1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
… | |
… | |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | /* Send bug reports to Raphael Quinet (quinet@montefiore.ulg.ac.be) */ |
24 | /* Send bug reports to Raphael Quinet (quinet@montefiore.ulg.ac.be) */ |
25 | |
25 | |
26 | /** |
26 | /** |
… | |
… | |
33 | #include <global.h> |
33 | #include <global.h> |
34 | #include <sproto.h> |
34 | #include <sproto.h> |
35 | #include <sounds.h> |
35 | #include <sounds.h> |
36 | |
36 | |
37 | #include <tr1/unordered_map> |
37 | #include <tr1/unordered_map> |
38 | |
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39 | /** |
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40 | * Maximum distance a player may hear a sound from. |
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41 | * This is only used for new client/server sound. If the sound source |
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42 | * on the map is farther away than this, we don't sent it to the client. |
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43 | */ |
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44 | #define MAX_SOUND_DISTANCE 10 |
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45 | |
38 | |
46 | // the hashtable |
39 | // the hashtable |
47 | typedef std::tr1::unordered_map |
40 | typedef std::tr1::unordered_map |
48 | < |
41 | < |
49 | const char *, |
42 | const char *, |
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… | |
58 | faceidx |
51 | faceidx |
59 | sound_find (const char *str) |
52 | sound_find (const char *str) |
60 | { |
53 | { |
61 | auto (i, ht.find (str)); |
54 | auto (i, ht.find (str)); |
62 | |
55 | |
63 | return i == ht.end () |
56 | if (i != ht.end ()) |
64 | ? 0 |
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65 | : i->second; |
57 | return i->second; |
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58 | |
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59 | if (strncmp (str, "sound/", sizeof ("sound/") - 1)) |
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60 | str = format ("sound/%s", str); |
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61 | |
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62 | return face_find (str); |
66 | } |
63 | } |
67 | |
64 | |
68 | void |
65 | void |
69 | sound_set (const char *str, faceidx face) |
66 | sound_set (const char *str, faceidx face) |
70 | { |
67 | { |
… | |
… | |
87 | client::play_sound (faceidx sound, int dx, int dy) |
84 | client::play_sound (faceidx sound, int dx, int dy) |
88 | { |
85 | { |
89 | if (!sound) |
86 | if (!sound) |
90 | return; |
87 | return; |
91 | |
88 | |
92 | if (dx < -10 || dx > 10) return; |
89 | uint8 vol = 255 - idistance (dx, dy) * 255 / MAX_SOUND_DISTANCE; |
93 | if (dy < -10 || dy > 10) return; |
90 | |
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91 | // cut off volume here |
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92 | if (vol <= 0) |
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93 | return; |
94 | |
94 | |
95 | if (fx_want [FT_SOUND]) |
95 | if (fx_want [FT_SOUND]) |
96 | { |
96 | { |
97 | // cfplus |
97 | // cfplus |
98 | send_face (sound); |
98 | send_face (sound); |
99 | flush_fx (); |
99 | flush_fx (); |
100 | |
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101 | uint8 vol = clamp (255 - idistance (dx, dy) * 255 / 10, 0, 255); |
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102 | |
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103 | // cut off volume here |
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104 | if (vol < 16) |
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105 | return; |
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106 | |
100 | |
107 | packet sl ("sc"); |
101 | packet sl ("sc"); |
108 | |
102 | |
109 | uint8 *len = sl.cur; |
103 | uint8 *len = sl.cur; |
110 | |
104 | |