--- deliantra/server/socket/sounds.C 2007/07/31 01:18:16 1.20 +++ deliantra/server/socket/sounds.C 2007/11/08 19:43:30 1.25 @@ -1,11 +1,11 @@ /* - * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. + * This file is part of Deliantra, the Roguelike Realtime MMORPG. * - * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team + * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team * Copyright (©) 1992,2007 Frank Tore Johansen * - * Crossfire TRT is free software: you can redistribute it and/or modify + * Deliantra is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. @@ -18,7 +18,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see . * - * The authors can be reached via e-mail to + * The authors can be reached via e-mail to */ /* Send bug reports to Raphael Quinet (quinet@montefiore.ulg.ac.be) */ @@ -36,13 +36,6 @@ #include -/** - * Maximum distance a player may hear a sound from. - * This is only used for new client/server sound. If the sound source - * on the map is farther away than this, we don't sent it to the client. - */ -#define MAX_SOUND_DISTANCE 10 - // the hashtable typedef std::tr1::unordered_map < @@ -60,9 +53,13 @@ { auto (i, ht.find (str)); - return i == ht.end () - ? 0 - : i->second; + if (i != ht.end ()) + return i->second; + + if (strncmp (str, "sound/", sizeof ("sound/") - 1)) + str = format ("sound/%s", str); + + return face_find (str); } void @@ -89,8 +86,11 @@ if (!sound) return; - if (dx < -10 || dx > 10) return; - if (dy < -10 || dy > 10) return; + uint8 vol = 255 - idistance (dx, dy) * 255 / MAX_SOUND_DISTANCE; + + // cut off volume here + if (vol <= 0) + return; if (fx_want [FT_SOUND]) { @@ -98,12 +98,6 @@ send_face (sound); flush_fx (); - uint8 vol = clamp (255 - idistance (dx, dy) * 255 / 10, 0, 255); - - // cut off volume here - if (vol < 16) - return; - packet sl ("sc"); uint8 *len = sl.cur;