/* Send bug reports to Raphael Quinet (quinet@montefiore.ulg.ac.be) */ /** * \file * Sound-related functions. * * \date 2003-12-02 */ #include #include #include /** * Maximum distance a player may hear a sound from. * This is only used for new client/server sound. If the sound source * on the map is farther away than this, we don't sent it to the client. */ #define MAX_SOUND_DISTANCE 10 /** * Plays a sound for specified player only */ void play_sound_player_only (player *pl, short soundnum, sint8 x, sint8 y) { char soundtype; SockList sl; if (!pl->socket.sound) return; /* Do some quick conversion to the sound type we want. */ if (soundnum >= SOUND_CAST_SPELL_0) { soundtype = SOUND_SPELL; soundnum -= SOUND_CAST_SPELL_0; } else soundtype = SOUND_NORMAL; sl.buf = (unsigned char *) malloc (MAXSOCKBUF); strcpy ((char *) sl.buf, "sound "); sl.len = strlen ((char *) sl.buf); SockList_AddChar (&sl, x); SockList_AddChar (&sl, y); SockList_AddShort (&sl, soundnum); SockList_AddChar (&sl, soundtype); Send_With_Handling (&pl->socket, &sl); free (sl.buf); } #define POW2(x) ((x) * (x)) /** Plays some sound on map at x,y. */ void play_sound_map (mapstruct *map, int x, int y, short sound_num) { player *pl; if (sound_num >= NROF_SOUNDS) { LOG (llevError, "Tried to play an invalid sound num: %d\n", sound_num); return; } for (pl = first_player; pl; pl = pl->next) { if (pl->ob->map == map) { int distance = isqrt (POW2 (pl->ob->x - x) + POW2 (pl->ob->y - y)); if (distance <= MAX_SOUND_DISTANCE) { play_sound_player_only (pl, sound_num, (sint8) (x - pl->ob->x), (sint8) (y - pl->ob->y)); } } } }