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/cvs/deliantra/server/socket/sounds.C
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Comparing deliantra/server/socket/sounds.C (file contents):
Revision 1.6 by root, Wed Dec 13 21:27:09 2006 UTC vs.
Revision 1.27 by root, Mon Oct 12 14:00:59 2009 UTC

1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */
24
1/* Send bug reports to Raphael Quinet (quinet@montefiore.ulg.ac.be) */ 25/* Send bug reports to Raphael Quinet (quinet@montefiore.ulg.ac.be) */
2 26
3/** 27/**
4 * \file 28 * \file
5 * Sound-related functions. 29 * Sound-related functions.
9 33
10#include <global.h> 34#include <global.h>
11#include <sproto.h> 35#include <sproto.h>
12#include <sounds.h> 36#include <sounds.h>
13 37
14/** 38#include <tr1/unordered_map>
15 * Maximum distance a player may hear a sound from.
16 * This is only used for new client/server sound. If the sound source
17 * on the map is farther away than this, we don't sent it to the client.
18 */
19#define MAX_SOUND_DISTANCE 10
20 39
40// the hashtable
41typedef std::tr1::unordered_map
42 <
43 const char *,
44 faceidx,
45 str_hash,
46 str_equal,
47 slice_allocator< std::pair<const char *const, faceidx> >
48 > HT;
49
50static HT ht;
51
52faceidx
53sound_find (const char *str)
54{
55 auto (i, ht.find (str));
56
57 if (i != ht.end ())
58 return i->second;
59
60 if (strncmp (str, "sound/", sizeof ("sound/") - 1))
61 str = format ("sound/%s", str);
62
63 return face_find (str);
64}
65
66void
67sound_set (const char *str, faceidx face)
68{
69 auto (i, ht.find (str));
70
71 if (i != ht.end ())
72 i->second = face;
73 else
74 ht.insert (std::make_pair (strdup (str), face));
75}
76
77//TODO: remove
78// for gcfclient-compatibility, to vanish at some point
79faceidx old_sound_index [SOUND_CAST_SPELL_0];
80
21/** 81/*
22 * Plays a sound for specified player only 82 * Plays a sound for specified player only
23 */ 83 */
24void 84void
25play_sound_player_only (player *pl, short soundnum, sint8 x, sint8 y) 85client::play_sound (faceidx sound, int dx, int dy)
26{ 86{
27 char soundtype; 87 if (!sound)
28
29 if (!pl->socket.sound)
30 return; 88 return;
31 89
32 /* Do some quick conversion to the sound type we want. */ 90 uint8 vol = 255 - idistance (dx, dy) * 255 / MAX_SOUND_DISTANCE;
33 if (soundnum >= SOUND_CAST_SPELL_0) 91
92 // cut off volume here
93 if (vol <= 0)
94 return;
95
96 if (fx_want [FT_SOUND])
34 { 97 {
35 soundtype = SOUND_SPELL; 98 // cfplus
36 soundnum -= SOUND_CAST_SPELL_0; 99 send_face (sound);
100 flush_fx ();
101
102 packet sl ("sc");
103
104 uint8 *len = sl.cur;
105
106 sl << uint8 (0) // group length
107 << uint8 (0) // type == one-time effect
108 << ber32 (sound)
109 << sint8 (dx)
110 << sint8 (dy)
111 << uint8 (vol); // 0 == silent, 255 max
112
113 *len = sl.cur - len; // patch in group length
114
115 send_packet (sl);
37 } 116 }
38 else 117 else if (this->sound)
39 soundtype = SOUND_NORMAL; 118 {
119 //TODO: remove, or make bearable
120 // gcfclient compatibility
40 121
41 SockList sl (MAXSOCKBUF); 122 int gcfclient_sound;
123 for (gcfclient_sound = SOUND_CAST_SPELL_0; gcfclient_sound--; )
124 if (old_sound_index [gcfclient_sound] == sound)
125 {
126 packet sl ("sound");
42 127
43 sl << "sound "
44 << uint8 (x) 128 sl << uint8 (dx)
45 << uint8 (y) 129 << uint8 (dy)
46 << uint16 (soundnum) 130 << uint16 (gcfclient_sound)
47 << uint8 (soundtype); 131 << uint8 (SOUND_NORMAL);
48 132
49 Send_With_Handling (&pl->socket, &sl); 133 send_packet (sl);
50 sl.free (); 134
135 break;
136 }
137 }
51} 138}
52 139
53#define POW2(x) ((x) * (x))
54
55/** Plays some sound on map at x,y. */
56void
57play_sound_map (maptile *map, int x, int y, short sound_num)
58{
59 player *pl;
60
61 if (sound_num >= NROF_SOUNDS)
62 {
63 LOG (llevError, "Tried to play an invalid sound num: %d\n", sound_num);
64 return;
65 }
66
67 for (pl = first_player; pl; pl = pl->next)
68 {
69 if (pl->ob->map == map)
70 {
71 int distance = isqrt (POW2 (pl->ob->x - x) + POW2 (pl->ob->y - y));
72
73 if (distance <= MAX_SOUND_DISTANCE)
74 {
75 play_sound_player_only (pl, sound_num, (sint8) (x - pl->ob->x), (sint8) (y - pl->ob->y));
76 }
77 }
78 }
79}

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