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/cvs/deliantra/server/socket/sounds.C
Revision: 1.3
Committed: Sun Sep 10 13:43:34 2006 UTC (17 years, 9 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.2: +40 -30 lines
Log Message:
indent

File Contents

# Content
1
2 /*
3 * static char *rcsid_sound_c =
4 * "$Id: sounds.C,v 1.2 2006-08-29 08:01:38 root Exp $";
5 */
6
7 /* Send bug reports to Raphael Quinet (quinet@montefiore.ulg.ac.be) */
8
9 /**
10 * \file
11 * Sound-related functions.
12 *
13 * \date 2003-12-02
14 */
15
16 #include <global.h>
17 #include <sproto.h>
18 #include <sounds.h>
19
20 /**
21 * Maximum distance a player may hear a sound from.
22 * This is only used for new client/server sound. If the sound source
23 * on the map is farther away than this, we don't sent it to the client.
24 */
25 #define MAX_SOUND_DISTANCE 10
26
27 /**
28 * Plays a sound for specified player only
29 */
30 void
31 play_sound_player_only (player *pl, short soundnum, sint8 x, sint8 y)
32 {
33 char soundtype;
34 SockList sl;
35
36 if (!pl->socket.sound)
37 return;
38 /* Do some quick conversion to the sound type we want. */
39 if (soundnum >= SOUND_CAST_SPELL_0)
40 {
41 soundtype = SOUND_SPELL;
42 soundnum -= SOUND_CAST_SPELL_0;
43 }
44 else
45 soundtype = SOUND_NORMAL;
46
47 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
48 strcpy ((char *) sl.buf, "sound ");
49 sl.len = strlen ((char *) sl.buf);
50 SockList_AddChar (&sl, x);
51 SockList_AddChar (&sl, y);
52 SockList_AddShort (&sl, soundnum);
53 SockList_AddChar (&sl, soundtype);
54 Send_With_Handling (&pl->socket, &sl);
55 free (sl.buf);
56 }
57
58 #define POW2(x) ((x) * (x))
59
60 /** Plays some sound on map at x,y. */
61 void
62 play_sound_map (mapstruct *map, int x, int y, short sound_num)
63 {
64 player *pl;
65
66 if (sound_num >= NROF_SOUNDS)
67 {
68 LOG (llevError, "Tried to play an invalid sound num: %d\n", sound_num);
69 return;
70 }
71
72 for (pl = first_player; pl; pl = pl->next)
73 {
74 if (pl->ob->map == map)
75 {
76 int distance = isqrt (POW2 (pl->ob->x - x) + POW2 (pl->ob->y - y));
77
78 if (distance <= MAX_SOUND_DISTANCE)
79 {
80 play_sound_player_only (pl, sound_num, (sint8) (x - pl->ob->x), (sint8) (y - pl->ob->y));
81 }
82 }
83 }
84 }