--- deliantra/server/socket/sounds.C 2007/07/31 01:18:16 1.20 +++ deliantra/server/socket/sounds.C 2007/09/07 17:39:17 1.24 @@ -36,13 +36,6 @@ #include -/** - * Maximum distance a player may hear a sound from. - * This is only used for new client/server sound. If the sound source - * on the map is farther away than this, we don't sent it to the client. - */ -#define MAX_SOUND_DISTANCE 10 - // the hashtable typedef std::tr1::unordered_map < @@ -60,9 +53,13 @@ { auto (i, ht.find (str)); - return i == ht.end () - ? 0 - : i->second; + if (i != ht.end ()) + return i->second; + + if (strncmp (str, "sound/", sizeof ("sound/") - 1)) + str = format ("sound/%s", str); + + return face_find (str); } void @@ -89,8 +86,11 @@ if (!sound) return; - if (dx < -10 || dx > 10) return; - if (dy < -10 || dy > 10) return; + uint8 vol = 255 - idistance (dx, dy) * 255 / MAX_SOUND_DISTANCE; + + // cut off volume here + if (vol <= 0) + return; if (fx_want [FT_SOUND]) { @@ -98,12 +98,6 @@ send_face (sound); flush_fx (); - uint8 vol = clamp (255 - idistance (dx, dy) * 255 / 10, 0, 255); - - // cut off volume here - if (vol < 16) - return; - packet sl ("sc"); uint8 *len = sl.cur;