--- deliantra/server/socket/sounds.C 2006/12/14 20:39:55 1.9 +++ deliantra/server/socket/sounds.C 2007/01/15 01:39:42 1.12 @@ -26,7 +26,7 @@ { char soundtype; - if (!pl->socket->sound) + if (!pl->ns->sound) return; /* Do some quick conversion to the sound type we want. */ @@ -46,33 +46,27 @@ << uint16 (soundnum) << uint8 (soundtype); - pl->socket->send_packet (sl); + pl->ns->send_packet (sl); } -#define POW2(x) ((x) * (x)) - /** Plays some sound on map at x,y. */ void play_sound_map (maptile *map, int x, int y, short sound_num) { - player *pl; - if (sound_num >= NROF_SOUNDS) { LOG (llevError, "Tried to play an invalid sound num: %d\n", sound_num); return; } - for (pl = first_player; pl; pl = pl->next) + for_all_players (pl) { if (pl->ob->map == map) { - int distance = isqrt (POW2 (pl->ob->x - x) + POW2 (pl->ob->y - y)); + int distance = idistance (pl->ob->x - x, pl->ob->y - y); if (distance <= MAX_SOUND_DISTANCE) - { - play_sound_player_only (pl, sound_num, (sint8) (x - pl->ob->x), (sint8) (y - pl->ob->y)); - } + play_sound_player_only (pl, sound_num, x - pl->ob->x, y - pl->ob->y); } } }