|
|
1 | /* |
|
|
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
|
|
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
|
|
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
|
|
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
|
|
7 | * |
|
|
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
|
|
9 | * it under the terms of the GNU General Public License as published by |
|
|
10 | * the Free Software Foundation, either version 3 of the License, or |
|
|
11 | * (at your option) any later version. |
|
|
12 | * |
|
|
13 | * This program is distributed in the hope that it will be useful, |
|
|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
|
16 | * GNU General Public License for more details. |
|
|
17 | * |
|
|
18 | * You should have received a copy of the GNU General Public License |
|
|
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
20 | * |
|
|
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
|
|
22 | */ |
|
|
23 | |
1 | /* Send bug reports to Raphael Quinet (quinet@montefiore.ulg.ac.be) */ |
24 | /* Send bug reports to Raphael Quinet (quinet@montefiore.ulg.ac.be) */ |
2 | |
25 | |
3 | /** |
26 | /** |
4 | * \file |
27 | * \file |
5 | * Sound-related functions. |
28 | * Sound-related functions. |
… | |
… | |
9 | |
32 | |
10 | #include <global.h> |
33 | #include <global.h> |
11 | #include <sproto.h> |
34 | #include <sproto.h> |
12 | #include <sounds.h> |
35 | #include <sounds.h> |
13 | |
36 | |
|
|
37 | #include <tr1/unordered_map> |
|
|
38 | |
14 | /** |
39 | /** |
15 | * Maximum distance a player may hear a sound from. |
40 | * Maximum distance a player may hear a sound from. |
16 | * This is only used for new client/server sound. If the sound source |
41 | * This is only used for new client/server sound. If the sound source |
17 | * on the map is farther away than this, we don't sent it to the client. |
42 | * on the map is farther away than this, we don't sent it to the client. |
18 | */ |
43 | */ |
19 | #define MAX_SOUND_DISTANCE 10 |
44 | #define MAX_SOUND_DISTANCE 16 |
20 | |
45 | |
|
|
46 | // the hashtable |
|
|
47 | typedef std::tr1::unordered_map |
|
|
48 | < |
|
|
49 | const char *, |
|
|
50 | faceidx, |
|
|
51 | str_hash, |
|
|
52 | str_equal, |
|
|
53 | slice_allocator< std::pair<const char *const, faceidx> > |
|
|
54 | > HT; |
|
|
55 | |
|
|
56 | static HT ht; |
|
|
57 | |
|
|
58 | faceidx |
|
|
59 | sound_find (const char *str) |
|
|
60 | { |
|
|
61 | auto (i, ht.find (str)); |
|
|
62 | |
|
|
63 | if (i != ht.end ()) |
|
|
64 | return i->second; |
|
|
65 | |
|
|
66 | //TODO: really fall back to face name? |
|
|
67 | char face[128]; |
|
|
68 | snprintf (face, 128, "sound/%s", str); |
|
|
69 | return face_find (face); |
|
|
70 | } |
|
|
71 | |
|
|
72 | void |
|
|
73 | sound_set (const char *str, faceidx face) |
|
|
74 | { |
|
|
75 | auto (i, ht.find (str)); |
|
|
76 | |
|
|
77 | if (i != ht.end ()) |
|
|
78 | i->second = face; |
|
|
79 | else |
|
|
80 | ht.insert (std::make_pair (strdup (str), face)); |
|
|
81 | } |
|
|
82 | |
|
|
83 | //TODO: remove |
|
|
84 | // for gcfclient-compatibility, to vanish at some point |
|
|
85 | faceidx old_sound_index [SOUND_CAST_SPELL_0]; |
|
|
86 | |
21 | /** |
87 | /* |
