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/cvs/deliantra/server/socket/sounds.C
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Comparing deliantra/server/socket/sounds.C (file contents):
Revision 1.2 by root, Tue Aug 29 08:01:38 2006 UTC vs.
Revision 1.27 by root, Mon Oct 12 14:00:59 2009 UTC

1/* 1/*
2 * static char *rcsid_sound_c = 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * "$Id: sounds.C,v 1.2 2006/08/29 08:01:38 root Exp $"; 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
4 */ 23 */
5 24
6/* Send bug reports to Raphael Quinet (quinet@montefiore.ulg.ac.be) */ 25/* Send bug reports to Raphael Quinet (quinet@montefiore.ulg.ac.be) */
7 26
8/** 27/**
14 33
15#include <global.h> 34#include <global.h>
16#include <sproto.h> 35#include <sproto.h>
17#include <sounds.h> 36#include <sounds.h>
18 37
19/** 38#include <tr1/unordered_map>
20 * Maximum distance a player may hear a sound from.
21 * This is only used for new client/server sound. If the sound source
22 * on the map is farther away than this, we don't sent it to the client.
23 */
24#define MAX_SOUND_DISTANCE 10
25 39
40// the hashtable
41typedef std::tr1::unordered_map
42 <
43 const char *,
44 faceidx,
45 str_hash,
46 str_equal,
47 slice_allocator< std::pair<const char *const, faceidx> >
48 > HT;
49
50static HT ht;
51
52faceidx
53sound_find (const char *str)
54{
55 auto (i, ht.find (str));
56
57 if (i != ht.end ())
58 return i->second;
59
60 if (strncmp (str, "sound/", sizeof ("sound/") - 1))
61 str = format ("sound/%s", str);
62
63 return face_find (str);
64}
65
66void
67sound_set (const char *str, faceidx face)
68{
69 auto (i, ht.find (str));
70
71 if (i != ht.end ())
72 i->second = face;
73 else
74 ht.insert (std::make_pair (strdup (str), face));
75}
76
77//TODO: remove
78// for gcfclient-compatibility, to vanish at some point
79faceidx old_sound_index [SOUND_CAST_SPELL_0];
80
26/** 81/*
27 * Plays a sound for specified player only 82 * Plays a sound for specified player only
28 */ 83 */
29void play_sound_player_only(player *pl, short soundnum, sint8 x, sint8 y) 84void
85client::play_sound (faceidx sound, int dx, int dy)
30{ 86{
31 char soundtype; 87 if (!sound)
32 SockList sl; 88 return;
33 89
34 if (!pl->socket.sound) return; 90 uint8 vol = 255 - idistance (dx, dy) * 255 / MAX_SOUND_DISTANCE;
35 /* Do some quick conversion to the sound type we want. */ 91
36 if (soundnum>=SOUND_CAST_SPELL_0) { 92 // cut off volume here
37 soundtype=SOUND_SPELL; 93 if (vol <= 0)
38 soundnum -=SOUND_CAST_SPELL_0; 94 return;
95
96 if (fx_want [FT_SOUND])
97 {
98 // cfplus
99 send_face (sound);
100 flush_fx ();
101
102 packet sl ("sc");
103
104 uint8 *len = sl.cur;
105
106 sl << uint8 (0) // group length
107 << uint8 (0) // type == one-time effect
108 << ber32 (sound)
109 << sint8 (dx)
110 << sint8 (dy)
111 << uint8 (vol); // 0 == silent, 255 max
112
113 *len = sl.cur - len; // patch in group length
114
115 send_packet (sl);
39 } 116 }
40 else soundtype=SOUND_NORMAL; 117 else if (this->sound)
118 {
119 //TODO: remove, or make bearable
120 // gcfclient compatibility
41 121
42 sl.buf=(unsigned char*)malloc(MAXSOCKBUF); 122 int gcfclient_sound;
43 strcpy((char*)sl.buf, "sound "); 123 for (gcfclient_sound = SOUND_CAST_SPELL_0; gcfclient_sound--; )
44 sl.len=strlen((char*)sl.buf); 124 if (old_sound_index [gcfclient_sound] == sound)
45 SockList_AddChar(&sl, x); 125 {
46 SockList_AddChar(&sl, y); 126 packet sl ("sound");
47 SockList_AddShort(&sl, soundnum); 127
48 SockList_AddChar(&sl, soundtype); 128 sl << uint8 (dx)
49 Send_With_Handling(&pl->socket, &sl); 129 << uint8 (dy)
50 free(sl.buf); 130 << uint16 (gcfclient_sound)
131 << uint8 (SOUND_NORMAL);
132
133 send_packet (sl);
134
135 break;
136 }
137 }
51} 138}
52 139
53#define POW2(x) ((x) * (x))
54
55/** Plays some sound on map at x,y. */
56void play_sound_map(mapstruct *map, int x, int y, short sound_num)
57{
58 player *pl;
59
60 if (sound_num >= NROF_SOUNDS) {
61 LOG(llevError,"Tried to play an invalid sound num: %d\n", sound_num);
62 return;
63 }
64
65 for (pl = first_player; pl; pl = pl->next) {
66 if (pl->ob->map == map) {
67 int distance=isqrt(POW2(pl->ob->x - x) + POW2(pl->ob->y - y));
68
69 if (distance<=MAX_SOUND_DISTANCE) {
70 play_sound_player_only(pl, sound_num, ( sint8 )( x-pl->ob->x ), ( sint8 )( y-pl->ob->y ));
71 }
72 }
73 }
74}

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