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1 | /* |
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2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
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3 | * |
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4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
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5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
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6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
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7 | * |
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8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
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9 | * it under the terms of the GNU General Public License as published by |
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10 | * the Free Software Foundation, either version 3 of the License, or |
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11 | * (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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20 | * |
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21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
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22 | */ |
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23 | |
1 | /* Send bug reports to Raphael Quinet (quinet@montefiore.ulg.ac.be) */ |
24 | /* Send bug reports to Raphael Quinet (quinet@montefiore.ulg.ac.be) */ |
2 | |
25 | |
3 | /** |
26 | /** |
4 | * \file |
27 | * \file |
5 | * Sound-related functions. |
28 | * Sound-related functions. |
… | |
… | |
24 | void |
47 | void |
25 | play_sound_player_only (player *pl, short soundnum, sint8 x, sint8 y) |
48 | play_sound_player_only (player *pl, short soundnum, sint8 x, sint8 y) |
26 | { |
49 | { |
27 | char soundtype; |
50 | char soundtype; |
28 | |
51 | |
29 | if (!pl->socket->sound) |
52 | if (!pl->ns->sound) |
30 | return; |
53 | return; |
31 | |
54 | |
32 | /* Do some quick conversion to the sound type we want. */ |
55 | /* Do some quick conversion to the sound type we want. */ |
33 | if (soundnum >= SOUND_CAST_SPELL_0) |
56 | if (soundnum >= SOUND_CAST_SPELL_0) |
34 | { |
57 | { |
… | |
… | |
44 | << uint8 (x) |
67 | << uint8 (x) |
45 | << uint8 (y) |
68 | << uint8 (y) |
46 | << uint16 (soundnum) |
69 | << uint16 (soundnum) |
47 | << uint8 (soundtype); |
70 | << uint8 (soundtype); |
48 | |
71 | |
49 | pl->socket->send_packet (sl); |
72 | pl->ns->send_packet (sl); |
50 | } |
73 | } |
51 | |
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52 | #define POW2(x) ((x) * (x)) |
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53 | |
74 | |
54 | /** Plays some sound on map at x,y. */ |
75 | /** Plays some sound on map at x,y. */ |
55 | void |
76 | void |
56 | play_sound_map (maptile *map, int x, int y, short sound_num) |
77 | play_sound_map (maptile *map, int x, int y, short sound_num) |
57 | { |
78 | { |
58 | player *pl; |
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59 | |
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60 | if (sound_num >= NROF_SOUNDS) |
79 | if (sound_num >= NROF_SOUNDS) |
61 | { |
80 | { |
62 | LOG (llevError, "Tried to play an invalid sound num: %d\n", sound_num); |
81 | LOG (llevError, "Tried to play an invalid sound num: %d\n", sound_num); |
63 | return; |
82 | return; |
64 | } |
83 | } |
65 | |
84 | |
66 | for (pl = first_player; pl; pl = pl->next) |
85 | for_all_players (pl) |
67 | { |
86 | { |
68 | if (pl->ob->map == map) |
87 | if (pl->ob->map == map) |
69 | { |
88 | { |
70 | int distance = isqrt (POW2 (pl->ob->x - x) + POW2 (pl->ob->y - y)); |
89 | int distance = idistance (pl->ob->x - x, pl->ob->y - y); |
71 | |
90 | |
72 | if (distance <= MAX_SOUND_DISTANCE) |
91 | if (distance <= MAX_SOUND_DISTANCE) |
73 | { |
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74 | play_sound_player_only (pl, sound_num, (sint8) (x - pl->ob->x), (sint8) (y - pl->ob->y)); |
92 | play_sound_player_only (pl, sound_num, x - pl->ob->x, y - pl->ob->y); |
75 | } |
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76 | } |
93 | } |
77 | } |
94 | } |
78 | } |
95 | } |