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53 | |
53 | |
54 | /** Plays some sound on map at x,y. */ |
54 | /** Plays some sound on map at x,y. */ |
55 | void |
55 | void |
56 | play_sound_map (maptile *map, int x, int y, short sound_num) |
56 | play_sound_map (maptile *map, int x, int y, short sound_num) |
57 | { |
57 | { |
58 | player *pl; |
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59 | |
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60 | if (sound_num >= NROF_SOUNDS) |
58 | if (sound_num >= NROF_SOUNDS) |
61 | { |
59 | { |
62 | LOG (llevError, "Tried to play an invalid sound num: %d\n", sound_num); |
60 | LOG (llevError, "Tried to play an invalid sound num: %d\n", sound_num); |
63 | return; |
61 | return; |
64 | } |
62 | } |
65 | |
63 | |
66 | for (pl = first_player; pl; pl = pl->next) |
64 | for_all_players (pl) |
67 | { |
65 | { |
68 | if (pl->ob->map == map) |
66 | if (pl->ob->map == map) |
69 | { |
67 | { |
70 | int distance = isqrt (POW2 (pl->ob->x - x) + POW2 (pl->ob->y - y)); |
68 | int distance = isqrt (POW2 (pl->ob->x - x) + POW2 (pl->ob->y - y)); |
71 | |
69 | |