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2 | /* |
1 | /* |
3 | * static char *rcsid_sound_c = |
2 | * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. |
4 | * "$Id: sounds.C,v 1.3 2006/09/10 13:43:34 root Exp $"; |
3 | * |
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4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
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5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
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6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
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7 | * |
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8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
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9 | * under the terms of the GNU General Public License as published by the Free |
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10 | * Software Foundation; either version 2 of the License, or (at your option) |
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11 | * any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, but |
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14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
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15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
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16 | * for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License along |
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19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
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20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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21 | * |
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22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
5 | */ |
23 | */ |
6 | |
24 | |
7 | /* Send bug reports to Raphael Quinet (quinet@montefiore.ulg.ac.be) */ |
25 | /* Send bug reports to Raphael Quinet (quinet@montefiore.ulg.ac.be) */ |
8 | |
26 | |
9 | /** |
27 | /** |
… | |
… | |
29 | */ |
47 | */ |
30 | void |
48 | void |
31 | play_sound_player_only (player *pl, short soundnum, sint8 x, sint8 y) |
49 | play_sound_player_only (player *pl, short soundnum, sint8 x, sint8 y) |
32 | { |
50 | { |
33 | char soundtype; |
51 | char soundtype; |
34 | SockList sl; |
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35 | |
52 | |
36 | if (!pl->socket.sound) |
53 | if (!pl->ns->sound) |
37 | return; |
54 | return; |
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55 | |
38 | /* Do some quick conversion to the sound type we want. */ |
56 | /* Do some quick conversion to the sound type we want. */ |
39 | if (soundnum >= SOUND_CAST_SPELL_0) |
57 | if (soundnum >= SOUND_CAST_SPELL_0) |
40 | { |
58 | { |
41 | soundtype = SOUND_SPELL; |
59 | soundtype = SOUND_SPELL; |
42 | soundnum -= SOUND_CAST_SPELL_0; |
60 | soundnum -= SOUND_CAST_SPELL_0; |
43 | } |
61 | } |
44 | else |
62 | else |
45 | soundtype = SOUND_NORMAL; |
63 | soundtype = SOUND_NORMAL; |
46 | |
64 | |
47 | sl.buf = (unsigned char *) malloc (MAXSOCKBUF); |
65 | packet sl; |
48 | strcpy ((char *) sl.buf, "sound "); |
66 | |
49 | sl.len = strlen ((char *) sl.buf); |
67 | sl << "sound " |
50 | SockList_AddChar (&sl, x); |
68 | << uint8 (x) |
51 | SockList_AddChar (&sl, y); |
69 | << uint8 (y) |
52 | SockList_AddShort (&sl, soundnum); |
70 | << uint16 (soundnum) |
53 | SockList_AddChar (&sl, soundtype); |
71 | << uint8 (soundtype); |
54 | Send_With_Handling (&pl->socket, &sl); |
72 | |
55 | free (sl.buf); |
73 | pl->ns->send_packet (sl); |
56 | } |
74 | } |
57 | |
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58 | #define POW2(x) ((x) * (x)) |
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59 | |
75 | |
60 | /** Plays some sound on map at x,y. */ |
76 | /** Plays some sound on map at x,y. */ |
61 | void |
77 | void |
62 | play_sound_map (mapstruct *map, int x, int y, short sound_num) |
78 | play_sound_map (maptile *map, int x, int y, short sound_num) |
63 | { |
79 | { |
64 | player *pl; |
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65 | |
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66 | if (sound_num >= NROF_SOUNDS) |
80 | if (sound_num >= NROF_SOUNDS) |
67 | { |
81 | { |
68 | LOG (llevError, "Tried to play an invalid sound num: %d\n", sound_num); |
82 | LOG (llevError, "Tried to play an invalid sound num: %d\n", sound_num); |
69 | return; |
83 | return; |
70 | } |
84 | } |
71 | |
85 | |
72 | for (pl = first_player; pl; pl = pl->next) |
86 | for_all_players (pl) |
73 | { |
87 | { |
74 | if (pl->ob->map == map) |
88 | if (pl->ob->map == map) |
75 | { |
89 | { |
76 | int distance = isqrt (POW2 (pl->ob->x - x) + POW2 (pl->ob->y - y)); |
90 | int distance = idistance (pl->ob->x - x, pl->ob->y - y); |
77 | |
91 | |
78 | if (distance <= MAX_SOUND_DISTANCE) |
92 | if (distance <= MAX_SOUND_DISTANCE) |
79 | { |
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80 | play_sound_player_only (pl, sound_num, (sint8) (x - pl->ob->x), (sint8) (y - pl->ob->y)); |
93 | play_sound_player_only (pl, sound_num, x - pl->ob->x, y - pl->ob->y); |
81 | } |
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82 | } |
94 | } |
83 | } |
95 | } |
84 | } |
96 | } |