--- deliantra/server/socket/sounds.C 2007/08/01 01:07:42 1.22 +++ deliantra/server/socket/sounds.C 2007/08/01 01:53:13 1.23 @@ -36,13 +36,6 @@ #include -/** - * Maximum distance a player may hear a sound from. - * This is only used for new client/server sound. If the sound source - * on the map is farther away than this, we don't sent it to the client. - */ -#define MAX_SOUND_DISTANCE 16 - // the hashtable typedef std::tr1::unordered_map < @@ -93,8 +86,11 @@ if (!sound) return; - if (dx < -MAX_SOUND_DISTANCE || dx > MAX_SOUND_DISTANCE) return; - if (dy < -MAX_SOUND_DISTANCE || dy > MAX_SOUND_DISTANCE) return; + uint8 vol = 255 - idistance (dx, dy) * 255 / MAX_SOUND_DISTANCE; + + // cut off volume here + if (vol <= 0) + return; if (fx_want [FT_SOUND]) { @@ -102,12 +98,6 @@ send_face (sound); flush_fx (); - uint8 vol = clamp (255 - idistance (dx, dy) * 361 / MAX_SOUND_DISTANCE, 0, 255); - - // cut off volume here - if (vol < 8) - return; - packet sl ("sc"); uint8 *len = sl.cur;