… | … | ||
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51 | 51 | ||
52 | #define POW2(x) ((x) * (x)) | 52 | #define POW2(x) ((x) * (x)) |
53 | 53 | ||
54 | /** Plays some sound on map at x,y. */ | 54 | /** Plays some sound on map at x,y. */ |
55 | void | 55 | void |
56 | play_sound_map (mapstruct *map, int x, int y, short sound_num) | 56 | play_sound_map (maptile *map, int x, int y, short sound_num) |
57 | { | 57 | { |
58 | player *pl; | 58 | player *pl; |
59 | 59 | ||
60 | if (sound_num >= NROF_SOUNDS) | 60 | if (sound_num >= NROF_SOUNDS) |
61 | { | 61 | { |
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