1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
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6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
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7 | * |
5 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
6 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
7 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
8 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
9 | * option) any later version. |
12 | * |
10 | * |
13 | * This program is distributed in the hope that it will be useful, |
11 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
14 | * GNU General Public License for more details. |
17 | * |
15 | * |
18 | * You should have received a copy of the GNU General Public License |
16 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
17 | * and the GNU General Public License along with this program. If not, see |
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18 | * <http://www.gnu.org/licenses/>. |
20 | * |
19 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
20 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
21 | */ |
23 | |
22 | |
24 | /* Send bug reports to Raphael Quinet (quinet@montefiore.ulg.ac.be) */ |
23 | /* Send bug reports to Raphael Quinet (quinet@montefiore.ulg.ac.be) */ |
25 | |
24 | |
26 | /** |
25 | /** |
… | |
… | |
33 | #include <global.h> |
32 | #include <global.h> |
34 | #include <sproto.h> |
33 | #include <sproto.h> |
35 | #include <sounds.h> |
34 | #include <sounds.h> |
36 | |
35 | |
37 | #include <tr1/unordered_map> |
36 | #include <tr1/unordered_map> |
38 | |
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39 | /** |
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40 | * Maximum distance a player may hear a sound from. |
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41 | * This is only used for new client/server sound. If the sound source |
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42 | * on the map is farther away than this, we don't sent it to the client. |
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43 | */ |
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44 | #define MAX_SOUND_DISTANCE 16 |
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45 | |
37 | |
46 | // the hashtable |
38 | // the hashtable |
47 | typedef std::tr1::unordered_map |
39 | typedef std::tr1::unordered_map |
48 | < |
40 | < |
49 | const char *, |
41 | const char *, |
… | |
… | |
61 | auto (i, ht.find (str)); |
53 | auto (i, ht.find (str)); |
62 | |
54 | |
63 | if (i != ht.end ()) |
55 | if (i != ht.end ()) |
64 | return i->second; |
56 | return i->second; |
65 | |
57 | |
66 | //TODO: really fall back to face name? |
58 | if (strncmp (str, "sound/", sizeof ("sound/") - 1)) |
67 | char face[128]; |
59 | str = format ("sound/%s", str); |
68 | snprintf (face, 128, "sound/%s", str); |
60 | |
69 | return face_find (face); |
61 | return face_find (str); |
70 | } |
62 | } |
71 | |
63 | |
72 | void |
64 | void |
73 | sound_set (const char *str, faceidx face) |
65 | sound_set (const char *str, faceidx face) |
74 | { |
66 | { |
… | |
… | |
91 | client::play_sound (faceidx sound, int dx, int dy) |
83 | client::play_sound (faceidx sound, int dx, int dy) |
92 | { |
84 | { |
93 | if (!sound) |
85 | if (!sound) |
94 | return; |
86 | return; |
95 | |
87 | |
96 | if (dx < -MAX_SOUND_DISTANCE || dx > MAX_SOUND_DISTANCE) return; |
88 | uint8 vol = 255 - idistance (dx, dy) * 255 / MAX_SOUND_DISTANCE; |
97 | if (dy < -MAX_SOUND_DISTANCE || dy > MAX_SOUND_DISTANCE) return; |
89 | |
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90 | // cut off volume here |
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91 | if (vol <= 0) |
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92 | return; |
98 | |
93 | |
99 | if (fx_want [FT_SOUND]) |
94 | if (fx_want [FT_SOUND]) |
100 | { |
95 | { |
101 | // cfplus |
96 | // cfplus |
102 | send_face (sound); |
97 | send_face (sound); |
103 | flush_fx (); |
98 | flush_fx (); |
104 | |
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105 | uint8 vol = clamp (255 - idistance (dx, dy) * 361 / MAX_SOUND_DISTANCE, 0, 255); |
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106 | |
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107 | // cut off volume here |
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108 | if (vol < 8) |
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109 | return; |
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110 | |
99 | |
111 | packet sl ("sc"); |
100 | packet sl ("sc"); |
112 | |
101 | |
113 | uint8 *len = sl.cur; |
102 | uint8 *len = sl.cur; |
114 | |
103 | |