22 | * Plays a sound for specified player only |
88 | * Plays a sound for specified player only |
23 | */ |
89 | */ |
24 | void |
90 | void |
25 | play_sound_player_only (player *pl, short soundnum, sint8 x, sint8 y) |
91 | client::play_sound (faceidx sound, int dx, int dy) |
26 | { |
92 | { |
27 | char soundtype; |
93 | if (!sound) |
28 | |
|
|
29 | if (!pl->socket.sound) |
|
|
30 | return; |
94 | return; |
31 | |
95 | |
32 | /* Do some quick conversion to the sound type we want. */ |
96 | if (dx < -MAX_SOUND_DISTANCE || dx > MAX_SOUND_DISTANCE) return; |
33 | if (soundnum >= SOUND_CAST_SPELL_0) |
97 | if (dy < -MAX_SOUND_DISTANCE || dy > MAX_SOUND_DISTANCE) return; |
|
|
98 | |
|
|
99 | if (fx_want [FT_SOUND]) |
34 | { |
100 | { |
35 | soundtype = SOUND_SPELL; |
101 | // cfplus |
36 | soundnum -= SOUND_CAST_SPELL_0; |
102 | send_face (sound); |
|
|
103 | flush_fx (); |
|
|
104 | |
|
|
105 | uint8 vol = clamp (255 - idistance (dx, dy) * 361 / MAX_SOUND_DISTANCE, 0, 255); |
|
|
106 | |
|
|
107 | // cut off volume here |
|
|
108 | if (vol < 8) |
|
|
109 | return; |
|
|
110 | |
|
|
111 | packet sl ("sc"); |
|
|
112 | |
|
|
113 | uint8 *len = sl.cur; |
|
|
114 | |
|
|
115 | sl << uint8 (0) // group length |
|
|
116 | << uint8 (0) // type == one-time effect |
|
|
117 | << ber32 (sound) |
|
|
118 | << sint8 (dx) |
|
|
119 | << sint8 (dy) |
|
|
120 | << uint8 (vol); // 0 == silent, 255 max |
|
|
121 | |
|
|
122 | *len = sl.cur - len; // patch in group length |
|
|
123 | |
|
|
124 | send_packet (sl); |
37 | } |
125 | } |
38 | else |
126 | else if (this->sound) |
39 | soundtype = SOUND_NORMAL; |
127 | { |
|
|
128 | //TODO: remove, or make bearable |
|
|
129 | // gcfclient compatibility |
40 | |
130 | |
41 | SockList sl (MAXSOCKBUF); |
131 | int gcfclient_sound; |
|
|
132 | for (gcfclient_sound = SOUND_CAST_SPELL_0; gcfclient_sound--; ) |
|
|
133 | if (old_sound_index [gcfclient_sound] == sound) |
|
|
134 | { |
|
|
135 | packet sl ("sound"); |
42 | |
136 | |
43 | sl << "sound " |
|
|
44 | << uint8 (x) |
137 | sl << uint8 (dx) |
45 | << uint8 (y) |
138 | << uint8 (dy) |
46 | << uint16 (soundnum) |
139 | << uint16 (gcfclient_sound) |
47 | << uint8 (soundtype); |
140 | << uint8 (SOUND_NORMAL); |
48 | |
141 | |
49 | Send_With_Handling (&pl->socket, &sl); |
142 | send_packet (sl); |
50 | sl.free (); |
143 | |
|
|
144 | break; |
|
|
145 | } |
|
|
146 | } |
51 | } |
147 | } |
52 | |
148 | |
53 | #define POW2(x) ((x) * (x)) |
|
|
54 | |
|
|
55 | /** Plays some sound on map at x,y. */ |
|
|
56 | void |
|
|
57 | play_sound_map (maptile *map, int x, int y, short sound_num) |
|
|
58 | { |
|
|
59 | player *pl; |
|
|
60 | |
|
|
61 | if (sound_num >= NROF_SOUNDS) |
|
|
62 | { |
|
|
63 | LOG (llevError, "Tried to play an invalid sound num: %d\n", sound_num); |
|
|
64 | return; |
|
|
65 | } |
|
|
66 | |
|
|
67 | for (pl = first_player; pl; pl = pl->next) |
|
|
68 | { |
|
|
69 | if (pl->ob->map == map) |
|
|
70 | { |
|
|
71 | int distance = isqrt (POW2 (pl->ob->x - x) + POW2 (pl->ob->y - y)); |
|
|
72 | |
|
|
73 | if (distance <= MAX_SOUND_DISTANCE) |
|
|
74 | { |
|
|
75 | play_sound_player_only (pl, sound_num, (sint8) (x - pl->ob->x), (sint8) (y - pl->ob->y)); |
|
|
76 | } |
|
|
77 | } |
|
|
78 | } |
|
|
79 | } |
|
|