… | |
… | |
23 | */ |
23 | */ |
24 | void |
24 | void |
25 | play_sound_player_only (player *pl, short soundnum, sint8 x, sint8 y) |
25 | play_sound_player_only (player *pl, short soundnum, sint8 x, sint8 y) |
26 | { |
26 | { |
27 | char soundtype; |
27 | char soundtype; |
28 | SockList sl; |
|
|
29 | |
28 | |
30 | if (!pl->socket.sound) |
29 | if (!pl->socket.sound) |
31 | return; |
30 | return; |
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|
31 | |
32 | /* Do some quick conversion to the sound type we want. */ |
32 | /* Do some quick conversion to the sound type we want. */ |
33 | if (soundnum >= SOUND_CAST_SPELL_0) |
33 | if (soundnum >= SOUND_CAST_SPELL_0) |
34 | { |
34 | { |
35 | soundtype = SOUND_SPELL; |
35 | soundtype = SOUND_SPELL; |
36 | soundnum -= SOUND_CAST_SPELL_0; |
36 | soundnum -= SOUND_CAST_SPELL_0; |
37 | } |
37 | } |
38 | else |
38 | else |
39 | soundtype = SOUND_NORMAL; |
39 | soundtype = SOUND_NORMAL; |
40 | |
40 | |
41 | sl.buf = (unsigned char *) malloc (MAXSOCKBUF); |
41 | SockList sl (MAXSOCKBUF); |
42 | strcpy ((char *) sl.buf, "sound "); |
42 | |
43 | sl.len = strlen ((char *) sl.buf); |
43 | sl << "sound " |
44 | SockList_AddChar (&sl, x); |
44 | << uint8 (x) |
45 | SockList_AddChar (&sl, y); |
45 | << uint8 (y) |
46 | SockList_AddShort (&sl, soundnum); |
46 | << uint16 (soundnum) |
47 | SockList_AddChar (&sl, soundtype); |
47 | << uint8 (soundtype); |
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|
48 | |
48 | Send_With_Handling (&pl->socket, &sl); |
49 | Send_With_Handling (&pl->socket, &sl); |
49 | free (sl.buf); |
50 | sl.free (); |
50 | } |
51 | } |
51 | |
52 | |
52 | #define POW2(x) ((x) * (x)) |
53 | #define POW2(x) ((x) * (x)) |
53 | |
54 | |
54 | /** Plays some sound on map at x,y. */ |
55 | /** Plays some sound on map at x,y. */ |