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/cvs/deliantra/server/socket/sounds.C
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Comparing deliantra/server/socket/sounds.C (file contents):
Revision 1.5 by root, Sat Sep 16 22:24:13 2006 UTC vs.
Revision 1.19 by root, Tue Jul 31 01:06:20 2007 UTC

1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
22 */
23
1/* Send bug reports to Raphael Quinet (quinet@montefiore.ulg.ac.be) */ 24/* Send bug reports to Raphael Quinet (quinet@montefiore.ulg.ac.be) */
2 25
3/** 26/**
4 * \file 27 * \file
5 * Sound-related functions. 28 * Sound-related functions.
9 32
10#include <global.h> 33#include <global.h>
11#include <sproto.h> 34#include <sproto.h>
12#include <sounds.h> 35#include <sounds.h>
13 36
37#include <tr1/unordered_map>
38
14/** 39/**
15 * Maximum distance a player may hear a sound from. 40 * Maximum distance a player may hear a sound from.
16 * This is only used for new client/server sound. If the sound source 41 * This is only used for new client/server sound. If the sound source
17 * on the map is farther away than this, we don't sent it to the client. 42 * on the map is farther away than this, we don't sent it to the client.
18 */ 43 */
19#define MAX_SOUND_DISTANCE 10 44#define MAX_SOUND_DISTANCE 10
20 45
46// the hashtable
47typedef std::tr1::unordered_map
48 <
49 const char *,
50 faceidx,
51 str_hash,
52 str_equal,
53 slice_allocator< std::pair<const char *const, faceidx> >
54 > HT;
55
56static HT ht;
57
58faceidx
59sound_find (const char *str)
60{
61 auto (i, ht.find (str));
62
63 return i == ht.end ()
64 ? 0
65 : i->second;
66}
67
68void
69sound_set (const char *str, faceidx face)
70{
71 auto (i, ht.find (str));
72
73 if (i != ht.end ())
74 i->second = face;
75 else
76 ht.insert (std::make_pair (strdup (str), face));
77}
78
79//TODO: remove
80// for gcfclient-compatibility, to vanish at some point
81faceidx old_sound_index [SOUND_CAST_SPELL_0];
82
21/** 83/*
22 * Plays a sound for specified player only 84 * Plays a sound for specified player only
23 */ 85 */
24void 86void
25play_sound_player_only (player *pl, short soundnum, sint8 x, sint8 y) 87client::play_sound (faceidx sound, int dx, int dy)
26{ 88{
27 char soundtype; 89 if (!sound)
28 SockList sl; 90 return;
29 91
30 if (!pl->socket.sound) 92 if (fx_want [FT_SOUND])
31 return;
32 /* Do some quick conversion to the sound type we want. */
33 if (soundnum >= SOUND_CAST_SPELL_0)
34 { 93 {
35 soundtype = SOUND_SPELL; 94 // cfplus
36 soundnum -= SOUND_CAST_SPELL_0; 95 send_face (sound);
96 flush_fx ();
97
98 uint8 vol = clamp (255 - idistance (dx, dy) * 255 / 10, 0, 255);
99
100 // cut off volume here
101 if (vol < 16)
102 return;
103
104 packet sl ("sc");
105
106 uint8 *len = sl.cur;
107
108 sl << uint8 (0) // group length
109 << uint8 (0) // type == one-time effect
110 << ber32 (sound)
111 << sint8 (dx)
112 << sint8 (dy)
113 << uint8 (vol); // 0 == silent, 255 max
114
115 *len = sl.cur - len; // patch in group length
116
117 send_packet (sl);
37 } 118 }
38 else 119 else if (this->sound)
39 soundtype = SOUND_NORMAL; 120 {
121 //TODO: remove, or make bearable
122 // gcfclient compatibility
40 123
41 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 124 int gcfclient_sound;
42 strcpy ((char *) sl.buf, "sound "); 125 for (gcfclient_sound = SOUND_CAST_SPELL_0; gcfclient_sound--; )
43 sl.len = strlen ((char *) sl.buf); 126 if (old_sound_index [gcfclient_sound] == sound)
44 SockList_AddChar (&sl, x); 127 {
45 SockList_AddChar (&sl, y); 128 packet sl ("sound");
46 SockList_AddShort (&sl, soundnum); 129
47 SockList_AddChar (&sl, soundtype); 130 sl << uint8 (dx)
48 Send_With_Handling (&pl->socket, &sl); 131 << uint8 (dy)
49 free (sl.buf); 132 << uint16 (gcfclient_sound)
133 << uint8 (SOUND_NORMAL);
134
135 send_packet (sl);
136
137 break;
138 }
139 }
50} 140}
51 141
52#define POW2(x) ((x) * (x))
53
54/** Plays some sound on map at x,y. */
55void
56play_sound_map (maptile *map, int x, int y, short sound_num)
57{
58 player *pl;
59
60 if (sound_num >= NROF_SOUNDS)
61 {
62 LOG (llevError, "Tried to play an invalid sound num: %d\n", sound_num);
63 return;
64 }
65
66 for (pl = first_player; pl; pl = pl->next)
67 {
68 if (pl->ob->map == map)
69 {
70 int distance = isqrt (POW2 (pl->ob->x - x) + POW2 (pl->ob->y - y));
71
72 if (distance <= MAX_SOUND_DISTANCE)
73 {
74 play_sound_player_only (pl, sound_num, (sint8) (x - pl->ob->x), (sint8) (y - pl->ob->y));
75 }
76 }
77 }
78}

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