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/cvs/deliantra/server/socket/sounds.C
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Comparing deliantra/server/socket/sounds.C (file contents):
Revision 1.8 by root, Thu Dec 14 04:30:33 2006 UTC vs.
Revision 1.16 by root, Thu Jul 26 00:38:34 2007 UTC

1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
22 */
23
1/* Send bug reports to Raphael Quinet (quinet@montefiore.ulg.ac.be) */ 24/* Send bug reports to Raphael Quinet (quinet@montefiore.ulg.ac.be) */
2 25
3/** 26/**
4 * \file 27 * \file
5 * Sound-related functions. 28 * Sound-related functions.
9 32
10#include <global.h> 33#include <global.h>
11#include <sproto.h> 34#include <sproto.h>
12#include <sounds.h> 35#include <sounds.h>
13 36
37#include <tr1/unordered_map>
38
14/** 39/**
15 * Maximum distance a player may hear a sound from. 40 * Maximum distance a player may hear a sound from.
16 * This is only used for new client/server sound. If the sound source 41 * This is only used for new client/server sound. If the sound source
17 * on the map is farther away than this, we don't sent it to the client. 42 * on the map is farther away than this, we don't sent it to the client.
18 */ 43 */
19#define MAX_SOUND_DISTANCE 10 44#define MAX_SOUND_DISTANCE 10
20 45
46// the hashtable
47typedef std::tr1::unordered_map
48 <
49 const char *,
50 faceidx,
51 str_hash,
52 str_equal,
53 slice_allocator< std::pair<const char *const, faceidx> >
54 > HT;
55
56static HT ht;
57
58faceidx
59sound_find (const char *str)
60{
61 auto (i, ht.find (str));
62
63 return i == ht.end ()
64 ? 0
65 : i->second;
66}
67
68void
69sound_set (const char *str, faceidx face)
70{
71 auto (i, ht.find (str));
72
73 if (i != ht.end ())
74 i->second = face;
75 else
76 ht.insert (std::make_pair (strdup (str), face));
77}
78
21/** 79/*
22 * Plays a sound for specified player only 80 * Plays a sound for specified player only
23 */ 81 */
24void 82void
25play_sound_player_only (player *pl, short soundnum, sint8 x, sint8 y) 83client::play_sound (faceidx sound, int dx, int dy)
26{ 84{
27 char soundtype; 85 if (!sound)
28
29 if (!pl->socket->sound)
30 return; 86 return;
31 87
32 /* Do some quick conversion to the sound type we want. */ 88 if (fx_want [FT_SOUND])
33 if (soundnum >= SOUND_CAST_SPELL_0)
34 { 89 {
35 soundtype = SOUND_SPELL; 90 // cfplus
36 soundnum -= SOUND_CAST_SPELL_0; 91 send_face (sound);
92 flush_fx ();
93
94 packet sl ("sc");
95
96 uint8 *len = sl.cur;
97
98 sl << uint8 (0) // group length
99 << uint8 (0) // type == one-time effect
100 << ber32 (sound)
101 << sint8 (dx)
102 << sint8 (dy);
103
104 *len = sl.cur - len; // patch in group length
105
106 send_packet (sl);
37 } 107 }
38 else 108 else if (this->sound)
39 soundtype = SOUND_NORMAL; 109 {
110 // gcfclient compatibility
111 // fetch compatibility sound index first
40 112
41 packet sl; 113 packet sl ("sound");
42 114
43 sl << "sound "
44 << uint8 (x) 115 sl << uint8 (dx)
45 << uint8 (y) 116 << uint8 (dy)
46 << uint16 (soundnum) 117 << uint16 (sound)
47 << uint8 (soundtype); 118 << uint8 (SOUND_NORMAL);
48 119
49 Send_With_Handling (pl->socket, &sl); 120 send_packet (sl);
121 }
50} 122}
51 123
52#define POW2(x) ((x) * (x))
53
54/** Plays some sound on map at x,y. */
55void
56play_sound_map (maptile *map, int x, int y, short sound_num)
57{
58 player *pl;
59
60 if (sound_num >= NROF_SOUNDS)
61 {
62 LOG (llevError, "Tried to play an invalid sound num: %d\n", sound_num);
63 return;
64 }
65
66 for (pl = first_player; pl; pl = pl->next)
67 {
68 if (pl->ob->map == map)
69 {
70 int distance = isqrt (POW2 (pl->ob->x - x) + POW2 (pl->ob->y - y));
71
72 if (distance <= MAX_SOUND_DISTANCE)
73 {
74 play_sound_player_only (pl, sound_num, (sint8) (x - pl->ob->x), (sint8) (y - pl->ob->y));
75 }
76 }
77 }
78}

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