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Comparing deliantra/server/socket/sounds.C (file contents):
Revision 1.11 by root, Sat Dec 23 13:56:25 2006 UTC vs.
Revision 1.14 by root, Sun Jul 1 05:00:21 2007 UTC

1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
22 */
23
1/* Send bug reports to Raphael Quinet (quinet@montefiore.ulg.ac.be) */ 24/* Send bug reports to Raphael Quinet (quinet@montefiore.ulg.ac.be) */
2 25
3/** 26/**
4 * \file 27 * \file
5 * Sound-related functions. 28 * Sound-related functions.
47 << uint8 (soundtype); 70 << uint8 (soundtype);
48 71
49 pl->ns->send_packet (sl); 72 pl->ns->send_packet (sl);
50} 73}
51 74
52#define POW2(x) ((x) * (x))
53
54/** Plays some sound on map at x,y. */ 75/** Plays some sound on map at x,y. */
55void 76void
56play_sound_map (maptile *map, int x, int y, short sound_num) 77play_sound_map (maptile *map, int x, int y, short sound_num)
57{ 78{
58 if (sound_num >= NROF_SOUNDS) 79 if (sound_num >= NROF_SOUNDS)
63 84
64 for_all_players (pl) 85 for_all_players (pl)
65 { 86 {
66 if (pl->ob->map == map) 87 if (pl->ob->map == map)
67 { 88 {
68 int distance = isqrt (POW2 (pl->ob->x - x) + POW2 (pl->ob->y - y)); 89 int distance = idistance (pl->ob->x - x, pl->ob->y - y);
69 90
70 if (distance <= MAX_SOUND_DISTANCE) 91 if (distance <= MAX_SOUND_DISTANCE)
71 {
72 play_sound_player_only (pl, sound_num, (sint8) (x - pl->ob->x), (sint8) (y - pl->ob->y)); 92 play_sound_player_only (pl, sound_num, x - pl->ob->x, y - pl->ob->y);
73 }
74 } 93 }
75 } 94 }
76} 95}

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