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/cvs/deliantra/server/socket/sounds.C
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Comparing deliantra/server/socket/sounds.C (file contents):
Revision 1.13 by root, Mon May 28 21:22:26 2007 UTC vs.
Revision 1.16 by root, Thu Jul 26 00:38:34 2007 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software; you can redistribute it and/or modify it 8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * under the terms of the GNU General Public License as published by the Free 9 * it under the terms of the GNU General Public License as published by
10 * Software Foundation; either version 2 of the License, or (at your option) 10 * the Free Software Foundation, either version 3 of the License, or
11 * any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, but 13 * This program is distributed in the hope that it will be useful,
14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License along 18 * You should have received a copy of the GNU General Public License
19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 * 20 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 22 */
24 23
25/* Send bug reports to Raphael Quinet (quinet@montefiore.ulg.ac.be) */ 24/* Send bug reports to Raphael Quinet (quinet@montefiore.ulg.ac.be) */
33 32
34#include <global.h> 33#include <global.h>
35#include <sproto.h> 34#include <sproto.h>
36#include <sounds.h> 35#include <sounds.h>
37 36
37#include <tr1/unordered_map>
38
38/** 39/**
39 * Maximum distance a player may hear a sound from. 40 * Maximum distance a player may hear a sound from.
40 * This is only used for new client/server sound. If the sound source 41 * This is only used for new client/server sound. If the sound source
41 * on the map is farther away than this, we don't sent it to the client. 42 * on the map is farther away than this, we don't sent it to the client.
42 */ 43 */
43#define MAX_SOUND_DISTANCE 10 44#define MAX_SOUND_DISTANCE 10
44 45
46// the hashtable
47typedef std::tr1::unordered_map
48 <
49 const char *,
50 faceidx,
51 str_hash,
52 str_equal,
53 slice_allocator< std::pair<const char *const, faceidx> >
54 > HT;
55
56static HT ht;
57
58faceidx
59sound_find (const char *str)
60{
61 auto (i, ht.find (str));
62
63 return i == ht.end ()
64 ? 0
65 : i->second;
66}
67
68void
69sound_set (const char *str, faceidx face)
70{
71 auto (i, ht.find (str));
72
73 if (i != ht.end ())
74 i->second = face;
75 else
76 ht.insert (std::make_pair (strdup (str), face));
77}
78
45/** 79/*
46 * Plays a sound for specified player only 80 * Plays a sound for specified player only
47 */ 81 */
48void 82void
49play_sound_player_only (player *pl, short soundnum, sint8 x, sint8 y) 83client::play_sound (faceidx sound, int dx, int dy)
50{ 84{
51 char soundtype;
52
53 if (!pl->ns->sound) 85 if (!sound)
54 return; 86 return;
55 87
56 /* Do some quick conversion to the sound type we want. */ 88 if (fx_want [FT_SOUND])
57 if (soundnum >= SOUND_CAST_SPELL_0)
58 { 89 {
59 soundtype = SOUND_SPELL; 90 // cfplus
60 soundnum -= SOUND_CAST_SPELL_0; 91 send_face (sound);
92 flush_fx ();
93
94 packet sl ("sc");
95
96 uint8 *len = sl.cur;
97
98 sl << uint8 (0) // group length
99 << uint8 (0) // type == one-time effect
100 << ber32 (sound)
101 << sint8 (dx)
102 << sint8 (dy);
103
104 *len = sl.cur - len; // patch in group length
105
106 send_packet (sl);
61 } 107 }
62 else 108 else if (this->sound)
63 soundtype = SOUND_NORMAL; 109 {
110 // gcfclient compatibility
111 // fetch compatibility sound index first
64 112
65 packet sl; 113 packet sl ("sound");
66 114
67 sl << "sound "
68 << uint8 (x) 115 sl << uint8 (dx)
69 << uint8 (y) 116 << uint8 (dy)
70 << uint16 (soundnum) 117 << uint16 (sound)
71 << uint8 (soundtype); 118 << uint8 (SOUND_NORMAL);
72 119
73 pl->ns->send_packet (sl); 120 send_packet (sl);
121 }
74} 122}
75 123
76/** Plays some sound on map at x,y. */
77void
78play_sound_map (maptile *map, int x, int y, short sound_num)
79{
80 if (sound_num >= NROF_SOUNDS)
81 {
82 LOG (llevError, "Tried to play an invalid sound num: %d\n", sound_num);
83 return;
84 }
85
86 for_all_players (pl)
87 {
88 if (pl->ob->map == map)
89 {
90 int distance = idistance (pl->ob->x - x, pl->ob->y - y);
91
92 if (distance <= MAX_SOUND_DISTANCE)
93 play_sound_player_only (pl, sound_num, x - pl->ob->x, y - pl->ob->y);
94 }
95 }
96}

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