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Comparing deliantra/server/socket/sounds.C (file contents):
Revision 1.22 by root, Wed Aug 1 01:07:42 2007 UTC vs.
Revision 1.25 by root, Thu Nov 8 19:43:30 2007 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 22 */
23 23
24/* Send bug reports to Raphael Quinet (quinet@montefiore.ulg.ac.be) */ 24/* Send bug reports to Raphael Quinet (quinet@montefiore.ulg.ac.be) */
25 25
26/** 26/**
33#include <global.h> 33#include <global.h>
34#include <sproto.h> 34#include <sproto.h>
35#include <sounds.h> 35#include <sounds.h>
36 36
37#include <tr1/unordered_map> 37#include <tr1/unordered_map>
38
39/**
40 * Maximum distance a player may hear a sound from.
41 * This is only used for new client/server sound. If the sound source
42 * on the map is farther away than this, we don't sent it to the client.
43 */
44#define MAX_SOUND_DISTANCE 16
45 38
46// the hashtable 39// the hashtable
47typedef std::tr1::unordered_map 40typedef std::tr1::unordered_map
48 < 41 <
49 const char *, 42 const char *,
61 auto (i, ht.find (str)); 54 auto (i, ht.find (str));
62 55
63 if (i != ht.end ()) 56 if (i != ht.end ())
64 return i->second; 57 return i->second;
65 58
66 //TODO: really fall back to face name? 59 if (strncmp (str, "sound/", sizeof ("sound/") - 1))
67 char face[128]; 60 str = format ("sound/%s", str);
68 snprintf (face, 128, "sound/%s", str); 61
69 return face_find (face); 62 return face_find (str);
70} 63}
71 64
72void 65void
73sound_set (const char *str, faceidx face) 66sound_set (const char *str, faceidx face)
74{ 67{
91client::play_sound (faceidx sound, int dx, int dy) 84client::play_sound (faceidx sound, int dx, int dy)
92{ 85{
93 if (!sound) 86 if (!sound)
94 return; 87 return;
95 88
96 if (dx < -MAX_SOUND_DISTANCE || dx > MAX_SOUND_DISTANCE) return; 89 uint8 vol = 255 - idistance (dx, dy) * 255 / MAX_SOUND_DISTANCE;
97 if (dy < -MAX_SOUND_DISTANCE || dy > MAX_SOUND_DISTANCE) return; 90
91 // cut off volume here
92 if (vol <= 0)
93 return;
98 94
99 if (fx_want [FT_SOUND]) 95 if (fx_want [FT_SOUND])
100 { 96 {
101 // cfplus 97 // cfplus
102 send_face (sound); 98 send_face (sound);
103 flush_fx (); 99 flush_fx ();
104
105 uint8 vol = clamp (255 - idistance (dx, dy) * 361 / MAX_SOUND_DISTANCE, 0, 255);
106
107 // cut off volume here
108 if (vol < 8)
109 return;
110 100
111 packet sl ("sc"); 101 packet sl ("sc");
112 102
113 uint8 *len = sl.cur; 103 uint8 *len = sl.cur;
114 104

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