--- deliantra/server/socket/sounds.C 2006/08/29 08:01:38 1.2 +++ deliantra/server/socket/sounds.C 2007/07/26 00:38:34 1.16 @@ -1,6 +1,24 @@ /* - * static char *rcsid_sound_c = - * "$Id: sounds.C,v 1.2 2006/08/29 08:01:38 root Exp $"; + * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. + * + * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team + * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team + * Copyright (©) 1992,2007 Frank Tore Johansen + * + * Crossfire TRT is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + * + * The authors can be reached via e-mail to */ /* Send bug reports to Raphael Quinet (quinet@montefiore.ulg.ac.be) */ @@ -16,6 +34,8 @@ #include #include +#include + /** * Maximum distance a player may hear a sound from. * This is only used for new client/server sound. If the sound source @@ -23,52 +43,81 @@ */ #define MAX_SOUND_DISTANCE 10 -/** +// the hashtable +typedef std::tr1::unordered_map + < + const char *, + faceidx, + str_hash, + str_equal, + slice_allocator< std::pair > + > HT; + +static HT ht; + +faceidx +sound_find (const char *str) +{ + auto (i, ht.find (str)); + + return i == ht.end () + ? 0 + : i->second; +} + +void +sound_set (const char *str, faceidx face) +{ + auto (i, ht.find (str)); + + if (i != ht.end ()) + i->second = face; + else + ht.insert (std::make_pair (strdup (str), face)); +} + +/* * Plays a sound for specified player only */ -void play_sound_player_only(player *pl, short soundnum, sint8 x, sint8 y) +void +client::play_sound (faceidx sound, int dx, int dy) { - char soundtype; - SockList sl; + if (!sound) + return; - if (!pl->socket.sound) return; - /* Do some quick conversion to the sound type we want. */ - if (soundnum>=SOUND_CAST_SPELL_0) { - soundtype=SOUND_SPELL; - soundnum -=SOUND_CAST_SPELL_0; - } - else soundtype=SOUND_NORMAL; + if (fx_want [FT_SOUND]) + { + // cfplus + send_face (sound); + flush_fx (); - sl.buf=(unsigned char*)malloc(MAXSOCKBUF); - strcpy((char*)sl.buf, "sound "); - sl.len=strlen((char*)sl.buf); - SockList_AddChar(&sl, x); - SockList_AddChar(&sl, y); - SockList_AddShort(&sl, soundnum); - SockList_AddChar(&sl, soundtype); - Send_With_Handling(&pl->socket, &sl); - free(sl.buf); -} + packet sl ("sc"); -#define POW2(x) ((x) * (x)) + uint8 *len = sl.cur; -/** Plays some sound on map at x,y. */ -void play_sound_map(mapstruct *map, int x, int y, short sound_num) -{ - player *pl; + sl << uint8 (0) // group length + << uint8 (0) // type == one-time effect + << ber32 (sound) + << sint8 (dx) + << sint8 (dy); - if (sound_num >= NROF_SOUNDS) { - LOG(llevError,"Tried to play an invalid sound num: %d\n", sound_num); - return; + *len = sl.cur - len; // patch in group length + + send_packet (sl); } + else if (this->sound) + { + // gcfclient compatibility + // fetch compatibility sound index first + + packet sl ("sound"); + + sl << uint8 (dx) + << uint8 (dy) + << uint16 (sound) + << uint8 (SOUND_NORMAL); - for (pl = first_player; pl; pl = pl->next) { - if (pl->ob->map == map) { - int distance=isqrt(POW2(pl->ob->x - x) + POW2(pl->ob->y - y)); - - if (distance<=MAX_SOUND_DISTANCE) { - play_sound_player_only(pl, sound_num, ( sint8 )( x-pl->ob->x ), ( sint8 )( y-pl->ob->y )); - } - } + send_packet (sl); } } +