… | |
… | |
24 | void |
24 | void |
25 | play_sound_player_only (player *pl, short soundnum, sint8 x, sint8 y) |
25 | play_sound_player_only (player *pl, short soundnum, sint8 x, sint8 y) |
26 | { |
26 | { |
27 | char soundtype; |
27 | char soundtype; |
28 | |
28 | |
29 | if (!pl->socket.sound) |
29 | if (!pl->ns->sound) |
30 | return; |
30 | return; |
31 | |
31 | |
32 | /* Do some quick conversion to the sound type we want. */ |
32 | /* Do some quick conversion to the sound type we want. */ |
33 | if (soundnum >= SOUND_CAST_SPELL_0) |
33 | if (soundnum >= SOUND_CAST_SPELL_0) |
34 | { |
34 | { |
… | |
… | |
36 | soundnum -= SOUND_CAST_SPELL_0; |
36 | soundnum -= SOUND_CAST_SPELL_0; |
37 | } |
37 | } |
38 | else |
38 | else |
39 | soundtype = SOUND_NORMAL; |
39 | soundtype = SOUND_NORMAL; |
40 | |
40 | |
41 | SockList sl (MAXSOCKBUF); |
41 | packet sl; |
42 | |
42 | |
43 | sl << "sound " |
43 | sl << "sound " |
44 | << uint8 (x) |
44 | << uint8 (x) |
45 | << uint8 (y) |
45 | << uint8 (y) |
46 | << uint16 (soundnum) |
46 | << uint16 (soundnum) |
47 | << uint8 (soundtype); |
47 | << uint8 (soundtype); |
48 | |
48 | |
49 | Send_With_Handling (&pl->socket, &sl); |
49 | pl->ns->send_packet (sl); |
50 | sl.free (); |
|
|
51 | } |
50 | } |
52 | |
51 | |
53 | #define POW2(x) ((x) * (x)) |
52 | #define POW2(x) ((x) * (x)) |
54 | |
53 | |
55 | /** Plays some sound on map at x,y. */ |
54 | /** Plays some sound on map at x,y. */ |