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/cvs/deliantra/server/socket/sounds.C
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Comparing deliantra/server/socket/sounds.C (file contents):
Revision 1.5 by root, Sat Sep 16 22:24:13 2006 UTC vs.
Revision 1.6 by root, Wed Dec 13 21:27:09 2006 UTC

23 */ 23 */
24void 24void
25play_sound_player_only (player *pl, short soundnum, sint8 x, sint8 y) 25play_sound_player_only (player *pl, short soundnum, sint8 x, sint8 y)
26{ 26{
27 char soundtype; 27 char soundtype;
28 SockList sl;
29 28
30 if (!pl->socket.sound) 29 if (!pl->socket.sound)
31 return; 30 return;
31
32 /* Do some quick conversion to the sound type we want. */ 32 /* Do some quick conversion to the sound type we want. */
33 if (soundnum >= SOUND_CAST_SPELL_0) 33 if (soundnum >= SOUND_CAST_SPELL_0)
34 { 34 {
35 soundtype = SOUND_SPELL; 35 soundtype = SOUND_SPELL;
36 soundnum -= SOUND_CAST_SPELL_0; 36 soundnum -= SOUND_CAST_SPELL_0;
37 } 37 }
38 else 38 else
39 soundtype = SOUND_NORMAL; 39 soundtype = SOUND_NORMAL;
40 40
41 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 41 SockList sl (MAXSOCKBUF);
42 strcpy ((char *) sl.buf, "sound "); 42
43 sl.len = strlen ((char *) sl.buf); 43 sl << "sound "
44 SockList_AddChar (&sl, x); 44 << uint8 (x)
45 SockList_AddChar (&sl, y); 45 << uint8 (y)
46 SockList_AddShort (&sl, soundnum); 46 << uint16 (soundnum)
47 SockList_AddChar (&sl, soundtype); 47 << uint8 (soundtype);
48
48 Send_With_Handling (&pl->socket, &sl); 49 Send_With_Handling (&pl->socket, &sl);
49 free (sl.buf); 50 sl.free ();
50} 51}
51 52
52#define POW2(x) ((x) * (x)) 53#define POW2(x) ((x) * (x))
53 54
54/** Plays some sound on map at x,y. */ 55/** Plays some sound on map at x,y. */

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