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Comparing deliantra/server/socket/sounds.C (file contents):
Revision 1.3 by root, Sun Sep 10 13:43:34 2006 UTC vs.
Revision 1.25 by root, Thu Nov 8 19:43:30 2007 UTC

1
2/* 1/*
3 * static char *rcsid_sound_c = 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
4 * "$Id: sounds.C,v 1.3 2006/09/10 13:43:34 root Exp $"; 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
5 */ 22 */
6 23
7/* Send bug reports to Raphael Quinet (quinet@montefiore.ulg.ac.be) */ 24/* Send bug reports to Raphael Quinet (quinet@montefiore.ulg.ac.be) */
8 25
9/** 26/**
15 32
16#include <global.h> 33#include <global.h>
17#include <sproto.h> 34#include <sproto.h>
18#include <sounds.h> 35#include <sounds.h>
19 36
20/** 37#include <tr1/unordered_map>
21 * Maximum distance a player may hear a sound from.
22 * This is only used for new client/server sound. If the sound source
23 * on the map is farther away than this, we don't sent it to the client.
24 */
25#define MAX_SOUND_DISTANCE 10
26 38
39// the hashtable
40typedef std::tr1::unordered_map
41 <
42 const char *,
43 faceidx,
44 str_hash,
45 str_equal,
46 slice_allocator< std::pair<const char *const, faceidx> >
47 > HT;
48
49static HT ht;
50
51faceidx
52sound_find (const char *str)
53{
54 auto (i, ht.find (str));
55
56 if (i != ht.end ())
57 return i->second;
58
59 if (strncmp (str, "sound/", sizeof ("sound/") - 1))
60 str = format ("sound/%s", str);
61
62 return face_find (str);
63}
64
65void
66sound_set (const char *str, faceidx face)
67{
68 auto (i, ht.find (str));
69
70 if (i != ht.end ())
71 i->second = face;
72 else
73 ht.insert (std::make_pair (strdup (str), face));
74}
75
76//TODO: remove
77// for gcfclient-compatibility, to vanish at some point
78faceidx old_sound_index [SOUND_CAST_SPELL_0];
79
27/** 80/*
28 * Plays a sound for specified player only 81 * Plays a sound for specified player only
29 */ 82 */
30void 83void
31play_sound_player_only (player *pl, short soundnum, sint8 x, sint8 y) 84client::play_sound (faceidx sound, int dx, int dy)
32{ 85{
33 char soundtype; 86 if (!sound)
34 SockList sl; 87 return;
35 88
36 if (!pl->socket.sound) 89 uint8 vol = 255 - idistance (dx, dy) * 255 / MAX_SOUND_DISTANCE;
90
91 // cut off volume here
92 if (vol <= 0)
37 return; 93 return;
38 /* Do some quick conversion to the sound type we want. */ 94
39 if (soundnum >= SOUND_CAST_SPELL_0) 95 if (fx_want [FT_SOUND])
40 { 96 {
41 soundtype = SOUND_SPELL; 97 // cfplus
42 soundnum -= SOUND_CAST_SPELL_0; 98 send_face (sound);
99 flush_fx ();
100
101 packet sl ("sc");
102
103 uint8 *len = sl.cur;
104
105 sl << uint8 (0) // group length
106 << uint8 (0) // type == one-time effect
107 << ber32 (sound)
108 << sint8 (dx)
109 << sint8 (dy)
110 << uint8 (vol); // 0 == silent, 255 max
111
112 *len = sl.cur - len; // patch in group length
113
114 send_packet (sl);
43 } 115 }
44 else 116 else if (this->sound)
45 soundtype = SOUND_NORMAL; 117 {
118 //TODO: remove, or make bearable
119 // gcfclient compatibility
46 120
47 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 121 int gcfclient_sound;
48 strcpy ((char *) sl.buf, "sound "); 122 for (gcfclient_sound = SOUND_CAST_SPELL_0; gcfclient_sound--; )
49 sl.len = strlen ((char *) sl.buf); 123 if (old_sound_index [gcfclient_sound] == sound)
50 SockList_AddChar (&sl, x); 124 {
51 SockList_AddChar (&sl, y); 125 packet sl ("sound");
52 SockList_AddShort (&sl, soundnum); 126
53 SockList_AddChar (&sl, soundtype); 127 sl << uint8 (dx)
54 Send_With_Handling (&pl->socket, &sl); 128 << uint8 (dy)
55 free (sl.buf); 129 << uint16 (gcfclient_sound)
130 << uint8 (SOUND_NORMAL);
131
132 send_packet (sl);
133
134 break;
135 }
136 }
56} 137}
57 138
58#define POW2(x) ((x) * (x))
59
60/** Plays some sound on map at x,y. */
61void
62play_sound_map (mapstruct *map, int x, int y, short sound_num)
63{
64 player *pl;
65
66 if (sound_num >= NROF_SOUNDS)
67 {
68 LOG (llevError, "Tried to play an invalid sound num: %d\n", sound_num);
69 return;
70 }
71
72 for (pl = first_player; pl; pl = pl->next)
73 {
74 if (pl->ob->map == map)
75 {
76 int distance = isqrt (POW2 (pl->ob->x - x) + POW2 (pl->ob->y - y));
77
78 if (distance <= MAX_SOUND_DISTANCE)
79 {
80 play_sound_player_only (pl, sound_num, (sint8) (x - pl->ob->x), (sint8) (y - pl->ob->y));
81 }
82 }
83 }
84}

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