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/cvs/deliantra/server/socket/sounds.C
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Comparing deliantra/server/socket/sounds.C (file contents):
Revision 1.1 by elmex, Sun Aug 13 17:16:06 2006 UTC vs.
Revision 1.2 by root, Tue Aug 29 08:01:38 2006 UTC

1/* 1/*
2 * static char *rcsid_sound_c = 2 * static char *rcsid_sound_c =
3 * "$Id: sounds.C,v 1.1 2006/08/13 17:16:06 elmex Exp $"; 3 * "$Id: sounds.C,v 1.2 2006/08/29 08:01:38 root Exp $";
4 */ 4 */
5 5
6/* Send bug reports to Raphael Quinet (quinet@montefiore.ulg.ac.be) */ 6/* Send bug reports to Raphael Quinet (quinet@montefiore.ulg.ac.be) */
7 7
8/** 8/**
32 SockList sl; 32 SockList sl;
33 33
34 if (!pl->socket.sound) return; 34 if (!pl->socket.sound) return;
35 /* Do some quick conversion to the sound type we want. */ 35 /* Do some quick conversion to the sound type we want. */
36 if (soundnum>=SOUND_CAST_SPELL_0) { 36 if (soundnum>=SOUND_CAST_SPELL_0) {
37 soundtype=SOUND_SPELL; 37 soundtype=SOUND_SPELL;
38 soundnum -=SOUND_CAST_SPELL_0; 38 soundnum -=SOUND_CAST_SPELL_0;
39 } 39 }
40 else soundtype=SOUND_NORMAL; 40 else soundtype=SOUND_NORMAL;
41 41
42 sl.buf=(unsigned char*)malloc(MAXSOCKBUF); 42 sl.buf=(unsigned char*)malloc(MAXSOCKBUF);
43 strcpy((char*)sl.buf, "sound "); 43 strcpy((char*)sl.buf, "sound ");
56void play_sound_map(mapstruct *map, int x, int y, short sound_num) 56void play_sound_map(mapstruct *map, int x, int y, short sound_num)
57{ 57{
58 player *pl; 58 player *pl;
59 59
60 if (sound_num >= NROF_SOUNDS) { 60 if (sound_num >= NROF_SOUNDS) {
61 LOG(llevError,"Tried to play an invalid sound num: %d\n", sound_num); 61 LOG(llevError,"Tried to play an invalid sound num: %d\n", sound_num);
62 return; 62 return;
63 } 63 }
64 64
65 for (pl = first_player; pl; pl = pl->next) { 65 for (pl = first_player; pl; pl = pl->next) {
66 if (pl->ob->map == map) { 66 if (pl->ob->map == map) {
67 int distance=isqrt(POW2(pl->ob->x - x) + POW2(pl->ob->y - y)); 67 int distance=isqrt(POW2(pl->ob->x - x) + POW2(pl->ob->y - y));
68 68
69 if (distance<=MAX_SOUND_DISTANCE) { 69 if (distance<=MAX_SOUND_DISTANCE) {
70 play_sound_player_only(pl, sound_num, ( sint8 )( x-pl->ob->x ), ( sint8 )( y-pl->ob->y )); 70 play_sound_player_only(pl, sound_num, ( sint8 )( x-pl->ob->x ), ( sint8 )( y-pl->ob->y ));
71 } 71 }
72 } 72 }
73 } 73 }
74} 74}

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