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Comparing deliantra/server/socket/sounds.C (file contents):
Revision 1.3 by root, Sun Sep 10 13:43:34 2006 UTC vs.
Revision 1.36 by root, Sat Nov 17 23:33:18 2018 UTC

1
2/* 1/*
3 * static char *rcsid_sound_c = 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
4 * "$Id: sounds.C,v 1.3 2006/09/10 13:43:34 root Exp $"; 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the Affero GNU General Public License
17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
5 */ 21 */
6 22
7/* Send bug reports to Raphael Quinet (quinet@montefiore.ulg.ac.be) */ 23/* Send bug reports to Raphael Quinet (quinet@montefiore.ulg.ac.be) */
8 24
9/** 25/**
15 31
16#include <global.h> 32#include <global.h>
17#include <sproto.h> 33#include <sproto.h>
18#include <sounds.h> 34#include <sounds.h>
19 35
20/** 36#include <flat_hash_map.hpp>
21 * Maximum distance a player may hear a sound from.
22 * This is only used for new client/server sound. If the sound source
23 * on the map is farther away than this, we don't sent it to the client.
24 */
25#define MAX_SOUND_DISTANCE 10
26 37
38// the hashtable
39typedef ska::flat_hash_map
40 <
41 const char *,
42 faceidx,
43 str_hash,
44 str_equal,
45 slice_allocator< std::pair<const char *const, faceidx> >
46 > HT;
47
48static HT ht;
49
50faceidx
51sound_find (const char *str)
52{
53 auto (i, ht.find (str));
54
55 if (i != ht.end ())
56 return i->second;
57
58 if (strncmp (str, "sound/", sizeof ("sound/") - 1))
59 str = format ("sound/%s", str);
60
61 return face_find (str);
62}
63
64void
65sound_set (const char *str, faceidx face)
66{
67 auto (i, ht.find (str));
68
69 if (i != ht.end ())
70 i->second = face;
71 else
72 ht.insert (std::make_pair (strdup (str), face));
73}
74
75//TODO: remove
76// for gcfclient-compatibility, to vanish at some point
77faceidx old_sound_index [SOUND_CAST_SPELL_0];
78
27/** 79/*
28 * Plays a sound for specified player only 80 * Plays a sound for specified player only
29 */ 81 */
30void 82void
31play_sound_player_only (player *pl, short soundnum, sint8 x, sint8 y) 83client::play_sound (faceidx sound, int dx, int dy)
32{ 84{
33 char soundtype; 85 if (!sound)
34 SockList sl; 86 return;
35 87
36 if (!pl->socket.sound) 88 uint8 vol = 255 - idistance (dx, dy) * 255 / MAX_SOUND_DISTANCE;
89
90 // cut off volume here
91 if (vol <= 0)
37 return; 92 return;
38 /* Do some quick conversion to the sound type we want. */ 93
39 if (soundnum >= SOUND_CAST_SPELL_0) 94 if (fx_want [FT_SOUND])
40 { 95 {
41 soundtype = SOUND_SPELL; 96 // cfplus
42 soundnum -= SOUND_CAST_SPELL_0; 97 send_face (sound);
98 flush_fx ();
99
100 packet sl ("sc");
101
102 uint8 *len = sl.cur;
103
104 sl << uint8 (0) // group length, decoded as BER in clients
105 << uint8 (0) // type == one-time effect
106 << ber32 (sound)
107 << sint8 (dx)
108 << sint8 (dy)
109 << uint8 (vol); // 0 == silent, 255 max
110
111 *len = sl.cur - len - 1; // patch in group length
112
113 send_packet (sl);
43 } 114 }
44 else 115 else if (this->sound)
45 soundtype = SOUND_NORMAL; 116 {
117 //TODO: remove, or make bearable
118 // gcfclient compatibility
46 119
47 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 120 int gcfclient_sound;
48 strcpy ((char *) sl.buf, "sound "); 121 for (gcfclient_sound = SOUND_CAST_SPELL_0; gcfclient_sound--; )
49 sl.len = strlen ((char *) sl.buf); 122 if (old_sound_index [gcfclient_sound] == sound)
50 SockList_AddChar (&sl, x); 123 {
51 SockList_AddChar (&sl, y); 124 packet sl ("sound");
52 SockList_AddShort (&sl, soundnum); 125
53 SockList_AddChar (&sl, soundtype); 126 sl << uint8 (dx)
54 Send_With_Handling (&pl->socket, &sl); 127 << uint8 (dy)
55 free (sl.buf); 128 << uint16 (gcfclient_sound)
129 << uint8 (SOUND_NORMAL);
130
131 send_packet (sl);
132
133 break;
134 }
135 }
56} 136}
57 137
58#define POW2(x) ((x) * (x))
59
60/** Plays some sound on map at x,y. */
61void
62play_sound_map (mapstruct *map, int x, int y, short sound_num)
63{
64 player *pl;
65
66 if (sound_num >= NROF_SOUNDS)
67 {
68 LOG (llevError, "Tried to play an invalid sound num: %d\n", sound_num);
69 return;
70 }
71
72 for (pl = first_player; pl; pl = pl->next)
73 {
74 if (pl->ob->map == map)
75 {
76 int distance = isqrt (POW2 (pl->ob->x - x) + POW2 (pl->ob->y - y));
77
78 if (distance <= MAX_SOUND_DISTANCE)
79 {
80 play_sound_player_only (pl, sound_num, (sint8) (x - pl->ob->x), (sint8) (y - pl->ob->y));
81 }
82 }
83 }
84}

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