified player only 80 * Plays a sound for specified player only
29 */ 81 */
30void 82void
31play_sound_player_only (player *pl, short soundnum, sint8 x, sint8 y) 83client::play_sound (faceidx sound, int dx, int dy)
32{ 84{
33 char soundtype; 85 if (!sound)
34 SockList sl; 86 return;
35 87
36 if (!pl->socket.sound) 88 if (this->sound)
37 return;
38 /* Do some quick conversion to the sound type we want. */
39 if (soundnum >= SOUND_CAST_SPELL_0)
40 { 89 {
41 soundtype = SOUND_SPELL; 90 // gcfclient compatibility
42 soundnum -= SOUND_CAST_SPELL_0; 91
92 packet sl ("sound");
93
94 sl << uint8 (dx)
95 << uint8 (dy)
96 << uint16 (sound)
97 << uint8 (SOUND_NORMAL);
98
99 send_packet (sl);
43 } 100 }
44 else 101 else if (fx_want [FT_SOUND])
45 soundtype = SOUND_NORMAL; 102 {
103 // cfplus
104 send_face (sound);
105 flush_fx ();
46 106
47 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 107 packet sl ("sc");
48 strcpy ((char *) sl.buf, "sound "); 108
49 sl.len = strlen ((char *) sl.buf); 109 uint8 *len = sl.cur;
50 SockList_AddChar (&sl, x); 110
51 SockList_AddChar (&sl, y); 111 sl << uint8 (0) // group length
52 SockList_AddShort (&sl, soundnum); 112 << uint8 (0) // type == one-time effect
53 SockList_AddChar (&sl, soundtype); 113 << ber32 (sound)
54 Send_With_Handling (&pl->socket, &sl); 114 << sint8 (dx)
55 free (sl.buf); 115 << sint8 (dy);
116
117 *len = sl.cur - len; // patch in group length
118
119 send_packet (sl);
120 }
56} 121}
57 122
58#define POW2(x) ((x) * (x))
59
60/** Plays some sound on map at x,y. */
61void
62play_sound_map (mapstruct *map, int x, int y, short sound_num)
63{
64 player *pl;
65
66 if (sound_num >= NROF_SOUNDS)
67 {
68 LOG (llevError, "Tried to play an invalid sound num: %d\n", sound_num);
69 return;
70 }
71
72 for (pl = first_player; pl; pl = pl->next)
73 {
74 if (pl->ob->map == map)
75 {
76 int distance = isqrt (POW2 (pl->ob->x - x) + POW2 (pl->ob->y - y));
77
78 if (distance <= MAX_SOUND_DISTANCE)
79 {
80 play_sound_player_only (pl, sound_num, (sint8) (x - pl->ob->x), (sint8) (y - pl->ob->y));
81 }
82 }
83 }
84}

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