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/cvs/deliantra/server/socket/sounds.C
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Comparing deliantra/server/socket/sounds.C (file contents):
Revision 1.2 by root, Tue Aug 29 08:01:38 2006 UTC vs.
Revision 1.24 by root, Fri Sep 7 17:39:17 2007 UTC

1/* 1/*
2 * static char *rcsid_sound_c = 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * "$Id: sounds.C,v 1.2 2006/08/29 08:01:38 root Exp $"; 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
4 */ 22 */
5 23
6/* Send bug reports to Raphael Quinet (quinet@montefiore.ulg.ac.be) */ 24/* Send bug reports to Raphael Quinet (quinet@montefiore.ulg.ac.be) */
7 25
8/** 26/**
14 32
15#include <global.h> 33#include <global.h>
16#include <sproto.h> 34#include <sproto.h>
17#include <sounds.h> 35#include <sounds.h>
18 36
19/** 37#include <tr1/unordered_map>
20 * Maximum distance a player may hear a sound from.
21 * This is only used for new client/server sound. If the sound source
22 * on the map is farther away than this, we don't sent it to the client.
23 */
24#define MAX_SOUND_DISTANCE 10
25 38
39// the hashtable
40typedef std::tr1::unordered_map
41 <
42 const char *,
43 faceidx,
44 str_hash,
45 str_equal,
46 slice_allocator< std::pair<const char *const, faceidx> >
47 > HT;
48
49static HT ht;
50
51faceidx
52sound_find (const char *str)
53{
54 auto (i, ht.find (str));
55
56 if (i != ht.end ())
57 return i->second;
58
59 if (strncmp (str, "sound/", sizeof ("sound/") - 1))
60 str = format ("sound/%s", str);
61
62 return face_find (str);
63}
64
65void
66sound_set (const char *str, faceidx face)
67{
68 auto (i, ht.find (str));
69
70 if (i != ht.end ())
71 i->second = face;
72 else
73 ht.insert (std::make_pair (strdup (str), face));
74}
75
76//TODO: remove
77// for gcfclient-compatibility, to vanish at some point
78faceidx old_sound_index [SOUND_CAST_SPELL_0];
79
26/** 80/*
27 * Plays a sound for specified player only 81 * Plays a sound for specified player only
28 */ 82 */
29void play_sound_player_only(player *pl, short soundnum, sint8 x, sint8 y) 83void
84client::play_sound (faceidx sound, int dx, int dy)
30{ 85{
31 char soundtype; 86 if (!sound)
32 SockList sl; 87 return;
33 88
34 if (!pl->socket.sound) return; 89 uint8 vol = 255 - idistance (dx, dy) * 255 / MAX_SOUND_DISTANCE;
35 /* Do some quick conversion to the sound type we want. */ 90
36 if (soundnum>=SOUND_CAST_SPELL_0) { 91 // cut off volume here
37 soundtype=SOUND_SPELL; 92 if (vol <= 0)
38 soundnum -=SOUND_CAST_SPELL_0; 93 return;
94
95 if (fx_want [FT_SOUND])
96 {
97 // cfplus
98 send_face (sound);
99 flush_fx ();
100
101 packet sl ("sc");
102
103 uint8 *len = sl.cur;
104
105 sl << uint8 (0) // group length
106 << uint8 (0) // type == one-time effect
107 << ber32 (sound)
108 << sint8 (dx)
109 << sint8 (dy)
110 << uint8 (vol); // 0 == silent, 255 max
111
112 *len = sl.cur - len; // patch in group length
113
114 send_packet (sl);
39 } 115 }
40 else soundtype=SOUND_NORMAL; 116 else if (this->sound)
117 {
118 //TODO: remove, or make bearable
119 // gcfclient compatibility
41 120
42 sl.buf=(unsigned char*)malloc(MAXSOCKBUF); 121 int gcfclient_sound;
43 strcpy((char*)sl.buf, "sound "); 122 for (gcfclient_sound = SOUND_CAST_SPELL_0; gcfclient_sound--; )
44 sl.len=strlen((char*)sl.buf); 123 if (old_sound_index [gcfclient_sound] == sound)
45 SockList_AddChar(&sl, x); 124 {
46 SockList_AddChar(&sl, y); 125 packet sl ("sound");
47 SockList_AddShort(&sl, soundnum); 126
48 SockList_AddChar(&sl, soundtype); 127 sl << uint8 (dx)
49 Send_With_Handling(&pl->socket, &sl); 128 << uint8 (dy)
50 free(sl.buf); 129 << uint16 (gcfclient_sound)
130 << uint8 (SOUND_NORMAL);
131
132 send_packet (sl);
133
134 break;
135 }
136 }
51} 137}
52 138
53#define POW2(x) ((x) * (x))
54
55/** Plays some sound on map at x,y. */
56void play_sound_map(mapstruct *map, int x, int y, short sound_num)
57{
58 player *pl;
59
60 if (sound_num >= NROF_SOUNDS) {
61 LOG(llevError,"Tried to play an invalid sound num: %d\n", sound_num);
62 return;
63 }
64
65 for (pl = first_player; pl; pl = pl->next) {
66 if (pl->ob->map == map) {
67 int distance=isqrt(POW2(pl->ob->x - x) + POW2(pl->ob->y - y));
68
69 if (distance<=MAX_SOUND_DISTANCE) {
70 play_sound_player_only(pl, sound_num, ( sint8 )( x-pl->ob->x ), ( sint8 )( y-pl->ob->y ));
71 }
72 }
73 }
74}

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