--- deliantra/server/socket/sounds.C 2006/12/23 13:56:25 1.11 +++ deliantra/server/socket/sounds.C 2007/07/26 00:27:09 1.15 @@ -1,3 +1,26 @@ +/* + * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. + * + * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team + * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team + * Copyright (©) 1992,2007 Frank Tore Johansen + * + * Crossfire TRT is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + * + * The authors can be reached via e-mail to + */ + /* Send bug reports to Raphael Quinet (quinet@montefiore.ulg.ac.be) */ /** @@ -11,6 +34,8 @@ #include #include +#include + /** * Maximum distance a player may hear a sound from. * This is only used for new client/server sound. If the sound source @@ -18,59 +43,80 @@ */ #define MAX_SOUND_DISTANCE 10 -/** +// the hashtable +typedef std::tr1::unordered_map + < + const char *, + faceidx, + str_hash, + str_equal, + slice_allocator< std::pair > + > HT; + +static HT ht; + +faceidx +sound_find (const char *str) +{ + auto (i, ht.find (str)); + + return i == ht.end () + ? 0 + : i->second; +} + +void +sound_set (const char *str, faceidx face) +{ + auto (i, ht.find (str)); + + if (i != ht.end ()) + i->second = face; + else + ht.insert (std::make_pair (strdup (str), face)); +} + +/* * Plays a sound for specified player only */ void -play_sound_player_only (player *pl, short soundnum, sint8 x, sint8 y) +client::play_sound (faceidx sound, int dx, int dy) { - char soundtype; - - if (!pl->ns->sound) + if (!sound) return; - /* Do some quick conversion to the sound type we want. */ - if (soundnum >= SOUND_CAST_SPELL_0) + if (this->sound) { - soundtype = SOUND_SPELL; - soundnum -= SOUND_CAST_SPELL_0; - } - else - soundtype = SOUND_NORMAL; + // gcfclient compatibility - packet sl; + packet sl ("sound"); - sl << "sound " - << uint8 (x) - << uint8 (y) - << uint16 (soundnum) - << uint8 (soundtype); + sl << uint8 (dx) + << uint8 (dy) + << uint16 (sound) + << uint8 (SOUND_NORMAL); - pl->ns->send_packet (sl); -} + send_packet (sl); + } + else if (fx_want [FT_SOUND]) + { + // cfplus + send_face (sound); + flush_fx (); -#define POW2(x) ((x) * (x)) + packet sl ("sc"); -/** Plays some sound on map at x,y. */ -void -play_sound_map (maptile *map, int x, int y, short sound_num) -{ - if (sound_num >= NROF_SOUNDS) - { - LOG (llevError, "Tried to play an invalid sound num: %d\n", sound_num); - return; - } + uint8 *len = sl.cur; - for_all_players (pl) - { - if (pl->ob->map == map) - { - int distance = isqrt (POW2 (pl->ob->x - x) + POW2 (pl->ob->y - y)); - - if (distance <= MAX_SOUND_DISTANCE) - { - play_sound_player_only (pl, sound_num, (sint8) (x - pl->ob->x), (sint8) (y - pl->ob->y)); - } - } + sl << uint8 (0) // group length + << uint8 (0) // type == one-time effect + << ber32 (sound) + << sint8 (dx) + << sint8 (dy); + + *len = sl.cur - len; // patch in group length + + send_packet (sl); } } +